-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843

-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
This commit is contained in:
Juan Linietsky 2015-05-12 08:17:09 -03:00
parent 4363798608
commit 3936ed882c
8 changed files with 71 additions and 0 deletions

View file

@ -346,6 +346,17 @@ Matrix32 Node2D::get_relative_transform(const Node *p_parent) const {
return parent_2d->get_relative_transform(p_parent) * get_transform();
}
void Node2D::look_at(const Vector2& p_pos) {
rotate(get_angle_to(p_pos));
}
float Node2D::get_angle_to(const Vector2& p_pos) const {
return (get_global_transform().affine_inverse().xform(p_pos)).atan2();
}
void Node2D::_bind_methods() {
@ -374,6 +385,9 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_transform","xform"),&Node2D::set_transform);
ObjectTypeDB::bind_method(_MD("set_global_transform","xform"),&Node2D::set_global_transform);
ObjectTypeDB::bind_method(_MD("look_at","point"),&Node2D::look_at);
ObjectTypeDB::bind_method(_MD("get_angle_to","point"),&Node2D::get_angle_to);
ObjectTypeDB::bind_method(_MD("set_z","z"),&Node2D::set_z);
ObjectTypeDB::bind_method(_MD("get_z"),&Node2D::get_z);