Option in Android export to use 32 bits buffer.
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33f24df786
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4 changed files with 32 additions and 268 deletions
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@ -185,6 +185,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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bool _signed;
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bool apk_expansion;
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bool remove_prev;
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bool use_32_fb;
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String apk_expansion_salt;
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String apk_expansion_pkey;
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int orientation;
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@ -279,6 +280,8 @@ bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant&
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icon=p_value;
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else if (n=="package/signed")
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_signed=p_value;
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else if (n=="screen/use_32_bits_view")
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use_32_fb=p_value;
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else if (n=="screen/orientation")
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orientation=p_value;
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else if (n=="screen/support_small")
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@ -344,6 +347,8 @@ bool EditorExportPlatformAndroid::_get(const StringName& p_name,Variant &r_ret)
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r_ret=icon;
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else if (n=="package/signed")
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r_ret=_signed;
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else if (n=="screen/use_32_bits_view")
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r_ret=use_32_fb;
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else if (n=="screen/orientation")
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r_ret=orientation;
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else if (n=="screen/support_small")
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@ -393,6 +398,7 @@ void EditorExportPlatformAndroid::_get_property_list( List<PropertyInfo> *p_list
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p_list->push_back( PropertyInfo( Variant::STRING, "package/name") );
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p_list->push_back( PropertyInfo( Variant::STRING, "package/icon",PROPERTY_HINT_FILE,"png") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "package/signed") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "screen/use_32_bits_view") );
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p_list->push_back( PropertyInfo( Variant::INT, "screen/orientation",PROPERTY_HINT_ENUM,"Landscape,Portrait") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_small") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_normal") );
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@ -1158,8 +1164,14 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
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err = export_project_files(save_apk_file,&ed,false);
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}
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}
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if (use_32_fb)
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cl.push_back("-use_depth_32");
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if (cl.size()) {
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//add comandline
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Vector<uint8_t> clf;
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@ -1534,6 +1546,7 @@ EditorExportPlatformAndroid::EditorExportPlatformAndroid() {
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quit_request=false;
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orientation=0;
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remove_prev=true;
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use_32_fb=false;
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device_thread=Thread::create(_device_poll_thread,this);
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devices_changed=true;
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@ -109,6 +109,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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private Button mPauseButton;
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private Button mWiFiSettingsButton;
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private boolean use_32_bits=false;
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private boolean mStatePaused;
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private int mState;
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@ -255,7 +256,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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// ...add to FrameLayout
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layout.addView(edittext);
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mView = new GodotView(getApplication(),io,use_gl2, this);
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mView = new GodotView(getApplication(),io,use_gl2,use_32_bits, this);
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layout.addView(mView,new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
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mView.setKeepScreenOn(true);
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@ -399,7 +400,9 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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for(int i=0;i<command_line.length;i++) {
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boolean has_extra = i< command_line.length -1;
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if (command_line[i].equals("-use_apk_expansion")) {
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if (command_line[i].equals("-use_depth_32")) {
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use_32_bits=true;
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} else if (command_line[i].equals("-use_apk_expansion")) {
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use_apk_expansion=true;
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} else if (has_extra && command_line[i].equals("-apk_expansion_md5")) {
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main_pack_md5=command_line[i+1];
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@ -71,14 +71,16 @@ public class GodotView extends GLSurfaceView {
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private static GodotIO io;
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private static boolean firsttime=true;
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private static boolean use_gl2=false;
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private static boolean use_32=false;
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private Godot activity;
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public GodotView(Context context,GodotIO p_io,boolean p_use_gl2, Godot p_activity) {
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public GodotView(Context context,GodotIO p_io,boolean p_use_gl2, boolean p_use_32_bits, Godot p_activity) {
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super(context);
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ctx=context;
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io=p_io;
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use_gl2=p_use_gl2;
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use_32=p_use_32_bits;
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activity = p_activity;
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@ -366,9 +368,17 @@ public class GodotView extends GLSurfaceView {
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* custom config chooser. See ConfigChooser class definition
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* below.
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*/
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setEGLConfigChooser( translucent ?
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new ConfigChooser(8, 8, 8, 8, depth, stencil) :
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new ConfigChooser(5, 6, 5, 0, depth, stencil) );
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if (use_32) {
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setEGLConfigChooser( translucent ?
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new ConfigChooser(8, 8, 8, 8, 24, stencil) :
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new ConfigChooser(8, 8, 8, 8, 24, stencil) );
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} else {
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setEGLConfigChooser( translucent ?
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new ConfigChooser(8, 8, 8, 8, 16, stencil) :
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new ConfigChooser(5, 6, 5, 0, 16, stencil) );
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}
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/* Set the renderer responsible for frame rendering */
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setRenderer(new Renderer());
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