Rename all gizmo classes, using the 4.0 node names.
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11f31a7329
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3841a64703
7 changed files with 227 additions and 227 deletions
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@ -34,9 +34,9 @@
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#include "editor/node_3d_editor_gizmos.h"
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#include "scene/3d/path_3d.h"
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class PathNode3DGizmo : public EditorNode3DGizmo {
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class Path3DGizmo : public EditorNode3DGizmo {
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GDCLASS(PathNode3DGizmo, EditorNode3DGizmo);
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GDCLASS(Path3DGizmo, EditorNode3DGizmo);
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Path3D *path;
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mutable Vector3 original;
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@ -50,12 +50,12 @@ public:
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virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
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virtual void redraw();
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PathNode3DGizmo(Path3D *p_path = nullptr);
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Path3DGizmo(Path3D *p_path = nullptr);
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};
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class PathNode3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(PathNode3DGizmoPlugin, EditorNode3DGizmoPlugin);
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GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
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protected:
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Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
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@ -63,7 +63,7 @@ protected:
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public:
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String get_name() const;
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int get_priority() const;
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PathNode3DGizmoPlugin();
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Path3DGizmoPlugin();
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};
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class Path3DEditorPlugin : public EditorPlugin {
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