Merge pull request #116264 from TokageItLab/fix-current-anim-change-crash
Fix animation player crash when setting current animation to stop
This commit is contained in:
commit
383af3f070
3 changed files with 28 additions and 17 deletions
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@ -126,13 +126,15 @@ void AnimationPlayerEditor::_notification(int p_what) {
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}
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frame->set_value(player->get_current_animation_position());
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track_editor->set_anim_pos(player->get_current_animation_position());
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} else if (!player->is_valid()) {
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// Reset timeline when the player has been stopped externally
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frame->set_value(0);
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} else if (last_active) {
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// Need the last frame after it stopped.
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frame->set_value(player->get_current_animation_position());
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track_editor->set_anim_pos(player->get_current_animation_position());
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} else {
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if (!player->is_valid()) {
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// Reset timeline when the player has been stopped externally
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frame->set_value(0);
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} else if (last_active) {
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// Need the last frame after it stopped.
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frame->set_value(player->get_current_animation_position());
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track_editor->set_anim_pos(player->get_current_animation_position());
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}
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stop->set_button_icon(stop_icon);
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}
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@ -317,7 +319,7 @@ void AnimationPlayerEditor::_play_pressed() {
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if (!current.is_empty()) {
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if (current == player->get_assigned_animation()) {
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player->stop(); //so it won't blend with itself
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player->stop(); // So it won't blend with itself.
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}
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ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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PackedStringArray markers = track_editor->get_selected_section();
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@ -338,9 +340,13 @@ void AnimationPlayerEditor::_play_from_pressed() {
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String current = _get_current();
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if (!current.is_empty()) {
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if (!player->is_valid()) {
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_play_pressed(); // Fallback.
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return;
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}
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double time = player->get_current_animation_position();
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if (current == player->get_assigned_animation() && player->is_playing()) {
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player->clear_caches(); //so it won't blend with itself
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player->clear_caches(); // So it won't blend with itself.
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}
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ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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player->seek_internal(time, true, true, true);
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@ -369,7 +375,7 @@ void AnimationPlayerEditor::_play_bw_pressed() {
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String current = _get_current();
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if (!current.is_empty()) {
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if (current == player->get_assigned_animation()) {
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player->stop(); //so it won't blend with itself
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player->stop(); // So it won't blend with itself.
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}
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ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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PackedStringArray markers = track_editor->get_selected_section();
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@ -390,9 +396,13 @@ void AnimationPlayerEditor::_play_bw_from_pressed() {
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String current = _get_current();
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if (!current.is_empty()) {
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if (!player->is_valid()) {
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_play_bw_pressed(); // Fallback.
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return;
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}
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double time = player->get_current_animation_position();
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if (current == player->get_assigned_animation() && player->is_playing()) {
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player->clear_caches(); //so it won't blend with itself
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player->clear_caches(); // So it won't blend with itself.
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}
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ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
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player->seek_internal(time, true, true, true);
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@ -1546,6 +1556,7 @@ void AnimationPlayerEditor::_current_animation_changed(const StringName &p_name)
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void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
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frame->set_max(p_len);
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}
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void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_timeline_only, bool p_update_position_only) {
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timeline_position = p_pos;
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@ -595,7 +595,12 @@ bool AnimationPlayer::is_playing() const {
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void AnimationPlayer::set_current_animation(const StringName &p_animation) {
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if (p_animation == SNAME("[stop]") || p_animation.is_empty()) {
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stop();
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// It should be call deferred and handled only when is_playing() == true to prevent infinite loops caused by seeking within stop().
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// Especially when the key current_animation = "[stop]" is placed at the beginning of an animation,
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// this line is called when the animation changes, so is_playing() == true must be checked.
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if (is_playing()) {
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callable_mp(this, &AnimationPlayer::stop).call_deferred(false);
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}
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} else if (!is_playing()) {
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play(p_animation);
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} else if (playback.assigned != p_animation) {
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@ -786,16 +791,13 @@ bool AnimationPlayer::is_movie_quit_on_finish_enabled() const {
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void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
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_clear_caches();
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Playback &c = playback;
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// c.blend.clear();
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double start = c.current.is_enabled ? playback.current.get_start_time() : 0;
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if (p_reset) {
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c.blend.clear();
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if (p_keep_state) {
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c.current.pos = start;
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} else {
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is_stopping = true;
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seek_internal(start, true, true, true);
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is_stopping = false;
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}
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c.current.is_enabled = false;
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c.current.animation_name = String();
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@ -62,8 +62,6 @@ private:
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Tween::TransitionType auto_capture_transition_type = Tween::TRANS_LINEAR;
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Tween::EaseType auto_capture_ease_type = Tween::EASE_IN;
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bool is_stopping = false;
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struct PlaybackData {
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bool is_enabled = false;
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String animation_name;
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