Fix device limit exceeding for uniform buffer

This commit is contained in:
notSanil 2022-03-10 23:13:27 +05:30
parent 8a1c40341c
commit 36fa7059ed
8 changed files with 13 additions and 13 deletions

View file

@ -9295,7 +9295,7 @@ String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) cons
return frames[frame].timestamp_result_names[p_index];
}
int RenderingDeviceVulkan::limit_get(Limit p_limit) {
uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) {
switch (p_limit) {
case LIMIT_MAX_BOUND_UNIFORM_SETS:
return limits.maxBoundDescriptorSets;

View file

@ -1203,7 +1203,7 @@ public:
/**** Limits ****/
/****************/
virtual int limit_get(Limit p_limit);
virtual uint64_t limit_get(Limit p_limit);
virtual void prepare_screen_for_drawing();
void initialize(VulkanContext *p_context, bool p_local_device = false);