basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
Also renames bu to basisu to be more explicit and match upstream name.
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4 changed files with 38 additions and 39 deletions
47
modules/basis_universal/texture_basisu.h
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47
modules/basis_universal/texture_basisu.h
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#include "scene/resources/texture.h"
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#ifdef TOOLS_ENABLED
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#include <basisu_comp.h>
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#endif
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#include <transcoder/basisu_transcoder.h>
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#if 0
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class TextureBasisU : public Texture {
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GDCLASS(TextureBasisU, Texture);
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RES_BASE_EXTENSION("butex");
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RID texture;
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Size2 tex_size;
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uint32_t flags;
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PoolVector<uint8_t> data;
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static void _bind_methods();
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public:
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virtual int get_width() const;
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virtual int get_height() const;
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virtual RID get_rid() const;
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virtual bool has_alpha() const;
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virtual void set_flags(uint32_t p_flags);
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virtual uint32_t get_flags() const;
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Error import(const Ref<Image> &p_img);
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void set_basisu_data(const PoolVector<uint8_t>& p_data);
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PoolVector<uint8_t> get_basisu_data() const;
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String get_img_path() const;
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TextureBasisU();
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~TextureBasisU();
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};
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#endif
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