Replace BIND_VMETHOD by new GDVIRTUAL syntax
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
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104 changed files with 1389 additions and 1227 deletions
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@ -32,20 +32,8 @@
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#define RICH_TEXT_EFFECT_H
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#include "core/io/resource.h"
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class RichTextEffect : public Resource {
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GDCLASS(RichTextEffect, Resource);
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OBJ_SAVE_TYPE(RichTextEffect);
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protected:
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static void _bind_methods();
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public:
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Variant get_bbcode() const;
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bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
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RichTextEffect();
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};
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#include "core/object/gdvirtual.gen.inc"
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#include "core/object/script_language.h"
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class CharFXTransform : public RefCounted {
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GDCLASS(CharFXTransform, RefCounted);
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@ -89,4 +77,20 @@ public:
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void set_environment(Dictionary p_environment) { environment = p_environment; }
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};
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class RichTextEffect : public Resource {
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GDCLASS(RichTextEffect, Resource);
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OBJ_SAVE_TYPE(RichTextEffect);
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protected:
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static void _bind_methods();
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GDVIRTUAL1RC(bool, _process_custom_fx, Ref<CharFXTransform>)
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public:
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Variant get_bbcode() const;
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bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
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RichTextEffect();
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};
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#endif // RICH_TEXT_EFFECT_H
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