Refactor Font configuration and import UI, and Font resources.
This commit is contained in:
parent
cf19484746
commit
344ba0ffaf
113 changed files with 5041 additions and 6485 deletions
|
|
@ -1253,7 +1253,7 @@ static const char *class_renames[][2] = {
|
|||
{ "AudioStreamRandomPitch", "AudioStreamRandomizer" },
|
||||
{ "BakedLightmap", "LightmapGI" },
|
||||
{ "BakedLightmapData", "LightmapGIData" },
|
||||
{ "BitmapFont", "Font" },
|
||||
{ "BitmapFont", "FontFile" },
|
||||
{ "BoneAttachment", "BoneAttachment3D" },
|
||||
{ "BoxShape", "BoxShape3D" },
|
||||
{ "CPUParticles", "CPUParticles3D" },
|
||||
|
|
@ -1279,8 +1279,8 @@ static const char *class_renames[][2] = {
|
|||
{ "CubeMesh", "BoxMesh" },
|
||||
{ "CylinderShape", "CylinderShape3D" },
|
||||
{ "DirectionalLight", "DirectionalLight3D" },
|
||||
{ "DynamicFont", "Font" },
|
||||
{ "DynamicFontData", "FontData" },
|
||||
{ "DynamicFont", "FontFile" },
|
||||
{ "DynamicFontData", "FontFile" },
|
||||
{ "EditorNavigationMeshGenerator", "NavigationMeshGenerator" },
|
||||
{ "EditorSceneImporter", "EditorSceneFormatImporter" },
|
||||
{ "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" },
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue