Use [codeblock lang=text] more often in class ref

This commit is contained in:
Micky 2024-03-09 16:58:44 +01:00
parent dc91479082
commit 328b00774b
15 changed files with 46 additions and 46 deletions

View file

@ -394,7 +394,7 @@
<member name="vrs_texture" type="Texture2D" setter="set_vrs_texture" getter="get_vrs_texture">
Texture to use when [member vrs_mode] is set to [constant Viewport.VRS_TEXTURE].
The texture [i]must[/i] use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
[codeblock]
[codeblock lang=text]
- 1×1 = rgb(0, 0, 0) - #000000
- 1×2 = rgb(0, 85, 0) - #005500
- 2×1 = rgb(85, 0, 0) - #550000