Use [codeblock lang=text] more often in class ref
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15 changed files with 46 additions and 46 deletions
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@ -394,7 +394,7 @@
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<member name="vrs_texture" type="Texture2D" setter="set_vrs_texture" getter="get_vrs_texture">
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Texture to use when [member vrs_mode] is set to [constant Viewport.VRS_TEXTURE].
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The texture [i]must[/i] use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
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[codeblock]
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[codeblock lang=text]
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- 1×1 = rgb(0, 0, 0) - #000000
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- 1×2 = rgb(0, 85, 0) - #005500
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- 2×1 = rgb(85, 0, 0) - #550000
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