Rename GI Classes
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
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The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius.
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</member>
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<member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0">
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Secondary multiplier used with indirect light (light bounces). Used with [GIProbe].
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Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI].
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</member>
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<member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false">
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If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows.
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