Rename GI Classes
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
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The emitted light's color. See [member emission_enabled].
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</member>
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<member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false">
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If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [GIProbe] is used and this object is used in baked lighting.
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If [code]true[/code], the body emits light. Emitting light makes the object appear brighter. The object can also cast light on other objects if a [VoxelGI] is used and this object is used in baked lighting.
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</member>
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<member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy" default="1.0">
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The emitted light's strength. See [member emission_enabled].
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