PoolVector is gone, replaced by Vector

Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
This commit is contained in:
Juan Linietsky 2020-02-17 18:06:54 -03:00 committed by Juan Linietsky
parent fb8c93c10b
commit 3205a92ad8
406 changed files with 5314 additions and 8271 deletions

View file

@ -1098,19 +1098,19 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
ERR_FAIL_COND_MSG(version > PACKED_SCENE_VERSION, "Save format version too new.");
const int node_count = p_dictionary["node_count"];
const PoolVector<int> snodes = p_dictionary["nodes"];
const Vector<int> snodes = p_dictionary["nodes"];
ERR_FAIL_COND(snodes.size() < node_count);
const int conn_count = p_dictionary["conn_count"];
const PoolVector<int> sconns = p_dictionary["conns"];
const Vector<int> sconns = p_dictionary["conns"];
ERR_FAIL_COND(sconns.size() < conn_count);
PoolVector<String> snames = p_dictionary["names"];
Vector<String> snames = p_dictionary["names"];
if (snames.size()) {
int namecount = snames.size();
names.resize(namecount);
PoolVector<String>::Read r = snames.read();
const String *r = snames.ptr();
for (int i = 0; i < names.size(); i++)
names.write[i] = r[i];
}
@ -1131,7 +1131,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
nodes.resize(node_count);
if (node_count) {
PoolVector<int>::Read r = snodes.read();
const int *r = snodes.ptr();
int idx = 0;
for (int i = 0; i < node_count; i++) {
NodeData &nd = nodes.write[i];
@ -1159,7 +1159,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
connections.resize(conn_count);
if (conn_count) {
PoolVector<int>::Read r = sconns.read();
const int *r = sconns.ptr();
int idx = 0;
for (int i = 0; i < conn_count; i++) {
ConnectionData &cd = connections.write[i];
@ -1205,12 +1205,12 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
Dictionary SceneState::get_bundled_scene() const {
PoolVector<String> rnames;
Vector<String> rnames;
rnames.resize(names.size());
if (names.size()) {
PoolVector<String>::Write r = rnames.write();
String *r = rnames.ptrw();
for (int i = 0; i < names.size(); i++)
r[i] = names[i];
@ -1612,10 +1612,10 @@ void SceneState::add_editable_instance(const NodePath &p_path) {
editable_instances.push_back(p_path);
}
PoolVector<String> SceneState::_get_node_groups(int p_idx) const {
Vector<String> SceneState::_get_node_groups(int p_idx) const {
Vector<StringName> groups = get_node_groups(p_idx);
PoolVector<String> ret;
Vector<String> ret;
for (int i = 0; i < groups.size(); i++)
ret.push_back(groups[i]);