Refactor some object type checking code with cast_to
Less stringly typed logic, and less String allocations and comparisons.
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0154ce2c8d
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317cd0b19a
29 changed files with 140 additions and 171 deletions
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@ -362,21 +362,21 @@ Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
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RES res = ResourceLoader::load(p_path);
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ERR_FAIL_COND_V_MSG(res.is_null(), nullptr, "Can't autoload: " + p_path + ".");
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Node *n = nullptr;
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if (res->is_class("PackedScene")) {
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Ref<PackedScene> ps = res;
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n = ps->instantiate();
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} else if (res->is_class("Script")) {
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Ref<Script> s = res;
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StringName ibt = s->get_instance_base_type();
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Ref<PackedScene> scn = res;
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Ref<Script> script = res;
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if (scn.is_valid()) {
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n = scn->instantiate();
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} else if (script.is_valid()) {
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StringName ibt = script->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_FAIL_COND_V_MSG(!valid_type, nullptr, "Script does not inherit a Node: " + p_path + ".");
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Object *obj = ClassDB::instantiate(ibt);
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ERR_FAIL_COND_V_MSG(obj == nullptr, nullptr, "Cannot instance script for AutoLoad, expected 'Node' inheritance, got: " + String(ibt) + ".");
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ERR_FAIL_COND_V_MSG(!obj, nullptr, "Cannot instance script for AutoLoad, expected 'Node' inheritance, got: " + String(ibt) + ".");
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n = Object::cast_to<Node>(obj);
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n->set_script(s);
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n->set_script(script);
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}
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ERR_FAIL_COND_V_MSG(!n, nullptr, "Path in AutoLoad not a node or script: " + p_path + ".");
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