Rename speed to velocity when it's a directional Vector
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13 changed files with 73 additions and 78 deletions
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@ -4,7 +4,7 @@
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Input event type for mouse motion events.
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</brief_description>
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<description>
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Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input].
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Contains mouse and pen motion information. Supports relative, absolute positions and velocity. See [method Node._input].
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[b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call [method Input.set_use_accumulated_input] with [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly.
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</description>
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<tutorials>
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@ -19,11 +19,11 @@
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The mouse position relative to the previous position (position at the last frame).
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[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse.
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</member>
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<member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2(0, 0)">
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The mouse speed in pixels per second.
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</member>
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<member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
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Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
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</member>
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<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
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The mouse velocity in pixels per second.
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</member>
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</members>
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</class>
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