Implement painting properties over TileSets
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20 changed files with 4993 additions and 2103 deletions
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@ -649,6 +649,8 @@ public:
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virtual void parse_begin(Object *p_object) override;
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virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
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virtual void parse_end() override;
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static EditorProperty *get_editor_for_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
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};
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#endif // EDITOR_PROPERTIES_H
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