Implement painting properties over TileSets
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20 changed files with 4993 additions and 2103 deletions
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@ -362,6 +362,19 @@ public:
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return (intersections & 1);
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}
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static bool is_segment_intersecting_polygon(const Vector2 &p_from, const Vector2 &p_to, const Vector<Vector2> &p_polygon) {
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int c = p_polygon.size();
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const Vector2 *p = p_polygon.ptr();
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for (int i = 0; i < c; i++) {
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const Vector2 &v1 = p[i];
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const Vector2 &v2 = p[(i + 1) % c];
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if (segment_intersects_segment(p_from, p_to, v1, v2, nullptr)) {
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return true;
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}
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}
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return false;
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}
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static real_t vec2_cross(const Point2 &O, const Point2 &A, const Point2 &B) {
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return (real_t)(A.x - O.x) * (B.y - O.y) - (real_t)(A.y - O.y) * (B.x - O.x);
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}
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