iOS Modules: separate main platform code from modules

Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
This commit is contained in:
Sergey Minakov 2020-08-13 18:24:39 +03:00
parent 03ae26bb74
commit 30783d57cc
45 changed files with 594 additions and 224 deletions

View file

@ -47,7 +47,14 @@ for name, path in env.module_list.items():
# Some modules are not linked automatically but can be enabled optionally
# on iOS, so we handle those specially.
if env["platform"] == "iphone" and name in ["arkit", "camera"]:
if env["platform"] == "iphone" and name in [
"arkit",
"camera",
"camera_iphone",
"gamecenter",
"inappstore",
"icloud",
]:
continue
lib = env_modules.add_library("module_%s" % name, env.modules_sources)