Fix c# Array.Shuffle incorrect mono bindings
This commit is contained in:
parent
0a0e99cadc
commit
2fd2a16d92
1 changed files with 1 additions and 1 deletions
|
|
@ -374,7 +374,7 @@ namespace Godot.NativeInterop
|
|||
|
||||
public static partial Error godotsharp_array_resize(ref godot_array p_self, int p_new_size);
|
||||
|
||||
public static partial Error godotsharp_array_shuffle(ref godot_array p_self);
|
||||
public static partial void godotsharp_array_shuffle(ref godot_array p_self);
|
||||
|
||||
public static partial void godotsharp_array_to_string(ref godot_array p_self, out godot_string r_str);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue