Fix seed not randomizing for particles. Fix seed being stored when fixed seed is off
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1586c5674b
commit
2f3f6f69d9
4 changed files with 16 additions and 6 deletions
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@ -464,7 +464,7 @@ void GPUParticles3D::_validate_property(PropertyInfo &p_property) const {
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}
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}
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if (p_property.name == "seed" && !use_fixed_seed) {
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p_property.usage = PROPERTY_USAGE_NO_EDITOR;
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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}
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@ -868,6 +868,8 @@ void GPUParticles3D::_bind_methods() {
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BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD);
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BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Y_TO_VELOCITY);
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BIND_ENUM_CONSTANT(TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
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ADD_PROPERTY_DEFAULT("seed", 0);
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}
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GPUParticles3D::GPUParticles3D() {
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@ -877,6 +879,7 @@ GPUParticles3D::GPUParticles3D() {
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one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
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set_emitting(true);
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set_one_shot(false);
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set_seed(Math::rand());
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set_amount_ratio(1.0);
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set_amount(8);
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set_lifetime(1);
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@ -895,7 +898,6 @@ GPUParticles3D::GPUParticles3D() {
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set_collision_base_size(collision_base_size);
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set_transform_align(TRANSFORM_ALIGN_DISABLED);
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set_use_fixed_seed(false);
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set_seed(0);
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}
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GPUParticles3D::~GPUParticles3D() {
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