Merge remote-tracking branch 'origin/fix/justfile-export_templates' into development
This commit is contained in:
commit
2d7050a065
13
justfile
13
justfile
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@ -2,30 +2,27 @@ set export
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BUILD_NAME := "change_me"
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release_template_path_linux := `realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`
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release_template_path_windows := `realpath engine/bin/godot.windows.template_release.x86_64.llvm`
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build:
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cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes
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cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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run: build
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engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --editor --path project
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release-linux: build
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cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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sed -i "s!{path}!{{release_template_path_linux}}!" project/export_presets.cfg
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sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Linux" project/project.godot && zip build.zip build/*
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touch build/.gitkeep
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sed -i "s!{{release_template_path_linux}}!{path}!" project/export_presets.cfg
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sed -i "s!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
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release-windows: build
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cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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sed -i "s!{path}!{{release_template_path_windows}}!" project/export_presets.cfg
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sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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touch build/.gitkeep
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sed -i "s!{{release_template_path_windows}}!{path}!" project/export_presets.cfg
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sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
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initialize-template projectname:
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sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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@ -21,7 +21,7 @@ script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release="{path}"
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custom_template/release="templatepath"
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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@ -45,7 +45,7 @@ rm -rf \"{temp_dir}\""
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name="Windows"
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platform="Windows Desktop"
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runnable=true
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advanced_options=false
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advanced_options=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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@ -63,7 +63,7 @@ script_export_mode=2
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[preset.1.options]
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custom_template/debug=""
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custom_template/release="{path}"
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custom_template/release="templatepath"
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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