Restart game on GL context loss on Android
Bonus: Remove useless old code about reload hooks Fixes #22955.
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10 changed files with 101 additions and 47 deletions
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@ -35,9 +35,9 @@
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#include <jni.h>
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extern "C" {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jboolean p_need_reload_hook, jobject p_asset_manager, jboolean p_use_apk_expansion);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jobject obj, jobject activity, jobject p_asset_manager, jboolean p_use_apk_expansion);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jobject obj, jobjectArray p_cmdline);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height, jboolean reload);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jobject obj, jint width, jint height);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jobject obj, bool p_32_bits);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jobject obj);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jobject obj);
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