Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
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4 changed files with 54 additions and 24 deletions
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@ -269,16 +269,18 @@
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<argument index="1" name="y" type="int">
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</argument>
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<description>
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Returns the color of the pixel at [code](x, y)[/code]. This is the same as [method get_pixelv], but with two integer arguments instead of a [Vector2] argument.
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Returns the color of the pixel at [code](x, y)[/code].
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This is the same as [method get_pixelv], but with two integer arguments instead of a [Vector2i] argument.
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</description>
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</method>
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<method name="get_pixelv" qualifiers="const">
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<return type="Color">
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</return>
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<argument index="0" name="src" type="Vector2">
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<argument index="0" name="point" type="Vector2i">
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</argument>
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<description>
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Returns the color of the pixel at [code]src[/code]. This is the same as [method get_pixel], but with a [Vector2] argument instead of two integer arguments.
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Returns the color of the pixel at [code]point[/code].
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This is the same as [method get_pixel], but with a [Vector2i] argument instead of two integer arguments.
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</description>
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</method>
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<method name="get_rect" qualifiers="const">
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@ -475,28 +477,56 @@
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<argument index="2" name="color" type="Color">
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</argument>
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<description>
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Sets the [Color] of the pixel at [code](x, y)[/code]. Example:
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[codeblock]
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Sets the [Color] of the pixel at [code](x, y)[/code] to [code]color[/code]. Example:
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[codeblocks]
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[gdscript]
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var img_width = 10
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var img_height = 5
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var img = Image.new()
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img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
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img.set_pixel(x, y, color)
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[/codeblock]
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img.set_pixel(1, 2, Color.red) # Sets the color at (1, 2) to red.
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[/gdscript]
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[csharp]
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int imgWidth = 10;
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int imgHeight = 5;
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var img = new Image();
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img.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
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img.SetPixel(1, 2, Colors.Red); // Sets the color at (1, 2) to red.
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[/csharp]
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[/codeblocks]
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This is the same as [method set_pixelv], but with a two integer arguments instead of a [Vector2i] argument.
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</description>
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</method>
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<method name="set_pixelv">
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<return type="void">
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</return>
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<argument index="0" name="dst" type="Vector2">
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<argument index="0" name="point" type="Vector2i">
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</argument>
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<argument index="1" name="color" type="Color">
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</argument>
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<description>
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Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code]. Note that the [code]dst[/code] values must be integers. Example:
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[codeblock]
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Sets the [Color] of the pixel at [code]point[/code] to [code]color[/code]. Example:
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[codeblocks]
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[gdscript]
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var img_width = 10
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var img_height = 5
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var img = Image.new()
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img.create(img_width, img_height, false, Image.FORMAT_RGBA8)
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img.set_pixelv(Vector2(x, y), color)
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[/codeblock]
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img.set_pixelv(Vector2i(1, 2), Color.red) # Sets the color at (1, 2) to red.
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[/gdscript]
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[csharp]
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int imgWidth = 10;
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int imgHeight = 5;
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var img = new Image();
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img.Create(imgWidth, imgHeight, false, Image.Format.Rgba8);
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img.SetPixelv(new Vector2i(1, 2), Colors.Red); // Sets the color at (1, 2) to red.
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[/csharp]
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[/codeblocks]
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This is the same as [method set_pixel], but with a [Vector2i] argument instead of two integer arguments.
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</description>
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</method>
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<method name="shrink_x2">
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