Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
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@ -1906,7 +1906,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
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mpos.x = get_size().x - mpos.x;
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}
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if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
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if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT) && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
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_reset_caret_blink_timer();
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if (draw_minimap && !dragging_selection) {
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