Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Kostadin Damyanov 2015-10-13 05:01:54 +03:00
commit 29caf2bb5b
634 changed files with 116816 additions and 91751 deletions

View file

@ -38,8 +38,6 @@ def get_flags():
('nedmalloc', 'no'),
('builtin_zlib', 'no'),
('openssl','builtin'), #use builtin openssl
('theora','no'), #use builtin openssl
]
@ -198,6 +196,10 @@ def configure(env):
env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL','-DMPC_FIXED_POINT'])
# env.Append(CPPFLAGS=['-DANDROID_ENABLED', '-DUNIX_ENABLED','-DMPC_FIXED_POINT'])
if(env["opus"]=="yes"):
env.Append(CFLAGS=["-DOPUS_ARM_OPT"])
env.opus_fixed_point="yes"
if (env['android_stl']=='yes'):
#env.Append(CCFLAGS=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/system/include"])
env.Append(CPPPATH=[env["ANDROID_NDK_ROOT"]+"/sources/cxx-stl/gnu-libstdc++/4.4.3/include"])

View file

@ -249,11 +249,11 @@ public:
virtual int get_device_count() const;
virtual String get_device_name(int p_device) const;
virtual String get_device_info(int p_device) const;
virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return !p_debug; }
virtual String get_binary_extension() const { return "apk"; }
virtual Error export_project(const String& p_path, bool p_debug, bool p_dumb=false, bool p_remote_debug=false);
virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@ -1014,7 +1014,7 @@ Error EditorExportPlatformAndroid::save_apk_file(void *p_userdata,const String&
Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, bool p_dumb,bool p_remote_debug) {
Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_debug, int p_flags) {
String src_apk;
@ -1078,7 +1078,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
if (file=="AndroidManifest.xml") {
_fix_manifest(data,p_dumb || p_remote_debug);
_fix_manifest(data,p_flags&(EXPORT_DUMB_CLIENT|EXPORT_REMOTE_DEBUG));
}
if (file=="resources.arsc") {
@ -1156,9 +1156,9 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
}
}
gen_export_flags(cl,p_dumb,p_remote_debug);
gen_export_flags(cl,p_flags);
if (p_dumb) {
if (p_flags) {
/*String host = EditorSettings::get_singleton()->get("file_server/host");
int port = EditorSettings::get_singleton()->get("file_server/post");
@ -1485,7 +1485,7 @@ void EditorExportPlatformAndroid::_device_poll_thread(void *ud) {
}
Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformAndroid::run(int p_device, int p_flags) {
ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER);
device_lock->lock();
@ -1504,7 +1504,7 @@ Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb, bool p_remote_
ep.step("Exporting APK",0);
String export_to=EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmpexport.apk";
Error err = export_project(export_to,true,p_dumb,p_remote_debug);
Error err = export_project(export_to,true,p_flags);
if (err) {
device_lock->unlock();
return err;

View file

@ -39,7 +39,7 @@
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
#include "servers/visual/rasterizer.h"
#include "main/input_default.h"
//#ifdef USE_JAVA_FILE_ACCESS

View file

@ -67,11 +67,11 @@ public:
virtual int get_device_count() const;
virtual String get_device_name(int p_device) const;
virtual String get_device_info(int p_device) const;
virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return !p_debug; }
virtual String get_binary_extension() const { return "bar"; }
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false);
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@ -270,7 +270,7 @@ void EditorExportPlatformBB10::_fix_descriptor(Vector<uint8_t>& p_descriptor) {
Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformBB10::export_project(const String& p_path, bool p_debug, int p_flags) {
EditorProgress ep("export","Exporting for BlackBerry 10",104);
@ -619,7 +619,7 @@ void EditorExportPlatformBB10::_device_poll_thread(void *ud) {
}
Error EditorExportPlatformBB10::run(int p_device, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformBB10::run(int p_device, int p_flags) {
ERR_FAIL_INDEX_V(p_device,devices.size(),ERR_INVALID_PARAMETER);
@ -643,7 +643,7 @@ Error EditorExportPlatformBB10::run(int p_device, bool p_dumb, bool p_remote_deb
ep.step("Exporting APK",0);
String export_to=EditorSettings::get_singleton()->get_settings_path().plus_file("/tmp/tmpexport.bar");
Error err = export_project(export_to,true);
Error err = export_project(export_to,true,p_flags);
if (err) {
device_lock->unlock();
return err;

View file

@ -89,6 +89,9 @@ def configure(env):
#env.Append(CXXFLAGS=['-fno-access-control'])
if(env["opus"]=="yes"):
env.opus_fixed_point="yes"
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O4', '-ffast-math','-fomit-frame-pointer'])

View file

@ -1,87 +1,88 @@
#ifndef OS_FLASH_H
#define OS_FLASH_H
#include "os/input.h"
#include "drivers/unix/os_unix.h"
#include "os/input.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
class OSFlash : public OS_Unix {
VideoMode default_videomode;
MainLoop * main_loop;
InputDefault *input;
Rasterizer *rasterizer;
VisualServer *visual_server;
AudioDriverSW* audio_driver;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
public:
virtual int get_video_driver_count() const;
virtual const char * get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char * get_audio_driver_name(int p_driver) const;
virtual void initialize_core();
virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
virtual void set_main_loop( MainLoop * p_main_loop );
virtual void delete_main_loop();
virtual void finalize();
typedef int64_t ProcessID;
static OS* get_singleton();
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String& p_title);
//virtual void set_clipboard(const String& p_text);
//virtual String get_clipboard() const;
virtual bool has_virtual_keyboard() const;
virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect);
virtual void hide_virtual_keyboard();
virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
virtual String get_name();
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_cursor_shape(CursorShape p_shape);
virtual bool has_touchscreen_ui_hint() const;
virtual void yield();
virtual Error shell_open(String p_uri);
bool iterate();
};
#endif
#ifndef OS_FLASH_H
#define OS_FLASH_H
#include "os/input.h"
#include "drivers/unix/os_unix.h"
#include "os/input.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "servers/audio/audio_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "main/input_default.h"
class OSFlash : public OS_Unix {
VideoMode default_videomode;
MainLoop * main_loop;
InputDefault *input;
Rasterizer *rasterizer;
VisualServer *visual_server;
AudioDriverSW* audio_driver;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
public:
virtual int get_video_driver_count() const;
virtual const char * get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char * get_audio_driver_name(int p_driver) const;
virtual void initialize_core();
virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
virtual void set_main_loop( MainLoop * p_main_loop );
virtual void delete_main_loop();
virtual void finalize();
typedef int64_t ProcessID;
static OS* get_singleton();
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String& p_title);
//virtual void set_clipboard(const String& p_text);
//virtual String get_clipboard() const;
virtual bool has_virtual_keyboard() const;
virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect);
virtual void hide_virtual_keyboard();
virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
virtual String get_name();
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_cursor_shape(CursorShape p_shape);
virtual bool has_touchscreen_ui_hint() const;
virtual void yield();
virtual Error shell_open(String p_uri);
bool iterate();
};
#endif

View file

@ -12,6 +12,7 @@ iphone_lib = [
'view_controller.mm',
'game_center.mm',
'in_app_store.mm',
'icloud.mm',
'Appirater.m',
]
@ -34,5 +35,5 @@ obj = env_ios.Object('godot_iphone.cpp')
prog = None
prog = env_ios.Program('#bin/godot', [obj] + iphone_lib)
action = "dsymutil "+File(prog)[0].path+" -o " + File(prog)[0].path + ".dSYM"
action = "$IPHONEPATH/usr/bin/dsymutil "+File(prog)[0].path+" -o " + File(prog)[0].path + ".dSYM"
env.AddPostAction(prog, action)

View file

@ -11,7 +11,8 @@ def get_name():
def can_build():
import sys
if sys.platform == 'darwin':
import os
if sys.platform == 'darwin' or os.environ.has_key("OSXCROSS_IOS"):
return True
return False
@ -25,9 +26,11 @@ def get_opts():
('IPHONESDK', 'path to the iphone SDK', '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/${IOS_SDK_VERSION}.sdk/'),
('game_center', 'Support for game center', 'yes'),
('store_kit', 'Support for in-app store', 'yes'),
('icloud', 'Support for iCloud', 'yes'),
('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
('ios_appirater', 'Enable Appirater', 'no'),
('ios_exceptions', 'Use exceptions when compiling on playbook', 'yes'),
('ios_triple', 'Triple for ios toolchain', ''),
]
def get_flags():
@ -48,9 +51,10 @@ def configure(env):
# env['CC'] = '$IPHONEPATH/Developer/usr/bin/gcc'
# env['CXX'] = '$IPHONEPATH/Developer/usr/bin/g++'
env['CC'] = '$IPHONEPATH/usr/bin/clang'
env['CXX'] = '$IPHONEPATH/usr/bin/clang++'
env['AR'] = 'ar'
env['CC'] = '$IPHONEPATH/usr/bin/${ios_triple}clang'
env['CXX'] = '$IPHONEPATH/usr/bin/${ios_triple}clang++'
env['AR'] = '$IPHONEPATH/usr/bin/${ios_triple}ar'
env['RANLIB'] = '$IPHONEPATH/usr/bin/${ios_triple}ranlib'
import string
if (env["bits"]=="64"):
@ -104,6 +108,9 @@ def configure(env):
if env['store_kit'] == 'yes':
env.Append(CPPFLAGS=['-DSTOREKIT_ENABLED'])
env.Append(LINKFLAGS=['-framework', 'StoreKit'])
if env['icloud'] == 'yes':
env.Append(CPPFLAGS=['-DICLOUD_ENABLED'])
env.Append(CPPPATH = ['$IPHONESDK/usr/include', '$IPHONESDK/System/Library/Frameworks/OpenGLES.framework/Headers', '$IPHONESDK/System/Library/Frameworks/AudioUnit.framework/Headers'])
@ -130,6 +137,14 @@ def configure(env):
env['ENV']['CODESIGN_ALLOCATE'] = '/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate'
env.Append(CPPFLAGS=['-DIPHONE_ENABLED', '-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DMPC_FIXED_POINT'])
if(env["opus"]=="yes"):
env.opus_fixed_point="yes"
if(env["bits"]=="64"):
env.Append(CFLAGS=["-DOPUS_ARM64_OPT"])
else:
env.Append(CFLAGS=["-DOPUS_ARM_OPT"])
if env['ios_exceptions'] == 'yes':
env.Append(CPPFLAGS=['-fexceptions'])
else:

View file

@ -345,6 +345,8 @@ static void clear_touches() {
[self destroyFramebuffer];
[self createFramebuffer];
[self drawView];
[self drawView];
}
- (BOOL)createFramebuffer

66
platform/iphone/icloud.h Normal file
View file

@ -0,0 +1,66 @@
/*************************************************************************/
/* icloud.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef ICLOUD_ENABLED
#ifndef ICLOUD_H
#define ICLOUD_H
#include "core/object.h"
class ICloud : public Object {
OBJ_TYPE(ICloud, Object);
static ICloud* instance;
static void _bind_methods();
List<Variant> pending_events;
public:
Error remove_key(Variant p_param);
Variant set_key_values(Variant p_param);
Variant get_key_value(Variant p_param);
Error synchronize_key_values();
Variant get_all_key_values();
int get_pending_event_count();
Variant pop_pending_event();
static ICloud* get_singleton();
ICloud();
~ICloud();
};
#endif
#endif

379
platform/iphone/icloud.mm Normal file
View file

@ -0,0 +1,379 @@
/*************************************************************************/
/* icloud.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef ICLOUD_ENABLED
#include "icloud.h"
extern "C" {
#import <Foundation/Foundation.h>
#import "app_delegate.h"
};
ICloud* ICloud::instance = NULL;
void ICloud::_bind_methods() {
ObjectTypeDB::bind_method(_MD("remove_key"),&ICloud::remove_key);
ObjectTypeDB::bind_method(_MD("set_key_values"),&ICloud::set_key_values);
ObjectTypeDB::bind_method(_MD("get_key_value"),&ICloud::get_key_value);
ObjectTypeDB::bind_method(_MD("synchronize_key_values"),&ICloud::synchronize_key_values);
ObjectTypeDB::bind_method(_MD("get_all_key_values"),&ICloud::get_all_key_values);
ObjectTypeDB::bind_method(_MD("get_pending_event_count"),&ICloud::get_pending_event_count);
ObjectTypeDB::bind_method(_MD("pop_pending_event"),&ICloud::pop_pending_event);
};
int ICloud::get_pending_event_count() {
return pending_events.size();
};
Variant ICloud::pop_pending_event() {
Variant front = pending_events.front()->get();
pending_events.pop_front();
return front;
};
ICloud* ICloud::get_singleton() {
return instance;
};
//convert from apple's abstract type to godot's abstract type....
Variant nsobject_to_variant(NSObject* object) {
if ([object isKindOfClass:[NSString class]]) {
const char* str = [(NSString*)object UTF8String];
return String::utf8(str != NULL ? str : "");
}
else if ([object isKindOfClass:[NSData class]]) {
ByteArray ret;
NSData* data = (NSData*)object;
if ([data length] > 0) {
ret.resize([data length]);
{
ByteArray::Write w = ret.write();
copymem(w.ptr(), [data bytes], [data length]);
}
}
return ret;
}
else if ([object isKindOfClass:[NSArray class]]) {
Array result;
NSArray* array = (NSArray*)object;
for (unsigned int i = 0; i < [array count]; ++i) {
NSObject* value = [array objectAtIndex:i];
result.push_back(nsobject_to_variant(value));
}
return result;
}
else if ([object isKindOfClass:[NSDictionary class]]) {
Dictionary result;
NSDictionary* dic = (NSDictionary*)object;
NSArray* keys = [dic allKeys];
int count = [keys count];
for (int i=0; i < count; ++i) {
NSObject* k = [ keys objectAtIndex:i];
NSObject* v = [dic objectForKey:k];
result[nsobject_to_variant(k)] = nsobject_to_variant(v);
}
return result;
}
else if ([object isKindOfClass:[NSNumber class]]) {
//Every type except numbers can reliably identify its type. The following is comparing to the *internal* representation, which isn't guaranteed to match the type that was used to create it, and is not advised, particularly when dealing with potential platform differences (ie, 32/64 bit)
//To avoid errors, we'll cast as broadly as possible, and only return int or float.
//bool, char, int, uint, longlong -> int
//float, double -> float
NSNumber* num = (NSNumber*)object;
if(strcmp([num objCType], @encode(BOOL)) == 0) {
return Variant((int)[num boolValue]);
}
else if(strcmp([num objCType], @encode(char)) == 0) {
return Variant((int)[num charValue]);
}
else if(strcmp([num objCType], @encode(int)) == 0) {
return Variant([num intValue]);
}
else if(strcmp([num objCType], @encode(unsigned int)) == 0) {
return Variant((int)[num unsignedIntValue]);
}
else if(strcmp([num objCType], @encode(long long)) == 0) {
return Variant((int)[num longValue]);
}
else if(strcmp([num objCType], @encode(float)) == 0) {
return Variant([num floatValue]);
}
else if(strcmp([num objCType], @encode(double)) == 0) {
return Variant((float)[num doubleValue]);
}
}
else if ([object isKindOfClass:[NSDate class]]) {
//this is a type that icloud supports...but how did you submit it in the first place?
//I guess this is a type that *might* show up, if you were, say, trying to make your game
//compatible with existing cloud data written by another engine's version of your game
WARN_PRINT("NSDate unsupported, returning null Variant")
return Variant();
}
else if ([object isKindOfClass:[NSNull class]] or object == nil) {
return Variant();
}
else {
WARN_PRINT("Trying to convert unknown NSObject type to Variant");
return Variant();
}
}
NSObject* variant_to_nsobject(Variant v) {
if (v.get_type() == Variant::STRING) {
return [[[NSString alloc] initWithUTF8String:((String)v).utf8().get_data()] autorelease];
}
else if (v.get_type() == Variant::REAL) {
return [NSNumber numberWithDouble:(double)v];
}
else if (v.get_type() == Variant::INT) {
return [NSNumber numberWithLongLong:(long)(int)v];
}
else if (v.get_type() == Variant::BOOL) {
return [NSNumber numberWithBool:BOOL((bool)v)];
}
else if (v.get_type() == Variant::DICTIONARY) {
NSMutableDictionary* result = [[[NSMutableDictionary alloc] init] autorelease];
Dictionary dic = v;
Array keys = dic.keys();
for (unsigned int i = 0; i < keys.size(); ++i) {
NSString* key = [[[NSString alloc] initWithUTF8String:((String)(keys[i])).utf8().get_data()] autorelease];
NSObject* value = variant_to_nsobject(dic[keys[i]]);
if (key == NULL || value == NULL) {
return NULL;
}
[result setObject:value forKey:key];
}
return result;
}
else if (v.get_type() == Variant::ARRAY) {
NSMutableArray* result = [[[NSMutableArray alloc] init] autorelease];
Array arr = v;
for (unsigned int i = 0; i < arr.size(); ++i) {
NSObject* value = variant_to_nsobject(arr[i]);
if (value == NULL) {
//trying to add something unsupported to the array. cancel the whole array
return NULL;
}
[result addObject:value];
}
return result;
}
else if (v.get_type() == Variant::RAW_ARRAY) {
ByteArray arr = v;
ByteArray::Read r = arr.read();
NSData* result = [NSData dataWithBytes:r.ptr() length:arr.size()];
return result;
}
WARN_PRINT(String("Could not add unsupported type to iCloud: '" + Variant::get_type_name(v.get_type())+"'").utf8().get_data());
return NULL;
}
Error ICloud::remove_key(Variant p_param) {
String param = p_param;
NSString* key = [[[NSString alloc] initWithUTF8String:param.utf8().get_data()] autorelease];
NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
if (![[store dictionaryRepresentation] objectForKey:key]) {
return ERR_INVALID_PARAMETER;
}
[store removeObjectForKey:key];
return OK;
}
//return an array of the keys that could not be set
Variant ICloud::set_key_values(Variant p_params) {
Dictionary params = p_params;
Array keys = params.keys();
Array error_keys;
for (unsigned int i = 0; i < keys.size(); ++i) {
String variant_key = keys[i];
Variant variant_value = params[variant_key];
NSString* key = [[[NSString alloc] initWithUTF8String:variant_key.utf8().get_data()] autorelease];
if (key == NULL) {
error_keys.push_back(variant_key);
continue;
}
NSObject* value = variant_to_nsobject(variant_value);
if (value == NULL) {
error_keys.push_back(variant_key);
continue;
}
NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
[store setObject:value forKey:key];
}
return error_keys;
}
Variant ICloud::get_key_value(Variant p_param) {
String param = p_param;
NSString* key = [[[NSString alloc] initWithUTF8String:param.utf8().get_data()] autorelease];
NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
if (![[store dictionaryRepresentation] objectForKey:key]) {
return Variant();
}
Variant result = nsobject_to_variant([[store dictionaryRepresentation] objectForKey:key]);
return result;
}
Variant ICloud::get_all_key_values() {
Dictionary result;
NSUbiquitousKeyValueStore* store = [NSUbiquitousKeyValueStore defaultStore];
NSDictionary* store_dictionary = [store dictionaryRepresentation];
NSArray* keys = [store_dictionary allKeys];
int count = [keys count];
for (int i=0; i < count; ++i) {
NSString* k = [ keys objectAtIndex:i];
NSObject* v = [store_dictionary objectForKey:k];
const char* str = [k UTF8String];
if (str != NULL) {
result[String::utf8(str)] = nsobject_to_variant(v);
}
}
return result;
}
Error ICloud::synchronize_key_values() {
NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
BOOL result = [store synchronize];
if (result == YES) {
return OK;
}
else {
return FAILED;
}
}
/*
Error ICloud::initial_sync() {
//you sometimes have to write something to the store to get it to download new data. go apple!
NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
if ([store boolForKey:@"isb"])
{
[store setBool:NO forKey:@"isb"];
}
else
{
[store setBool:YES forKey:@"isb"];
}
return synchronize();
}
*/
ICloud::ICloud() {
ERR_FAIL_COND(instance != NULL);
instance = this;
//connected = false;
[
//[NSNotificationCenter defaultCenter] addObserverForName: @"notify"
[NSNotificationCenter defaultCenter] addObserverForName: NSUbiquitousKeyValueStoreDidChangeExternallyNotification
object: [NSUbiquitousKeyValueStore defaultStore]
queue: nil
usingBlock: ^ (NSNotification * notification) {
NSDictionary* userInfo = [notification userInfo];
NSInteger change = [[userInfo objectForKey:NSUbiquitousKeyValueStoreChangeReasonKey] integerValue];
Dictionary ret;
ret["type"] = "key_value_changed";
//StringArray result_keys;
//Array result_values;
Dictionary keyValues;
String reason = "";
if (change == NSUbiquitousKeyValueStoreServerChange) {
reason = "server";
}
else if (change == NSUbiquitousKeyValueStoreInitialSyncChange) {
reason = "initial_sync";
}
else if (change == NSUbiquitousKeyValueStoreQuotaViolationChange) {
reason = "quota_violation";
}
else if (change == NSUbiquitousKeyValueStoreAccountChange) {
reason = "account";
}
ret["reason"] = reason;
NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
NSArray * keys = [userInfo objectForKey:NSUbiquitousKeyValueStoreChangedKeysKey];
for (NSString* key in keys) {
const char* str = [key UTF8String];
if (str == NULL) {
continue;
}
NSObject* object = [store objectForKey:key];
//figure out what kind of object it is
Variant value = nsobject_to_variant(object);
keyValues[String::utf8(str)] = value;
}
ret["changed_values"] = keyValues;
pending_events.push_back(ret);
}
];
}
ICloud::~ICloud() {
};
#endif

View file

@ -160,6 +160,12 @@ void OSIPhone::initialize(const VideoMode& p_desired,int p_video_driver,int p_au
store_kit = memnew(InAppStore);
Globals::get_singleton()->add_singleton(Globals::Singleton("InAppStore", store_kit));
#endif
#ifdef ICLOUD_ENABLED
icloud = memnew(ICloud);
Globals::get_singleton()->add_singleton(Globals::Singleton("ICloud", icloud));
//icloud->connect();
#endif
};
MainLoop *OSIPhone::get_main_loop() const {

View file

@ -43,8 +43,11 @@
#include "servers/audio/sample_manager_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "main/input_default.h"
#include "game_center.h"
#include "in_app_store.h"
#include "icloud.h"
class AudioDriverIphone;
class RasterizerGLES2;
@ -88,6 +91,9 @@ private:
#ifdef STOREKIT_ENABLED
InAppStore* store_kit;
#endif
#ifdef ICLOUD_ENABLED
ICloud* icloud;
#endif
MainLoop *main_loop;

View file

@ -129,10 +129,12 @@ int add_cmdline(int p_argc, char** p_args) {
return YES;
}
#ifdef GAME_CENTER_ENABLED
- (void) gameCenterViewControllerDidFinish:(GKGameCenterViewController*) gameCenterViewController {
//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
GameCenter::get_singleton()->game_center_closed();
[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
}
#endif
@end

View file

@ -3,7 +3,8 @@ Import('env')
javascript_files = [
"os_javascript.cpp",
"audio_driver_javascript.cpp",
"javascript_main.cpp"
"javascript_main.cpp",
"audio_server_javascript.cpp"
]
#obj = env.SharedObject('godot_javascript.cpp')
@ -16,6 +17,8 @@ javascript_objects=[]
for x in javascript_files:
javascript_objects.append( env_javascript.Object( x ) )
env.Append(LINKFLAGS=["-s","EXPORTED_FUNCTIONS=\"['_main','_audio_server_mix_function','_main_after_fs_sync']\""])
prog = None
#env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects])

View file

@ -0,0 +1,805 @@
#include "audio_server_javascript.h"
#include "emscripten.h"
AudioMixer *AudioServerJavascript::get_mixer() {
return NULL;
}
void AudioServerJavascript::audio_mixer_chunk_callback(int p_frames){
}
RID AudioServerJavascript::sample_create(SampleFormat p_format, bool p_stereo, int p_length) {
Sample *sample = memnew( Sample );
sample->format=p_format;
sample->stereo=p_stereo;
sample->length=p_length;
sample->loop_begin=0;
sample->loop_end=p_length;
sample->loop_format=SAMPLE_LOOP_NONE;
sample->mix_rate=44100;
sample->index=-1;
return sample_owner.make_rid(sample);
}
void AudioServerJavascript::sample_set_description(RID p_sample, const String& p_description){
}
String AudioServerJavascript::sample_get_description(RID p_sample, const String& p_description) const{
return String();
}
AudioServerJavascript::SampleFormat AudioServerJavascript::sample_get_format(RID p_sample) const{
return SAMPLE_FORMAT_PCM8;
}
bool AudioServerJavascript::sample_is_stereo(RID p_sample) const{
const Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND_V(!sample,false);
return sample->stereo;
}
int AudioServerJavascript::sample_get_length(RID p_sample) const{
const Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND_V(!sample,0);
return sample->length;
}
const void* AudioServerJavascript::sample_get_data_ptr(RID p_sample) const{
return NULL;
}
void AudioServerJavascript::sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer){
Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND(!sample);
int chans = sample->stereo?2:1;
Vector<float> buffer;
buffer.resize(sample->length*chans);
DVector<uint8_t>::Read r=p_buffer.read();
if (sample->format==SAMPLE_FORMAT_PCM8) {
const int8_t*ptr = (const int8_t*)r.ptr();
for(int i=0;i<sample->length*chans;i++) {
buffer[i]=ptr[i]/128.0;
}
} else if (sample->format==SAMPLE_FORMAT_PCM16){
const int16_t*ptr = (const int16_t*)r.ptr();
for(int i=0;i<sample->length*chans;i++) {
buffer[i]=ptr[i]/32768.0;
}
} else {
ERR_EXPLAIN("Unsupported for now");
ERR_FAIL();
}
sample->tmp_data=buffer;
}
const DVector<uint8_t> AudioServerJavascript::sample_get_data(RID p_sample) const{
return DVector<uint8_t>();
}
void AudioServerJavascript::sample_set_mix_rate(RID p_sample,int p_rate){
Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND(!sample);
sample->mix_rate=p_rate;
}
int AudioServerJavascript::sample_get_mix_rate(RID p_sample) const{
const Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND_V(!sample,0);
return sample->mix_rate;
}
void AudioServerJavascript::sample_set_loop_format(RID p_sample,SampleLoopFormat p_format){
Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND(!sample);
sample->loop_format=p_format;
}
AudioServerJavascript::SampleLoopFormat AudioServerJavascript::sample_get_loop_format(RID p_sample) const {
const Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND_V(!sample,SAMPLE_LOOP_NONE);
return sample->loop_format;
}
void AudioServerJavascript::sample_set_loop_begin(RID p_sample,int p_pos){
Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND(!sample);
sample->loop_begin=p_pos;
}
int AudioServerJavascript::sample_get_loop_begin(RID p_sample) const{
const Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND_V(!sample,0);
return sample->loop_begin;
}
void AudioServerJavascript::sample_set_loop_end(RID p_sample,int p_pos){
Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND(!sample);
sample->loop_end=p_pos;
}
int AudioServerJavascript::sample_get_loop_end(RID p_sample) const{
const Sample *sample = sample_owner.get(p_sample);
ERR_FAIL_COND_V(!sample,0);
return sample->loop_end;
}
/* VOICE API */
RID AudioServerJavascript::voice_create(){
Voice *voice = memnew( Voice );
voice->index=voice_base;
voice->volume=1.0;
voice->pan=0.0;
voice->pan_depth=.0;
voice->pan_height=0.0;
voice->chorus=0;
voice->reverb_type=REVERB_SMALL;
voice->reverb=0;
voice->mix_rate=-1;
voice->positional=false;
voice->active=false;
EM_ASM_( {
_as_voices[$0]=null;
_as_voice_gain[$0]=_as_audioctx.createGain();
_as_voice_pan[$0]=_as_audioctx.createStereoPanner();
_as_voice_gain[$0].connect(_as_voice_pan[$0]);
_as_voice_pan[$0].connect(_as_audioctx.destination);
},voice_base);
voice_base++;
return voice_owner.make_rid( voice );
}
void AudioServerJavascript::voice_play(RID p_voice, RID p_sample){
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND(!voice);
Sample *sample=sample_owner.get(p_sample);
ERR_FAIL_COND(!sample);
// due to how webaudio works, sample cration is deferred until used
// sorry! WebAudio absolutely sucks
if (sample->index==-1) {
//create sample if not created
ERR_FAIL_COND(sample->tmp_data.size()==0);
sample->index=sample_base;
EM_ASM_( {
_as_samples[$0]=_as_audioctx.createBuffer($1,$2,$3);
},sample_base,sample->stereo?2:1,sample->length,sample->mix_rate);
sample_base++;
int chans = sample->stereo?2:1;
for(int i=0;i<chans;i++) {
EM_ASM_({
_as_edited_buffer=_as_samples[$0].getChannelData($1);
},sample->index,i);
for(int j=0;j<sample->length;j++) {
EM_ASM_({
_as_edited_buffer[$0]=$1;
},j,sample->tmp_data[j*chans+i]);
}
}
sample->tmp_data.clear();
}
voice->sample_mix_rate=sample->mix_rate;
if (voice->mix_rate==-1) {
voice->mix_rate=voice->sample_mix_rate;
}
float freq_diff = Math::log(float(voice->mix_rate)/float(voice->sample_mix_rate))/Math::log(2.0);
int detune = int(freq_diff*1200.0);
EM_ASM_( {
if (_as_voices[$0]!==null) {
_as_voices[$0].stop(); //stop and byebye
}
_as_voices[$0]=_as_audioctx.createBufferSource();
_as_voices[$0].connect(_as_voice_gain[$0]);
_as_voices[$0].buffer=_as_samples[$1];
_as_voices[$0].loopStart.value=$1;
_as_voices[$0].loopEnd.value=$2;
_as_voices[$0].loop.value=$3;
_as_voices[$0].detune.value=$6;
_as_voice_pan[$0].pan.value=$4;
_as_voice_gain[$0].gain.value=$5;
_as_voices[$0].start();
_as_voices[$0].onended=function() {
_as_voices[$0].disconnect(_as_voice_gain[$0]);
_as_voices[$0]=null;
}
},voice->index,sample->index,sample->mix_rate*sample->loop_begin,sample->mix_rate*sample->loop_end,sample->loop_format!=SAMPLE_LOOP_NONE,voice->pan,voice->volume*fx_volume_scale,detune);
voice->active=true;
}
void AudioServerJavascript::voice_set_volume(RID p_voice, float p_volume){
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND(!voice);
voice->volume=p_volume;
if (voice->active) {
EM_ASM_( {
_as_voice_gain[$0].gain.value=$1;
},voice->index,voice->volume*fx_volume_scale);
}
}
void AudioServerJavascript::voice_set_pan(RID p_voice, float p_pan, float p_depth,float height){
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND(!voice);
voice->pan=p_pan;
voice->pan_depth=p_depth;
voice->pan_height=height;
if (voice->active) {
EM_ASM_( {
_as_voice_pan[$0].pan.value=$1;
},voice->index,voice->pan);
}
}
void AudioServerJavascript::voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain){
}
void AudioServerJavascript::voice_set_chorus(RID p_voice, float p_chorus ){
}
void AudioServerJavascript::voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb){
}
void AudioServerJavascript::voice_set_mix_rate(RID p_voice, int p_mix_rate){
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND(!voice);
voice->mix_rate=p_mix_rate;
if (voice->active) {
float freq_diff = Math::log(float(voice->mix_rate)/float(voice->sample_mix_rate))/Math::log(2.0);
int detune = int(freq_diff*1200.0);
EM_ASM_( {
_as_voices[$0].detune.value=$1;
},voice->index,detune);
}
}
void AudioServerJavascript::voice_set_positional(RID p_voice, bool p_positional){
}
float AudioServerJavascript::voice_get_volume(RID p_voice) const{
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND_V(!voice,0);
return voice->volume;
}
float AudioServerJavascript::voice_get_pan(RID p_voice) const{
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND_V(!voice,0);
return voice->pan;
}
float AudioServerJavascript::voice_get_pan_depth(RID p_voice) const{
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND_V(!voice,0);
return voice->pan_depth;
}
float AudioServerJavascript::voice_get_pan_height(RID p_voice) const{
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND_V(!voice,0);
return voice->pan_height;
}
AudioServerJavascript::FilterType AudioServerJavascript::voice_get_filter_type(RID p_voice) const{
return FILTER_NONE;
}
float AudioServerJavascript::voice_get_filter_cutoff(RID p_voice) const{
return 0;
}
float AudioServerJavascript::voice_get_filter_resonance(RID p_voice) const{
return 0;
}
float AudioServerJavascript::voice_get_chorus(RID p_voice) const{
return 0;
}
AudioServerJavascript::ReverbRoomType AudioServerJavascript::voice_get_reverb_type(RID p_voice) const{
return REVERB_SMALL;
}
float AudioServerJavascript::voice_get_reverb(RID p_voice) const{
return 0;
}
int AudioServerJavascript::voice_get_mix_rate(RID p_voice) const{
return 44100;
}
bool AudioServerJavascript::voice_is_positional(RID p_voice) const{
return false;
}
void AudioServerJavascript::voice_stop(RID p_voice){
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND(!voice);
if (voice->active) {
EM_ASM_( {
if (_as_voices[$0]!==null) {
_as_voices[$0].stop();
_as_voices[$0].disconnect(_as_voice_gain[$0]);
_as_voices[$0]=null;
}
},voice->index);
voice->active=false;
}
}
bool AudioServerJavascript::voice_is_active(RID p_voice) const{
Voice* voice=voice_owner.get(p_voice);
ERR_FAIL_COND_V(!voice,false);
return voice->active;
}
/* STREAM API */
RID AudioServerJavascript::audio_stream_create(AudioStream *p_stream) {
Stream *s = memnew(Stream);
s->audio_stream=p_stream;
s->event_stream=NULL;
s->active=false;
s->E=NULL;
s->volume_scale=1.0;
p_stream->set_mix_rate(webaudio_mix_rate);
return stream_owner.make_rid(s);
}
RID AudioServerJavascript::event_stream_create(EventStream *p_stream) {
Stream *s = memnew(Stream);
s->audio_stream=NULL;
s->event_stream=p_stream;
s->active=false;
s->E=NULL;
s->volume_scale=1.0;
//p_stream->set_mix_rate(AudioDriverJavascript::get_singleton()->get_mix_rate());
return stream_owner.make_rid(s);
}
void AudioServerJavascript::stream_set_active(RID p_stream, bool p_active) {
Stream *s = stream_owner.get(p_stream);
ERR_FAIL_COND(!s);
if (s->active==p_active)
return;
s->active=p_active;
if (p_active)
s->E=active_audio_streams.push_back(s);
else {
active_audio_streams.erase(s->E);
s->E=NULL;
}
}
bool AudioServerJavascript::stream_is_active(RID p_stream) const {
Stream *s = stream_owner.get(p_stream);
ERR_FAIL_COND_V(!s,false);
return s->active;
}
void AudioServerJavascript::stream_set_volume_scale(RID p_stream, float p_scale) {
Stream *s = stream_owner.get(p_stream);
ERR_FAIL_COND(!s);
s->volume_scale=p_scale;
}
float AudioServerJavascript::stream_set_volume_scale(RID p_stream) const {
Stream *s = stream_owner.get(p_stream);
ERR_FAIL_COND_V(!s,0);
return s->volume_scale;
}
/* Audio Physics API */
void AudioServerJavascript::free(RID p_id){
if (voice_owner.owns(p_id)) {
Voice* voice=voice_owner.get(p_id);
ERR_FAIL_COND(!voice);
if (voice->active) {
EM_ASM_( {
if (_as_voices[$0]!==null) {
_as_voices[$0].stop();
_as_voices[$0].disconnect(_as_voice_gain[$0]);
}
},voice->index);
}
EM_ASM_( {
delete _as_voices[$0];
_as_voice_gain[$0].disconnect(_as_voice_pan[$0]);
delete _as_voice_gain[$0];
_as_voice_pan[$0].disconnect(_as_audioctx.destination);
delete _as_voice_pan[$0];
},voice->index);
voice_owner.free(p_id);
memdelete(voice);
} else if (sample_owner.owns(p_id)) {
Sample *sample = sample_owner.get(p_id);
ERR_FAIL_COND(!sample);
EM_ASM_( {
delete _as_samples[$0];
},sample->index);
sample_owner.free(p_id);
memdelete(sample);
} else if (stream_owner.owns(p_id)) {
Stream *s=stream_owner.get(p_id);
if (s->active) {
stream_set_active(p_id,false);
}
memdelete(s);
stream_owner.free(p_id);
}
}
extern "C" {
void audio_server_mix_function(int p_frames) {
//print_line("MIXI! "+itos(p_frames));
static_cast<AudioServerJavascript*>(AudioServerJavascript::get_singleton())->mix_to_js(p_frames);
}
}
void AudioServerJavascript::mix_to_js(int p_frames) {
//process in chunks to make sure to never process more than INTERNAL_BUFFER_SIZE
int todo=p_frames;
int offset=0;
while(todo) {
int tomix=MIN(todo,INTERNAL_BUFFER_SIZE);
driver_process_chunk(tomix);
EM_ASM_({
var data = HEAPF32.subarray($0/4, $0/4 + $2*2);
for (var channel = 0; channel < _as_output_buffer.numberOfChannels; channel++) {
var outputData = _as_output_buffer.getChannelData(channel);
// Loop through samples
for (var sample = 0; sample < $2; sample++) {
// make output equal to the same as the input
outputData[sample+$1] = data[sample*2+channel];
}
}
},internal_buffer,offset,tomix);
todo-=tomix;
offset+=tomix;
}
}
void AudioServerJavascript::init(){
//EM_ASM(
// console.log('server is '+audio_server);
// );
//int latency = GLOBAL_DEF("javascript/audio_latency",16384);
internal_buffer_channels=2;
internal_buffer = memnew_arr(float,INTERNAL_BUFFER_SIZE*internal_buffer_channels);
stream_buffer = memnew_arr(int32_t,INTERNAL_BUFFER_SIZE*4); //max 4 channels
stream_volume=0.3;
int buffer_latency=16384;
EM_ASM_( {
_as_script_node = _as_audioctx.createScriptProcessor($0, 0, 2);
_as_script_node.connect(_as_audioctx.destination);
console.log(_as_script_node.bufferSize);
_as_script_node.onaudioprocess = function(audioProcessingEvent) {
// The output buffer contains the samples that will be modified and played
_as_output_buffer = audioProcessingEvent.outputBuffer;
audio_server_mix_function(_as_output_buffer.getChannelData(0).length);
}
},buffer_latency);
}
void AudioServerJavascript::finish(){
}
void AudioServerJavascript::update(){
for(List<Stream*>::Element *E=active_audio_streams.front();E;) { //stream might be removed durnig this callback
List<Stream*>::Element *N=E->next();
if (E->get()->audio_stream)
E->get()->audio_stream->update();
E=N;
}
}
/* MISC config */
void AudioServerJavascript::lock(){
}
void AudioServerJavascript::unlock(){
}
int AudioServerJavascript::get_default_channel_count() const{
return 1;
}
int AudioServerJavascript::get_default_mix_rate() const{
return 44100;
}
void AudioServerJavascript::set_stream_global_volume_scale(float p_volume){
stream_volume_scale=p_volume;
}
void AudioServerJavascript::set_fx_global_volume_scale(float p_volume){
fx_volume_scale=p_volume;
}
void AudioServerJavascript::set_event_voice_global_volume_scale(float p_volume){
}
float AudioServerJavascript::get_stream_global_volume_scale() const{
return 1;
}
float AudioServerJavascript::get_fx_global_volume_scale() const{
return 1;
}
float AudioServerJavascript::get_event_voice_global_volume_scale() const{
return 1;
}
uint32_t AudioServerJavascript::read_output_peak() const{
return 0;
}
AudioServerJavascript *AudioServerJavascript::singleton=NULL;
AudioServer *AudioServerJavascript::get_singleton() {
return singleton;
}
double AudioServerJavascript::get_mix_time() const{
return 0;
}
double AudioServerJavascript::get_output_delay() const {
return 0;
}
void AudioServerJavascript::driver_process_chunk(int p_frames) {
int samples=p_frames*internal_buffer_channels;
for(int i=0;i<samples;i++) {
internal_buffer[i]=0;
}
for(List<Stream*>::Element *E=active_audio_streams.front();E;E=E->next()) {
ERR_CONTINUE(!E->get()->active); // bug?
AudioStream *as=E->get()->audio_stream;
if (!as)
continue;
int channels=as->get_channel_count();
if (channels==0)
continue; // does not want mix
if (!as->mix(stream_buffer,p_frames))
continue; //nothing was mixed!!
int32_t stream_vol_scale=(stream_volume*stream_volume_scale*E->get()->volume_scale)*(1<<STREAM_SCALE_BITS);
#define STRSCALE(m_val) ((((m_val>>STREAM_SCALE_BITS)*stream_vol_scale)>>8)/8388608.0)
switch(channels) {
case 1: {
for(int i=0;i<p_frames;i++) {
internal_buffer[(i<<1)+0]+=STRSCALE(stream_buffer[i]);
internal_buffer[(i<<1)+1]+=STRSCALE(stream_buffer[i]);
}
} break;
case 2: {
for(int i=0;i<p_frames*2;i++) {
internal_buffer[i]+=STRSCALE(stream_buffer[i]);
}
} break;
case 4: {
for(int i=0;i<p_frames;i++) {
internal_buffer[(i<<2)+0]+=STRSCALE((stream_buffer[(i<<2)+0]+stream_buffer[(i<<2)+2])>>1);
internal_buffer[(i<<2)+1]+=STRSCALE((stream_buffer[(i<<2)+1]+stream_buffer[(i<<2)+3])>>1);
}
} break;
}
#undef STRSCALE
}
}
/*void AudioServerSW::driver_process(int p_frames,int32_t *p_buffer) {
_output_delay=p_frames/double(AudioDriverSW::get_singleton()->get_mix_rate());
//process in chunks to make sure to never process more than INTERNAL_BUFFER_SIZE
int todo=p_frames;
while(todo) {
int tomix=MIN(todo,INTERNAL_BUFFER_SIZE);
driver_process_chunk(tomix,p_buffer);
p_buffer+=tomix;
todo-=tomix;
}
}*/
AudioServerJavascript::AudioServerJavascript() {
singleton=this;
sample_base=1;
voice_base=1;
EM_ASM(
_as_samples={};
_as_voices={};
_as_voice_pan={};
_as_voice_gain={};
_as_audioctx = new (window.AudioContext || window.webkitAudioContext)();
audio_server_mix_function = Module.cwrap('audio_server_mix_function', 'void', ['number']);
);
webaudio_mix_rate = EM_ASM_INT_V(
return _as_audioctx.sampleRate;
);
print_line("WEBAUDIO MIX RATE: "+itos(webaudio_mix_rate));
event_voice_scale=1.0;
fx_volume_scale=1.0;
stream_volume_scale=1.0;
}

View file

@ -0,0 +1,198 @@
#ifndef AUDIO_SERVER_JAVASCRIPT_H
#define AUDIO_SERVER_JAVASCRIPT_H
#include "servers/audio_server.h"
class AudioServerJavascript : public AudioServer {
OBJ_TYPE(AudioServerJavascript,AudioServer);
enum {
INTERNAL_BUFFER_SIZE=4096,
STREAM_SCALE_BITS=12
};
AudioMixer *get_mixer();
void audio_mixer_chunk_callback(int p_frames);
struct Sample {
SampleFormat format;
SampleLoopFormat loop_format;
int loop_begin;
int loop_end;
int length;
int index;
int mix_rate;
bool stereo;
Vector<float> tmp_data;
};
mutable RID_Owner<Sample> sample_owner;
int sample_base;
struct Voice {
int index;
float volume;
float pan;
float pan_depth;
float pan_height;
float chorus;
ReverbRoomType reverb_type;
float reverb;
int mix_rate;
int sample_mix_rate;
bool positional;
bool active;
};
mutable RID_Owner<Voice> voice_owner;
int voice_base;
struct Stream {
bool active;
List<Stream*>::Element *E;
AudioStream *audio_stream;
EventStream *event_stream;
float volume_scale;
};
List<Stream*> active_audio_streams;
//List<Stream*> event_streams;
float * internal_buffer;
int internal_buffer_channels;
int32_t * stream_buffer;
mutable RID_Owner<Stream> stream_owner;
float stream_volume;
float stream_volume_scale;
float event_voice_scale;
float fx_volume_scale;
void driver_process_chunk(int p_frames);
int webaudio_mix_rate;
static AudioServerJavascript *singleton;
public:
void mix_to_js(int p_frames);
/* SAMPLE API */
virtual RID sample_create(SampleFormat p_format, bool p_stereo, int p_length);
virtual void sample_set_description(RID p_sample, const String& p_description);
virtual String sample_get_description(RID p_sample, const String& p_description) const;
virtual SampleFormat sample_get_format(RID p_sample) const;
virtual bool sample_is_stereo(RID p_sample) const;
virtual int sample_get_length(RID p_sample) const;
virtual const void* sample_get_data_ptr(RID p_sample) const;
virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer);
virtual const DVector<uint8_t> sample_get_data(RID p_sample) const;
virtual void sample_set_mix_rate(RID p_sample,int p_rate);
virtual int sample_get_mix_rate(RID p_sample) const;
virtual void sample_set_loop_format(RID p_sample,SampleLoopFormat p_format);
virtual SampleLoopFormat sample_get_loop_format(RID p_sample) const;
virtual void sample_set_loop_begin(RID p_sample,int p_pos);
virtual int sample_get_loop_begin(RID p_sample) const;
virtual void sample_set_loop_end(RID p_sample,int p_pos);
virtual int sample_get_loop_end(RID p_sample) const;
/* VOICE API */
virtual RID voice_create();
virtual void voice_play(RID p_voice, RID p_sample);
virtual void voice_set_volume(RID p_voice, float p_volume);
virtual void voice_set_pan(RID p_voice, float p_pan, float p_depth=0,float height=0); //pan and depth go from -1 to 1
virtual void voice_set_filter(RID p_voice, FilterType p_type, float p_cutoff, float p_resonance, float p_gain=0);
virtual void voice_set_chorus(RID p_voice, float p_chorus );
virtual void voice_set_reverb(RID p_voice, ReverbRoomType p_room_type, float p_reverb);
virtual void voice_set_mix_rate(RID p_voice, int p_mix_rate);
virtual void voice_set_positional(RID p_voice, bool p_positional);
virtual float voice_get_volume(RID p_voice) const;
virtual float voice_get_pan(RID p_voice) const; //pan and depth go from -1 to 1
virtual float voice_get_pan_depth(RID p_voice) const; //pan and depth go from -1 to 1
virtual float voice_get_pan_height(RID p_voice) const; //pan and depth go from -1 to 1
virtual FilterType voice_get_filter_type(RID p_voice) const;
virtual float voice_get_filter_cutoff(RID p_voice) const;
virtual float voice_get_filter_resonance(RID p_voice) const;
virtual float voice_get_chorus(RID p_voice) const;
virtual ReverbRoomType voice_get_reverb_type(RID p_voice) const;
virtual float voice_get_reverb(RID p_voice) const;
virtual int voice_get_mix_rate(RID p_voice) const;
virtual bool voice_is_positional(RID p_voice) const;
virtual void voice_stop(RID p_voice);
virtual bool voice_is_active(RID p_voice) const;
/* STREAM API */
virtual RID audio_stream_create(AudioStream *p_stream);
virtual RID event_stream_create(EventStream *p_stream);
virtual void stream_set_active(RID p_stream, bool p_active);
virtual bool stream_is_active(RID p_stream) const;
virtual void stream_set_volume_scale(RID p_stream, float p_scale);
virtual float stream_set_volume_scale(RID p_stream) const;
/* Audio Physics API */
virtual void free(RID p_id);
virtual void init();
virtual void finish();
virtual void update();
/* MISC config */
virtual void lock();
virtual void unlock();
virtual int get_default_channel_count() const;
virtual int get_default_mix_rate() const;
virtual void set_stream_global_volume_scale(float p_volume);
virtual void set_fx_global_volume_scale(float p_volume);
virtual void set_event_voice_global_volume_scale(float p_volume);
virtual float get_stream_global_volume_scale() const;
virtual float get_fx_global_volume_scale() const;
virtual float get_event_voice_global_volume_scale() const;
virtual uint32_t read_output_peak() const;
static AudioServer *get_singleton();
virtual double get_mix_time() const; //useful for video -> audio sync
virtual double get_output_delay() const;
AudioServerJavascript();
};
#endif // AUDIO_SERVER_JAVASCRIPT_H

View file

@ -30,7 +30,6 @@ def get_flags():
('theora', 'no'),
('tools', 'no'),
('nedmalloc', 'no'),
('vorbis', 'no'),
('musepack', 'no'),
('squirrel', 'no'),
('squish', 'no'),
@ -77,6 +76,9 @@ def configure(env):
#env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-g4', '-DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
if(env["opus"]=="yes"):
env.opus_fixed_point="yes"
env.Append(CPPFLAGS=["-fno-exceptions",'-DNO_SAFE_CAST','-fno-rtti'])
env.Append(CPPFLAGS=['-DJAVASCRIPT_ENABLED', '-DUNIX_ENABLED', '-DNO_FCNTL','-DMPC_FIXED_POINT','-DTYPED_METHOD_BIND','-DNO_THREADS'])
env.Append(CPPFLAGS=['-DGLES2_ENABLED'])

View file

@ -77,11 +77,11 @@ public:
virtual int get_device_count() const { return show_run?1:0; };
virtual String get_device_name(int p_device) const { return "Run in Browser"; }
virtual String get_device_info(int p_device) const { return "Run exported HTML in the system's default browser."; }
virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const { return "html"; }
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false);
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@ -144,12 +144,16 @@ static void _fix_html(Vector<uint8_t>& html,const String& name,int max_memory) {
str.parse_utf8((const char*)html.ptr(),html.size());
Vector<String> lines=str.split("\n");
for(int i=0;i<lines.size();i++) {
if (lines[i].find("godot.js")!=-1) {
strnew+="<script type=\"text/javascript\" src=\""+name+"_filesystem.js\"></script>\n";
strnew+="<script async type=\"text/javascript\" src=\""+name+".js\"></script>\n";
} else if (lines[i].find("var Module")!=-1) {
strnew+=lines[i];
strnew+="TOTAL_MEMORY:"+itos(max_memory*1024*1024)+",";
if (lines[i].find("$GODOTTMEM")!=-1) {
strnew+=lines[i].replace("$GODOTTMEM",itos(max_memory*1024*1024))+"\n";
} else if (lines[i].find("$GODOTFS")!=-1) {
strnew+=lines[i].replace("$GODOTFS",name+"fs.js")+"\n";
} else if (lines[i].find("$GODOTMEM")!=-1) {
strnew+=lines[i].replace("$GODOTMEM",name+".mem")+"\n";
} else if (lines[i].find("$GODOTJS")!=-1) {
strnew+=lines[i].replace("$GODOTJS",name+".js")+"\n";
} else {
strnew+=lines[i]+"\n";
}
@ -194,7 +198,7 @@ struct JSExportData {
Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool p_debug, int p_flags) {
String src_template;
@ -267,10 +271,10 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool
_fix_html(data,p_path.get_file().basename(),1<<(max_memory+5));
file=p_path.get_file();
}
if (file=="filesystem.js") {
if (file=="godotfs.js") {
_fix_files(data,len);
file=p_path.get_file().basename()+"_filesystem.js";
file=p_path.get_file().basename()+"fs.js";
}
if (file=="godot.js") {
@ -278,6 +282,12 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool
file=p_path.get_file().basename()+".js";
}
if (file=="godot.mem") {
//_fix_godot(data);
file=p_path.get_file().basename()+".mem";
}
String dst = p_path.get_base_dir().plus_file(file);
FileAccess *f=FileAccess::open(dst,FileAccess::WRITE);
if (!f) {
@ -299,10 +309,10 @@ Error EditorExportPlatformJavaScript::export_project(const String& p_path, bool
}
Error EditorExportPlatformJavaScript::run(int p_device, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformJavaScript::run(int p_device, int p_flags) {
String path = EditorSettings::get_singleton()->get_settings_path()+"/tmp/tmp_export.html";
Error err = export_project(path,true,"");
Error err = export_project(path,true,p_flags);
if (err)
return err;

View file

@ -31,6 +31,9 @@
#include "main/main.h"
#include "io/resource_loader.h"
#include "os/keyboard.h"
#include "emscripten.h"
#include <string.h>
OS_JavaScript *os=NULL;
static void _gfx_init(void *ud,bool gl2,int w, int h,bool fs) {
@ -196,15 +199,39 @@ static void _gfx_idle() {
glutPostRedisplay();
}
int start_step=0;
static void _godot_draw(void) {
os->main_loop_iterate();
if (start_step==1) {
start_step=2;
Main::start();
os->main_loop_begin();
}
if (start_step==2) {
os->main_loop_iterate();
}
glutSwapBuffers();
}
int main(int argc, char *argv[]) {
/* Initialize the window */
extern "C" {
void main_after_fs_sync(int value) {
start_step=1;
printf("FS SYNCHED!\n");
}
}
int main(int argc, char *argv[]) {
/* Initialize the window */
printf("let it go!\n");
glutInit(&argc, argv);
os = new OS_JavaScript(_gfx_init,NULL,NULL,NULL,NULL);
@ -218,7 +245,7 @@ int main(int argc, char *argv[]) {
#endif
ResourceLoader::set_abort_on_missing_resources(false); //ease up compatibility
Main::start();
glutSpecialUpFunc(_glut_skey_up);
glutSpecialFunc(_glut_skey_down);
@ -236,10 +263,32 @@ int main(int argc, char *argv[]) {
// glutReshapeFunc(gears_reshape);
glutDisplayFunc(_godot_draw);
//glutSpecialFunc(gears_special);
os->main_loop_begin();
//mount persistent filesystem
EM_ASM(
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
// sync from persisted state into memory and then
// run the 'test' function
FS.syncfs(true, function (err) {
assert(!err);
console.log("done syncinc!");
_after_sync_cb = Module.cwrap('main_after_fs_sync', 'void',['number']);
_after_sync_cb(0);
});
);
glutMainLoop();
return 0;
}

View file

@ -37,6 +37,7 @@
#include "main/main.h"
#include "core/globals.h"
#include "emscripten.h"
int OS_JavaScript::get_video_driver_count() const {
@ -104,21 +105,21 @@ void OS_JavaScript::initialize(const VideoMode& p_desired,int p_video_driver,int
visual_server->init();
visual_server->cursor_set_visible(false, 0);
AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
/*AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton();
if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) {
ERR_PRINT("Initializing audio failed.");
}
}*/
print_line("Init SM");
sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerSW(sample_manager) );
//sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerJavascript );
print_line("Init Mixer");
audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
//audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
audio_server->init();
print_line("Init SoundServer");
@ -270,6 +271,32 @@ bool OS_JavaScript::main_loop_iterate() {
if (!main_loop)
return false;
if (time_to_save_sync>=0) {
int64_t newtime = get_ticks_msec();
int64_t elapsed = newtime - last_sync_time;
last_sync_time=newtime;
time_to_save_sync-=elapsed;
print_line("elapsed "+itos(elapsed)+" tts "+itos(time_to_save_sync));
if (time_to_save_sync<0) {
//time to sync, for real
// run 'success'
print_line("DOING SYNCH!");
EM_ASM(
FS.syncfs(function (err) {
assert(!err);
console.log("Synched!");
//ccall('success', 'v');
});
);
}
}
return Main::iteration();
}
@ -562,14 +589,21 @@ String OS_JavaScript::get_locale() const {
String OS_JavaScript::get_data_dir() const {
if (get_data_dir_func)
return get_data_dir_func();
return "/";
//if (get_data_dir_func)
// return get_data_dir_func();
return "/userfs";
//return Globals::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
};
void OS_JavaScript::_close_notification_funcs(const String& p_file,int p_flags) {
print_line("close "+p_file+" flags "+itos(p_flags));
if (p_file.begins_with("/userfs") && p_flags&FileAccess::WRITE) {
static_cast<OS_JavaScript*>(get_singleton())->last_sync_time=OS::get_singleton()->get_ticks_msec();
static_cast<OS_JavaScript*>(get_singleton())->time_to_save_sync=5000; //five seconds since last save
}
}
OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, OpenURIFunc p_open_uri_func, GetDataDirFunc p_get_data_dir_func,GetLocaleFunc p_get_locale_func) {
@ -589,6 +623,9 @@ OS_JavaScript::OS_JavaScript(GFXInitFunc p_gfx_init_func,void*p_gfx_init_ud, Ope
open_uri_func=p_open_uri_func;
get_data_dir_func=p_get_data_dir_func;
get_locale_func=p_get_locale_func;
FileAccessUnix::close_notification_func=_close_notification_funcs;
time_to_save_sync=-1;
}

View file

@ -38,8 +38,9 @@
#include "servers/audio/audio_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/visual/rasterizer.h"
#include "audio_server_javascript.h"
#include "audio_driver_javascript.h"
#include "main/input_default.h"
typedef void (*GFXInitFunc)(void *ud,bool gl2,int w, int h, bool fs);
typedef int (*OpenURIFunc)(const String&);
@ -65,10 +66,13 @@ private:
bool use_gl2;
int64_t time_to_save_sync;
int64_t last_sync_time;
Rasterizer *rasterizer;
VisualServer *visual_server;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
AudioServerJavascript *audio_server;
//SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
PhysicsServer *physics_server;
@ -84,6 +88,8 @@ private:
GetDataDirFunc get_data_dir_func;
GetLocaleFunc get_locale_func;
static void _close_notification_funcs(const String& p_file,int p_flags);
public:
// functions used by main to initialize/deintialize the OS
@ -106,7 +112,7 @@ public:
typedef int64_t ProcessID;
static OS* get_singleton();
//static OS* get_singleton();
virtual void vprint(const char* p_format, va_list p_list, bool p_stderr=false);
virtual void print(const char *p_format, ... );

View file

@ -57,11 +57,11 @@ public:
virtual int get_device_count() const { return 0; };
virtual String get_device_name(int p_device) const { return String(); }
virtual String get_device_info(int p_device) const { return String(); }
virtual Error run(int p_device,bool p_dumb=false,bool p_remote_debug=false);
virtual Error run(int p_device,int p_flags=0);
virtual bool requieres_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const { return "zip"; }
virtual Error export_project(const String& p_path,bool p_debug,bool p_dumb=false,bool p_remote_debug=false);
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0);
virtual bool can_export(String *r_error=NULL) const;
@ -245,7 +245,7 @@ void EditorExportPlatformOSX::_fix_plist(Vector<uint8_t>& plist,const String& p_
}
}
Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug, int p_flags) {
String src_pkg;
@ -437,7 +437,7 @@ Error EditorExportPlatformOSX::export_project(const String& p_path, bool p_debug
}
Error EditorExportPlatformOSX::run(int p_device, bool p_dumb, bool p_remote_debug) {
Error EditorExportPlatformOSX::run(int p_device, int p_flags) {
return OK;
}

View file

@ -32,7 +32,7 @@
#include "os/input.h"
#include "drivers/unix/os_unix.h"
#include "main/input_default.h"
#include "servers/visual_server.h"
#include "servers/visual/visual_server_wrap_mt.h"
#include "servers/visual/rasterizer.h"

View file

@ -512,12 +512,26 @@ static int button_mask=0;
- (void)mouseExited:(NSEvent *)event
{
if (!OS_OSX::singleton)
return;
if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode!=OS::MOUSE_MODE_CAPTURED)
OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT);
if (OS_OSX::singleton->input)
OS_OSX::singleton->input->set_mouse_in_window(false);
// _glfwInputCursorEnter(window, GL_FALSE);
}
- (void)mouseEntered:(NSEvent *)event
{
// _glfwInputCursorEnter(window, GL_TRUE);
if (!OS_OSX::singleton)
return;
if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode!=OS::MOUSE_MODE_CAPTURED)
OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER);
if (OS_OSX::singleton->input)
OS_OSX::singleton->input->set_mouse_in_window(true);
}
- (void)viewDidChangeBackingProperties

View file

@ -30,7 +30,7 @@
#define OS_SERVER_H
#include "os/input.h"
#include "main/input_default.h"
#include "drivers/unix/os_unix.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"

View file

@ -1,376 +1,376 @@
#
# tested on | Windows native | Linux cross-compilation
# ------------------------+-------------------+---------------------------
# MSVS C++ 2010 Express | WORKS | n/a
# Mingw-w64 | WORKS | WORKS
# Mingw-w32 | WORKS | WORKS
# MinGW | WORKS | untested
#
#####
# Notes about MSVS C++ :
#
# - MSVC2010-Express compiles to 32bits only.
#
#####
# Notes about Mingw-w64 and Mingw-w32 under Windows :
#
# - both can be installed using the official installer :
# http://mingw-w64.sourceforge.net/download.php#mingw-builds
#
# - if you want to compile both 32bits and 64bits, don't forget to
# run the installer twice to install them both.
#
# - install them into a path that does not contain spaces
# ( example : "C:/Mingw-w32", "C:/Mingw-w64" )
#
# - if you want to compile faster using the "-j" option, don't forget
# to install the appropriate version of the Pywin32 python extension
# available from : http://sourceforge.net/projects/pywin32/files/
#
# - before running scons, you must add into the environment path
# the path to the "/bin" directory of the Mingw version you want
# to use :
#
# set PATH=C:/Mingw-w32/bin;%PATH%
#
# - then, scons should be able to detect gcc.
# - Mingw-w32 only compiles 32bits.
# - Mingw-w64 only compiles 64bits.
#
# - it is possible to add them both at the same time into the PATH env,
# if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment
# variables.
# For instance, you could store that set of commands into a .bat script
# that you would run just before scons :
#
# set PATH=C:\mingw-w32\bin;%PATH%
# set PATH=C:\mingw-w64\bin;%PATH%
# set MINGW32_PREFIX=C:\mingw-w32\bin\
# set MINGW64_PREFIX=C:\mingw-w64\bin\
#
#####
# Notes about Mingw, Mingw-w64 and Mingw-w32 under Linux :
#
# - default toolchain prefixes are :
# "i586-mingw32msvc-" for MinGW
# "i686-w64-mingw32-" for Mingw-w32
# "x86_64-w64-mingw32-" for Mingw-w64
#
# - if both MinGW and Mingw-w32 are installed on your system
# Mingw-w32 should take the priority over MinGW.
#
# - it is possible to manually override prefixes by defining
# the MINGW32_PREFIX and MINGW64_PREFIX environment variables.
#
#####
# Notes about Mingw under Windows :
#
# - this is the MinGW version from http://mingw.org/
# - install it into a path that does not contain spaces
# ( example : "C:/MinGW" )
# - several DirectX headers might be missing. You can copy them into
# the C:/MinGW/include" directory from this page :
# https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/
# - before running scons, add the path to the "/bin" directory :
# set PATH=C:/MinGW/bin;%PATH%
# - scons should be able to detect gcc.
#
#####
# TODO :
#
# - finish to cleanup this script to remove all the remains of previous hacks and workarounds
# - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express
# - confirm it works well with other Visual Studio versions.
# - update the wiki about the pywin32 extension required for the "-j" option under Windows.
# - update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX
#
import os
import sys
def is_active():
return True
def get_name():
return "Windows"
def can_build():
if (os.name=="nt"):
#building natively on windows!
if (os.getenv("VSINSTALLDIR")):
return True
else:
print("\nMSVC not detected, attempting Mingw.")
mingw32 = ""
mingw64 = ""
if ( os.getenv("MINGW32_PREFIX") ) :
mingw32 = os.getenv("MINGW32_PREFIX")
if ( os.getenv("MINGW64_PREFIX") ) :
mingw64 = os.getenv("MINGW64_PREFIX")
test = "gcc --version > NUL 2>&1"
if os.system(test)!= 0 and os.system(mingw32+test)!=0 and os.system(mingw64+test)!=0 :
print("- could not detect gcc.")
print("Please, make sure a path to a Mingw /bin directory is accessible into the environment PATH.\n")
return False
else:
print("- gcc detected.")
return True
if (os.name=="posix"):
mingw = "i586-mingw32msvc-"
mingw64 = "x86_64-w64-mingw32-"
mingw32 = "i686-w64-mingw32-"
if (os.getenv("MINGW32_PREFIX")):
mingw32=os.getenv("MINGW32_PREFIX")
mingw = mingw32
if (os.getenv("MINGW64_PREFIX")):
mingw64=os.getenv("MINGW64_PREFIX")
test = "gcc --version >/dev/null"
if os.system(mingw+test) == 0 or os.system(mingw64+test) ==0 or os.system(mingw32+test) ==0 :
return True
return False
def get_opts():
mingw=""
mingw32=""
mingw64=""
if ( os.name == "posix" ):
mingw = "i586-mingw32msvc-"
mingw32 = "i686-w64-mingw32-"
mingw64 = "x86_64-w64-mingw32-"
if os.system(mingw32+"gcc --version >/dev/null") != 0 :
mingw32 = mingw
if (os.getenv("MINGW32_PREFIX")):
mingw32=os.getenv("MINGW32_PREFIX")
mingw = mingw32
if (os.getenv("MINGW64_PREFIX")):
mingw64=os.getenv("MINGW64_PREFIX")
return [
('mingw_prefix','Mingw Prefix',mingw32),
('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
]
def get_flags():
return [
('freetype','builtin'), #use builtin freetype
('openssl','builtin'), #use builtin openssl
('theora','no'),
]
def configure(env):
env.Append(CPPPATH=['#platform/windows'])
if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
#build using visual studio
env['ENV']['TMP'] = os.environ['TMP']
env.Append(CPPPATH=['#platform/windows/include'])
env.Append(LIBPATH=['#platform/windows/lib'])
if (env["freetype"]!="no"):
env.Append(CCFLAGS=['/DFREETYPE_ENABLED'])
env.Append(CPPPATH=['#tools/freetype'])
env.Append(CPPPATH=['#tools/freetype/freetype/include'])
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"]=="debug_release"):
env.Append(CCFLAGS=['/Zi','/Od'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/Od'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
env.Append(CXXFLAGS=['/TP'])
env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
env.Append(CCFLAGS=['/DGLEW_ENABLED'])
LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32']
env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
if (os.getenv("DXSDK_DIR")):
DIRECTX_PATH=os.getenv("DXSDK_DIR")
else:
DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
if (os.getenv("VCINSTALLDIR")):
VC_PATH=os.getenv("VCINSTALLDIR")
else:
VC_PATH=""
env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
env['ENV'] = os.environ;
else:
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
if (os.name=="nt"):
import subprocess
def mySubProcess(cmdline,env):
#print "SPAWNED : " + cmdline
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print "====="
print err
print "====="
return rv
def mySpawn(sh, escape, cmd, args, env):
newargs = ' '.join(args[1:])
cmdline = cmd + " " + newargs
rv=0
if len(cmdline) > 32000 and cmd.endswith("ar") :
cmdline = cmd + " " + args[1] + " " + args[2] + " "
for i in range(3,len(args)) :
rv = mySubProcess( cmdline + args[i], env )
if rv :
break
else:
rv = mySubProcess( cmdline, env )
return rv
env['SPAWN'] = mySpawn
#build using mingw
if (os.name=="nt"):
env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
else:
env["PROGSUFFIX"]=env["PROGSUFFIX"]+".exe" # for linux cross-compilation
mingw_prefix=""
if (env["bits"]=="default"):
env["bits"]="32"
if (env["bits"]=="32"):
env.Append(LINKFLAGS=['-static'])
env.Append(LINKFLAGS=['-static-libgcc'])
env.Append(LINKFLAGS=['-static-libstdc++'])
mingw_prefix=env["mingw_prefix"];
else:
env.Append(LINKFLAGS=['-static'])
mingw_prefix=env["mingw_prefix_64"];
nulstr=""
if (os.name=="posix"):
nulstr=">/dev/null"
else:
nulstr=">nul"
# if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
# #not really super consistent but..
# print("Can't find Windows compiler: "+mingw_prefix)
# sys.exit(255)
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
if (env["freetype"]!="no"):
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPPATH=['#tools/freetype'])
env.Append(CPPPATH=['#tools/freetype/freetype/include'])
env["CC"]=mingw_prefix+"gcc"
env['AS']=mingw_prefix+"as"
env['CXX'] = mingw_prefix+"g++"
env['AR'] = mingw_prefix+"ar"
env['RANLIB'] = mingw_prefix+"ranlib"
env['LD'] = mingw_prefix+"g++"
#env['CC'] = "winegcc"
#env['CXX'] = "wineg++"
env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLEW_ENABLED'])
env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32'])
# if (env["bits"]=="32"):
# # env.Append(LIBS=['gcc_s'])
# #--with-arch=i686
# env.Append(CPPFLAGS=['-march=i686'])
# env.Append(LINKFLAGS=['-march=i686'])
#'d3dx9d'
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
env.Append(LINKFLAGS=['-g'])
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
#
# tested on | Windows native | Linux cross-compilation
# ------------------------+-------------------+---------------------------
# MSVS C++ 2010 Express | WORKS | n/a
# Mingw-w64 | WORKS | WORKS
# Mingw-w32 | WORKS | WORKS
# MinGW | WORKS | untested
#
#####
# Notes about MSVS C++ :
#
# - MSVC2010-Express compiles to 32bits only.
#
#####
# Notes about Mingw-w64 and Mingw-w32 under Windows :
#
# - both can be installed using the official installer :
# http://mingw-w64.sourceforge.net/download.php#mingw-builds
#
# - if you want to compile both 32bits and 64bits, don't forget to
# run the installer twice to install them both.
#
# - install them into a path that does not contain spaces
# ( example : "C:/Mingw-w32", "C:/Mingw-w64" )
#
# - if you want to compile faster using the "-j" option, don't forget
# to install the appropriate version of the Pywin32 python extension
# available from : http://sourceforge.net/projects/pywin32/files/
#
# - before running scons, you must add into the environment path
# the path to the "/bin" directory of the Mingw version you want
# to use :
#
# set PATH=C:/Mingw-w32/bin;%PATH%
#
# - then, scons should be able to detect gcc.
# - Mingw-w32 only compiles 32bits.
# - Mingw-w64 only compiles 64bits.
#
# - it is possible to add them both at the same time into the PATH env,
# if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment
# variables.
# For instance, you could store that set of commands into a .bat script
# that you would run just before scons :
#
# set PATH=C:\mingw-w32\bin;%PATH%
# set PATH=C:\mingw-w64\bin;%PATH%
# set MINGW32_PREFIX=C:\mingw-w32\bin\
# set MINGW64_PREFIX=C:\mingw-w64\bin\
#
#####
# Notes about Mingw, Mingw-w64 and Mingw-w32 under Linux :
#
# - default toolchain prefixes are :
# "i586-mingw32msvc-" for MinGW
# "i686-w64-mingw32-" for Mingw-w32
# "x86_64-w64-mingw32-" for Mingw-w64
#
# - if both MinGW and Mingw-w32 are installed on your system
# Mingw-w32 should take the priority over MinGW.
#
# - it is possible to manually override prefixes by defining
# the MINGW32_PREFIX and MINGW64_PREFIX environment variables.
#
#####
# Notes about Mingw under Windows :
#
# - this is the MinGW version from http://mingw.org/
# - install it into a path that does not contain spaces
# ( example : "C:/MinGW" )
# - several DirectX headers might be missing. You can copy them into
# the C:/MinGW/include" directory from this page :
# https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/
# - before running scons, add the path to the "/bin" directory :
# set PATH=C:/MinGW/bin;%PATH%
# - scons should be able to detect gcc.
#
#####
# TODO :
#
# - finish to cleanup this script to remove all the remains of previous hacks and workarounds
# - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express
# - confirm it works well with other Visual Studio versions.
# - update the wiki about the pywin32 extension required for the "-j" option under Windows.
# - update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX
#
import os
import sys
def is_active():
return True
def get_name():
return "Windows"
def can_build():
if (os.name=="nt"):
#building natively on windows!
if (os.getenv("VSINSTALLDIR")):
return True
else:
print("\nMSVC not detected, attempting Mingw.")
mingw32 = ""
mingw64 = ""
if ( os.getenv("MINGW32_PREFIX") ) :
mingw32 = os.getenv("MINGW32_PREFIX")
if ( os.getenv("MINGW64_PREFIX") ) :
mingw64 = os.getenv("MINGW64_PREFIX")
test = "gcc --version > NUL 2>&1"
if os.system(test)!= 0 and os.system(mingw32+test)!=0 and os.system(mingw64+test)!=0 :
print("- could not detect gcc.")
print("Please, make sure a path to a Mingw /bin directory is accessible into the environment PATH.\n")
return False
else:
print("- gcc detected.")
return True
if (os.name=="posix"):
mingw = "i586-mingw32msvc-"
mingw64 = "x86_64-w64-mingw32-"
mingw32 = "i686-w64-mingw32-"
if (os.getenv("MINGW32_PREFIX")):
mingw32=os.getenv("MINGW32_PREFIX")
mingw = mingw32
if (os.getenv("MINGW64_PREFIX")):
mingw64=os.getenv("MINGW64_PREFIX")
test = "gcc --version &>/dev/null"
if (os.system(mingw+test) == 0 or os.system(mingw64+test) == 0 or os.system(mingw32+test) == 0):
return True
return False
def get_opts():
mingw=""
mingw32=""
mingw64=""
if ( os.name == "posix" ):
mingw = "i586-mingw32msvc-"
mingw32 = "i686-w64-mingw32-"
mingw64 = "x86_64-w64-mingw32-"
if os.system(mingw32+"gcc --version &>/dev/null") != 0 :
mingw32 = mingw
if (os.getenv("MINGW32_PREFIX")):
mingw32=os.getenv("MINGW32_PREFIX")
mingw = mingw32
if (os.getenv("MINGW64_PREFIX")):
mingw64=os.getenv("MINGW64_PREFIX")
return [
('mingw_prefix','Mingw Prefix',mingw32),
('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
]
def get_flags():
return [
('freetype','builtin'), #use builtin freetype
('openssl','builtin'), #use builtin openssl
('theora','no'),
]
def configure(env):
env.Append(CPPPATH=['#platform/windows'])
if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
#build using visual studio
env['ENV']['TMP'] = os.environ['TMP']
env.Append(CPPPATH=['#platform/windows/include'])
env.Append(LIBPATH=['#platform/windows/lib'])
if (env["freetype"]!="no"):
env.Append(CCFLAGS=['/DFREETYPE_ENABLED'])
env.Append(CPPPATH=['#tools/freetype'])
env.Append(CPPPATH=['#tools/freetype/freetype/include'])
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"]=="debug_release"):
env.Append(CCFLAGS=['/Zi','/Od'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/Od'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
env.Append(CXXFLAGS=['/TP'])
env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
env.Append(CCFLAGS=['/DGLEW_ENABLED'])
LIBS=['winmm','opengl32','dsound','kernel32','ole32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32']
env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
if (os.getenv("DXSDK_DIR")):
DIRECTX_PATH=os.getenv("DXSDK_DIR")
else:
DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
if (os.getenv("VCINSTALLDIR")):
VC_PATH=os.getenv("VCINSTALLDIR")
else:
VC_PATH=""
env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
env['ENV'] = os.environ;
else:
# Workaround for MinGW. See:
# http://www.scons.org/wiki/LongCmdLinesOnWin32
if (os.name=="nt"):
import subprocess
def mySubProcess(cmdline,env):
#print "SPAWNED : " + cmdline
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print "====="
print err
print "====="
return rv
def mySpawn(sh, escape, cmd, args, env):
newargs = ' '.join(args[1:])
cmdline = cmd + " " + newargs
rv=0
if len(cmdline) > 32000 and cmd.endswith("ar") :
cmdline = cmd + " " + args[1] + " " + args[2] + " "
for i in range(3,len(args)) :
rv = mySubProcess( cmdline + args[i], env )
if rv :
break
else:
rv = mySubProcess( cmdline, env )
return rv
env['SPAWN'] = mySpawn
#build using mingw
if (os.name=="nt"):
env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
else:
env["PROGSUFFIX"]=env["PROGSUFFIX"]+".exe" # for linux cross-compilation
mingw_prefix=""
if (env["bits"]=="default"):
env["bits"]="32"
if (env["bits"]=="32"):
env.Append(LINKFLAGS=['-static'])
env.Append(LINKFLAGS=['-static-libgcc'])
env.Append(LINKFLAGS=['-static-libstdc++'])
mingw_prefix=env["mingw_prefix"];
else:
env.Append(LINKFLAGS=['-static'])
mingw_prefix=env["mingw_prefix_64"];
nulstr=""
if (os.name=="posix"):
nulstr=">/dev/null"
else:
nulstr=">nul"
# if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
# #not really super consistent but..
# print("Can't find Windows compiler: "+mingw_prefix)
# sys.exit(255)
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
if (env["freetype"]!="no"):
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
env.Append(CPPPATH=['#tools/freetype'])
env.Append(CPPPATH=['#tools/freetype/freetype/include'])
env["CC"]=mingw_prefix+"gcc"
env['AS']=mingw_prefix+"as"
env['CXX'] = mingw_prefix+"g++"
env['AR'] = mingw_prefix+"ar"
env['RANLIB'] = mingw_prefix+"ranlib"
env['LD'] = mingw_prefix+"g++"
#env['CC'] = "winegcc"
#env['CXX'] = "wineg++"
env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
env.Append(CCFLAGS=['-DGLES2_ENABLED','-DGLEW_ENABLED'])
env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32'])
# if (env["bits"]=="32"):
# # env.Append(LIBS=['gcc_s'])
# #--with-arch=i686
# env.Append(CPPFLAGS=['-march=i686'])
# env.Append(LINKFLAGS=['-march=i686'])
#'d3dx9d'
env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
env.Append(LINKFLAGS=['-g'])
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )

View file

@ -323,11 +323,21 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) {
old_invalid=true;
outside=true;
if (main_loop && mouse_mode!=MOUSE_MODE_CAPTURED)
main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT);
if (input)
input->set_mouse_in_window(false);
} break;
case WM_MOUSEMOVE: {
if (outside) {
//mouse enter
if (main_loop && mouse_mode!=MOUSE_MODE_CAPTURED)
main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER);
if (input)
input->set_mouse_in_window(true);
CursorShape c=cursor_shape;
cursor_shape=CURSOR_MAX;

View file

@ -47,6 +47,7 @@
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
#include "main/input_default.h"
#include <windows.h>

View file

@ -1,385 +1,385 @@
//
// This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow.
//
#include "app.h"
#include "main/main.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using namespace Microsoft::WRL;
using namespace Platform;
using namespace $ext_safeprojectname$;
// Helper to convert a length in device-independent pixels (DIPs) to a length in physical pixels.
inline float ConvertDipsToPixels(float dips, float dpi)
{
static const float dipsPerInch = 96.0f;
return floor(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer.
}
// Implementation of the IFrameworkViewSource interface, necessary to run our app.
ref class HelloTriangleApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView()
{
return ref new App();
}
};
// The main function creates an IFrameworkViewSource for our app, and runs the app.
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
{
auto helloTriangleApplicationSource = ref new HelloTriangleApplicationSource();
CoreApplication::Run(helloTriangleApplicationSource);
return 0;
}
App::App() :
mWindowClosed(false),
mWindowVisible(true),
mWindowWidth(0),
mWindowHeight(0),
mEglDisplay(EGL_NO_DISPLAY),
mEglContext(EGL_NO_CONTEXT),
mEglSurface(EGL_NO_SURFACE)
{
}
// The first method called when the IFrameworkView is being created.
void App::Initialize(CoreApplicationView^ applicationView)
{
// Register event handlers for app lifecycle. This example includes Activated, so that we
// can make the CoreWindow active and start rendering on the window.
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
// Logic for other event handlers could go here.
// Information about the Suspending and Resuming event handlers can be found here:
// http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx
os = new OSWinrt;
}
// Called when the CoreWindow object is created (or re-created).
void App::SetWindow(CoreWindow^ p_window)
{
window = p_window;
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
window->SizeChanged +=
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
#if !(WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
// Disable all pointer visual feedback for better performance when touching.
// This is not supported on Windows Phone applications.
auto pointerVisualizationSettings = PointerVisualizationSettings::GetForCurrentView();
pointerVisualizationSettings->IsContactFeedbackEnabled = false;
pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
#endif
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed);
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved);
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased);
//window->PointerWheelChanged +=
// ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
char* args[] = {"-path", "game", NULL};
Main::setup("winrt", 2, args, false);
// The CoreWindow has been created, so EGL can be initialized.
ContextEGL* context = memnew(ContextEGL(window));
os->set_gl_context(context);
UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
Main::setup2();
}
static int _get_button(Windows::UI::Input::PointerPoint ^pt) {
using namespace Windows::UI::Input;
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
return BUTTON_LEFT;
#else
switch (pt->Properties->PointerUpdateKind)
{
case PointerUpdateKind::LeftButtonPressed:
case PointerUpdateKind::LeftButtonReleased:
return BUTTON_LEFT;
case PointerUpdateKind::RightButtonPressed:
case PointerUpdateKind::RightButtonReleased:
return BUTTON_RIGHT;
case PointerUpdateKind::MiddleButtonPressed:
case PointerUpdateKind::MiddleButtonReleased:
return BUTTON_MIDDLE;
case PointerUpdateKind::XButton1Pressed:
case PointerUpdateKind::XButton1Released:
return BUTTON_WHEEL_UP;
case PointerUpdateKind::XButton2Pressed:
case PointerUpdateKind::XButton2Released:
return BUTTON_WHEEL_DOWN;
default:
break;
}
#endif
return 0;
};
static bool _is_touch(Windows::UI::Input::PointerPoint ^pointerPoint) {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
return true;
#else
using namespace Windows::Devices::Input;
switch (pointerPoint->PointerDevice->PointerDeviceType) {
case PointerDeviceType::Touch:
case PointerDeviceType::Pen:
return true;
default:
return false;
}
#endif
}
static Windows::Foundation::Point _get_pixel_position(CoreWindow^ window, Windows::Foundation::Point rawPosition, OS* os) {
Windows::Foundation::Point outputPosition;
// Compute coordinates normalized from 0..1.
// If the coordinates need to be sized to the SDL window,
// we'll do that after.
#if 1 || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
outputPosition.X = rawPosition.X / window->Bounds.Width;
outputPosition.Y = rawPosition.Y / window->Bounds.Height;
#else
switch (DisplayProperties::CurrentOrientation)
{
case DisplayOrientations::Portrait:
outputPosition.X = rawPosition.X / window->Bounds.Width;
outputPosition.Y = rawPosition.Y / window->Bounds.Height;
break;
case DisplayOrientations::PortraitFlipped:
outputPosition.X = 1.0f - (rawPosition.X / window->Bounds.Width);
outputPosition.Y = 1.0f - (rawPosition.Y / window->Bounds.Height);
break;
case DisplayOrientations::Landscape:
outputPosition.X = rawPosition.Y / window->Bounds.Height;
outputPosition.Y = 1.0f - (rawPosition.X / window->Bounds.Width);
break;
case DisplayOrientations::LandscapeFlipped:
outputPosition.X = 1.0f - (rawPosition.Y / window->Bounds.Height);
outputPosition.Y = rawPosition.X / window->Bounds.Width;
break;
default:
break;
}
#endif
OS::VideoMode vm = os->get_video_mode();
outputPosition.X *= vm.width;
outputPosition.Y *= vm.height;
return outputPosition;
};
static int _get_finger(uint32_t p_touch_id) {
return p_touch_id % 31; // for now
};
void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed) {
Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
int but = _get_button(point);
if (_is_touch(point)) {
InputEvent event;
event.type = InputEvent::SCREEN_TOUCH;
event.device = 0;
event.screen_touch.pressed = p_pressed;
event.screen_touch.x = pos.X;
event.screen_touch.y = pos.Y;
event.screen_touch.index = _get_finger(point->PointerId);
last_touch_x[event.screen_touch.index] = pos.X;
last_touch_y[event.screen_touch.index] = pos.Y;
os->input_event(event);
if (event.screen_touch.index != 0)
return;
}; // fallthrought of sorts
InputEvent event;
event.type = InputEvent::MOUSE_BUTTON;
event.device = 0;
event.mouse_button.pressed = p_pressed;
event.mouse_button.button_index = but;
event.mouse_button.x = pos.X;
event.mouse_button.y = pos.Y;
event.mouse_button.global_x = pos.X;
event.mouse_button.global_y = pos.Y;
last_touch_x[31] = pos.X;
last_touch_y[31] = pos.Y;
os->input_event(event);
};
void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
pointer_event(sender, args, true);
};
void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
pointer_event(sender, args, false);
};
void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
if (_is_touch(point)) {
InputEvent event;
event.type = InputEvent::SCREEN_DRAG;
event.device = 0;
event.screen_drag.x = pos.X;
event.screen_drag.y = pos.Y;
event.screen_drag.index = _get_finger(point->PointerId);
event.screen_drag.relative_x = event.screen_drag.x - last_touch_x[event.screen_drag.index];
event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
os->input_event(event);
if (event.screen_drag.index != 0)
return;
}; // fallthrought of sorts
InputEvent event;
event.type = InputEvent::MOUSE_MOTION;
event.device = 0;
event.mouse_motion.x = pos.X;
event.mouse_motion.y = pos.Y;
event.mouse_motion.global_x = pos.X;
event.mouse_motion.global_y = pos.Y;
event.mouse_motion.relative_x = pos.X - last_touch_x[31];
event.mouse_motion.relative_y = pos.Y - last_touch_y[31];
os->input_event(event);
};
// Initializes scene resources
void App::Load(Platform::String^ entryPoint)
{
//char* args[] = {"-test", "render", NULL};
//Main::setup("winrt", 2, args);
}
// This method is called after the window becomes active.
void App::Run()
{
if (Main::start())
os->run();
}
// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
// class is torn down while the app is in the foreground.
void App::Uninitialize()
{
Main::cleanup();
delete os;
}
// Application lifecycle event handler.
void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
// Run() won't start until the CoreWindow is activated.
CoreWindow::GetForCurrentThread()->Activate();
}
// Window event handlers.
void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
mWindowVisible = args->Visible;
}
void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
mWindowClosed = true;
}
void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
#if (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP)
// On Windows 8.1, apps are resized when they are snapped alongside other apps, or when the device is rotated.
// The default framebuffer will be automatically resized when either of these occur.
// In particular, on a 90 degree rotation, the default framebuffer's width and height will switch.
UpdateWindowSize(args->Size);
#else if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
// On Windows Phone 8.1, the window size changes when the device is rotated.
// The default framebuffer will not be automatically resized when this occurs.
// It is therefore up to the app to handle rotation-specific logic in its rendering code.
//os->screen_size_changed();
UpdateWindowSize(args->Size);
#endif
}
void App::UpdateWindowSize(Size size)
{
float dpi;
#if (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP)
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
dpi = currentDisplayInformation->LogicalDpi;
#else if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
dpi = DisplayProperties::LogicalDpi;
#endif
Size pixelSize(ConvertDipsToPixels(size.Width, dpi), ConvertDipsToPixels(size.Height, dpi));
mWindowWidth = static_cast<GLsizei>(pixelSize.Width);
mWindowHeight = static_cast<GLsizei>(pixelSize.Height);
OS::VideoMode vm;
vm.width = mWindowWidth;
vm.height = mWindowHeight;
vm.fullscreen = true;
vm.resizable = false;
os->set_video_mode(vm);
}
//
// This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow.
//
#include "app.h"
#include "main/main.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
using namespace Windows::Foundation;
using namespace Windows::Graphics::Display;
using namespace Microsoft::WRL;
using namespace Platform;
using namespace $ext_safeprojectname$;
// Helper to convert a length in device-independent pixels (DIPs) to a length in physical pixels.
inline float ConvertDipsToPixels(float dips, float dpi)
{
static const float dipsPerInch = 96.0f;
return floor(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer.
}
// Implementation of the IFrameworkViewSource interface, necessary to run our app.
ref class HelloTriangleApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView()
{
return ref new App();
}
};
// The main function creates an IFrameworkViewSource for our app, and runs the app.
[Platform::MTAThread]
int main(Platform::Array<Platform::String^>^)
{
auto helloTriangleApplicationSource = ref new HelloTriangleApplicationSource();
CoreApplication::Run(helloTriangleApplicationSource);
return 0;
}
App::App() :
mWindowClosed(false),
mWindowVisible(true),
mWindowWidth(0),
mWindowHeight(0),
mEglDisplay(EGL_NO_DISPLAY),
mEglContext(EGL_NO_CONTEXT),
mEglSurface(EGL_NO_SURFACE)
{
}
// The first method called when the IFrameworkView is being created.
void App::Initialize(CoreApplicationView^ applicationView)
{
// Register event handlers for app lifecycle. This example includes Activated, so that we
// can make the CoreWindow active and start rendering on the window.
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
// Logic for other event handlers could go here.
// Information about the Suspending and Resuming event handlers can be found here:
// http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx
os = new OSWinrt;
}
// Called when the CoreWindow object is created (or re-created).
void App::SetWindow(CoreWindow^ p_window)
{
window = p_window;
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
window->SizeChanged +=
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
#if !(WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
// Disable all pointer visual feedback for better performance when touching.
// This is not supported on Windows Phone applications.
auto pointerVisualizationSettings = PointerVisualizationSettings::GetForCurrentView();
pointerVisualizationSettings->IsContactFeedbackEnabled = false;
pointerVisualizationSettings->IsBarrelButtonFeedbackEnabled = false;
#endif
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerPressed);
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerMoved);
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerReleased);
//window->PointerWheelChanged +=
// ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &App::OnPointerWheelChanged);
char* args[] = {"-path", "game", NULL};
Main::setup("winrt", 2, args, false);
// The CoreWindow has been created, so EGL can be initialized.
ContextEGL* context = memnew(ContextEGL(window));
os->set_gl_context(context);
UpdateWindowSize(Size(window->Bounds.Width, window->Bounds.Height));
Main::setup2();
}
static int _get_button(Windows::UI::Input::PointerPoint ^pt) {
using namespace Windows::UI::Input;
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
return BUTTON_LEFT;
#else
switch (pt->Properties->PointerUpdateKind)
{
case PointerUpdateKind::LeftButtonPressed:
case PointerUpdateKind::LeftButtonReleased:
return BUTTON_LEFT;
case PointerUpdateKind::RightButtonPressed:
case PointerUpdateKind::RightButtonReleased:
return BUTTON_RIGHT;
case PointerUpdateKind::MiddleButtonPressed:
case PointerUpdateKind::MiddleButtonReleased:
return BUTTON_MIDDLE;
case PointerUpdateKind::XButton1Pressed:
case PointerUpdateKind::XButton1Released:
return BUTTON_WHEEL_UP;
case PointerUpdateKind::XButton2Pressed:
case PointerUpdateKind::XButton2Released:
return BUTTON_WHEEL_DOWN;
default:
break;
}
#endif
return 0;
};
static bool _is_touch(Windows::UI::Input::PointerPoint ^pointerPoint) {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
return true;
#else
using namespace Windows::Devices::Input;
switch (pointerPoint->PointerDevice->PointerDeviceType) {
case PointerDeviceType::Touch:
case PointerDeviceType::Pen:
return true;
default:
return false;
}
#endif
}
static Windows::Foundation::Point _get_pixel_position(CoreWindow^ window, Windows::Foundation::Point rawPosition, OS* os) {
Windows::Foundation::Point outputPosition;
// Compute coordinates normalized from 0..1.
// If the coordinates need to be sized to the SDL window,
// we'll do that after.
#if 1 || WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
outputPosition.X = rawPosition.X / window->Bounds.Width;
outputPosition.Y = rawPosition.Y / window->Bounds.Height;
#else
switch (DisplayProperties::CurrentOrientation)
{
case DisplayOrientations::Portrait:
outputPosition.X = rawPosition.X / window->Bounds.Width;
outputPosition.Y = rawPosition.Y / window->Bounds.Height;
break;
case DisplayOrientations::PortraitFlipped:
outputPosition.X = 1.0f - (rawPosition.X / window->Bounds.Width);
outputPosition.Y = 1.0f - (rawPosition.Y / window->Bounds.Height);
break;
case DisplayOrientations::Landscape:
outputPosition.X = rawPosition.Y / window->Bounds.Height;
outputPosition.Y = 1.0f - (rawPosition.X / window->Bounds.Width);
break;
case DisplayOrientations::LandscapeFlipped:
outputPosition.X = 1.0f - (rawPosition.Y / window->Bounds.Height);
outputPosition.Y = rawPosition.X / window->Bounds.Width;
break;
default:
break;
}
#endif
OS::VideoMode vm = os->get_video_mode();
outputPosition.X *= vm.width;
outputPosition.Y *= vm.height;
return outputPosition;
};
static int _get_finger(uint32_t p_touch_id) {
return p_touch_id % 31; // for now
};
void App::pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed) {
Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
int but = _get_button(point);
if (_is_touch(point)) {
InputEvent event;
event.type = InputEvent::SCREEN_TOUCH;
event.device = 0;
event.screen_touch.pressed = p_pressed;
event.screen_touch.x = pos.X;
event.screen_touch.y = pos.Y;
event.screen_touch.index = _get_finger(point->PointerId);
last_touch_x[event.screen_touch.index] = pos.X;
last_touch_y[event.screen_touch.index] = pos.Y;
os->input_event(event);
if (event.screen_touch.index != 0)
return;
}; // fallthrought of sorts
InputEvent event;
event.type = InputEvent::MOUSE_BUTTON;
event.device = 0;
event.mouse_button.pressed = p_pressed;
event.mouse_button.button_index = but;
event.mouse_button.x = pos.X;
event.mouse_button.y = pos.Y;
event.mouse_button.global_x = pos.X;
event.mouse_button.global_y = pos.Y;
last_touch_x[31] = pos.X;
last_touch_y[31] = pos.Y;
os->input_event(event);
};
void App::OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
pointer_event(sender, args, true);
};
void App::OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
pointer_event(sender, args, false);
};
void App::OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args) {
Windows::UI::Input::PointerPoint ^point = args->CurrentPoint;
Windows::Foundation::Point pos = _get_pixel_position(window, point->Position, os);
if (_is_touch(point)) {
InputEvent event;
event.type = InputEvent::SCREEN_DRAG;
event.device = 0;
event.screen_drag.x = pos.X;
event.screen_drag.y = pos.Y;
event.screen_drag.index = _get_finger(point->PointerId);
event.screen_drag.relative_x = event.screen_drag.x - last_touch_x[event.screen_drag.index];
event.screen_drag.relative_y = event.screen_drag.y - last_touch_y[event.screen_drag.index];
os->input_event(event);
if (event.screen_drag.index != 0)
return;
}; // fallthrought of sorts
InputEvent event;
event.type = InputEvent::MOUSE_MOTION;
event.device = 0;
event.mouse_motion.x = pos.X;
event.mouse_motion.y = pos.Y;
event.mouse_motion.global_x = pos.X;
event.mouse_motion.global_y = pos.Y;
event.mouse_motion.relative_x = pos.X - last_touch_x[31];
event.mouse_motion.relative_y = pos.Y - last_touch_y[31];
os->input_event(event);
};
// Initializes scene resources
void App::Load(Platform::String^ entryPoint)
{
//char* args[] = {"-test", "render", NULL};
//Main::setup("winrt", 2, args);
}
// This method is called after the window becomes active.
void App::Run()
{
if (Main::start())
os->run();
}
// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
// class is torn down while the app is in the foreground.
void App::Uninitialize()
{
Main::cleanup();
delete os;
}
// Application lifecycle event handler.
void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
// Run() won't start until the CoreWindow is activated.
CoreWindow::GetForCurrentThread()->Activate();
}
// Window event handlers.
void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
mWindowVisible = args->Visible;
}
void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
mWindowClosed = true;
}
void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
#if (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP)
// On Windows 8.1, apps are resized when they are snapped alongside other apps, or when the device is rotated.
// The default framebuffer will be automatically resized when either of these occur.
// In particular, on a 90 degree rotation, the default framebuffer's width and height will switch.
UpdateWindowSize(args->Size);
#else if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
// On Windows Phone 8.1, the window size changes when the device is rotated.
// The default framebuffer will not be automatically resized when this occurs.
// It is therefore up to the app to handle rotation-specific logic in its rendering code.
//os->screen_size_changed();
UpdateWindowSize(args->Size);
#endif
}
void App::UpdateWindowSize(Size size)
{
float dpi;
#if (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP)
DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
dpi = currentDisplayInformation->LogicalDpi;
#else if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
dpi = DisplayProperties::LogicalDpi;
#endif
Size pixelSize(ConvertDipsToPixels(size.Width, dpi), ConvertDipsToPixels(size.Height, dpi));
mWindowWidth = static_cast<GLsizei>(pixelSize.Width);
mWindowHeight = static_cast<GLsizei>(pixelSize.Height);
OS::VideoMode vm;
vm.width = mWindowWidth;
vm.height = mWindowHeight;
vm.fullscreen = true;
vm.resizable = false;
os->set_video_mode(vm);
}

View file

@ -1,61 +1,61 @@
#pragma once
#include <string>
#include <wrl.h>
#include "os_winrt.h"
#include "GLES2/gl2.h"
namespace $ext_safeprojectname$
{
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
App();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
private:
void RecreateRenderer();
// Application lifecycle event handlers.
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
// Window event handlers.
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void UpdateWindowSize(Windows::Foundation::Size size);
void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
void CleanupEGL();
bool mWindowClosed;
bool mWindowVisible;
GLsizei mWindowWidth;
GLsizei mWindowHeight;
EGLDisplay mEglDisplay;
EGLContext mEglContext;
EGLSurface mEglSurface;
CoreWindow^ window;
OSWinrt* os;
int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
int last_touch_y[32];
};
}
#pragma once
#include <string>
#include <wrl.h>
#include "os_winrt.h"
#include "GLES2/gl2.h"
namespace $ext_safeprojectname$
{
ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
App();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
private:
void RecreateRenderer();
// Application lifecycle event handlers.
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
// Window event handlers.
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void UpdateWindowSize(Windows::Foundation::Size size);
void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
void CleanupEGL();
bool mWindowClosed;
bool mWindowVisible;
GLsizei mWindowWidth;
GLsizei mWindowHeight;
EGLDisplay mEglDisplay;
EGLContext mEglContext;
EGLSurface mEglSurface;
CoreWindow^ window;
OSWinrt* os;
int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
int last_touch_y[32];
};
}

View file

@ -1,156 +1,156 @@
import os
import sys
import string
def is_active():
return True
def get_name():
return "WinRT"
def can_build():
if (os.name=="nt"):
#building natively on windows!
if (os.getenv("VSINSTALLDIR")):
return True
return False
def get_opts():
return []
def get_flags():
return []
def configure(env):
env.Append(CPPPATH=['#platform/winrt', '#platform/winrt/include'])
arch = ""
if os.getenv('PLATFORM') == "ARM":
# compiler commandline
# debug: /Yu"pch.h" /MP /GS /analyze- /W3 /wd"4453" /wd"28204" /Zc:wchar_t /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.WindowsPhone\" /I"Generated Files\" /I"ARM\Debug\" /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.Shared\" /ZW:nostdlib /Zi /Gm- /Od /sdl /Fd"ARM\Debug\vc120.pdb" /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /D "_DEBUG" /errorReport:prompt /WX- /Zc:forScope /RTC1 /ZW /Gd /Oy- /MDd /Fa"ARM\Debug\" /EHsc /nologo /Fo"ARM\Debug\" /Fp"ARM\Debug\App2.WindowsPhone.pch"
# release: /Yu"pch.h" /MP /GS /GL /analyze- /W3 /wd"4453" /wd"28204" /Gy /Zc:wchar_t /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.WindowsPhone\" /I"Generated Files\" /I"ARM\Release\" /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.Shared\" /ZW:nostdlib /Zi /Gm- /O2 /sdl /Fd"ARM\Release\vc120.pdb" /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /ZW /Gd /Oy- /Oi /MD /Fa"ARM\Release\" /EHsc /nologo /Fo"ARM\Release\" /Fp"ARM\Release\App2.WindowsPhone.pch"
# linker commandline
# debug: /OUT:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.exe" /MANIFEST:NO /NXCOMPAT /PDB:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.pdb" /DYNAMICBASE "WindowsPhoneCore.lib" "RuntimeObject.lib" "PhoneAppModelHost.lib" /DEBUG /MACHINE:ARM /NODEFAULTLIB:"kernel32.lib" /NODEFAULTLIB:"ole32.lib" /WINMD /APPCONTAINER /INCREMENTAL /PGD:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.pgd" /WINMDFILE:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.winmd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:NO /ManifestFile:"ARM\Debug\App2.WindowsPhone.exe.intermediate.manifest" /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
# release: /OUT:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.exe" /MANIFEST:NO /LTCG /NXCOMPAT /PDB:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.pdb" /DYNAMICBASE "WindowsPhoneCore.lib" "RuntimeObject.lib" "PhoneAppModelHost.lib" /DEBUG /MACHINE:ARM /NODEFAULTLIB:"kernel32.lib" /NODEFAULTLIB:"ole32.lib" /WINMD /APPCONTAINER /OPT:REF /PGD:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.pgd" /WINMDFILE:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.winmd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:NO /ManifestFile:"ARM\Release\App2.WindowsPhone.exe.intermediate.manifest" /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
arch = "arm"
env.Append(LINKFLAGS=['/INCREMENTAL:NO', '/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "WindowsPhoneCore.lib", "RuntimeObject.lib", "PhoneAppModelHost.lib", "/DEBUG", "/MACHINE:ARM", '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
env.Append(LIBPATH=['#platform/winrt/ARM/lib'])
env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /analyze- /Zc:wchar_t /Zi /Gm- /Od /fp:precise /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /DWINDOWSPHONE_ENABLED /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /Gd /Oy- /Oi /MD /RTC1 /Gd /EHsc /nologo'))
env.Append(CXXFLAGS=string.split('/ZW'))
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
elif (env["target"]=="test"):
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
env['ENV'] = os.environ;
# fix environment for windows phone 8.1
env['ENV']['WINDOWSPHONEKITDIR'] = env['ENV']['WINDOWSPHONEKITDIR'].replace("8.0", "8.1") # wtf
env['ENV']['INCLUDE'] = env['ENV']['INCLUDE'].replace("8.0", "8.1")
env['ENV']['LIB'] = env['ENV']['LIB'].replace("8.0", "8.1")
env['ENV']['PATH'] = env['ENV']['PATH'].replace("8.0", "8.1")
env['ENV']['LIBPATH'] = env['ENV']['LIBPATH'].replace("8.0\\Windows Metadata", "8.1\\References\\CommonConfiguration\\Neutral")
else:
arch = "x64"
env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "kernel32.lib", '/MACHINE:X64', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
env.Append(LIBPATH=['#platform/winrt/x64/lib'])
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"]=="test"):
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /Zc:wchar_t /Gm- /Od /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /MDd /EHsc /nologo'))
env.Append(CXXFLAGS=string.split('/ZW'))
env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
env['ENV'] = os.environ;
env["PROGSUFFIX"]="."+arch+env["PROGSUFFIX"]
env["OBJSUFFIX"]="."+arch+env["OBJSUFFIX"]
env["LIBSUFFIX"]="."+arch+env["LIBSUFFIX"]
#env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
#env.Append(CXXFLAGS=['/TP', '/ZW'])
#env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
##env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINRT_ENABLED'])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
#env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
#env.Append(CCFLAGS=['/DGLES1_ENABLED'])
LIBS=[
#'winmm',
'libEGL',
'libGLESv2',
'libANGLE',
#'kernel32','ole32','user32', 'advapi32'
]
env.Append(LINKFLAGS=[p+".lib" for p in LIBS])
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
#/c/Program Files (x86)/Windows Phone Kits/8.1/lib/ARM/WindowsPhoneCore.lib
import os
import sys
import string
def is_active():
return True
def get_name():
return "WinRT"
def can_build():
if (os.name=="nt"):
#building natively on windows!
if (os.getenv("VSINSTALLDIR")):
return True
return False
def get_opts():
return []
def get_flags():
return []
def configure(env):
env.Append(CPPPATH=['#platform/winrt', '#platform/winrt/include'])
arch = ""
if os.getenv('PLATFORM') == "ARM":
# compiler commandline
# debug: /Yu"pch.h" /MP /GS /analyze- /W3 /wd"4453" /wd"28204" /Zc:wchar_t /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.WindowsPhone\" /I"Generated Files\" /I"ARM\Debug\" /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.Shared\" /ZW:nostdlib /Zi /Gm- /Od /sdl /Fd"ARM\Debug\vc120.pdb" /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /D "_DEBUG" /errorReport:prompt /WX- /Zc:forScope /RTC1 /ZW /Gd /Oy- /MDd /Fa"ARM\Debug\" /EHsc /nologo /Fo"ARM\Debug\" /Fp"ARM\Debug\App2.WindowsPhone.pch"
# release: /Yu"pch.h" /MP /GS /GL /analyze- /W3 /wd"4453" /wd"28204" /Gy /Zc:wchar_t /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.WindowsPhone\" /I"Generated Files\" /I"ARM\Release\" /I"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\App2\App2.Shared\" /ZW:nostdlib /Zi /Gm- /O2 /sdl /Fd"ARM\Release\vc120.pdb" /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /ZW /Gd /Oy- /Oi /MD /Fa"ARM\Release\" /EHsc /nologo /Fo"ARM\Release\" /Fp"ARM\Release\App2.WindowsPhone.pch"
# linker commandline
# debug: /OUT:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.exe" /MANIFEST:NO /NXCOMPAT /PDB:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.pdb" /DYNAMICBASE "WindowsPhoneCore.lib" "RuntimeObject.lib" "PhoneAppModelHost.lib" /DEBUG /MACHINE:ARM /NODEFAULTLIB:"kernel32.lib" /NODEFAULTLIB:"ole32.lib" /WINMD /APPCONTAINER /INCREMENTAL /PGD:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.WindowsPhone.pgd" /WINMDFILE:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Debug\App2.WindowsPhone\App2.winmd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:NO /ManifestFile:"ARM\Debug\App2.WindowsPhone.exe.intermediate.manifest" /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
# release: /OUT:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.exe" /MANIFEST:NO /LTCG /NXCOMPAT /PDB:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.pdb" /DYNAMICBASE "WindowsPhoneCore.lib" "RuntimeObject.lib" "PhoneAppModelHost.lib" /DEBUG /MACHINE:ARM /NODEFAULTLIB:"kernel32.lib" /NODEFAULTLIB:"ole32.lib" /WINMD /APPCONTAINER /OPT:REF /PGD:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.WindowsPhone.pgd" /WINMDFILE:"C:\Users\ariel\Documents\Visual Studio 2013\Projects\App2\ARM\Release\App2.WindowsPhone\App2.winmd" /SUBSYSTEM:WINDOWS /MANIFESTUAC:NO /ManifestFile:"ARM\Release\App2.WindowsPhone.exe.intermediate.manifest" /OPT:ICF /ERRORREPORT:PROMPT /NOLOGO /TLBID:1
arch = "arm"
env.Append(LINKFLAGS=['/INCREMENTAL:NO', '/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "WindowsPhoneCore.lib", "RuntimeObject.lib", "PhoneAppModelHost.lib", "/DEBUG", "/MACHINE:ARM", '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
env.Append(LIBPATH=['#platform/winrt/ARM/lib'])
env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /analyze- /Zc:wchar_t /Zi /Gm- /Od /fp:precise /fp:precise /D "PSAPI_VERSION=2" /D "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" /DWINDOWSPHONE_ENABLED /D "_UITHREADCTXT_SUPPORT=0" /D "_UNICODE" /D "UNICODE" /errorReport:prompt /WX- /Zc:forScope /Gd /Oy- /Oi /MD /RTC1 /Gd /EHsc /nologo'))
env.Append(CXXFLAGS=string.split('/ZW'))
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
elif (env["target"]=="test"):
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
env['ENV'] = os.environ;
# fix environment for windows phone 8.1
env['ENV']['WINDOWSPHONEKITDIR'] = env['ENV']['WINDOWSPHONEKITDIR'].replace("8.0", "8.1") # wtf
env['ENV']['INCLUDE'] = env['ENV']['INCLUDE'].replace("8.0", "8.1")
env['ENV']['LIB'] = env['ENV']['LIB'].replace("8.0", "8.1")
env['ENV']['PATH'] = env['ENV']['PATH'].replace("8.0", "8.1")
env['ENV']['LIBPATH'] = env['ENV']['LIBPATH'].replace("8.0\\Windows Metadata", "8.1\\References\\CommonConfiguration\\Neutral")
else:
arch = "x64"
env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', "kernel32.lib", '/MACHINE:X64', '/WINMD', '/APPCONTAINER', '/MANIFESTUAC:NO', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1'])
env.Append(LIBPATH=['#platform/winrt/x64/lib'])
if (env["target"]=="release"):
env.Append(CCFLAGS=['/O2'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
elif (env["target"]=="test"):
env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['/Zi','/DDEBUG_ENABLED','/DD3D_DEBUG_INFO'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG', '/D_DEBUG'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
env.Append(CCFLAGS=string.split('/MP /GS /wd"4453" /wd"28204" /Zc:wchar_t /Gm- /Od /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /RTC1 /Gd /MDd /EHsc /nologo'))
env.Append(CXXFLAGS=string.split('/ZW'))
env.Append(CCFLAGS=['/AI', os.environ['VCINSTALLDIR']+'\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR']+'\\References\\CommonConfiguration\\Neutral'])
env.Append(CCFLAGS=['/DWINAPI_FAMILY=WINAPI_FAMILY_APP', '/D_WIN32_WINNT=0x0603', '/DNTDDI_VERSION=0x06030000'])
env['ENV'] = os.environ;
env["PROGSUFFIX"]="."+arch+env["PROGSUFFIX"]
env["OBJSUFFIX"]="."+arch+env["OBJSUFFIX"]
env["LIBSUFFIX"]="."+arch+env["LIBSUFFIX"]
#env.Append(CCFLAGS=['/Gd','/GR','/nologo', '/EHsc'])
#env.Append(CXXFLAGS=['/TP', '/ZW'])
#env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
##env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
env.Append(CCFLAGS=['/DWINRT_ENABLED'])
env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
#env.Append(CCFLAGS=['/DWIN32'])
env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED'])
#env.Append(CCFLAGS=['/DGLES1_ENABLED'])
LIBS=[
#'winmm',
'libEGL',
'libGLESv2',
'libANGLE',
#'kernel32','ole32','user32', 'advapi32'
]
env.Append(LINKFLAGS=[p+".lib" for p in LIBS])
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
#/c/Program Files (x86)/Windows Phone Kits/8.1/lib/ARM/WindowsPhoneCore.lib

View file

@ -1,298 +1,298 @@
#ifndef __egl_h_
#define __egl_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 27018 $ on $Date: 2014-06-10 08:06:12 -0700 (Tue, 10 Jun 2014) $
*/
#include <EGL/eglplatform.h>
/* Generated on date 20140610 */
/* Generated C header for:
* API: egl
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef EGL_VERSION_1_0
#define EGL_VERSION_1_0 1
typedef unsigned int EGLBoolean;
typedef void *EGLDisplay;
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_BLUE_SIZE 0x3022
#define EGL_BUFFER_SIZE 0x3020
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DONT_CARE ((EGLint)-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
#define EGL_GREEN_SIZE 0x3023
#define EGL_HEIGHT 0x3056
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXMAP_BIT 0x0002
#define EGL_READ 0x305A
#define EGL_RED_SIZE 0x3024
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SLOW_CONFIG 0x3050
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SUCCESS 0x3000
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRUE 1
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_WIDTH 0x3057
#define EGL_WINDOW_BIT 0x0004
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
EGLAPI EGLint EGLAPIENTRY eglGetError (void);
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
#endif /* EGL_VERSION_1_0 */
#ifndef EGL_VERSION_1_1
#define EGL_VERSION_1_1 1
#define EGL_BACK_BUFFER 0x3084
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_CONTEXT_LOST 0x300E
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_2D 0x305F
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_TARGET 0x3081
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
#endif /* EGL_VERSION_1_1 */
#ifndef EGL_VERSION_1_2
#define EGL_VERSION_1_2 1
typedef unsigned int EGLenum;
typedef void *EGLClientBuffer;
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_ALPHA_FORMAT_PRE 0x308C
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_DESTROYED 0x3095
#define EGL_CLIENT_APIS 0x308D
#define EGL_COLORSPACE 0x3087
#define EGL_COLORSPACE_sRGB 0x3089
#define EGL_COLORSPACE_LINEAR 0x308A
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
#define EGL_DISPLAY_SCALING 10000
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_LUMINANCE_BUFFER 0x308F
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENVG_BIT 0x0002
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENVG_IMAGE 0x3096
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDER_BUFFER 0x3086
#define EGL_RGB_BUFFER 0x308E
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_UNKNOWN ((EGLint)-1)
#define EGL_VERTICAL_RESOLUTION 0x3091
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
#endif /* EGL_VERSION_1_2 */
#ifndef EGL_VERSION_1_3
#define EGL_VERSION_1_3 1
#define EGL_CONFORMANT 0x3042
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_MATCH_NATIVE_PIXMAP 0x3041
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_COLORSPACE_sRGB 0x3089
#define EGL_VG_COLORSPACE_LINEAR 0x308A
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
#endif /* EGL_VERSION_1_3 */
#ifndef EGL_VERSION_1_4
#define EGL_VERSION_1_4 1
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
#endif /* EGL_VERSION_1_4 */
#ifndef EGL_VERSION_1_5
#define EGL_VERSION_1_5 1
typedef void *EGLSync;
typedef intptr_t EGLAttrib;
typedef khronos_utime_nanoseconds_t EGLTime;
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_NO_RESET_NOTIFICATION 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_OPENGL_ES3_BIT 0x00000040
#define EGL_CL_EVENT_HANDLE 0x309C
#define EGL_SYNC_CL_EVENT 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define EGL_SYNC_TYPE 0x30F7
#define EGL_SYNC_STATUS 0x30F1
#define EGL_SYNC_CONDITION 0x30F8
#define EGL_SIGNALED 0x30F2
#define EGL_UNSIGNALED 0x30F3
#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_NO_SYNC ((EGLSync)0)
#define EGL_SYNC_FENCE 0x30F9
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_SRGB 0x3089
#define EGL_GL_COLORSPACE_LINEAR 0x308A
#define EGL_GL_RENDERBUFFER 0x30B9
#define EGL_GL_TEXTURE_2D 0x30B1
#define EGL_GL_TEXTURE_LEVEL 0x30BC
#define EGL_GL_TEXTURE_3D 0x30B2
#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
#endif /* EGL_VERSION_1_5 */
#ifdef __cplusplus
}
#endif
#endif
#ifndef __egl_h_
#define __egl_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 27018 $ on $Date: 2014-06-10 08:06:12 -0700 (Tue, 10 Jun 2014) $
*/
#include <EGL/eglplatform.h>
/* Generated on date 20140610 */
/* Generated C header for:
* API: egl
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef EGL_VERSION_1_0
#define EGL_VERSION_1_0 1
typedef unsigned int EGLBoolean;
typedef void *EGLDisplay;
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_ALPHA_SIZE 0x3021
#define EGL_BAD_ACCESS 0x3002
#define EGL_BAD_ALLOC 0x3003
#define EGL_BAD_ATTRIBUTE 0x3004
#define EGL_BAD_CONFIG 0x3005
#define EGL_BAD_CONTEXT 0x3006
#define EGL_BAD_CURRENT_SURFACE 0x3007
#define EGL_BAD_DISPLAY 0x3008
#define EGL_BAD_MATCH 0x3009
#define EGL_BAD_NATIVE_PIXMAP 0x300A
#define EGL_BAD_NATIVE_WINDOW 0x300B
#define EGL_BAD_PARAMETER 0x300C
#define EGL_BAD_SURFACE 0x300D
#define EGL_BLUE_SIZE 0x3022
#define EGL_BUFFER_SIZE 0x3020
#define EGL_CONFIG_CAVEAT 0x3027
#define EGL_CONFIG_ID 0x3028
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DONT_CARE ((EGLint)-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
#define EGL_GREEN_SIZE 0x3023
#define EGL_HEIGHT 0x3056
#define EGL_LARGEST_PBUFFER 0x3058
#define EGL_LEVEL 0x3029
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
#define EGL_MAX_PBUFFER_PIXELS 0x302B
#define EGL_MAX_PBUFFER_WIDTH 0x302C
#define EGL_NATIVE_RENDERABLE 0x302D
#define EGL_NATIVE_VISUAL_ID 0x302E
#define EGL_NATIVE_VISUAL_TYPE 0x302F
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXMAP_BIT 0x0002
#define EGL_READ 0x305A
#define EGL_RED_SIZE 0x3024
#define EGL_SAMPLES 0x3031
#define EGL_SAMPLE_BUFFERS 0x3032
#define EGL_SLOW_CONFIG 0x3050
#define EGL_STENCIL_SIZE 0x3026
#define EGL_SUCCESS 0x3000
#define EGL_SURFACE_TYPE 0x3033
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
#define EGL_TRANSPARENT_RED_VALUE 0x3037
#define EGL_TRANSPARENT_RGB 0x3052
#define EGL_TRANSPARENT_TYPE 0x3034
#define EGL_TRUE 1
#define EGL_VENDOR 0x3053
#define EGL_VERSION 0x3054
#define EGL_WIDTH 0x3057
#define EGL_WINDOW_BIT 0x0004
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
EGLAPI EGLint EGLAPIENTRY eglGetError (void);
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
#endif /* EGL_VERSION_1_0 */
#ifndef EGL_VERSION_1_1
#define EGL_VERSION_1_1 1
#define EGL_BACK_BUFFER 0x3084
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
#define EGL_CONTEXT_LOST 0x300E
#define EGL_MIN_SWAP_INTERVAL 0x303B
#define EGL_MAX_SWAP_INTERVAL 0x303C
#define EGL_MIPMAP_TEXTURE 0x3082
#define EGL_MIPMAP_LEVEL 0x3083
#define EGL_NO_TEXTURE 0x305C
#define EGL_TEXTURE_2D 0x305F
#define EGL_TEXTURE_FORMAT 0x3080
#define EGL_TEXTURE_RGB 0x305D
#define EGL_TEXTURE_RGBA 0x305E
#define EGL_TEXTURE_TARGET 0x3081
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
#endif /* EGL_VERSION_1_1 */
#ifndef EGL_VERSION_1_2
#define EGL_VERSION_1_2 1
typedef unsigned int EGLenum;
typedef void *EGLClientBuffer;
#define EGL_ALPHA_FORMAT 0x3088
#define EGL_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_ALPHA_FORMAT_PRE 0x308C
#define EGL_ALPHA_MASK_SIZE 0x303E
#define EGL_BUFFER_PRESERVED 0x3094
#define EGL_BUFFER_DESTROYED 0x3095
#define EGL_CLIENT_APIS 0x308D
#define EGL_COLORSPACE 0x3087
#define EGL_COLORSPACE_sRGB 0x3089
#define EGL_COLORSPACE_LINEAR 0x308A
#define EGL_COLOR_BUFFER_TYPE 0x303F
#define EGL_CONTEXT_CLIENT_TYPE 0x3097
#define EGL_DISPLAY_SCALING 10000
#define EGL_HORIZONTAL_RESOLUTION 0x3090
#define EGL_LUMINANCE_BUFFER 0x308F
#define EGL_LUMINANCE_SIZE 0x303D
#define EGL_OPENGL_ES_BIT 0x0001
#define EGL_OPENVG_BIT 0x0002
#define EGL_OPENGL_ES_API 0x30A0
#define EGL_OPENVG_API 0x30A1
#define EGL_OPENVG_IMAGE 0x3096
#define EGL_PIXEL_ASPECT_RATIO 0x3092
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_RENDER_BUFFER 0x3086
#define EGL_RGB_BUFFER 0x308E
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_UNKNOWN ((EGLint)-1)
#define EGL_VERTICAL_RESOLUTION 0x3091
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
#endif /* EGL_VERSION_1_2 */
#ifndef EGL_VERSION_1_3
#define EGL_VERSION_1_3 1
#define EGL_CONFORMANT 0x3042
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define EGL_MATCH_NATIVE_PIXMAP 0x3041
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_VG_ALPHA_FORMAT 0x3088
#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
#define EGL_VG_COLORSPACE 0x3087
#define EGL_VG_COLORSPACE_sRGB 0x3089
#define EGL_VG_COLORSPACE_LINEAR 0x308A
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
#endif /* EGL_VERSION_1_3 */
#ifndef EGL_VERSION_1_4
#define EGL_VERSION_1_4 1
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
#define EGL_OPENGL_API 0x30A2
#define EGL_OPENGL_BIT 0x0008
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
#endif /* EGL_VERSION_1_4 */
#ifndef EGL_VERSION_1_5
#define EGL_VERSION_1_5 1
typedef void *EGLSync;
typedef intptr_t EGLAttrib;
typedef khronos_utime_nanoseconds_t EGLTime;
#define EGL_CONTEXT_MAJOR_VERSION 0x3098
#define EGL_CONTEXT_MINOR_VERSION 0x30FB
#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
#define EGL_NO_RESET_NOTIFICATION 0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
#define EGL_OPENGL_ES3_BIT 0x00000040
#define EGL_CL_EVENT_HANDLE 0x309C
#define EGL_SYNC_CL_EVENT 0x30FE
#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
#define EGL_SYNC_TYPE 0x30F7
#define EGL_SYNC_STATUS 0x30F1
#define EGL_SYNC_CONDITION 0x30F8
#define EGL_SIGNALED 0x30F2
#define EGL_UNSIGNALED 0x30F3
#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_NO_SYNC ((EGLSync)0)
#define EGL_SYNC_FENCE 0x30F9
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_SRGB 0x3089
#define EGL_GL_COLORSPACE_LINEAR 0x308A
#define EGL_GL_RENDERBUFFER 0x30B9
#define EGL_GL_TEXTURE_2D 0x30B1
#define EGL_GL_TEXTURE_LEVEL 0x30BC
#define EGL_GL_TEXTURE_3D 0x30B2
#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
#endif /* EGL_VERSION_1_5 */
#ifdef __cplusplus
}
#endif
#endif

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#ifndef __eglplatform_h_
#define __eglplatform_h_
/*
** Copyright (c) 2007-2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Platform-specific types and definitions for egl.h
* $Revision: 23432 $ on $Date: 2013-10-09 00:57:24 -0700 (Wed, 09 Oct 2013) $
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "EGL" component "Registry".
*/
#include <KHR/khrplatform.h>
/* Macros used in EGL function prototype declarations.
*
* EGL functions should be prototyped as:
*
* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
*
* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
*/
#ifndef EGLAPI
#define EGLAPI KHRONOS_APICALL
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY KHRONOS_APIENTRY
#endif
#define EGLAPIENTRYP EGLAPIENTRY*
/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
* are aliases of window-system-dependent types, such as X Display * or
* Windows Device Context. They must be defined in platform-specific
* code below. The EGL-prefixed versions of Native*Type are the same
* types, renamed in EGL 1.3 so all types in the API start with "EGL".
*
* Khronos STRONGLY RECOMMENDS that you use the default definitions
* provided below, since these changes affect both binary and source
* portability of applications using EGL running on different EGL
* implementations.
*/
#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) /* Windows Store */
#include <inspectable.h>
typedef IInspectable* EGLNativeWindowType;
#else
typedef HWND EGLNativeWindowType;
#endif
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
typedef int EGLNativeDisplayType;
typedef void *EGLNativeWindowType;
typedef void *EGLNativePixmapType;
#elif defined(__ANDROID__) || defined(ANDROID)
#include <android/native_window.h>
struct egl_native_pixmap_t;
typedef struct ANativeWindow* EGLNativeWindowType;
typedef struct egl_native_pixmap_t* EGLNativePixmapType;
typedef void* EGLNativeDisplayType;
#elif defined(__unix__)
/* X11 (tentative) */
#include <X11/Xlib.h>
#include <X11/Xutil.h>
typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef EGLNativeDisplayType NativeDisplayType;
typedef EGLNativePixmapType NativePixmapType;
typedef EGLNativeWindowType NativeWindowType;
/* Define EGLint. This must be a signed integral type large enough to contain
* all legal attribute names and values passed into and out of EGL, whether
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
* handle, or other. While in general a 32-bit integer will suffice, if
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
* integer type.
*/
typedef khronos_int32_t EGLint;
#endif /* __eglplatform_h */
#ifndef __eglplatform_h_
#define __eglplatform_h_
/*
** Copyright (c) 2007-2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Platform-specific types and definitions for egl.h
* $Revision: 23432 $ on $Date: 2013-10-09 00:57:24 -0700 (Wed, 09 Oct 2013) $
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "EGL" component "Registry".
*/
#include <KHR/khrplatform.h>
/* Macros used in EGL function prototype declarations.
*
* EGL functions should be prototyped as:
*
* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
*
* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
*/
#ifndef EGLAPI
#define EGLAPI KHRONOS_APICALL
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY KHRONOS_APIENTRY
#endif
#define EGLAPIENTRYP EGLAPIENTRY*
/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
* are aliases of window-system-dependent types, such as X Display * or
* Windows Device Context. They must be defined in platform-specific
* code below. The EGL-prefixed versions of Native*Type are the same
* types, renamed in EGL 1.3 so all types in the API start with "EGL".
*
* Khronos STRONGLY RECOMMENDS that you use the default definitions
* provided below, since these changes affect both binary and source
* portability of applications using EGL running on different EGL
* implementations.
*/
#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PC_APP || WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) /* Windows Store */
#include <inspectable.h>
typedef IInspectable* EGLNativeWindowType;
#else
typedef HWND EGLNativeWindowType;
#endif
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
typedef int EGLNativeDisplayType;
typedef void *EGLNativeWindowType;
typedef void *EGLNativePixmapType;
#elif defined(__ANDROID__) || defined(ANDROID)
#include <android/native_window.h>
struct egl_native_pixmap_t;
typedef struct ANativeWindow* EGLNativeWindowType;
typedef struct egl_native_pixmap_t* EGLNativePixmapType;
typedef void* EGLNativeDisplayType;
#elif defined(__unix__)
/* X11 (tentative) */
#include <X11/Xlib.h>
#include <X11/Xutil.h>
typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef EGLNativeDisplayType NativeDisplayType;
typedef EGLNativePixmapType NativePixmapType;
typedef EGLNativeWindowType NativeWindowType;
/* Define EGLint. This must be a signed integral type large enough to contain
* all legal attribute names and values passed into and out of EGL, whether
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
* handle, or other. While in general a 32-bit integer will suffice, if
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
* integer type.
*/
typedef khronos_int32_t EGLint;
#endif /* __eglplatform_h */

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#ifndef __gl2platform_h_
#define __gl2platform_h_
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */
#ifndef __gl2platform_h_
#define __gl2platform_h_
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */

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#ifndef __gl3ext_h_
#define __gl3ext_h_
/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* OpenGL ES 3 Extensions
*
* After an OES extension's interactions with OpenGl ES 3.0 have been documented,
* its tokens and function definitions should be added to this file in a manner
* that does not conflict with gl2ext.h or gl3.h.
*
* Tokens and function definitions for extensions that have become standard
* features in OpenGL ES 3.0 will not be added to this file.
*
* Applications using OpenGL-ES-2-only extensions should include gl2ext.h
*/
#endif /* __gl3ext_h_ */
#ifndef __gl3ext_h_
#define __gl3ext_h_
/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* OpenGL ES 3 Extensions
*
* After an OES extension's interactions with OpenGl ES 3.0 have been documented,
* its tokens and function definitions should be added to this file in a manner
* that does not conflict with gl2ext.h or gl3.h.
*
* Tokens and function definitions for extensions that have become standard
* features in OpenGL ES 3.0 will not be added to this file.
*
* Applications using OpenGL-ES-2-only extensions should include gl2ext.h
*/
#endif /* __gl3ext_h_ */

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#ifndef __gl3platform_h_
#define __gl3platform_h_
/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl3platform_h_ */
#ifndef __gl3platform_h_
#define __gl3platform_h_
/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
/*
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file. Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "OpenGL-ES" component "Registry".
*/
#include <KHR/khrplatform.h>
#ifndef GL_APICALL
#define GL_APICALL KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl3platform_h_ */

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@ -1,411 +1,411 @@
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _COMPILER_INTERFACE_INCLUDED_
#define _COMPILER_INTERFACE_INCLUDED_
#if defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
#if defined(_WIN32) || defined(_WIN64)
#if defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
#define COMPILER_EXPORT __declspec(dllexport)
#else
#define COMPILER_EXPORT __declspec(dllimport)
#endif // defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
#else // defined(_WIN32) || defined(_WIN64)
#define COMPILER_EXPORT __attribute__((visibility("default")))
#endif
#else // defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
#define COMPILER_EXPORT
#endif
#include <stddef.h>
#include "KHR/khrplatform.h"
#include <map>
#include <string>
#include <vector>
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
//
namespace sh
{
// GLenum alias
typedef unsigned int GLenum;
}
// Must be included after GLenum proxy typedef
// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
#include "ShaderVars.h"
// Version number for shader translation API.
// It is incremented every time the API changes.
#define ANGLE_SH_VERSION 132
typedef enum {
SH_GLES2_SPEC = 0x8B40,
SH_WEBGL_SPEC = 0x8B41,
SH_GLES3_SPEC = 0x8B86,
SH_WEBGL2_SPEC = 0x8B87,
// The CSS Shaders spec is a subset of the WebGL spec.
//
// In both CSS vertex and fragment shaders, ANGLE:
// (1) Reserves the "css_" prefix.
// (2) Renames the main function to css_main.
// (3) Disables the gl_MaxDrawBuffers built-in.
//
// In CSS fragment shaders, ANGLE:
// (1) Disables the gl_FragColor built-in.
// (2) Disables the gl_FragData built-in.
// (3) Enables the css_MixColor built-in.
// (4) Enables the css_ColorMatrix built-in.
//
// After passing a CSS shader through ANGLE, the browser is expected to append
// a new main function to it.
// This new main function will call the css_main function.
// It may also perform additional operations like varying assignment, texture
// access, and gl_FragColor assignment in order to implement the CSS Shaders
// blend modes.
//
SH_CSS_SHADERS_SPEC = 0x8B42
} ShShaderSpec;
typedef enum {
SH_ESSL_OUTPUT = 0x8B45,
SH_GLSL_OUTPUT = 0x8B46,
SH_HLSL_OUTPUT = 0x8B47,
SH_HLSL9_OUTPUT = 0x8B47,
SH_HLSL11_OUTPUT = 0x8B48
} ShShaderOutput;
// Compile options.
typedef enum {
SH_VALIDATE = 0,
SH_VALIDATE_LOOP_INDEXING = 0x0001,
SH_INTERMEDIATE_TREE = 0x0002,
SH_OBJECT_CODE = 0x0004,
SH_VARIABLES = 0x0008,
SH_LINE_DIRECTIVES = 0x0010,
SH_SOURCE_PATH = 0x0020,
SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0040,
// If a sampler array index happens to be a loop index,
// 1) if its type is integer, unroll the loop.
// 2) if its type is float, fail the shader compile.
// This is to work around a mac driver bug.
SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = 0x0080,
// This is needed only as a workaround for certain OpenGL driver bugs.
SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
// This is an experimental flag to enforce restrictions that aim to prevent
// timing attacks.
// It generates compilation errors for shaders that could expose sensitive
// texture information via the timing channel.
// To use this flag, you must compile the shader under the WebGL spec
// (using the SH_WEBGL_SPEC flag).
SH_TIMING_RESTRICTIONS = 0x0200,
// This flag prints the dependency graph that is used to enforce timing
// restrictions on fragment shaders.
// This flag only has an effect if all of the following are true:
// - The shader spec is SH_WEBGL_SPEC.
// - The compile options contain the SH_TIMING_RESTRICTIONS flag.
// - The shader type is GL_FRAGMENT_SHADER.
SH_DEPENDENCY_GRAPH = 0x0400,
// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
// This flag only enforces (and can only enforce) the packing
// restrictions for uniform variables in both vertex and fragment
// shaders. ShCheckVariablesWithinPackingLimits() lets embedders
// enforce the packing restrictions for varying variables during
// program link time.
SH_ENFORCE_PACKING_RESTRICTIONS = 0x0800,
// This flag ensures all indirect (expression-based) array indexing
// is clamped to the bounds of the array. This ensures, for example,
// that you cannot read off the end of a uniform, whether an array
// vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
// specified in the ShBuiltInResources when constructing the
// compiler, selects the strategy for the clamping implementation.
SH_CLAMP_INDIRECT_ARRAY_BOUNDS = 0x1000,
// This flag limits the complexity of an expression.
SH_LIMIT_EXPRESSION_COMPLEXITY = 0x2000,
// This flag limits the depth of the call stack.
SH_LIMIT_CALL_STACK_DEPTH = 0x4000,
// This flag initializes gl_Position to vec4(0,0,0,0) at the
// beginning of the vertex shader's main(), and has no effect in the
// fragment shader. It is intended as a workaround for drivers which
// incorrectly fail to link programs if gl_Position is not written.
SH_INIT_GL_POSITION = 0x8000,
// This flag replaces
// "a && b" with "a ? b : false",
// "a || b" with "a ? true : b".
// This is to work around a MacOSX driver bug that |b| is executed
// independent of |a|'s value.
SH_UNFOLD_SHORT_CIRCUIT = 0x10000,
// This flag initializes varyings without static use in vertex shader
// at the beginning of main(), and has no effects in the fragment shader.
// It is intended as a workaround for drivers which incorrectly optimize
// out such varyings and cause a link failure.
SH_INIT_VARYINGS_WITHOUT_STATIC_USE = 0x20000,
// This flag scalarizes vec/ivec/bvec/mat constructor args.
// It is intended as a workaround for Linux/Mac driver bugs.
SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = 0x40000,
// This flag overwrites a struct name with a unique prefix.
// It is intended as a workaround for drivers that do not handle
// struct scopes correctly, including all Mac drivers and Linux AMD.
SH_REGENERATE_STRUCT_NAMES = 0x80000,
} ShCompileOptions;
// Defines alternate strategies for implementing array index clamping.
typedef enum {
// Use the clamp intrinsic for array index clamping.
SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
// Use a user-defined function for array index clamping.
SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
} ShArrayIndexClampingStrategy;
//
// Driver must call this first, once, before doing any other
// compiler operations.
// If the function succeeds, the return value is true, else false.
//
COMPILER_EXPORT bool ShInitialize();
//
// Driver should call this at shutdown.
// If the function succeeds, the return value is true, else false.
//
COMPILER_EXPORT bool ShFinalize();
// The 64 bits hash function. The first parameter is the input string; the
// second parameter is the string length.
typedef khronos_uint64_t (*ShHashFunction64)(const char*, size_t);
//
// Implementation dependent built-in resources (constants and extensions).
// The names for these resources has been obtained by stripping gl_/GL_.
//
typedef struct
{
// Constants.
int MaxVertexAttribs;
int MaxVertexUniformVectors;
int MaxVaryingVectors;
int MaxVertexTextureImageUnits;
int MaxCombinedTextureImageUnits;
int MaxTextureImageUnits;
int MaxFragmentUniformVectors;
int MaxDrawBuffers;
// Extensions.
// Set to 1 to enable the extension, else 0.
int OES_standard_derivatives;
int OES_EGL_image_external;
int ARB_texture_rectangle;
int EXT_draw_buffers;
int EXT_frag_depth;
int EXT_shader_texture_lod;
// Set to 1 to enable replacing GL_EXT_draw_buffers #extension directives
// with GL_NV_draw_buffers in ESSL output. This flag can be used to emulate
// EXT_draw_buffers by using it in combination with GLES3.0 glDrawBuffers
// function. This applies to Tegra K1 devices.
int NV_draw_buffers;
// Set to 1 if highp precision is supported in the fragment language.
// Default is 0.
int FragmentPrecisionHigh;
// GLSL ES 3.0 constants.
int MaxVertexOutputVectors;
int MaxFragmentInputVectors;
int MinProgramTexelOffset;
int MaxProgramTexelOffset;
// Name Hashing.
// Set a 64 bit hash function to enable user-defined name hashing.
// Default is NULL.
ShHashFunction64 HashFunction;
// Selects a strategy to use when implementing array index clamping.
// Default is SH_CLAMP_WITH_CLAMP_INTRINSIC.
ShArrayIndexClampingStrategy ArrayIndexClampingStrategy;
// The maximum complexity an expression can be.
int MaxExpressionComplexity;
// The maximum depth a call stack can be.
int MaxCallStackDepth;
} ShBuiltInResources;
//
// Initialize built-in resources with minimum expected values.
// Parameters:
// resources: The object to initialize. Will be comparable with memcmp.
//
COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources *resources);
//
// ShHandle held by but opaque to the driver. It is allocated,
// managed, and de-allocated by the compiler. Its contents
// are defined by and used by the compiler.
//
// If handle creation fails, 0 will be returned.
//
typedef void *ShHandle;
//
// Returns the a concatenated list of the items in ShBuiltInResources as a
// null-terminated string.
// This function must be updated whenever ShBuiltInResources is changed.
// Parameters:
// handle: Specifies the handle of the compiler to be used.
COMPILER_EXPORT const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
//
// Driver calls these to create and destroy compiler objects.
//
// Returns the handle of constructed compiler, null if the requested compiler is
// not supported.
// Parameters:
// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
// spec: Specifies the language spec the compiler must conform to -
// SH_GLES2_SPEC or SH_WEBGL_SPEC.
// output: Specifies the output code type - SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
// SH_HLSL9_OUTPUT or SH_HLSL11_OUTPUT.
// resources: Specifies the built-in resources.
COMPILER_EXPORT ShHandle ShConstructCompiler(
sh::GLenum type,
ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources *resources);
COMPILER_EXPORT void ShDestruct(ShHandle handle);
//
// Compiles the given shader source.
// If the function succeeds, the return value is true, else false.
// Parameters:
// handle: Specifies the handle of compiler to be used.
// shaderStrings: Specifies an array of pointers to null-terminated strings
// containing the shader source code.
// numStrings: Specifies the number of elements in shaderStrings array.
// compileOptions: A mask containing the following parameters:
// SH_VALIDATE: Validates shader to ensure that it conforms to the spec
// specified during compiler construction.
// SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
// ensure that they do not exceed the minimum
// functionality mandated in GLSL 1.0 spec,
// Appendix A, Section 4 and 5.
// There is no need to specify this parameter when
// compiling for WebGL - it is implied.
// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
// Can be queried by calling ShGetInfoLog().
// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
// Can be queried by calling ShGetObjectCode().
// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
// Can be queried by calling ShGetVariableInfo().
//
COMPILER_EXPORT bool ShCompile(
const ShHandle handle,
const char * const shaderStrings[],
size_t numStrings,
int compileOptions);
// Return the version of the shader language.
COMPILER_EXPORT int ShGetShaderVersion(const ShHandle handle);
// Return the currently set language output type.
COMPILER_EXPORT ShShaderOutput ShGetShaderOutputType(
const ShHandle handle);
// Returns null-terminated information log for a compiled shader.
// Parameters:
// handle: Specifies the compiler
COMPILER_EXPORT const std::string &ShGetInfoLog(const ShHandle handle);
// Returns null-terminated object code for a compiled shader.
// Parameters:
// handle: Specifies the compiler
COMPILER_EXPORT const std::string &ShGetObjectCode(const ShHandle handle);
// Returns a (original_name, hash) map containing all the user defined
// names in the shader, including variable names, function names, struct
// names, and struct field names.
// Parameters:
// handle: Specifies the compiler
COMPILER_EXPORT const std::map<std::string, std::string> *ShGetNameHashingMap(
const ShHandle handle);
// Shader variable inspection.
// Returns a pointer to a list of variables of the designated type.
// (See ShaderVars.h for type definitions, included above)
// Returns NULL on failure.
// Parameters:
// handle: Specifies the compiler
COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
COMPILER_EXPORT const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetOutputVariables(const ShHandle handle);
COMPILER_EXPORT const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
typedef struct
{
sh::GLenum type;
int size;
} ShVariableInfo;
// Returns true if the passed in variables pack in maxVectors following
// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
// flag above.
// Parameters:
// maxVectors: the available rows of registers.
// varInfoArray: an array of variable info (types and sizes).
// varInfoArraySize: the size of the variable array.
COMPILER_EXPORT bool ShCheckVariablesWithinPackingLimits(
int maxVectors,
ShVariableInfo *varInfoArray,
size_t varInfoArraySize);
// Gives the compiler-assigned register for an interface block.
// The method writes the value to the output variable "indexOut".
// Returns true if it found a valid interface block, false otherwise.
// Parameters:
// handle: Specifies the compiler
// interfaceBlockName: Specifies the interface block
// indexOut: output variable that stores the assigned register
COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
const std::string &interfaceBlockName,
unsigned int *indexOut);
// Gives the compiler-assigned register for uniforms in the default
// interface block.
// The method writes the value to the output variable "indexOut".
// Returns true if it found a valid default uniform, false otherwise.
// Parameters:
// handle: Specifies the compiler
// interfaceBlockName: Specifies the uniform
// indexOut: output variable that stores the assigned register
COMPILER_EXPORT bool ShGetUniformRegister(const ShHandle handle,
const std::string &uniformName,
unsigned int *indexOut);
#endif // _COMPILER_INTERFACE_INCLUDED_
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _COMPILER_INTERFACE_INCLUDED_
#define _COMPILER_INTERFACE_INCLUDED_
#if defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
#if defined(_WIN32) || defined(_WIN64)
#if defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
#define COMPILER_EXPORT __declspec(dllexport)
#else
#define COMPILER_EXPORT __declspec(dllimport)
#endif // defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
#else // defined(_WIN32) || defined(_WIN64)
#define COMPILER_EXPORT __attribute__((visibility("default")))
#endif
#else // defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
#define COMPILER_EXPORT
#endif
#include <stddef.h>
#include "KHR/khrplatform.h"
#include <map>
#include <string>
#include <vector>
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
//
namespace sh
{
// GLenum alias
typedef unsigned int GLenum;
}
// Must be included after GLenum proxy typedef
// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
#include "ShaderVars.h"
// Version number for shader translation API.
// It is incremented every time the API changes.
#define ANGLE_SH_VERSION 132
typedef enum {
SH_GLES2_SPEC = 0x8B40,
SH_WEBGL_SPEC = 0x8B41,
SH_GLES3_SPEC = 0x8B86,
SH_WEBGL2_SPEC = 0x8B87,
// The CSS Shaders spec is a subset of the WebGL spec.
//
// In both CSS vertex and fragment shaders, ANGLE:
// (1) Reserves the "css_" prefix.
// (2) Renames the main function to css_main.
// (3) Disables the gl_MaxDrawBuffers built-in.
//
// In CSS fragment shaders, ANGLE:
// (1) Disables the gl_FragColor built-in.
// (2) Disables the gl_FragData built-in.
// (3) Enables the css_MixColor built-in.
// (4) Enables the css_ColorMatrix built-in.
//
// After passing a CSS shader through ANGLE, the browser is expected to append
// a new main function to it.
// This new main function will call the css_main function.
// It may also perform additional operations like varying assignment, texture
// access, and gl_FragColor assignment in order to implement the CSS Shaders
// blend modes.
//
SH_CSS_SHADERS_SPEC = 0x8B42
} ShShaderSpec;
typedef enum {
SH_ESSL_OUTPUT = 0x8B45,
SH_GLSL_OUTPUT = 0x8B46,
SH_HLSL_OUTPUT = 0x8B47,
SH_HLSL9_OUTPUT = 0x8B47,
SH_HLSL11_OUTPUT = 0x8B48
} ShShaderOutput;
// Compile options.
typedef enum {
SH_VALIDATE = 0,
SH_VALIDATE_LOOP_INDEXING = 0x0001,
SH_INTERMEDIATE_TREE = 0x0002,
SH_OBJECT_CODE = 0x0004,
SH_VARIABLES = 0x0008,
SH_LINE_DIRECTIVES = 0x0010,
SH_SOURCE_PATH = 0x0020,
SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0040,
// If a sampler array index happens to be a loop index,
// 1) if its type is integer, unroll the loop.
// 2) if its type is float, fail the shader compile.
// This is to work around a mac driver bug.
SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = 0x0080,
// This is needed only as a workaround for certain OpenGL driver bugs.
SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
// This is an experimental flag to enforce restrictions that aim to prevent
// timing attacks.
// It generates compilation errors for shaders that could expose sensitive
// texture information via the timing channel.
// To use this flag, you must compile the shader under the WebGL spec
// (using the SH_WEBGL_SPEC flag).
SH_TIMING_RESTRICTIONS = 0x0200,
// This flag prints the dependency graph that is used to enforce timing
// restrictions on fragment shaders.
// This flag only has an effect if all of the following are true:
// - The shader spec is SH_WEBGL_SPEC.
// - The compile options contain the SH_TIMING_RESTRICTIONS flag.
// - The shader type is GL_FRAGMENT_SHADER.
SH_DEPENDENCY_GRAPH = 0x0400,
// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
// This flag only enforces (and can only enforce) the packing
// restrictions for uniform variables in both vertex and fragment
// shaders. ShCheckVariablesWithinPackingLimits() lets embedders
// enforce the packing restrictions for varying variables during
// program link time.
SH_ENFORCE_PACKING_RESTRICTIONS = 0x0800,
// This flag ensures all indirect (expression-based) array indexing
// is clamped to the bounds of the array. This ensures, for example,
// that you cannot read off the end of a uniform, whether an array
// vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
// specified in the ShBuiltInResources when constructing the
// compiler, selects the strategy for the clamping implementation.
SH_CLAMP_INDIRECT_ARRAY_BOUNDS = 0x1000,
// This flag limits the complexity of an expression.
SH_LIMIT_EXPRESSION_COMPLEXITY = 0x2000,
// This flag limits the depth of the call stack.
SH_LIMIT_CALL_STACK_DEPTH = 0x4000,
// This flag initializes gl_Position to vec4(0,0,0,0) at the
// beginning of the vertex shader's main(), and has no effect in the
// fragment shader. It is intended as a workaround for drivers which
// incorrectly fail to link programs if gl_Position is not written.
SH_INIT_GL_POSITION = 0x8000,
// This flag replaces
// "a && b" with "a ? b : false",
// "a || b" with "a ? true : b".
// This is to work around a MacOSX driver bug that |b| is executed
// independent of |a|'s value.
SH_UNFOLD_SHORT_CIRCUIT = 0x10000,
// This flag initializes varyings without static use in vertex shader
// at the beginning of main(), and has no effects in the fragment shader.
// It is intended as a workaround for drivers which incorrectly optimize
// out such varyings and cause a link failure.
SH_INIT_VARYINGS_WITHOUT_STATIC_USE = 0x20000,
// This flag scalarizes vec/ivec/bvec/mat constructor args.
// It is intended as a workaround for Linux/Mac driver bugs.
SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = 0x40000,
// This flag overwrites a struct name with a unique prefix.
// It is intended as a workaround for drivers that do not handle
// struct scopes correctly, including all Mac drivers and Linux AMD.
SH_REGENERATE_STRUCT_NAMES = 0x80000,
} ShCompileOptions;
// Defines alternate strategies for implementing array index clamping.
typedef enum {
// Use the clamp intrinsic for array index clamping.
SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
// Use a user-defined function for array index clamping.
SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
} ShArrayIndexClampingStrategy;
//
// Driver must call this first, once, before doing any other
// compiler operations.
// If the function succeeds, the return value is true, else false.
//
COMPILER_EXPORT bool ShInitialize();
//
// Driver should call this at shutdown.
// If the function succeeds, the return value is true, else false.
//
COMPILER_EXPORT bool ShFinalize();
// The 64 bits hash function. The first parameter is the input string; the
// second parameter is the string length.
typedef khronos_uint64_t (*ShHashFunction64)(const char*, size_t);
//
// Implementation dependent built-in resources (constants and extensions).
// The names for these resources has been obtained by stripping gl_/GL_.
//
typedef struct
{
// Constants.
int MaxVertexAttribs;
int MaxVertexUniformVectors;
int MaxVaryingVectors;
int MaxVertexTextureImageUnits;
int MaxCombinedTextureImageUnits;
int MaxTextureImageUnits;
int MaxFragmentUniformVectors;
int MaxDrawBuffers;
// Extensions.
// Set to 1 to enable the extension, else 0.
int OES_standard_derivatives;
int OES_EGL_image_external;
int ARB_texture_rectangle;
int EXT_draw_buffers;
int EXT_frag_depth;
int EXT_shader_texture_lod;
// Set to 1 to enable replacing GL_EXT_draw_buffers #extension directives
// with GL_NV_draw_buffers in ESSL output. This flag can be used to emulate
// EXT_draw_buffers by using it in combination with GLES3.0 glDrawBuffers
// function. This applies to Tegra K1 devices.
int NV_draw_buffers;
// Set to 1 if highp precision is supported in the fragment language.
// Default is 0.
int FragmentPrecisionHigh;
// GLSL ES 3.0 constants.
int MaxVertexOutputVectors;
int MaxFragmentInputVectors;
int MinProgramTexelOffset;
int MaxProgramTexelOffset;
// Name Hashing.
// Set a 64 bit hash function to enable user-defined name hashing.
// Default is NULL.
ShHashFunction64 HashFunction;
// Selects a strategy to use when implementing array index clamping.
// Default is SH_CLAMP_WITH_CLAMP_INTRINSIC.
ShArrayIndexClampingStrategy ArrayIndexClampingStrategy;
// The maximum complexity an expression can be.
int MaxExpressionComplexity;
// The maximum depth a call stack can be.
int MaxCallStackDepth;
} ShBuiltInResources;
//
// Initialize built-in resources with minimum expected values.
// Parameters:
// resources: The object to initialize. Will be comparable with memcmp.
//
COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources *resources);
//
// ShHandle held by but opaque to the driver. It is allocated,
// managed, and de-allocated by the compiler. Its contents
// are defined by and used by the compiler.
//
// If handle creation fails, 0 will be returned.
//
typedef void *ShHandle;
//
// Returns the a concatenated list of the items in ShBuiltInResources as a
// null-terminated string.
// This function must be updated whenever ShBuiltInResources is changed.
// Parameters:
// handle: Specifies the handle of the compiler to be used.
COMPILER_EXPORT const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
//
// Driver calls these to create and destroy compiler objects.
//
// Returns the handle of constructed compiler, null if the requested compiler is
// not supported.
// Parameters:
// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
// spec: Specifies the language spec the compiler must conform to -
// SH_GLES2_SPEC or SH_WEBGL_SPEC.
// output: Specifies the output code type - SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
// SH_HLSL9_OUTPUT or SH_HLSL11_OUTPUT.
// resources: Specifies the built-in resources.
COMPILER_EXPORT ShHandle ShConstructCompiler(
sh::GLenum type,
ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources *resources);
COMPILER_EXPORT void ShDestruct(ShHandle handle);
//
// Compiles the given shader source.
// If the function succeeds, the return value is true, else false.
// Parameters:
// handle: Specifies the handle of compiler to be used.
// shaderStrings: Specifies an array of pointers to null-terminated strings
// containing the shader source code.
// numStrings: Specifies the number of elements in shaderStrings array.
// compileOptions: A mask containing the following parameters:
// SH_VALIDATE: Validates shader to ensure that it conforms to the spec
// specified during compiler construction.
// SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
// ensure that they do not exceed the minimum
// functionality mandated in GLSL 1.0 spec,
// Appendix A, Section 4 and 5.
// There is no need to specify this parameter when
// compiling for WebGL - it is implied.
// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
// Can be queried by calling ShGetInfoLog().
// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
// Can be queried by calling ShGetObjectCode().
// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
// Can be queried by calling ShGetVariableInfo().
//
COMPILER_EXPORT bool ShCompile(
const ShHandle handle,
const char * const shaderStrings[],
size_t numStrings,
int compileOptions);
// Return the version of the shader language.
COMPILER_EXPORT int ShGetShaderVersion(const ShHandle handle);
// Return the currently set language output type.
COMPILER_EXPORT ShShaderOutput ShGetShaderOutputType(
const ShHandle handle);
// Returns null-terminated information log for a compiled shader.
// Parameters:
// handle: Specifies the compiler
COMPILER_EXPORT const std::string &ShGetInfoLog(const ShHandle handle);
// Returns null-terminated object code for a compiled shader.
// Parameters:
// handle: Specifies the compiler
COMPILER_EXPORT const std::string &ShGetObjectCode(const ShHandle handle);
// Returns a (original_name, hash) map containing all the user defined
// names in the shader, including variable names, function names, struct
// names, and struct field names.
// Parameters:
// handle: Specifies the compiler
COMPILER_EXPORT const std::map<std::string, std::string> *ShGetNameHashingMap(
const ShHandle handle);
// Shader variable inspection.
// Returns a pointer to a list of variables of the designated type.
// (See ShaderVars.h for type definitions, included above)
// Returns NULL on failure.
// Parameters:
// handle: Specifies the compiler
COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
COMPILER_EXPORT const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetOutputVariables(const ShHandle handle);
COMPILER_EXPORT const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
typedef struct
{
sh::GLenum type;
int size;
} ShVariableInfo;
// Returns true if the passed in variables pack in maxVectors following
// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
// flag above.
// Parameters:
// maxVectors: the available rows of registers.
// varInfoArray: an array of variable info (types and sizes).
// varInfoArraySize: the size of the variable array.
COMPILER_EXPORT bool ShCheckVariablesWithinPackingLimits(
int maxVectors,
ShVariableInfo *varInfoArray,
size_t varInfoArraySize);
// Gives the compiler-assigned register for an interface block.
// The method writes the value to the output variable "indexOut".
// Returns true if it found a valid interface block, false otherwise.
// Parameters:
// handle: Specifies the compiler
// interfaceBlockName: Specifies the interface block
// indexOut: output variable that stores the assigned register
COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
const std::string &interfaceBlockName,
unsigned int *indexOut);
// Gives the compiler-assigned register for uniforms in the default
// interface block.
// The method writes the value to the output variable "indexOut".
// Returns true if it found a valid default uniform, false otherwise.
// Parameters:
// handle: Specifies the compiler
// interfaceBlockName: Specifies the uniform
// indexOut: output variable that stores the assigned register
COMPILER_EXPORT bool ShGetUniformRegister(const ShHandle handle,
const std::string &uniformName,
unsigned int *indexOut);
#endif // _COMPILER_INTERFACE_INCLUDED_

View file

@ -1,185 +1,185 @@
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVars.h:
// Types to represent GL variables (varyings, uniforms, etc)
//
#ifndef _COMPILER_INTERFACE_VARIABLES_
#define _COMPILER_INTERFACE_VARIABLES_
#include <string>
#include <vector>
#include <algorithm>
// Assume ShaderLang.h is included before ShaderVars.h, for sh::GLenum
// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
namespace sh
{
// Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec
enum InterpolationType
{
INTERPOLATION_SMOOTH,
INTERPOLATION_CENTROID,
INTERPOLATION_FLAT
};
// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
enum BlockLayoutType
{
BLOCKLAYOUT_STANDARD,
BLOCKLAYOUT_PACKED,
BLOCKLAYOUT_SHARED
};
// Base class for all variables defined in shaders, including Varyings, Uniforms, etc
// Note: we must override the copy constructor and assignment operator so we can
// work around excessive GCC binary bloating:
// See https://code.google.com/p/angleproject/issues/detail?id=697
struct COMPILER_EXPORT ShaderVariable
{
ShaderVariable();
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
~ShaderVariable();
ShaderVariable(const ShaderVariable &other);
ShaderVariable &operator=(const ShaderVariable &other);
bool isArray() const { return arraySize > 0; }
unsigned int elementCount() const { return std::max(1u, arraySize); }
bool isStruct() const { return !fields.empty(); }
// All of the shader's variables are described using nested data
// structures. This is needed in order to disambiguate similar looking
// types, such as two structs containing the same fields, but in
// different orders. "findInfoByMappedName" provides an easy query for
// users to dive into the data structure and fetch the unique variable
// instance corresponding to a dereferencing chain of the top-level
// variable.
// Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable
// that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]'
// in |originalName|, based on the assumption that |this| defines 'a'.
// If no match is found, return false.
bool findInfoByMappedName(const std::string &mappedFullName,
const ShaderVariable **leafVar,
std::string* originalFullName) const;
GLenum type;
GLenum precision;
std::string name;
std::string mappedName;
unsigned int arraySize;
bool staticUse;
std::vector<ShaderVariable> fields;
std::string structName;
protected:
bool isSameVariableAtLinkTime(const ShaderVariable &other,
bool matchPrecision) const;
bool operator==(const ShaderVariable &other) const;
bool operator!=(const ShaderVariable &other) const
{
return !operator==(other);
}
};
struct COMPILER_EXPORT Uniform : public ShaderVariable
{
Uniform();
~Uniform();
Uniform(const Uniform &other);
Uniform &operator=(const Uniform &other);
bool operator==(const Uniform &other) const;
bool operator!=(const Uniform &other) const
{
return !operator==(other);
}
// Decide whether two uniforms are the same at shader link time,
// assuming one from vertex shader and the other from fragment shader.
// See GLSL ES Spec 3.00.3, sec 4.3.5.
bool isSameUniformAtLinkTime(const Uniform &other) const;
};
struct COMPILER_EXPORT Attribute : public ShaderVariable
{
Attribute();
~Attribute();
Attribute(const Attribute &other);
Attribute &operator=(const Attribute &other);
bool operator==(const Attribute &other) const;
bool operator!=(const Attribute &other) const
{
return !operator==(other);
}
int location;
};
struct COMPILER_EXPORT InterfaceBlockField : public ShaderVariable
{
InterfaceBlockField();
~InterfaceBlockField();
InterfaceBlockField(const InterfaceBlockField &other);
InterfaceBlockField &operator=(const InterfaceBlockField &other);
bool operator==(const InterfaceBlockField &other) const;
bool operator!=(const InterfaceBlockField &other) const
{
return !operator==(other);
}
// Decide whether two InterfaceBlock fields are the same at shader
// link time, assuming one from vertex shader and the other from
// fragment shader.
// See GLSL ES Spec 3.00.3, sec 4.3.7.
bool isSameInterfaceBlockFieldAtLinkTime(
const InterfaceBlockField &other) const;
bool isRowMajorLayout;
};
struct COMPILER_EXPORT Varying : public ShaderVariable
{
Varying();
~Varying();
Varying(const Varying &otherg);
Varying &operator=(const Varying &other);
bool operator==(const Varying &other) const;
bool operator!=(const Varying &other) const
{
return !operator==(other);
}
// Decide whether two varyings are the same at shader link time,
// assuming one from vertex shader and the other from fragment shader.
// See GLSL ES Spec 3.00.3, sec 4.3.9.
bool isSameVaryingAtLinkTime(const Varying &other) const;
InterpolationType interpolation;
bool isInvariant;
};
struct COMPILER_EXPORT InterfaceBlock
{
InterfaceBlock();
~InterfaceBlock();
InterfaceBlock(const InterfaceBlock &other);
InterfaceBlock &operator=(const InterfaceBlock &other);
std::string name;
std::string mappedName;
std::string instanceName;
unsigned int arraySize;
BlockLayoutType layout;
bool isRowMajorLayout;
bool staticUse;
std::vector<InterfaceBlockField> fields;
};
}
#endif // _COMPILER_INTERFACE_VARIABLES_
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderVars.h:
// Types to represent GL variables (varyings, uniforms, etc)
//
#ifndef _COMPILER_INTERFACE_VARIABLES_
#define _COMPILER_INTERFACE_VARIABLES_
#include <string>
#include <vector>
#include <algorithm>
// Assume ShaderLang.h is included before ShaderVars.h, for sh::GLenum
// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
namespace sh
{
// Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec
enum InterpolationType
{
INTERPOLATION_SMOOTH,
INTERPOLATION_CENTROID,
INTERPOLATION_FLAT
};
// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
enum BlockLayoutType
{
BLOCKLAYOUT_STANDARD,
BLOCKLAYOUT_PACKED,
BLOCKLAYOUT_SHARED
};
// Base class for all variables defined in shaders, including Varyings, Uniforms, etc
// Note: we must override the copy constructor and assignment operator so we can
// work around excessive GCC binary bloating:
// See https://code.google.com/p/angleproject/issues/detail?id=697
struct COMPILER_EXPORT ShaderVariable
{
ShaderVariable();
ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
~ShaderVariable();
ShaderVariable(const ShaderVariable &other);
ShaderVariable &operator=(const ShaderVariable &other);
bool isArray() const { return arraySize > 0; }
unsigned int elementCount() const { return std::max(1u, arraySize); }
bool isStruct() const { return !fields.empty(); }
// All of the shader's variables are described using nested data
// structures. This is needed in order to disambiguate similar looking
// types, such as two structs containing the same fields, but in
// different orders. "findInfoByMappedName" provides an easy query for
// users to dive into the data structure and fetch the unique variable
// instance corresponding to a dereferencing chain of the top-level
// variable.
// Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable
// that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]'
// in |originalName|, based on the assumption that |this| defines 'a'.
// If no match is found, return false.
bool findInfoByMappedName(const std::string &mappedFullName,
const ShaderVariable **leafVar,
std::string* originalFullName) const;
GLenum type;
GLenum precision;
std::string name;
std::string mappedName;
unsigned int arraySize;
bool staticUse;
std::vector<ShaderVariable> fields;
std::string structName;
protected:
bool isSameVariableAtLinkTime(const ShaderVariable &other,
bool matchPrecision) const;
bool operator==(const ShaderVariable &other) const;
bool operator!=(const ShaderVariable &other) const
{
return !operator==(other);
}
};
struct COMPILER_EXPORT Uniform : public ShaderVariable
{
Uniform();
~Uniform();
Uniform(const Uniform &other);
Uniform &operator=(const Uniform &other);
bool operator==(const Uniform &other) const;
bool operator!=(const Uniform &other) const
{
return !operator==(other);
}
// Decide whether two uniforms are the same at shader link time,
// assuming one from vertex shader and the other from fragment shader.
// See GLSL ES Spec 3.00.3, sec 4.3.5.
bool isSameUniformAtLinkTime(const Uniform &other) const;
};
struct COMPILER_EXPORT Attribute : public ShaderVariable
{
Attribute();
~Attribute();
Attribute(const Attribute &other);
Attribute &operator=(const Attribute &other);
bool operator==(const Attribute &other) const;
bool operator!=(const Attribute &other) const
{
return !operator==(other);
}
int location;
};
struct COMPILER_EXPORT InterfaceBlockField : public ShaderVariable
{
InterfaceBlockField();
~InterfaceBlockField();
InterfaceBlockField(const InterfaceBlockField &other);
InterfaceBlockField &operator=(const InterfaceBlockField &other);
bool operator==(const InterfaceBlockField &other) const;
bool operator!=(const InterfaceBlockField &other) const
{
return !operator==(other);
}
// Decide whether two InterfaceBlock fields are the same at shader
// link time, assuming one from vertex shader and the other from
// fragment shader.
// See GLSL ES Spec 3.00.3, sec 4.3.7.
bool isSameInterfaceBlockFieldAtLinkTime(
const InterfaceBlockField &other) const;
bool isRowMajorLayout;
};
struct COMPILER_EXPORT Varying : public ShaderVariable
{
Varying();
~Varying();
Varying(const Varying &otherg);
Varying &operator=(const Varying &other);
bool operator==(const Varying &other) const;
bool operator!=(const Varying &other) const
{
return !operator==(other);
}
// Decide whether two varyings are the same at shader link time,
// assuming one from vertex shader and the other from fragment shader.
// See GLSL ES Spec 3.00.3, sec 4.3.9.
bool isSameVaryingAtLinkTime(const Varying &other) const;
InterpolationType interpolation;
bool isInvariant;
};
struct COMPILER_EXPORT InterfaceBlock
{
InterfaceBlock();
~InterfaceBlock();
InterfaceBlock(const InterfaceBlock &other);
InterfaceBlock &operator=(const InterfaceBlock &other);
std::string name;
std::string mappedName;
std::string instanceName;
unsigned int arraySize;
BlockLayoutType layout;
bool isRowMajorLayout;
bool staticUse;
std::vector<InterfaceBlockField> fields;
};
}
#endif // _COMPILER_INTERFACE_VARIABLES_

View file

@ -1,282 +1,282 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

View file

@ -1,23 +1,23 @@
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_gl.h:
// Includes all necessary GL headers and definitions for ANGLE.
//
#ifndef ANGLE_GL_H_
#define ANGLE_GL_H_
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "GLES3/gl3.h"
#include "GLES3/gl3ext.h"
// The following enum is used in ANGLE, but is from desktop GL
#ifndef GL_SAMPLER_2D_RECT_ARB
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#endif
#endif // ANGLE_GL_H_
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_gl.h:
// Includes all necessary GL headers and definitions for ANGLE.
//
#ifndef ANGLE_GL_H_
#define ANGLE_GL_H_
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "GLES3/gl3.h"
#include "GLES3/gl3ext.h"
// The following enum is used in ANGLE, but is from desktop GL
#ifndef GL_SAMPLER_2D_RECT_ARB
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#endif
#endif // ANGLE_GL_H_

View file

@ -1,37 +1,37 @@
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_windowsstore.h:
#ifndef ANGLE_WINDOWSSTORE_H_
#define ANGLE_WINDOWSSTORE_H_
// The following properties can be set on the CoreApplication to support additional
// ANGLE configuration options.
//
// The Visual Studio sample templates provided with this version of ANGLE have examples
// of how to set these property values.
//
// Property: EGLNativeWindowTypeProperty
// Type: IInspectable
// Description: Set this property to specify the window type to use for creating a surface.
// If this property is missing, surface creation will fail.
//
const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
//
// Property: EGLRenderSurfaceSizeProperty
// Type: Size
// Description: Set this property to specify a preferred size in pixels of the render surface.
// The render surface size width and height must be greater than 0.
// If this property is set, then the render surface size is fixed.
// If this property is missing, a default behavior will be provided.
// The default behavior uses the window size if a CoreWindow is specified or
// the size of the SwapChainPanel control if one is specified.
//
const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
#endif // ANGLE_WINDOWSSTORE_H_
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_windowsstore.h:
#ifndef ANGLE_WINDOWSSTORE_H_
#define ANGLE_WINDOWSSTORE_H_
// The following properties can be set on the CoreApplication to support additional
// ANGLE configuration options.
//
// The Visual Studio sample templates provided with this version of ANGLE have examples
// of how to set these property values.
//
// Property: EGLNativeWindowTypeProperty
// Type: IInspectable
// Description: Set this property to specify the window type to use for creating a surface.
// If this property is missing, surface creation will fail.
//
const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
//
// Property: EGLRenderSurfaceSizeProperty
// Type: Size
// Description: Set this property to specify a preferred size in pixels of the render surface.
// The render surface size width and height must be greater than 0.
// If this property is set, then the render surface size is fixed.
// If this property is missing, a default behavior will be provided.
// The default behavior uses the window size if a CoreWindow is specified or
// the size of the SwapChainPanel control if one is specified.
//
const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
#endif // ANGLE_WINDOWSSTORE_H_

View file

@ -50,6 +50,8 @@
#include <fcntl.h>
#include <stdio.h>
#include "main/input_default.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/

View file

@ -63,7 +63,7 @@ def get_flags():
return [
('builtin_zlib', 'no'),
("openssl", "yes"),
("theora","no"),
#("theora","no"),
]
@ -131,8 +131,17 @@ def configure(env):
env.ParseConfig('pkg-config openssl --cflags --libs')
env.ParseConfig('pkg-config freetype2 --cflags --libs')
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
if (env["freetype"]=="yes"):
env.ParseConfig('pkg-config freetype2 --cflags --libs')
if (env["freetype"]!="no"):
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
if (env["freetype"]=="builtin"):
env.Append(CPPPATH=['#tools/freetype'])
env.Append(CPPPATH=['#tools/freetype/freetype/include'])
env.Append(CPPFLAGS=['-DOPENGL_ENABLED','-DGLEW_ENABLED'])

View file

@ -1181,8 +1181,22 @@ void OS_X11::process_xevents() {
XVisibilityEvent * visibility = (XVisibilityEvent *)&event;
minimized = (visibility->state == VisibilityFullyObscured);
} break;
case LeaveNotify: {
case FocusIn:
if (main_loop && mouse_mode!=MOUSE_MODE_CAPTURED)
main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT);
if (input)
input->set_mouse_in_window(false);
} break;
case EnterNotify: {
if (main_loop && mouse_mode!=MOUSE_MODE_CAPTURED)
main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER);
if (input)
input->set_mouse_in_window(true);
} break;
case FocusIn:
minimized = false;
#ifdef NEW_WM_API
if(current_videomode.fullscreen) {
@ -1866,6 +1880,16 @@ void OS_X11::swap_buffers() {
context_gl->swap_buffers();
}
void OS_X11::alert(const String& p_alert,const String& p_title) {
List<String> args;
args.push_back("-center");
args.push_back("-title");
args.push_back(p_title);
args.push_back(p_alert);
execute("/usr/bin/xmessage",args,true);
}
void OS_X11::set_icon(const Image& p_icon) {
if (!p_icon.empty()) {

View file

@ -46,6 +46,7 @@
#include "drivers/pulseaudio/audio_driver_pulseaudio.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
#include "main/input_default.h"
#include <X11/keysym.h>
#include <X11/Xlib.h>
@ -243,7 +244,7 @@ public:
virtual bool is_window_maximized() const;
virtual void move_window_to_foreground();
virtual void alert(const String& p_alert,const String& p_title="ALERT!");
void run();
OS_X11();