Improve implementation of builtin action overrides
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82c12060b2
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28b7c1be80
4 changed files with 55 additions and 21 deletions
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@ -268,7 +268,7 @@ void EditorSettingsDialog::_update_shortcuts() {
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Array events; // Need to get the list of events into an array so it can be set as metadata on the item.
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Vector<String> event_strings;
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List<Ref<InputEvent>> all_default_events = InputMap::get_singleton()->get_builtins().find(action_name).value();
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List<Ref<InputEvent>> all_default_events = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(action_name).value();
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List<Ref<InputEventKey>> key_default_events;
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// Remove all non-key events from the defaults. Only check keys, since we are in the editor.
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for (List<Ref<InputEvent>>::Element *I = all_default_events.front(); I; I = I->next()) {
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@ -404,7 +404,7 @@ void EditorSettingsDialog::_shortcut_button_pressed(Object *p_item, int p_column
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switch (button_idx) {
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case SHORTCUT_REVERT: {
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Array events;
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List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[current_action];
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List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied()[current_action];
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// Convert the list to an array, and only keep key events as this is for the editor.
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for (const Ref<InputEvent> &k : defaults) {
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