Editor: Remove unused Class Name field from Create Script dialog
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5c43e4c1ef
commit
26ce861910
18 changed files with 69 additions and 139 deletions
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@ -15,7 +15,7 @@ func _physics_process(delta: float) -> void:
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if not is_on_floor():
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velocity.y += gravity * delta
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# Handle Jump.
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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@ -15,7 +15,7 @@ func _physics_process(delta: float) -> void:
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if not is_on_floor():
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velocity.y -= gravity * delta
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# Handle Jump.
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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@ -1,6 +1,7 @@
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# meta-description: Basic plugin template
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@tool
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extends EditorPlugin
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extends _BASE_
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func _enter_tree() -> void:
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@ -1,6 +1,7 @@
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# meta-description: Basic import script template
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@tool
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extends EditorScenePostImport
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extends _BASE_
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# Called by the editor when a scene has this script set as the import script in the import tab.
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@ -1,6 +1,7 @@
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# meta-description: Basic import script template (no comments)
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@tool
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extends EditorScenePostImport
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extends _BASE_
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func _post_import(scene: Node) -> Object:
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@ -1,6 +1,7 @@
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# meta-description: Basic editor script template
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@tool
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extends EditorScript
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extends _BASE_
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# Called when the script is executed (using File -> Run in Script Editor).
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@ -1,15 +1,16 @@
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# meta-description: Base template for rich text effects
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@tool
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class_name _CLASS_
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# Having a class name is handy for picking the effect in the Inspector.
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class_name RichText_CLASS_
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extends _BASE_
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# To use this effect:
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# - Enable BBCode on a RichTextLabel.
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# - Register this effect on the label.
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# - Use [_CLASS_ param=2.0]hello[/_CLASS_] in text.
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var bbcode := "_CLASS_"
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# - Use [_CLASS_SNAKE_CASE_ param=2.0]hello[/_CLASS_SNAKE_CASE_] in text.
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var bbcode := "_CLASS_SNAKE_CASE_"
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func _process_custom_fx(char_fx: CharFXTransform) -> bool:
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@ -1,6 +1,7 @@
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# meta-description: Visual shader's node plugin template
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@tool
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# Having a class name is required for a custom node.
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class_name VisualShaderNode_CLASS_
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extends _BASE_
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@ -17,7 +18,7 @@ func _get_description() -> String:
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return ""
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func _get_return_icon_type() -> int:
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func _get_return_icon_type() -> PortType:
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return PORT_TYPE_SCALAR
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@ -29,7 +30,7 @@ func _get_input_port_name(port: int) -> String:
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return ""
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func _get_input_port_type(port: int) -> int:
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func _get_input_port_type(port: int) -> PortType:
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return PORT_TYPE_SCALAR
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@ -41,10 +42,10 @@ func _get_output_port_name(port: int) -> String:
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return "result"
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func _get_output_port_type(port: int) -> int:
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func _get_output_port_type(port: int) -> PortType:
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return PORT_TYPE_SCALAR
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func _get_code(input_vars: Array[String], output_vars: Array[String],
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mode: int, type: int) -> String:
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mode: Shader.Mode, type: VisualShader.Type) -> String:
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return output_vars[0] + " = 0.0;"
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@ -501,7 +501,9 @@ public:
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virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override;
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virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const override;
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virtual Script *create_script() const override;
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virtual bool has_named_classes() const override;
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#ifndef DISABLE_DEPRECATED
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virtual bool has_named_classes() const override { return false; }
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#endif
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virtual bool supports_builtin_mode() const override;
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virtual bool supports_documentation() const override;
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virtual bool can_inherit_from_file() const override { return true; }
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@ -75,19 +75,25 @@ Ref<Script> GDScriptLanguage::make_template(const String &p_template, const Stri
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#endif
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if (!type_hints) {
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processed_template = processed_template.replace(": int", "")
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.replace(": Shader.Mode", "")
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.replace(": VisualShader.Type", "")
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.replace(": float", "")
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.replace(": String", "")
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.replace(": Array[String]", "")
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.replace(": float", "")
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.replace(": Node", "")
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.replace(": CharFXTransform", "")
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.replace(":=", "=")
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.replace(" -> String", "")
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.replace(" -> int", "")
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.replace(" -> void", "")
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.replace(" -> bool", "")
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.replace(" -> void", "");
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.replace(" -> int", "")
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.replace(" -> PortType", "")
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.replace(" -> String", "")
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.replace(" -> Object", "");
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}
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processed_template = processed_template.replace("_BASE_", p_base_class_name)
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.replace("_CLASS_", p_class_name.to_pascal_case())
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.replace("_CLASS_SNAKE_CASE_", p_class_name.to_snake_case().validate_identifier())
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.replace("_CLASS_", p_class_name.to_pascal_case().validate_identifier())
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.replace("_TS_", _get_indentation());
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scr->set_source_code(processed_template);
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return scr;
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@ -190,10 +196,6 @@ bool GDScriptLanguage::validate(const String &p_script, const String &p_path, Li
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return true;
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}
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bool GDScriptLanguage::has_named_classes() const {
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return false;
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}
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bool GDScriptLanguage::supports_builtin_mode() const {
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return true;
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}
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