Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
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382ddd497a
commit
2508fd0533
39 changed files with 126 additions and 126 deletions
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@ -77,7 +77,7 @@ RID Material::get_rid() const {
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void Material::_validate_property(PropertyInfo &property) const {
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if (!_can_do_next_pass() && property.name == "next_pass") {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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}
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@ -1710,7 +1710,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
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_validate_high_end("heightmap", property);
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if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) {
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@ -1740,33 +1740,33 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
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// alpha scissor slider isn't needed when alpha antialiasing is enabled
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if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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// alpha hash scale slider is only needed if transparency is alpha hash
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if (property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name == "alpha_antialiasing_mode" && !can_select_aa) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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// we can't choose an antialiasing mode if alpha isn't possible
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if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name == "blend_mode" && alpha_aa_enabled) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture" || property.name == "subsurf_scatter_transmittance_curve")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (orm) {
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@ -1775,12 +1775,12 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
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property.hint_string = "Unshaded,Per-Pixel";
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}
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if (property.name.begins_with("roughness") || property.name.begins_with("metallic") || property.name.begins_with("ao_texture")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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} else {
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if (property.name == "orm_texture") {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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}
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@ -1788,47 +1788,47 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
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if (shading_mode != SHADING_MODE_PER_VERTEX) {
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//these may still work per vertex
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if (property.name.begins_with("ao")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name.begins_with("emission")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name.begins_with("metallic")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name.begins_with("rim")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name.begins_with("roughness")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name.begins_with("subsurf_scatter")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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}
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//these definitely only need per pixel
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if (property.name.begins_with("anisotropy")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name.begins_with("clearcoat")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name.begins_with("normal")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name.begins_with("backlight")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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if (property.name.begins_with("transmittance")) {
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property.usage = 0;
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property.usage = PROPERTY_USAGE_NONE;
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}
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}
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}
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