feat: updated engine version to 4.4-rc1
This commit is contained in:
parent
ee00efde1f
commit
21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions
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@ -1,4 +1,5 @@
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#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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@ -35,7 +35,6 @@
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#include "scene/main/canvas_layer.h"
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#include "scene/main/window.h"
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#include "scene/resources/atlas_texture.h"
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#include "scene/resources/canvas_item_material.h"
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#include "scene/resources/font.h"
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#include "scene/resources/multimesh.h"
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#include "scene/resources/style_box.h"
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@ -44,7 +43,7 @@
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#define ERR_DRAW_GUARD \
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ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside this node's `_draw()`, functions connected to its `draw` signal, or when it receives NOTIFICATION_DRAW.")
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#ifdef TOOLS_ENABLED
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#ifdef DEBUG_ENABLED
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bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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if (_edit_use_rect()) {
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return _edit_get_rect().has_point(p_point);
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@ -52,11 +51,13 @@ bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tole
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return p_point.length() < p_tolerance;
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}
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}
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#endif // DEBUG_ENABLED
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#ifdef TOOLS_ENABLED
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Transform2D CanvasItem::_edit_get_transform() const {
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return Transform2D(_edit_get_rotation(), _edit_get_position() + _edit_get_pivot());
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}
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#endif
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#endif //TOOLS_ENABLED
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bool CanvasItem::is_visible_in_tree() const {
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ERR_READ_THREAD_GUARD_V(false);
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@ -187,6 +188,20 @@ Transform2D CanvasItem::get_global_transform() const {
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return global_transform;
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}
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// Same as get_global_transform() but no reset for `global_invalid`.
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Transform2D CanvasItem::get_global_transform_const() const {
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if (_is_global_invalid()) {
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const CanvasItem *pi = get_parent_item();
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if (pi) {
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global_transform = pi->get_global_transform_const() * get_transform();
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} else {
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global_transform = get_transform();
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}
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}
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return global_transform;
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}
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void CanvasItem::_set_global_invalid(bool p_invalid) const {
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if (is_group_processing()) {
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if (p_invalid) {
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@ -550,6 +565,60 @@ int CanvasItem::get_light_mask() const {
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return light_mask;
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}
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const StringName *CanvasItem::_instance_shader_parameter_get_remap(const StringName &p_name) const {
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StringName *r = instance_shader_parameter_property_remap.getptr(p_name);
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if (!r) {
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String s = p_name;
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if (s.begins_with("instance_shader_parameters/")) {
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StringName name = s.trim_prefix("instance_shader_parameters/");
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instance_shader_parameter_property_remap[p_name] = name;
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return instance_shader_parameter_property_remap.getptr(p_name);
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}
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return nullptr;
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}
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return r;
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}
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bool CanvasItem::_set(const StringName &p_name, const Variant &p_value) {
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const StringName *r = _instance_shader_parameter_get_remap(p_name);
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if (r) {
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set_instance_shader_parameter(*r, p_value);
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return true;
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}
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return false;
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}
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bool CanvasItem::_get(const StringName &p_name, Variant &r_ret) const {
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const StringName *r = _instance_shader_parameter_get_remap(p_name);
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if (r) {
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r_ret = get_instance_shader_parameter(*r);
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return true;
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}
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return false;
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}
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void CanvasItem::_get_property_list(List<PropertyInfo> *p_list) const {
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List<PropertyInfo> pinfo;
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RS::get_singleton()->canvas_item_get_instance_shader_parameter_list(get_canvas_item(), &pinfo);
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for (PropertyInfo &pi : pinfo) {
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bool has_def_value = false;
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Variant def_value = RS::get_singleton()->canvas_item_get_instance_shader_parameter_default_value(get_canvas_item(), pi.name);
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if (def_value.get_type() != Variant::NIL) {
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has_def_value = true;
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}
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if (instance_shader_parameters.has(pi.name)) {
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pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : PROPERTY_USAGE_NONE);
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} else {
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pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : PROPERTY_USAGE_NONE); // Do not save if not changed.
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}
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pi.name = "instance_shader_parameters/" + pi.name;
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p_list->push_back(pi);
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}
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}
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void CanvasItem::item_rect_changed(bool p_size_changed) {
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ERR_MAIN_THREAD_GUARD;
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if (p_size_changed) {
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@ -984,6 +1053,24 @@ void CanvasItem::_physics_interpolated_changed() {
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RenderingServer::get_singleton()->canvas_item_set_interpolated(canvas_item, is_physics_interpolated());
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}
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void CanvasItem::set_canvas_item_use_identity_transform(bool p_enable) {
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// Prevent sending item transforms to RenderingServer when using global coords.
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_set_use_identity_transform(p_enable);
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// Let RenderingServer know not to concatenate the parent transform during the render.
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RenderingServer::get_singleton()->canvas_item_set_use_identity_transform(get_canvas_item(), p_enable);
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if (is_inside_tree()) {
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if (p_enable) {
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// Make sure item is using identity transform in server.
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RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), Transform2D());
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} else {
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// Make sure item transform is up to date in server if switching identity transform off.
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RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), get_transform());
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}
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}
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}
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Rect2 CanvasItem::get_viewport_rect() const {
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ERR_READ_THREAD_GUARD_V(Rect2());
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ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
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@ -1080,6 +1167,26 @@ void CanvasItem::set_use_parent_material(bool p_use_parent_material) {
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RS::get_singleton()->canvas_item_set_use_parent_material(canvas_item, p_use_parent_material);
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}
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void CanvasItem::set_instance_shader_parameter(const StringName &p_name, const Variant &p_value) {
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if (p_value.get_type() == Variant::NIL) {
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Variant def_value = RS::get_singleton()->canvas_item_get_instance_shader_parameter_default_value(get_canvas_item(), p_name);
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RS::get_singleton()->canvas_item_set_instance_shader_parameter(get_canvas_item(), p_name, def_value);
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instance_shader_parameters.erase(p_value);
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} else {
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instance_shader_parameters[p_name] = p_value;
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if (p_value.get_type() == Variant::OBJECT) {
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RID tex_id = p_value;
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RS::get_singleton()->canvas_item_set_instance_shader_parameter(get_canvas_item(), p_name, tex_id);
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} else {
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RS::get_singleton()->canvas_item_set_instance_shader_parameter(get_canvas_item(), p_name, p_value);
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}
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}
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}
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Variant CanvasItem::get_instance_shader_parameter(const StringName &p_name) const {
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return RS::get_singleton()->canvas_item_get_instance_shader_parameter(get_canvas_item(), p_name);
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}
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bool CanvasItem::get_use_parent_material() const {
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ERR_READ_THREAD_GUARD_V(false);
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return use_parent_material;
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@ -1158,7 +1265,7 @@ void CanvasItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot);
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ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot);
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ClassDB::bind_method(D_METHOD("_edit_get_transform"), &CanvasItem::_edit_get_transform);
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#endif
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#endif //TOOLS_ENABLED
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ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);
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@ -1242,6 +1349,9 @@ void CanvasItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_material", "material"), &CanvasItem::set_material);
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ClassDB::bind_method(D_METHOD("get_material"), &CanvasItem::get_material);
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ClassDB::bind_method(D_METHOD("set_instance_shader_parameter", "name", "value"), &CanvasItem::set_instance_shader_parameter);
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ClassDB::bind_method(D_METHOD("get_instance_shader_parameter", "name"), &CanvasItem::get_instance_shader_parameter);
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ClassDB::bind_method(D_METHOD("set_use_parent_material", "enable"), &CanvasItem::set_use_parent_material);
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ClassDB::bind_method(D_METHOD("get_use_parent_material"), &CanvasItem::get_use_parent_material);
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@ -1253,7 +1363,7 @@ void CanvasItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("force_update_transform"), &CanvasItem::force_update_transform);
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ClassDB::bind_method(D_METHOD("make_canvas_position_local", "screen_point"), &CanvasItem::make_canvas_position_local);
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ClassDB::bind_method(D_METHOD("make_canvas_position_local", "viewport_point"), &CanvasItem::make_canvas_position_local);
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ClassDB::bind_method(D_METHOD("make_input_local", "event"), &CanvasItem::make_input_local);
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ClassDB::bind_method(D_METHOD("set_visibility_layer", "layer"), &CanvasItem::set_visibility_layer);
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@ -32,7 +32,6 @@
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#define CANVAS_ITEM_H
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#include "scene/main/node.h"
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#include "scene/resources/canvas_item_material.h"
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#include "scene/resources/font.h"
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class CanvasLayer;
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@ -116,6 +115,8 @@ private:
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TextureRepeat texture_repeat = TEXTURE_REPEAT_PARENT_NODE;
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Ref<Material> material;
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mutable HashMap<StringName, Variant> instance_shader_parameters;
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mutable HashMap<StringName, StringName> instance_shader_parameter_property_remap;
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mutable Transform2D global_transform;
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mutable MTFlag global_invalid;
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@ -150,8 +151,13 @@ private:
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void _update_texture_filter_changed(bool p_propagate);
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void _notify_transform_deferred();
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const StringName *_instance_shader_parameter_get_remap(const StringName &p_name) const;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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virtual void _update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat);
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virtual void _update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter);
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@ -164,6 +170,8 @@ protected:
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void item_rect_changed(bool p_size_changed = true);
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void set_canvas_item_use_identity_transform(bool p_enable);
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void _notification(int p_what);
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static void _bind_methods();
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@ -174,7 +182,7 @@ protected:
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void _draw_multiline_bind_compat_84523(const Vector<Point2> &p_points, const Color &p_color, real_t p_width);
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void _draw_multiline_colors_bind_compat_84523(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width);
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static void _bind_compatibility_methods();
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#endif
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#endif // DISABLE_DEPRECATED
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void _validate_property(PropertyInfo &p_property) const;
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@ -193,11 +201,9 @@ public:
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NOTIFICATION_WORLD_2D_CHANGED = 36,
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};
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/* EDITOR */
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#ifdef TOOLS_ENABLED
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// Select the node
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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/* EDITOR AND DEBUGGING */
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#ifdef TOOLS_ENABLED
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// Save and restore a CanvasItem state
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virtual void _edit_set_state(const Dictionary &p_state) {}
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virtual Dictionary _edit_get_state() const { return Dictionary(); }
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@ -211,23 +217,32 @@ public:
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virtual Size2 _edit_get_scale() const = 0;
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// Used to rotate the node
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virtual bool _edit_use_rotation() const { return false; };
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virtual bool _edit_use_rotation() const { return false; }
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virtual void _edit_set_rotation(real_t p_rotation) {}
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virtual real_t _edit_get_rotation() const { return 0.0; };
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virtual real_t _edit_get_rotation() const { return 0.0; }
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// Used to resize/move the node
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virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode()
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virtual void _edit_set_rect(const Rect2 &p_rect) {}
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virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); };
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virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD
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virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); } // LOOKS WEIRD
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// Used to set a pivot
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virtual bool _edit_use_pivot() const { return false; };
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virtual bool _edit_use_pivot() const { return false; }
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virtual void _edit_set_pivot(const Point2 &p_pivot) {}
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virtual Point2 _edit_get_pivot() const { return Point2(); };
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virtual Point2 _edit_get_pivot() const { return Point2(); }
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virtual Transform2D _edit_get_transform() const;
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#endif
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#endif // TOOLS_ENABLED
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#ifdef DEBUG_ENABLED
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// Those need to be available in debug runtime, to allow for node selection.
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// Select the node.
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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// Used to resize/move the node.
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virtual bool _edit_use_rect() const { return false; } // Maybe replace with _edit_get_editmode().
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virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }
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#endif // DEBUG_ENABLED
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void update_draw_order();
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@ -326,6 +341,7 @@ public:
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virtual Transform2D get_transform() const = 0;
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virtual Transform2D get_global_transform() const;
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virtual Transform2D get_global_transform_const() const;
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virtual Transform2D get_global_transform_with_canvas() const;
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virtual Transform2D get_screen_transform() const;
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@ -348,6 +364,9 @@ public:
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virtual void set_material(const Ref<Material> &p_material);
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Ref<Material> get_material() const;
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void set_instance_shader_parameter(const StringName &p_name, const Variant &p_value);
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Variant get_instance_shader_parameter(const StringName &p_name) const;
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virtual void set_use_parent_material(bool p_use_parent_material);
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bool get_use_parent_material() const;
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@ -375,7 +394,7 @@ public:
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TextureRepeat get_texture_repeat_in_tree() const;
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// Used by control nodes to retrieve the parent's anchorable area
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virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); };
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virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }
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int get_canvas_layer() const;
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CanvasLayer *get_canvas_layer_node() const;
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@ -108,7 +108,7 @@ void CanvasLayer::_update_xform() {
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}
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}
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void CanvasLayer::_update_locrotscale() {
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void CanvasLayer::_update_locrotscale() const {
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ofs = transform.columns[2];
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rot = transform.get_rotation();
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scale = transform.get_scale();
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@ -126,7 +126,7 @@ void CanvasLayer::set_offset(const Vector2 &p_offset) {
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Vector2 CanvasLayer::get_offset() const {
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if (locrotscale_dirty) {
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const_cast<CanvasLayer *>(this)->_update_locrotscale();
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_update_locrotscale();
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}
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return ofs;
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@ -143,7 +143,7 @@ void CanvasLayer::set_rotation(real_t p_radians) {
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real_t CanvasLayer::get_rotation() const {
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if (locrotscale_dirty) {
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const_cast<CanvasLayer *>(this)->_update_locrotscale();
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_update_locrotscale();
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}
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return rot;
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@ -160,7 +160,7 @@ void CanvasLayer::set_scale(const Vector2 &p_scale) {
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Vector2 CanvasLayer::get_scale() const {
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if (locrotscale_dirty) {
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const_cast<CanvasLayer *>(this)->_update_locrotscale();
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_update_locrotscale();
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}
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return scale;
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@ -37,10 +37,10 @@ class Viewport;
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class CanvasLayer : public Node {
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GDCLASS(CanvasLayer, Node);
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bool locrotscale_dirty = false;
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Vector2 ofs;
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Size2 scale = Vector2(1, 1);
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real_t rot = 0.0;
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mutable bool locrotscale_dirty = false;
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mutable Vector2 ofs;
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mutable Size2 scale = Vector2(1, 1);
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mutable real_t rot = 0.0;
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int layer = 1;
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Transform2D transform;
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RID canvas;
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@ -58,7 +58,7 @@ class CanvasLayer : public Node {
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float follow_viewport_scale = 1.0;
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void _update_xform();
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void _update_locrotscale();
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void _update_locrotscale() const;
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void _update_follow_viewport(bool p_force_exit = false);
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protected:
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@ -29,7 +29,7 @@
|
|||
/**************************************************************************/
|
||||
|
||||
#include "http_request.h"
|
||||
#include "core/io/compression.h"
|
||||
|
||||
#include "scene/main/timer.h"
|
||||
|
||||
Error HTTPRequest::_request() {
|
||||
|
|
@ -49,7 +49,8 @@ Error HTTPRequest::_parse_url(const String &p_url) {
|
|||
redirections = 0;
|
||||
|
||||
String scheme;
|
||||
Error err = p_url.parse_url(scheme, url, port, request_string);
|
||||
String fragment;
|
||||
Error err = p_url.parse_url(scheme, url, port, request_string, fragment);
|
||||
ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Error parsing URL: '%s'.", p_url));
|
||||
|
||||
if (scheme == "https://") {
|
||||
|
|
@ -86,7 +87,7 @@ String HTTPRequest::get_header_value(const PackedStringArray &p_headers, const S
|
|||
|
||||
String lowwer_case_header_name = p_header_name.to_lower();
|
||||
for (int i = 0; i < p_headers.size(); i++) {
|
||||
if (p_headers[i].find(":") > 0) {
|
||||
if (p_headers[i].find_char(':') > 0) {
|
||||
Vector<String> parts = p_headers[i].split(":", false, 1);
|
||||
if (parts.size() > 1 && parts[0].strip_edges().to_lower() == lowwer_case_header_name) {
|
||||
value = parts[1].strip_edges();
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
|
|||
ps = ResourceLoader::load(path, "PackedScene");
|
||||
}
|
||||
|
||||
if (!ps.is_valid()) {
|
||||
if (ps.is_null()) {
|
||||
return nullptr;
|
||||
}
|
||||
Node *instance = ps->instantiate();
|
||||
|
|
@ -163,7 +163,7 @@ void InstancePlaceholder::set_value_on_instance(InstancePlaceholder *p_placehold
|
|||
switch (current_type) {
|
||||
case Variant::Type::NIL: {
|
||||
Ref<Resource> resource = p_set.value;
|
||||
if (placeholder_type != Variant::Type::NODE_PATH && !resource.is_valid()) {
|
||||
if (placeholder_type != Variant::Type::NODE_PATH && resource.is_null()) {
|
||||
break;
|
||||
}
|
||||
// If it's nil but we have a NodePath or a Resource, we guess what works.
|
||||
|
|
@ -245,7 +245,7 @@ Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
|
|||
}
|
||||
|
||||
return ret;
|
||||
};
|
||||
}
|
||||
|
||||
void InstancePlaceholder::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_stored_values", "with_order"), &InstancePlaceholder::get_stored_values, DEFVAL(false));
|
||||
|
|
|
|||
|
|
@ -84,17 +84,17 @@ bool MissingNode::is_recording_properties() const {
|
|||
|
||||
PackedStringArray MissingNode::get_configuration_warnings() const {
|
||||
// The mere existence of this node is warning.
|
||||
PackedStringArray ret;
|
||||
PackedStringArray warnings = Node::get_configuration_warnings();
|
||||
if (!original_scene.is_empty()) {
|
||||
ret.push_back(vformat(RTR("This node was an instance of scene '%s', which was no longer available when this scene was loaded."), original_scene));
|
||||
ret.push_back(vformat(RTR("Saving current scene will discard instance and all its properties, including editable children edits (if existing).")));
|
||||
warnings.push_back(vformat(RTR("This node was an instance of scene '%s', which was no longer available when this scene was loaded."), original_scene));
|
||||
warnings.push_back(vformat(RTR("Saving current scene will discard instance and all its properties, including editable children edits (if existing).")));
|
||||
} else if (!original_class.is_empty()) {
|
||||
ret.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
|
||||
ret.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
|
||||
warnings.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
|
||||
warnings.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
|
||||
} else {
|
||||
ret.push_back(RTR("Unrecognized missing node. Check scene dependency errors for details."));
|
||||
warnings.push_back(RTR("Unrecognized missing node. Check scene dependency errors for details."));
|
||||
}
|
||||
return ret;
|
||||
return warnings;
|
||||
}
|
||||
|
||||
void MissingNode::_bind_methods() {
|
||||
|
|
|
|||
|
|
@ -31,7 +31,6 @@
|
|||
#ifndef MISSING_NODE_H
|
||||
#define MISSING_NODE_H
|
||||
|
||||
#include "core/io/missing_resource.h"
|
||||
#include "scene/main/node.h"
|
||||
|
||||
class MissingNode : public Node {
|
||||
|
|
|
|||
|
|
@ -30,15 +30,7 @@
|
|||
|
||||
#include "multiplayer_api.h"
|
||||
|
||||
#include "core/debugger/engine_debugger.h"
|
||||
#include "core/io/marshalls.h"
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#include "core/os/os.h"
|
||||
#endif
|
||||
|
||||
StringName MultiplayerAPI::default_interface;
|
||||
|
||||
void MultiplayerAPI::set_default_interface(const StringName &p_interface) {
|
||||
|
|
|
|||
|
|
@ -111,6 +111,7 @@ void Node::_notification(int p_notification) {
|
|||
data.auto_translate_mode = AUTO_TRANSLATE_MODE_ALWAYS;
|
||||
}
|
||||
data.is_auto_translate_dirty = true;
|
||||
data.is_translation_domain_dirty = true;
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
// Don't translate UI elements when they're being edited.
|
||||
|
|
@ -119,10 +120,6 @@ void Node::_notification(int p_notification) {
|
|||
}
|
||||
#endif
|
||||
|
||||
if (data.auto_translate_mode != AUTO_TRANSLATE_MODE_DISABLED) {
|
||||
notification(NOTIFICATION_TRANSLATION_CHANGED);
|
||||
}
|
||||
|
||||
if (data.input) {
|
||||
add_to_group("_vp_input" + itos(get_viewport()->get_instance_id()));
|
||||
}
|
||||
|
|
@ -138,6 +135,18 @@ void Node::_notification(int p_notification) {
|
|||
|
||||
get_tree()->nodes_in_tree_count++;
|
||||
orphan_node_count--;
|
||||
|
||||
// Allow physics interpolated nodes to automatically reset when added to the tree
|
||||
// (this is to save the user from doing this manually each time).
|
||||
if (get_tree()->is_physics_interpolation_enabled()) {
|
||||
_set_physics_interpolation_reset_requested(true);
|
||||
}
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_POST_ENTER_TREE: {
|
||||
if (data.auto_translate_mode != AUTO_TRANSLATE_MODE_DISABLED) {
|
||||
notification(NOTIFICATION_TRANSLATION_CHANGED);
|
||||
}
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_EXIT_TREE: {
|
||||
|
|
@ -177,6 +186,7 @@ void Node::_notification(int p_notification) {
|
|||
}
|
||||
} break;
|
||||
|
||||
case NOTIFICATION_SUSPENDED:
|
||||
case NOTIFICATION_PAUSED: {
|
||||
if (is_physics_interpolated_and_enabled() && is_inside_tree()) {
|
||||
reset_physics_interpolation();
|
||||
|
|
@ -437,6 +447,18 @@ void Node::_propagate_physics_interpolated(bool p_interpolated) {
|
|||
data.blocked--;
|
||||
}
|
||||
|
||||
void Node::_propagate_physics_interpolation_reset_requested(bool p_requested) {
|
||||
if (is_physics_interpolated()) {
|
||||
data.physics_interpolation_reset_requested = p_requested;
|
||||
}
|
||||
|
||||
data.blocked++;
|
||||
for (KeyValue<StringName, Node *> &K : data.children) {
|
||||
K.value->_propagate_physics_interpolation_reset_requested(p_requested);
|
||||
}
|
||||
data.blocked--;
|
||||
}
|
||||
|
||||
void Node::move_child(Node *p_child, int p_index) {
|
||||
ERR_FAIL_COND_MSG(data.inside_tree && !Thread::is_main_thread(), "Moving child node positions inside the SceneTree is only allowed from the main thread. Use call_deferred(\"move_child\",child,index).");
|
||||
ERR_FAIL_NULL(p_child);
|
||||
|
|
@ -656,6 +678,8 @@ void Node::set_process_mode(ProcessMode p_mode) {
|
|||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
get_tree()->emit_signal(SNAME("tree_process_mode_changed"));
|
||||
}
|
||||
|
||||
_emit_editor_state_changed();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
@ -676,6 +700,16 @@ void Node::_propagate_pause_notification(bool p_enable) {
|
|||
data.blocked--;
|
||||
}
|
||||
|
||||
void Node::_propagate_suspend_notification(bool p_enable) {
|
||||
notification(p_enable ? NOTIFICATION_SUSPENDED : NOTIFICATION_UNSUSPENDED);
|
||||
|
||||
data.blocked++;
|
||||
for (KeyValue<StringName, Node *> &KV : data.children) {
|
||||
KV.value->_propagate_suspend_notification(p_enable);
|
||||
}
|
||||
data.blocked--;
|
||||
}
|
||||
|
||||
Node::ProcessMode Node::get_process_mode() const {
|
||||
return data.process_mode;
|
||||
}
|
||||
|
|
@ -739,7 +773,7 @@ void Node::rpc_config(const StringName &p_method, const Variant &p_config) {
|
|||
}
|
||||
}
|
||||
|
||||
const Variant Node::get_node_rpc_config() const {
|
||||
Variant Node::get_rpc_config() const {
|
||||
return data.rpc_config;
|
||||
}
|
||||
|
||||
|
|
@ -752,8 +786,7 @@ Error Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallErro
|
|||
return ERR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
Variant::Type type = p_args[0]->get_type();
|
||||
if (type != Variant::STRING_NAME && type != Variant::STRING) {
|
||||
if (!p_args[0]->is_string()) {
|
||||
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
||||
r_error.argument = 0;
|
||||
r_error.expected = Variant::STRING_NAME;
|
||||
|
|
@ -781,8 +814,7 @@ Error Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallE
|
|||
return ERR_INVALID_PARAMETER;
|
||||
}
|
||||
|
||||
Variant::Type type = p_args[1]->get_type();
|
||||
if (type != Variant::STRING_NAME && type != Variant::STRING) {
|
||||
if (!p_args[1]->is_string()) {
|
||||
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
||||
r_error.argument = 1;
|
||||
r_error.expected = Variant::STRING_NAME;
|
||||
|
|
@ -833,7 +865,7 @@ bool Node::can_process_notification(int p_what) const {
|
|||
|
||||
bool Node::can_process() const {
|
||||
ERR_FAIL_COND_V(!is_inside_tree(), false);
|
||||
return _can_process(get_tree()->is_paused());
|
||||
return !get_tree()->is_suspended() && _can_process(get_tree()->is_paused());
|
||||
}
|
||||
|
||||
bool Node::_can_process(bool p_paused) const {
|
||||
|
|
@ -889,16 +921,24 @@ void Node::set_physics_interpolation_mode(PhysicsInterpolationMode p_mode) {
|
|||
} break;
|
||||
}
|
||||
|
||||
// If swapping from interpolated to non-interpolated, use this as an extra means to cause a reset.
|
||||
if (is_physics_interpolated() && !interpolate) {
|
||||
reset_physics_interpolation();
|
||||
}
|
||||
|
||||
_propagate_physics_interpolated(interpolate);
|
||||
|
||||
// Auto-reset on changing interpolation mode.
|
||||
if (is_physics_interpolated() && is_inside_tree()) {
|
||||
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
}
|
||||
}
|
||||
|
||||
void Node::reset_physics_interpolation() {
|
||||
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
if (is_inside_tree()) {
|
||||
propagate_notification(NOTIFICATION_RESET_PHYSICS_INTERPOLATION);
|
||||
|
||||
// If `reset_physics_interpolation()` is called explicitly by the user
|
||||
// (e.g. from scripts) then we prevent deferred auto-resets taking place.
|
||||
// The user is trusted to call reset in the right order, and auto-reset
|
||||
// will interfere with their control of prev / curr, so should be turned off.
|
||||
_propagate_physics_interpolation_reset_requested(false);
|
||||
}
|
||||
}
|
||||
|
||||
bool Node::_is_enabled() const {
|
||||
|
|
@ -1296,6 +1336,51 @@ bool Node::can_auto_translate() const {
|
|||
return data.is_auto_translating;
|
||||
}
|
||||
|
||||
StringName Node::get_translation_domain() const {
|
||||
ERR_READ_THREAD_GUARD_V(StringName());
|
||||
|
||||
if (data.is_translation_domain_inherited && data.is_translation_domain_dirty) {
|
||||
const_cast<Node *>(this)->_translation_domain = data.parent ? data.parent->get_translation_domain() : StringName();
|
||||
data.is_translation_domain_dirty = false;
|
||||
}
|
||||
return _translation_domain;
|
||||
}
|
||||
|
||||
void Node::set_translation_domain(const StringName &p_domain) {
|
||||
ERR_THREAD_GUARD
|
||||
|
||||
if (!data.is_translation_domain_inherited && _translation_domain == p_domain) {
|
||||
return;
|
||||
}
|
||||
|
||||
_translation_domain = p_domain;
|
||||
data.is_translation_domain_inherited = false;
|
||||
data.is_translation_domain_dirty = false;
|
||||
_propagate_translation_domain_dirty();
|
||||
}
|
||||
|
||||
void Node::set_translation_domain_inherited() {
|
||||
ERR_THREAD_GUARD
|
||||
|
||||
if (data.is_translation_domain_inherited) {
|
||||
return;
|
||||
}
|
||||
data.is_translation_domain_inherited = true;
|
||||
data.is_translation_domain_dirty = true;
|
||||
_propagate_translation_domain_dirty();
|
||||
}
|
||||
|
||||
void Node::_propagate_translation_domain_dirty() {
|
||||
for (KeyValue<StringName, Node *> &K : data.children) {
|
||||
Node *child = K.value;
|
||||
if (child->data.is_translation_domain_inherited) {
|
||||
child->data.is_translation_domain_dirty = true;
|
||||
child->_propagate_translation_domain_dirty();
|
||||
}
|
||||
}
|
||||
notification(NOTIFICATION_TRANSLATION_CHANGED);
|
||||
}
|
||||
|
||||
StringName Node::get_name() const {
|
||||
return data.name;
|
||||
}
|
||||
|
|
@ -2080,6 +2165,7 @@ void Node::set_unique_name_in_owner(bool p_enabled) {
|
|||
}
|
||||
|
||||
update_configuration_warnings();
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
|
||||
bool Node::is_unique_name_in_owner() const {
|
||||
|
|
@ -2117,6 +2203,8 @@ void Node::set_owner(Node *p_owner) {
|
|||
if (data.unique_name_in_owner) {
|
||||
_acquire_unique_name_in_owner();
|
||||
}
|
||||
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
|
||||
Node *Node::get_owner() const {
|
||||
|
|
@ -2300,6 +2388,9 @@ void Node::add_to_group(const StringName &p_identifier, bool p_persistent) {
|
|||
gd.persistent = p_persistent;
|
||||
|
||||
data.grouped[p_identifier] = gd;
|
||||
if (p_persistent) {
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
}
|
||||
|
||||
void Node::remove_from_group(const StringName &p_identifier) {
|
||||
|
|
@ -2310,11 +2401,21 @@ void Node::remove_from_group(const StringName &p_identifier) {
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
bool persistent = E->value.persistent;
|
||||
#endif
|
||||
|
||||
if (data.tree) {
|
||||
data.tree->remove_from_group(E->key, this);
|
||||
}
|
||||
|
||||
data.grouped.remove(E);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (persistent) {
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
TypedArray<StringName> Node::_get_groups() const {
|
||||
|
|
@ -2477,6 +2578,7 @@ Ref<Tween> Node::create_tween() {
|
|||
void Node::set_scene_file_path(const String &p_scene_file_path) {
|
||||
ERR_THREAD_GUARD
|
||||
data.scene_file_path = p_scene_file_path;
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
|
||||
String Node::get_scene_file_path() const {
|
||||
|
|
@ -2509,6 +2611,8 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
|
|||
} else {
|
||||
p_node->data.editable_instance = true;
|
||||
}
|
||||
|
||||
p_node->_emit_editor_state_changed();
|
||||
}
|
||||
|
||||
bool Node::is_editable_instance(const Node *p_node) const {
|
||||
|
|
@ -2619,6 +2723,7 @@ Ref<SceneState> Node::get_scene_instance_state() const {
|
|||
void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
|
||||
ERR_THREAD_GUARD
|
||||
data.inherited_state = p_state;
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
|
||||
Ref<SceneState> Node::get_scene_inherited_state() const {
|
||||
|
|
@ -2783,9 +2888,11 @@ Node *Node::duplicate(int p_flags) const {
|
|||
ERR_THREAD_GUARD_V(nullptr);
|
||||
Node *dupe = _duplicate(p_flags);
|
||||
|
||||
ERR_FAIL_NULL_V_MSG(dupe, nullptr, "Failed to duplicate node.");
|
||||
|
||||
_duplicate_properties(this, this, dupe, p_flags);
|
||||
|
||||
if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
|
||||
if (p_flags & DUPLICATE_SIGNALS) {
|
||||
_duplicate_signals(this, dupe);
|
||||
}
|
||||
|
||||
|
|
@ -2801,6 +2908,8 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, con
|
|||
int flags = DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR;
|
||||
Node *dupe = _duplicate(flags, &r_duplimap);
|
||||
|
||||
ERR_FAIL_NULL_V_MSG(dupe, nullptr, "Failed to duplicate node.");
|
||||
|
||||
_duplicate_properties(this, this, dupe, flags);
|
||||
|
||||
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
|
||||
|
|
@ -2863,6 +2972,14 @@ void Node::remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Re
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Node::_emit_editor_state_changed() {
|
||||
// This is required for the SceneTreeEditor to properly keep track of when an update is needed.
|
||||
// This signal might be expensive and not needed for anything outside of the editor.
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
emit_signal(SNAME("editor_state_changed"));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Duplicate node's properties.
|
||||
|
|
@ -2970,11 +3087,12 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
|
|||
if (copy && copytarget && E.callable.get_method() != StringName()) {
|
||||
Callable copy_callable = Callable(copytarget, E.callable.get_method());
|
||||
if (!copy->is_connected(E.signal.get_name(), copy_callable)) {
|
||||
int arg_count = E.callable.get_bound_arguments_count();
|
||||
if (arg_count > 0) {
|
||||
int unbound_arg_count = E.callable.get_unbound_arguments_count();
|
||||
if (unbound_arg_count > 0) {
|
||||
copy_callable = copy_callable.unbind(unbound_arg_count);
|
||||
}
|
||||
if (E.callable.get_bound_arguments_count() > 0) {
|
||||
copy_callable = copy_callable.bindv(E.callable.get_bound_arguments());
|
||||
} else if (arg_count < 0) {
|
||||
copy_callable = copy_callable.unbind(-arg_count);
|
||||
}
|
||||
copy->connect(E.signal.get_name(), copy_callable, E.flags);
|
||||
}
|
||||
|
|
@ -3406,7 +3524,7 @@ Variant Node::_call_deferred_thread_group_bind(const Variant **p_args, int p_arg
|
|||
return Variant();
|
||||
}
|
||||
|
||||
if (p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING) {
|
||||
if (!p_args[0]->is_string()) {
|
||||
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
||||
r_error.argument = 0;
|
||||
r_error.expected = Variant::STRING_NAME;
|
||||
|
|
@ -3429,7 +3547,7 @@ Variant Node::_call_thread_safe_bind(const Variant **p_args, int p_argcount, Cal
|
|||
return Variant();
|
||||
}
|
||||
|
||||
if (p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING) {
|
||||
if (!p_args[0]->is_string()) {
|
||||
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
|
||||
r_error.argument = 0;
|
||||
r_error.expected = Variant::STRING_NAME;
|
||||
|
|
@ -3582,6 +3700,7 @@ void Node::_bind_methods() {
|
|||
|
||||
ClassDB::bind_method(D_METHOD("set_auto_translate_mode", "mode"), &Node::set_auto_translate_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_auto_translate_mode"), &Node::get_auto_translate_mode);
|
||||
ClassDB::bind_method(D_METHOD("set_translation_domain_inherited"), &Node::set_translation_domain_inherited);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_window"), &Node::get_window);
|
||||
ClassDB::bind_method(D_METHOD("get_last_exclusive_window"), &Node::get_last_exclusive_window);
|
||||
|
|
@ -3610,6 +3729,7 @@ void Node::_bind_methods() {
|
|||
|
||||
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
|
||||
ClassDB::bind_method(D_METHOD("rpc_config", "method", "config"), &Node::rpc_config);
|
||||
ClassDB::bind_method(D_METHOD("get_rpc_config"), &Node::get_rpc_config);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
|
||||
ClassDB::bind_method(D_METHOD("get_editor_description"), &Node::get_editor_description);
|
||||
|
|
@ -3753,6 +3873,7 @@ void Node::_bind_methods() {
|
|||
ADD_SIGNAL(MethodInfo("child_order_changed"));
|
||||
ADD_SIGNAL(MethodInfo("replacing_by", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
|
||||
ADD_SIGNAL(MethodInfo("editor_description_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
|
||||
ADD_SIGNAL(MethodInfo("editor_state_changed"));
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
|
||||
|
|
@ -3825,6 +3946,9 @@ Node::Node() {
|
|||
data.unhandled_key_input = false;
|
||||
|
||||
data.physics_interpolated = true;
|
||||
data.physics_interpolation_reset_requested = false;
|
||||
data.physics_interpolated_client_side = false;
|
||||
data.use_identity_transform = false;
|
||||
|
||||
data.parent_owned = false;
|
||||
data.in_constructor = true;
|
||||
|
|
@ -3873,11 +3997,13 @@ bool Node::has_meta(const StringName &p_name) const {
|
|||
void Node::set_meta(const StringName &p_name, const Variant &p_value) {
|
||||
ERR_THREAD_GUARD;
|
||||
Object::set_meta(p_name, p_value);
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
|
||||
void Node::remove_meta(const StringName &p_name) {
|
||||
ERR_THREAD_GUARD;
|
||||
Object::remove_meta(p_name);
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
|
||||
Variant Node::get_meta(const StringName &p_name, const Variant &p_default) const {
|
||||
|
|
@ -3927,12 +4053,33 @@ void Node::get_signals_connected_to_this(List<Connection> *p_connections) const
|
|||
|
||||
Error Node::connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags) {
|
||||
ERR_THREAD_GUARD_V(ERR_INVALID_PARAMETER);
|
||||
return Object::connect(p_signal, p_callable, p_flags);
|
||||
|
||||
Error retval = Object::connect(p_signal, p_callable, p_flags);
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (p_flags & CONNECT_PERSIST) {
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
#endif
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
void Node::disconnect(const StringName &p_signal, const Callable &p_callable) {
|
||||
ERR_THREAD_GUARD;
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
// Already under thread guard, don't check again.
|
||||
int old_connection_count = Object::get_persistent_signal_connection_count();
|
||||
#endif
|
||||
|
||||
Object::disconnect(p_signal, p_callable);
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
int new_connection_count = Object::get_persistent_signal_connection_count();
|
||||
if (old_connection_count != new_connection_count) {
|
||||
_emit_editor_state_changed();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Node::is_connected(const StringName &p_signal, const Callable &p_callable) const {
|
||||
|
|
@ -3940,4 +4087,9 @@ bool Node::is_connected(const StringName &p_signal, const Callable &p_callable)
|
|||
return Object::is_connected(p_signal, p_callable);
|
||||
}
|
||||
|
||||
bool Node::has_connections(const StringName &p_signal) const {
|
||||
ERR_THREAD_GUARD_V(false);
|
||||
return Object::has_connections(p_signal);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -32,7 +32,6 @@
|
|||
#define NODE_H
|
||||
|
||||
#include "core/string/node_path.h"
|
||||
#include "core/templates/rb_map.h"
|
||||
#include "core/variant/typed_array.h"
|
||||
#include "scene/main/scene_tree.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
|
|
@ -199,7 +198,7 @@ private:
|
|||
void *process_group = nullptr; // to avoid cyclic dependency
|
||||
|
||||
int multiplayer_authority = 1; // Server by default.
|
||||
Variant rpc_config;
|
||||
Variant rpc_config = Dictionary();
|
||||
|
||||
// Variables used to properly sort the node when processing, ignored otherwise.
|
||||
int process_priority = 0;
|
||||
|
|
@ -225,6 +224,21 @@ private:
|
|||
// is switched on.
|
||||
bool physics_interpolated : 1;
|
||||
|
||||
// We can auto-reset physics interpolation when e.g. adding a node for the first time.
|
||||
bool physics_interpolation_reset_requested : 1;
|
||||
|
||||
// Most nodes need not be interpolated in the scene tree, physics interpolation
|
||||
// is normally only needed in the RenderingServer. However if we need to read the
|
||||
// interpolated transform of a node in the SceneTree, it is necessary to duplicate
|
||||
// the interpolation logic client side, in order to prevent stalling the RenderingServer
|
||||
// by reading back.
|
||||
bool physics_interpolated_client_side : 1;
|
||||
|
||||
// For certain nodes (e.g. CPU particles in global mode)
|
||||
// it can be useful to not send the instance transform to the
|
||||
// RenderingServer, and specify the mesh in world space.
|
||||
bool use_identity_transform : 1;
|
||||
|
||||
bool parent_owned : 1;
|
||||
bool in_constructor : 1;
|
||||
bool use_placeholder : 1;
|
||||
|
|
@ -240,6 +254,9 @@ private:
|
|||
mutable bool is_auto_translating = true;
|
||||
mutable bool is_auto_translate_dirty = true;
|
||||
|
||||
mutable bool is_translation_domain_inherited = true;
|
||||
mutable bool is_translation_domain_dirty = true;
|
||||
|
||||
mutable NodePath *path_cache = nullptr;
|
||||
|
||||
} data;
|
||||
|
|
@ -263,8 +280,10 @@ private:
|
|||
void _propagate_exit_tree();
|
||||
void _propagate_after_exit_tree();
|
||||
void _propagate_physics_interpolated(bool p_interpolated);
|
||||
void _propagate_physics_interpolation_reset_requested(bool p_requested);
|
||||
void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification);
|
||||
void _propagate_groups_dirty();
|
||||
void _propagate_translation_domain_dirty();
|
||||
Array _get_node_and_resource(const NodePath &p_path);
|
||||
|
||||
void _duplicate_properties(const Node *p_root, const Node *p_original, Node *p_copy, int p_flags) const;
|
||||
|
|
@ -280,6 +299,7 @@ private:
|
|||
|
||||
void _set_tree(SceneTree *p_tree);
|
||||
void _propagate_pause_notification(bool p_enable);
|
||||
void _propagate_suspend_notification(bool p_enable);
|
||||
|
||||
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
|
||||
_FORCE_INLINE_ bool _is_enabled() const;
|
||||
|
|
@ -310,6 +330,13 @@ private:
|
|||
Variant _call_deferred_thread_group_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
|
||||
Variant _call_thread_safe_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
|
||||
|
||||
// Editor only signal to keep the SceneTreeEditor in sync.
|
||||
#ifdef TOOLS_ENABLED
|
||||
void _emit_editor_state_changed();
|
||||
#else
|
||||
void _emit_editor_state_changed() {}
|
||||
#endif
|
||||
|
||||
protected:
|
||||
void _block() { data.blocked++; }
|
||||
void _unblock() { data.blocked--; }
|
||||
|
|
@ -334,6 +361,15 @@ protected:
|
|||
void _set_owner_nocheck(Node *p_owner);
|
||||
void _set_name_nocheck(const StringName &p_name);
|
||||
|
||||
void _set_physics_interpolated_client_side(bool p_enable) { data.physics_interpolated_client_side = p_enable; }
|
||||
bool _is_physics_interpolated_client_side() const { return data.physics_interpolated_client_side; }
|
||||
|
||||
void _set_physics_interpolation_reset_requested(bool p_enable) { data.physics_interpolation_reset_requested = p_enable; }
|
||||
bool _is_physics_interpolation_reset_requested() const { return data.physics_interpolation_reset_requested; }
|
||||
|
||||
void _set_use_identity_transform(bool p_enable) { data.use_identity_transform = p_enable; }
|
||||
bool _is_using_identity_transform() const { return data.use_identity_transform; }
|
||||
|
||||
//call from SceneTree
|
||||
void _call_input(const Ref<InputEvent> &p_event);
|
||||
void _call_shortcut_input(const Ref<InputEvent> &p_event);
|
||||
|
|
@ -395,6 +431,7 @@ public:
|
|||
NOTIFICATION_WM_DPI_CHANGE = 1009,
|
||||
NOTIFICATION_VP_MOUSE_ENTER = 1010,
|
||||
NOTIFICATION_VP_MOUSE_EXIT = 1011,
|
||||
NOTIFICATION_WM_POSITION_CHANGED = 1012,
|
||||
|
||||
NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
|
||||
NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
|
||||
|
|
@ -410,6 +447,8 @@ public:
|
|||
// Editor specific node notifications
|
||||
NOTIFICATION_EDITOR_PRE_SAVE = 9001,
|
||||
NOTIFICATION_EDITOR_POST_SAVE = 9002,
|
||||
NOTIFICATION_SUSPENDED = 9003,
|
||||
NOTIFICATION_UNSUSPENDED = 9004
|
||||
};
|
||||
|
||||
/* NODE/TREE */
|
||||
|
|
@ -632,7 +671,7 @@ public:
|
|||
return binds;
|
||||
}
|
||||
|
||||
void replace_by(Node *p_node, bool p_keep_data = false);
|
||||
void replace_by(Node *p_node, bool p_keep_groups = false);
|
||||
|
||||
void set_process_mode(ProcessMode p_mode);
|
||||
ProcessMode get_process_mode() const;
|
||||
|
|
@ -692,7 +731,7 @@ public:
|
|||
bool is_multiplayer_authority() const;
|
||||
|
||||
void rpc_config(const StringName &p_method, const Variant &p_config); // config a local method for RPC
|
||||
const Variant get_node_rpc_config() const;
|
||||
Variant get_rpc_config() const;
|
||||
|
||||
template <typename... VarArgs>
|
||||
Error rpc(const StringName &p_method, VarArgs... p_args);
|
||||
|
|
@ -710,8 +749,17 @@ public:
|
|||
AutoTranslateMode get_auto_translate_mode() const;
|
||||
bool can_auto_translate() const;
|
||||
|
||||
_FORCE_INLINE_ String atr(const String p_message, const StringName p_context = "") const { return can_auto_translate() ? tr(p_message, p_context) : p_message; }
|
||||
_FORCE_INLINE_ String atr_n(const String p_message, const StringName &p_message_plural, int p_n, const StringName p_context = "") const { return can_auto_translate() ? tr_n(p_message, p_message_plural, p_n, p_context) : p_message; }
|
||||
virtual StringName get_translation_domain() const override;
|
||||
virtual void set_translation_domain(const StringName &p_domain) override;
|
||||
void set_translation_domain_inherited();
|
||||
|
||||
_FORCE_INLINE_ String atr(const String &p_message, const StringName &p_context = "") const { return can_auto_translate() ? tr(p_message, p_context) : p_message; }
|
||||
_FORCE_INLINE_ String atr_n(const String &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const {
|
||||
if (can_auto_translate()) {
|
||||
return tr_n(p_message, p_message_plural, p_n, p_context);
|
||||
}
|
||||
return p_n == 1 ? p_message : String(p_message_plural);
|
||||
}
|
||||
|
||||
/* THREADING */
|
||||
|
||||
|
|
@ -764,6 +812,7 @@ public:
|
|||
virtual Error connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags = 0) override;
|
||||
virtual void disconnect(const StringName &p_signal, const Callable &p_callable) override;
|
||||
virtual bool is_connected(const StringName &p_signal, const Callable &p_callable) const override;
|
||||
virtual bool has_connections(const StringName &p_signal) const override;
|
||||
#endif
|
||||
Node();
|
||||
~Node();
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ void ResourcePreloader::_set_resources(const Array &p_data) {
|
|||
|
||||
for (int i = 0; i < resdata.size(); i++) {
|
||||
Ref<Resource> resource = resdata[i];
|
||||
ERR_CONTINUE(!resource.is_valid());
|
||||
ERR_CONTINUE(resource.is_null());
|
||||
resources[names[i]] = resource;
|
||||
|
||||
//add_resource(names[i],resource);
|
||||
|
|
|
|||
|
|
@ -31,17 +31,12 @@
|
|||
#include "scene_tree.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/debugger/engine_debugger.h"
|
||||
#include "core/input/input.h"
|
||||
#include "core/io/dir_access.h"
|
||||
#include "core/io/image_loader.h"
|
||||
#include "core/io/marshalls.h"
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "core/object/message_queue.h"
|
||||
#include "core/object/worker_thread_pool.h"
|
||||
#include "core/os/keyboard.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/string/print_string.h"
|
||||
#include "node.h"
|
||||
#include "scene/animation/tween.h"
|
||||
#include "scene/debugger/scene_debugger.h"
|
||||
|
|
@ -49,22 +44,18 @@
|
|||
#include "scene/main/multiplayer_api.h"
|
||||
#include "scene/main/viewport.h"
|
||||
#include "scene/resources/environment.h"
|
||||
#include "scene/resources/font.h"
|
||||
#include "scene/resources/image_texture.h"
|
||||
#include "scene/resources/material.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
#include "servers/display_server.h"
|
||||
#include "servers/navigation_server_3d.h"
|
||||
#include "servers/physics_server_2d.h"
|
||||
#ifndef _3D_DISABLED
|
||||
#include "scene/3d/node_3d.h"
|
||||
#include "scene/resources/3d/world_3d.h"
|
||||
#include "servers/physics_server_3d.h"
|
||||
#endif // _3D_DISABLED
|
||||
#include "window.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
void SceneTreeTimer::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
|
||||
|
|
@ -103,7 +94,7 @@ void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) {
|
|||
ignore_time_scale = p_ignore;
|
||||
}
|
||||
|
||||
bool SceneTreeTimer::is_ignore_time_scale() {
|
||||
bool SceneTreeTimer::is_ignoring_time_scale() {
|
||||
return ignore_time_scale;
|
||||
}
|
||||
|
||||
|
|
@ -118,6 +109,29 @@ void SceneTreeTimer::release_connections() {
|
|||
|
||||
SceneTreeTimer::SceneTreeTimer() {}
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
// This should be called once per physics tick, to make sure the transform previous and current
|
||||
// is kept up to date on the few Node3Ds that are using client side physics interpolation.
|
||||
void SceneTree::ClientPhysicsInterpolation::physics_process() {
|
||||
for (SelfList<Node3D> *E = _node_3d_list.first(); E;) {
|
||||
Node3D *node_3d = E->self();
|
||||
|
||||
SelfList<Node3D> *current = E;
|
||||
|
||||
// Get the next element here BEFORE we potentially delete one.
|
||||
E = E->next();
|
||||
|
||||
// This will return false if the Node3D has timed out ..
|
||||
// i.e. if get_global_transform_interpolated() has not been called
|
||||
// for a few seconds, we can delete from the list to keep processing
|
||||
// to a minimum.
|
||||
if (!node_3d->update_client_physics_interpolation_data()) {
|
||||
_node_3d_list.remove(current);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void SceneTree::tree_changed() {
|
||||
emit_signal(tree_changed_name);
|
||||
}
|
||||
|
|
@ -278,11 +292,15 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
|
|||
continue;
|
||||
}
|
||||
|
||||
Node *node = gr_nodes[i];
|
||||
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
|
||||
Callable::CallError ce;
|
||||
gr_nodes[i]->callp(p_function, p_args, p_argcount, ce);
|
||||
node->callp(p_function, p_args, p_argcount, ce);
|
||||
if (unlikely(ce.error != Callable::CallError::CALL_OK && ce.error != Callable::CallError::CALL_ERROR_INVALID_METHOD)) {
|
||||
ERR_PRINT(vformat("Error calling group method on node \"%s\": %s.", node->get_name(), Variant::get_callable_error_text(Callable(node, p_function), p_args, p_argcount, ce)));
|
||||
}
|
||||
} else {
|
||||
MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount);
|
||||
MessageQueue::get_singleton()->push_callp(node, p_function, p_args, p_argcount);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -292,11 +310,15 @@ void SceneTree::call_group_flagsp(uint32_t p_call_flags, const StringName &p_gro
|
|||
continue;
|
||||
}
|
||||
|
||||
Node *node = gr_nodes[i];
|
||||
if (!(p_call_flags & GROUP_CALL_DEFERRED)) {
|
||||
Callable::CallError ce;
|
||||
gr_nodes[i]->callp(p_function, p_args, p_argcount, ce);
|
||||
node->callp(p_function, p_args, p_argcount, ce);
|
||||
if (unlikely(ce.error != Callable::CallError::CALL_OK && ce.error != Callable::CallError::CALL_ERROR_INVALID_METHOD)) {
|
||||
ERR_PRINT(vformat("Error calling group method on node \"%s\": %s.", node->get_name(), Variant::get_callable_error_text(Callable(node, p_function), p_args, p_argcount, ce)));
|
||||
}
|
||||
} else {
|
||||
MessageQueue::get_singleton()->push_callp(gr_nodes[i], p_function, p_args, p_argcount);
|
||||
MessageQueue::get_singleton()->push_callp(node, p_function, p_args, p_argcount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -460,14 +482,34 @@ void SceneTree::set_physics_interpolation_enabled(bool p_enabled) {
|
|||
|
||||
_physics_interpolation_enabled = p_enabled;
|
||||
RenderingServer::get_singleton()->set_physics_interpolation_enabled(p_enabled);
|
||||
|
||||
// Perform an auto reset on the root node for convenience for the user.
|
||||
if (root) {
|
||||
root->reset_physics_interpolation();
|
||||
}
|
||||
}
|
||||
|
||||
bool SceneTree::is_physics_interpolation_enabled() const {
|
||||
return _physics_interpolation_enabled;
|
||||
}
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
void SceneTree::client_physics_interpolation_add_node_3d(SelfList<Node3D> *p_elem) {
|
||||
// This ensures that _update_physics_interpolation_data() will be called at least once every
|
||||
// physics tick, to ensure the previous and current transforms are kept up to date.
|
||||
_client_physics_interpolation._node_3d_list.add(p_elem);
|
||||
}
|
||||
|
||||
void SceneTree::client_physics_interpolation_remove_node_3d(SelfList<Node3D> *p_elem) {
|
||||
_client_physics_interpolation._node_3d_list.remove(p_elem);
|
||||
}
|
||||
#endif
|
||||
|
||||
void SceneTree::iteration_prepare() {
|
||||
if (_physics_interpolation_enabled) {
|
||||
// Make sure any pending transforms from the last tick / frame
|
||||
// are flushed before pumping the interpolation prev and currents.
|
||||
flush_transform_notifications();
|
||||
RenderingServer::get_singleton()->tick();
|
||||
}
|
||||
}
|
||||
|
|
@ -492,17 +534,32 @@ bool SceneTree::physics_process(double p_time) {
|
|||
MessageQueue::get_singleton()->flush(); //small little hack
|
||||
|
||||
process_timers(p_time, true); //go through timers
|
||||
|
||||
process_tweens(p_time, true);
|
||||
|
||||
flush_transform_notifications();
|
||||
|
||||
// This should happen last because any processing that deletes something beforehand might expect the object to be removed in the same frame.
|
||||
_flush_delete_queue();
|
||||
_call_idle_callbacks();
|
||||
|
||||
return _quit;
|
||||
}
|
||||
|
||||
void SceneTree::iteration_end() {
|
||||
// When physics interpolation is active, we want all pending transforms
|
||||
// to be flushed to the RenderingServer before finishing a physics tick.
|
||||
if (_physics_interpolation_enabled) {
|
||||
flush_transform_notifications();
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
// Any objects performing client physics interpolation
|
||||
// should be given an opportunity to keep their previous transforms
|
||||
// up to date.
|
||||
_client_physics_interpolation.physics_process();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
bool SceneTree::process(double p_time) {
|
||||
if (MainLoop::process(p_time)) {
|
||||
_quit = true;
|
||||
|
|
@ -529,78 +586,94 @@ bool SceneTree::process(double p_time) {
|
|||
MessageQueue::get_singleton()->flush(); //small little hack
|
||||
flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
|
||||
|
||||
_flush_delete_queue();
|
||||
|
||||
if (unlikely(pending_new_scene)) {
|
||||
_flush_scene_change();
|
||||
}
|
||||
|
||||
process_timers(p_time, false); //go through timers
|
||||
|
||||
process_tweens(p_time, false);
|
||||
|
||||
flush_transform_notifications(); //additional transforms after timers update
|
||||
flush_transform_notifications(); // Additional transforms after timers update.
|
||||
|
||||
// This should happen last because any processing that deletes something beforehand might expect the object to be removed in the same frame.
|
||||
_flush_delete_queue();
|
||||
|
||||
_call_idle_callbacks();
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#ifndef _3D_DISABLED
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
//simple hack to reload fallback environment if it changed from editor
|
||||
String env_path = GLOBAL_GET(SNAME("rendering/environment/defaults/default_environment"));
|
||||
env_path = env_path.strip_edges(); //user may have added a space or two
|
||||
String cpath;
|
||||
Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
|
||||
if (fallback.is_valid()) {
|
||||
cpath = fallback->get_path();
|
||||
}
|
||||
if (cpath != env_path) {
|
||||
if (!env_path.is_empty()) {
|
||||
fallback = ResourceLoader::load(env_path);
|
||||
if (fallback.is_null()) {
|
||||
//could not load fallback, set as empty
|
||||
ProjectSettings::get_singleton()->set("rendering/environment/defaults/default_environment", "");
|
||||
}
|
||||
} else {
|
||||
fallback.unref();
|
||||
env_path = env_path.strip_edges(); // User may have added a space or two.
|
||||
|
||||
bool can_load = true;
|
||||
if (env_path.begins_with("uid://")) {
|
||||
// If an uid path, ensure it is mapped to a resource which could not be
|
||||
// the case if the editor is still scanning the filesystem.
|
||||
ResourceUID::ID id = ResourceUID::get_singleton()->text_to_id(env_path);
|
||||
can_load = ResourceUID::get_singleton()->has_id(id);
|
||||
if (can_load) {
|
||||
env_path = ResourceUID::get_singleton()->get_id_path(id);
|
||||
}
|
||||
}
|
||||
|
||||
if (can_load) {
|
||||
String cpath;
|
||||
Ref<Environment> fallback = get_root()->get_world_3d()->get_fallback_environment();
|
||||
if (fallback.is_valid()) {
|
||||
cpath = fallback->get_path();
|
||||
}
|
||||
if (cpath != env_path) {
|
||||
if (!env_path.is_empty()) {
|
||||
fallback = ResourceLoader::load(env_path);
|
||||
if (fallback.is_null()) {
|
||||
//could not load fallback, set as empty
|
||||
ProjectSettings::get_singleton()->set("rendering/environment/defaults/default_environment", "");
|
||||
}
|
||||
} else {
|
||||
fallback.unref();
|
||||
}
|
||||
get_root()->get_world_3d()->set_fallback_environment(fallback);
|
||||
}
|
||||
get_root()->get_world_3d()->set_fallback_environment(fallback);
|
||||
}
|
||||
}
|
||||
#endif // _3D_DISABLED
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
if (_physics_interpolation_enabled) {
|
||||
RenderingServer::get_singleton()->pre_draw(true);
|
||||
}
|
||||
|
||||
return _quit;
|
||||
}
|
||||
|
||||
void SceneTree::process_timers(double p_delta, bool p_physics_frame) {
|
||||
_THREAD_SAFE_METHOD_
|
||||
List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
|
||||
const List<Ref<SceneTreeTimer>>::Element *L = timers.back(); // Last element.
|
||||
const double unscaled_delta = Engine::get_singleton()->get_process_step();
|
||||
|
||||
for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
|
||||
List<Ref<SceneTreeTimer>>::Element *N = E->next();
|
||||
if ((paused && !E->get()->is_process_always()) || (E->get()->is_process_in_physics() != p_physics_frame)) {
|
||||
Ref<SceneTreeTimer> timer = E->get();
|
||||
|
||||
if ((paused && !timer->is_process_always()) || (timer->is_process_in_physics() != p_physics_frame)) {
|
||||
if (E == L) {
|
||||
break; //break on last, so if new timers were added during list traversal, ignore them.
|
||||
break; // Break on last, so if new timers were added during list traversal, ignore them.
|
||||
}
|
||||
E = N;
|
||||
continue;
|
||||
}
|
||||
|
||||
double time_left = E->get()->get_time_left();
|
||||
if (E->get()->is_ignore_time_scale()) {
|
||||
time_left -= Engine::get_singleton()->get_process_step();
|
||||
} else {
|
||||
time_left -= p_delta;
|
||||
}
|
||||
E->get()->set_time_left(time_left);
|
||||
double time_left = timer->get_time_left();
|
||||
time_left -= timer->is_ignoring_time_scale() ? unscaled_delta : p_delta;
|
||||
timer->set_time_left(time_left);
|
||||
|
||||
if (time_left <= 0) {
|
||||
E->get()->emit_signal(SNAME("timeout"));
|
||||
timers.erase(E);
|
||||
}
|
||||
if (E == L) {
|
||||
break; //break on last, so if new timers were added during list traversal, ignore them.
|
||||
break; // Break on last, so if new timers were added during list traversal, ignore them.
|
||||
}
|
||||
E = N;
|
||||
}
|
||||
|
|
@ -609,12 +682,15 @@ void SceneTree::process_timers(double p_delta, bool p_physics_frame) {
|
|||
void SceneTree::process_tweens(double p_delta, bool p_physics) {
|
||||
_THREAD_SAFE_METHOD_
|
||||
// This methods works similarly to how SceneTreeTimers are handled.
|
||||
List<Ref<Tween>>::Element *L = tweens.back();
|
||||
const List<Ref<Tween>>::Element *L = tweens.back();
|
||||
const double unscaled_delta = Engine::get_singleton()->get_process_step();
|
||||
|
||||
for (List<Ref<Tween>>::Element *E = tweens.front(); E;) {
|
||||
List<Ref<Tween>>::Element *N = E->next();
|
||||
Ref<Tween> &tween = E->get();
|
||||
|
||||
// Don't process if paused or process mode doesn't match.
|
||||
if (!E->get()->can_process(paused) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
|
||||
if (!tween->can_process(paused) || (p_physics == (tween->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) {
|
||||
if (E == L) {
|
||||
break;
|
||||
}
|
||||
|
|
@ -622,8 +698,8 @@ void SceneTree::process_tweens(double p_delta, bool p_physics) {
|
|||
continue;
|
||||
}
|
||||
|
||||
if (!E->get()->step(p_delta)) {
|
||||
E->get()->clear();
|
||||
if (!tween->step(tween->is_ignoring_time_scale() ? unscaled_delta : p_delta)) {
|
||||
tween->clear();
|
||||
tweens.erase(E);
|
||||
}
|
||||
if (E == L) {
|
||||
|
|
@ -833,7 +909,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
|
|||
return debug_contact_mesh;
|
||||
}
|
||||
|
||||
debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
||||
debug_contact_mesh.instantiate();
|
||||
|
||||
Ref<StandardMaterial3D> mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
||||
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
||||
|
|
@ -888,11 +964,14 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
|
|||
|
||||
void SceneTree::set_pause(bool p_enabled) {
|
||||
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Pause can only be set from the main thread.");
|
||||
ERR_FAIL_COND_MSG(suspended, "Pause state cannot be modified while suspended.");
|
||||
|
||||
if (p_enabled == paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
paused = p_enabled;
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
PhysicsServer3D::get_singleton()->set_active(!p_enabled);
|
||||
#endif // _3D_DISABLED
|
||||
|
|
@ -906,6 +985,30 @@ bool SceneTree::is_paused() const {
|
|||
return paused;
|
||||
}
|
||||
|
||||
void SceneTree::set_suspend(bool p_enabled) {
|
||||
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Suspend can only be set from the main thread.");
|
||||
|
||||
if (p_enabled == suspended) {
|
||||
return;
|
||||
}
|
||||
|
||||
suspended = p_enabled;
|
||||
|
||||
Engine::get_singleton()->set_freeze_time_scale(p_enabled);
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
PhysicsServer3D::get_singleton()->set_active(!p_enabled && !paused);
|
||||
#endif // _3D_DISABLED
|
||||
PhysicsServer2D::get_singleton()->set_active(!p_enabled && !paused);
|
||||
if (get_root()) {
|
||||
get_root()->_propagate_suspend_notification(p_enabled);
|
||||
}
|
||||
}
|
||||
|
||||
bool SceneTree::is_suspended() const {
|
||||
return suspended;
|
||||
}
|
||||
|
||||
void SceneTree::_process_group(ProcessGroup *p_group, bool p_physics) {
|
||||
// When reading this function, keep in mind that this code must work in a way where
|
||||
// if any node is removed, this needs to continue working.
|
||||
|
|
@ -1257,8 +1360,8 @@ void SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callab
|
|||
|
||||
ERR_FAIL_COND(p_argcount < 3);
|
||||
ERR_FAIL_COND(!p_args[0]->is_num());
|
||||
ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING);
|
||||
ERR_FAIL_COND(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING);
|
||||
ERR_FAIL_COND(!p_args[1]->is_string());
|
||||
ERR_FAIL_COND(!p_args[2]->is_string());
|
||||
|
||||
int flags = *p_args[0];
|
||||
StringName group = *p_args[1];
|
||||
|
|
@ -1271,8 +1374,8 @@ void SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::Ca
|
|||
r_error.error = Callable::CallError::CALL_OK;
|
||||
|
||||
ERR_FAIL_COND(p_argcount < 2);
|
||||
ERR_FAIL_COND(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING);
|
||||
ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING);
|
||||
ERR_FAIL_COND(!p_args[0]->is_string());
|
||||
ERR_FAIL_COND(!p_args[1]->is_string());
|
||||
|
||||
StringName group = *p_args[0];
|
||||
StringName method = *p_args[1];
|
||||
|
|
@ -1486,11 +1589,22 @@ Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_a
|
|||
|
||||
Ref<Tween> SceneTree::create_tween() {
|
||||
_THREAD_SAFE_METHOD_
|
||||
Ref<Tween> tween = memnew(Tween(true));
|
||||
Ref<Tween> tween;
|
||||
tween.instantiate(this);
|
||||
tweens.push_back(tween);
|
||||
return tween;
|
||||
}
|
||||
|
||||
void SceneTree::remove_tween(const Ref<Tween> &p_tween) {
|
||||
_THREAD_SAFE_METHOD_
|
||||
for (List<Ref<Tween>>::Element *E = tweens.back(); E; E = E->prev()) {
|
||||
if (E->get() == p_tween) {
|
||||
E->erase();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TypedArray<Tween> SceneTree::get_processed_tweens() {
|
||||
_THREAD_SAFE_METHOD_
|
||||
TypedArray<Tween> ret;
|
||||
|
|
@ -1537,7 +1651,7 @@ Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const
|
|||
void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path) {
|
||||
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Multiplayer can only be manipulated from the main thread.");
|
||||
if (p_root_path.is_empty()) {
|
||||
ERR_FAIL_COND(!p_multiplayer.is_valid());
|
||||
ERR_FAIL_COND(p_multiplayer.is_null());
|
||||
if (multiplayer.is_valid()) {
|
||||
multiplayer->object_configuration_remove(nullptr, NodePath("/" + root->get_name()));
|
||||
}
|
||||
|
|
@ -1731,7 +1845,7 @@ SceneTree::SceneTree() {
|
|||
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.42));
|
||||
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
|
||||
debug_paths_color = GLOBAL_DEF("debug/shapes/paths/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
|
||||
debug_paths_width = GLOBAL_DEF("debug/shapes/paths/geometry_width", 2.0);
|
||||
debug_paths_width = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "debug/shapes/paths/geometry_width", PROPERTY_HINT_RANGE, "0.01,10,0.001,or_greater"), 2.0);
|
||||
collision_debug_contacts = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1"), 10000);
|
||||
|
||||
GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
|
||||
|
|
@ -1753,7 +1867,7 @@ SceneTree::SceneTree() {
|
|||
}
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
if (!root->get_world_3d().is_valid()) {
|
||||
if (root->get_world_3d().is_null()) {
|
||||
root->set_world_3d(Ref<World3D>(memnew(World3D)));
|
||||
}
|
||||
root->set_as_audio_listener_3d(true);
|
||||
|
|
@ -1761,22 +1875,29 @@ SceneTree::SceneTree() {
|
|||
|
||||
set_physics_interpolation_enabled(GLOBAL_DEF("physics/common/physics_interpolation", false));
|
||||
|
||||
// Always disable jitter fix if physics interpolation is enabled -
|
||||
// Jitter fix will interfere with interpolation, and is not necessary
|
||||
// when interpolation is active.
|
||||
if (is_physics_interpolation_enabled()) {
|
||||
Engine::get_singleton()->set_physics_jitter_fix(0);
|
||||
}
|
||||
|
||||
// Initialize network state.
|
||||
set_multiplayer(MultiplayerAPI::create_default_interface());
|
||||
|
||||
root->set_as_audio_listener_2d(true);
|
||||
current_scene = nullptr;
|
||||
|
||||
const int msaa_mode_2d = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_2d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), 0);
|
||||
const int msaa_mode_2d = GLOBAL_GET("rendering/anti_aliasing/quality/msaa_2d");
|
||||
root->set_msaa_2d(Viewport::MSAA(msaa_mode_2d));
|
||||
|
||||
const int msaa_mode_3d = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/msaa_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Average),4× (Slow),8× (Slowest)")), 0);
|
||||
const int msaa_mode_3d = GLOBAL_GET("rendering/anti_aliasing/quality/msaa_3d");
|
||||
root->set_msaa_3d(Viewport::MSAA(msaa_mode_3d));
|
||||
|
||||
const bool transparent_background = GLOBAL_DEF("rendering/viewport/transparent_background", false);
|
||||
root->set_transparent_background(transparent_background);
|
||||
|
||||
const bool use_hdr_2d = GLOBAL_DEF_RST_BASIC("rendering/viewport/hdr_2d", false);
|
||||
const bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
|
||||
root->set_use_hdr_2d(use_hdr_2d);
|
||||
|
||||
const int ssaa_mode = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)"), 0);
|
||||
|
|
@ -1820,7 +1941,7 @@ SceneTree::SceneTree() {
|
|||
|
||||
int shadowmap_size = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_size", PROPERTY_HINT_RANGE, "256,16384"), 4096);
|
||||
GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_size.mobile", 2048);
|
||||
bool shadowmap_16_bits = GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/atlas_16_bits", true);
|
||||
bool shadowmap_16_bits = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_16_bits");
|
||||
int atlas_q0 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), 2);
|
||||
int atlas_q1 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), 2);
|
||||
int atlas_q2 = GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), 3);
|
||||
|
|
|
|||
|
|
@ -41,6 +41,9 @@
|
|||
|
||||
class PackedScene;
|
||||
class Node;
|
||||
#ifndef _3D_DISABLED
|
||||
class Node3D;
|
||||
#endif
|
||||
class Window;
|
||||
class Material;
|
||||
class Mesh;
|
||||
|
|
@ -71,7 +74,7 @@ public:
|
|||
bool is_process_in_physics();
|
||||
|
||||
void set_ignore_time_scale(bool p_ignore);
|
||||
bool is_ignore_time_scale();
|
||||
bool is_ignoring_time_scale();
|
||||
|
||||
void release_connections();
|
||||
|
||||
|
|
@ -120,6 +123,13 @@ private:
|
|||
bool changed = false;
|
||||
};
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
struct ClientPhysicsInterpolation {
|
||||
SelfList<Node3D>::List _node_3d_list;
|
||||
void physics_process();
|
||||
} _client_physics_interpolation;
|
||||
#endif
|
||||
|
||||
Window *root = nullptr;
|
||||
|
||||
double physics_process_time = 0.0;
|
||||
|
|
@ -133,6 +143,7 @@ private:
|
|||
bool debug_navigation_hint = false;
|
||||
#endif
|
||||
bool paused = false;
|
||||
bool suspended = false;
|
||||
|
||||
HashMap<StringName, Group> group_map;
|
||||
bool _quit = false;
|
||||
|
|
@ -315,6 +326,7 @@ public:
|
|||
virtual void iteration_prepare() override;
|
||||
|
||||
virtual bool physics_process(double p_time) override;
|
||||
virtual void iteration_end() override;
|
||||
virtual bool process(double p_time) override;
|
||||
|
||||
virtual void finalize() override;
|
||||
|
|
@ -332,6 +344,8 @@ public:
|
|||
|
||||
void set_pause(bool p_enabled);
|
||||
bool is_paused() const;
|
||||
void set_suspend(bool p_enabled);
|
||||
bool is_suspended() const;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
void set_debug_collisions_hint(bool p_enabled);
|
||||
|
|
@ -397,6 +411,7 @@ public:
|
|||
|
||||
Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false);
|
||||
Ref<Tween> create_tween();
|
||||
void remove_tween(const Ref<Tween> &p_tween);
|
||||
TypedArray<Tween> get_processed_tweens();
|
||||
|
||||
//used by Main::start, don't use otherwise
|
||||
|
|
@ -423,6 +438,11 @@ public:
|
|||
void set_physics_interpolation_enabled(bool p_enabled);
|
||||
bool is_physics_interpolation_enabled() const;
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
void client_physics_interpolation_add_node_3d(SelfList<Node3D> *p_elem);
|
||||
void client_physics_interpolation_remove_node_3d(SelfList<Node3D> *p_elem);
|
||||
#endif
|
||||
|
||||
SceneTree();
|
||||
~SceneTree();
|
||||
};
|
||||
|
|
|
|||
|
|
@ -197,6 +197,11 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
|
|||
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
|
||||
pinfo.hint_string = "Cubemap";
|
||||
} break;
|
||||
case RS::GLOBAL_VAR_TYPE_SAMPLEREXT: {
|
||||
pinfo.type = Variant::OBJECT;
|
||||
pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
|
||||
pinfo.hint_string = "ExternalTexture";
|
||||
} break;
|
||||
default: {
|
||||
} break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -48,7 +48,11 @@ void Timer::_notification(int p_what) {
|
|||
if (!processing || timer_process_callback == TIMER_PROCESS_PHYSICS || !is_processing_internal()) {
|
||||
return;
|
||||
}
|
||||
time_left -= get_process_delta_time();
|
||||
if (ignore_time_scale) {
|
||||
time_left -= Engine::get_singleton()->get_process_step();
|
||||
} else {
|
||||
time_left -= get_process_delta_time();
|
||||
}
|
||||
|
||||
if (time_left < 0) {
|
||||
if (!one_shot) {
|
||||
|
|
@ -65,7 +69,11 @@ void Timer::_notification(int p_what) {
|
|||
if (!processing || timer_process_callback == TIMER_PROCESS_IDLE || !is_physics_processing_internal()) {
|
||||
return;
|
||||
}
|
||||
time_left -= get_physics_process_delta_time();
|
||||
if (ignore_time_scale) {
|
||||
time_left -= Engine::get_singleton()->get_process_step();
|
||||
} else {
|
||||
time_left -= get_physics_process_delta_time();
|
||||
}
|
||||
|
||||
if (time_left < 0) {
|
||||
if (!one_shot) {
|
||||
|
|
@ -134,6 +142,14 @@ bool Timer::is_paused() const {
|
|||
return paused;
|
||||
}
|
||||
|
||||
void Timer::set_ignore_time_scale(bool p_ignore) {
|
||||
ignore_time_scale = p_ignore;
|
||||
}
|
||||
|
||||
bool Timer::is_ignoring_time_scale() {
|
||||
return ignore_time_scale;
|
||||
}
|
||||
|
||||
bool Timer::is_stopped() const {
|
||||
return get_time_left() <= 0;
|
||||
}
|
||||
|
|
@ -206,6 +222,9 @@ void Timer::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("set_paused", "paused"), &Timer::set_paused);
|
||||
ClassDB::bind_method(D_METHOD("is_paused"), &Timer::is_paused);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_ignore_time_scale", "ignore"), &Timer::set_ignore_time_scale);
|
||||
ClassDB::bind_method(D_METHOD("is_ignoring_time_scale"), &Timer::is_ignoring_time_scale);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("is_stopped"), &Timer::is_stopped);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_time_left"), &Timer::get_time_left);
|
||||
|
|
@ -220,6 +239,7 @@ void Timer::_bind_methods() {
|
|||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_paused", "is_paused");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_time_scale"), "set_ignore_time_scale", "is_ignoring_time_scale");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "suffix:s", PROPERTY_USAGE_NONE), "", "get_time_left");
|
||||
|
||||
BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS);
|
||||
|
|
|
|||
|
|
@ -41,6 +41,7 @@ class Timer : public Node {
|
|||
bool autostart = false;
|
||||
bool processing = false;
|
||||
bool paused = false;
|
||||
bool ignore_time_scale = false;
|
||||
|
||||
double time_left = -1.0;
|
||||
|
||||
|
|
@ -69,6 +70,9 @@ public:
|
|||
void set_paused(bool p_paused);
|
||||
bool is_paused() const;
|
||||
|
||||
void set_ignore_time_scale(bool p_ignore);
|
||||
bool is_ignoring_time_scale();
|
||||
|
||||
bool is_stopped() const;
|
||||
|
||||
double get_time_left() const;
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -63,6 +63,7 @@ class ViewportTexture : public Texture2D {
|
|||
bool vp_changed = false;
|
||||
|
||||
void _setup_local_to_scene(const Node *p_loc_scene);
|
||||
void _err_print_viewport_not_set() const;
|
||||
|
||||
mutable RID proxy_ph;
|
||||
mutable RID proxy;
|
||||
|
|
@ -99,6 +100,8 @@ public:
|
|||
SCALING_3D_MODE_BILINEAR,
|
||||
SCALING_3D_MODE_FSR,
|
||||
SCALING_3D_MODE_FSR2,
|
||||
SCALING_3D_MODE_METALFX_SPATIAL,
|
||||
SCALING_3D_MODE_METALFX_TEMPORAL,
|
||||
SCALING_3D_MODE_MAX
|
||||
};
|
||||
|
||||
|
|
@ -122,6 +125,15 @@ public:
|
|||
MSAA_MAX
|
||||
};
|
||||
|
||||
enum AnisotropicFiltering {
|
||||
ANISOTROPY_DISABLED,
|
||||
ANISOTROPY_2X,
|
||||
ANISOTROPY_4X,
|
||||
ANISOTROPY_8X,
|
||||
ANISOTROPY_16X,
|
||||
ANISOTROPY_MAX
|
||||
};
|
||||
|
||||
enum ScreenSpaceAA {
|
||||
SCREEN_SPACE_AA_DISABLED,
|
||||
SCREEN_SPACE_AA_FXAA,
|
||||
|
|
@ -281,7 +293,7 @@ private:
|
|||
|
||||
bool disable_3d = false;
|
||||
|
||||
void _propagate_viewport_notification(Node *p_node, int p_what);
|
||||
static void _propagate_drag_notification(Node *p_node, int p_what);
|
||||
|
||||
void _update_global_transform();
|
||||
|
||||
|
|
@ -302,6 +314,7 @@ private:
|
|||
float scaling_3d_scale = 1.0;
|
||||
float fsr_sharpness = 0.2f;
|
||||
float texture_mipmap_bias = 0.0f;
|
||||
AnisotropicFiltering anisotropic_filtering_level = ANISOTROPY_4X;
|
||||
bool use_debanding = false;
|
||||
float mesh_lod_threshold = 1.0;
|
||||
bool use_occlusion_culling = false;
|
||||
|
|
@ -349,9 +362,7 @@ private:
|
|||
Ref<Texture2D> vrs_texture;
|
||||
|
||||
struct GUI {
|
||||
bool forced_mouse_focus = false; //used for menu buttons
|
||||
bool mouse_in_viewport = false;
|
||||
bool key_event_accepted = false;
|
||||
HashMap<int, ObjectID> touch_focus;
|
||||
Control *mouse_focus = nullptr;
|
||||
Control *mouse_click_grabber = nullptr;
|
||||
|
|
@ -363,7 +374,6 @@ private:
|
|||
Window *subwindow_over = nullptr; // mouse_over and subwindow_over are mutually exclusive. At all times at least one of them is nullptr.
|
||||
Window *windowmanager_window_over = nullptr; // Only used in root Viewport.
|
||||
Control *drag_mouse_over = nullptr;
|
||||
Vector2 drag_mouse_over_pos;
|
||||
Control *tooltip_control = nullptr;
|
||||
Window *tooltip_popup = nullptr;
|
||||
Label *tooltip_label = nullptr;
|
||||
|
|
@ -372,7 +382,7 @@ private:
|
|||
Point2 last_mouse_pos;
|
||||
Point2 drag_accum;
|
||||
bool drag_attempted = false;
|
||||
Variant drag_data;
|
||||
Variant drag_data; // Only used in root-Viewport and SubViewports, that are not children of a SubViewportContainer.
|
||||
ObjectID drag_preview_id;
|
||||
Ref<SceneTreeTimer> tooltip_timer;
|
||||
double tooltip_delay = 0.0;
|
||||
|
|
@ -380,8 +390,10 @@ private:
|
|||
List<Control *> roots;
|
||||
HashSet<ObjectID> canvas_parents_with_dirty_order;
|
||||
int canvas_sort_index = 0; //for sorting items with canvas as root
|
||||
bool dragging = false;
|
||||
bool dragging = false; // Is true in the viewport in which dragging started while dragging is active.
|
||||
bool global_dragging = false; // Is true while dragging is active. Only used in root-Viewport and SubViewports that are not children of a SubViewportContainer.
|
||||
bool drag_successful = false;
|
||||
Control *target_control = nullptr; // Control that the mouse is over in the innermost nested Viewport. Only used in root-Viewport and SubViewports, that are not children of a SubViewportContainer.
|
||||
bool embed_subwindows_hint = false;
|
||||
|
||||
Window *subwindow_focused = nullptr;
|
||||
|
|
@ -401,15 +413,16 @@ private:
|
|||
DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
|
||||
|
||||
bool disable_input = false;
|
||||
bool disable_input_override = false;
|
||||
|
||||
bool _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
|
||||
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
|
||||
void _gui_call_notification(Control *p_control, int p_what);
|
||||
|
||||
void _gui_sort_roots();
|
||||
Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform);
|
||||
|
||||
void _gui_input_event(Ref<InputEvent> p_event);
|
||||
void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2());
|
||||
void _perform_drop(Control *p_control = nullptr);
|
||||
void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
|
||||
|
||||
void _push_unhandled_input_internal(const Ref<InputEvent> &p_event);
|
||||
|
|
@ -475,6 +488,9 @@ private:
|
|||
void _process_dirty_canvas_parent_orders();
|
||||
void _propagate_world_2d_changed(Node *p_node);
|
||||
|
||||
void _window_start_drag(Window *p_window);
|
||||
void _window_start_resize(SubWindowResize p_edge, Window *p_window);
|
||||
|
||||
protected:
|
||||
bool _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated);
|
||||
|
||||
|
|
@ -514,6 +530,7 @@ public:
|
|||
void set_global_canvas_transform(const Transform2D &p_transform);
|
||||
Transform2D get_global_canvas_transform() const;
|
||||
|
||||
Transform2D get_stretch_transform() const;
|
||||
virtual Transform2D get_final_transform() const;
|
||||
|
||||
void gui_set_root_order_dirty();
|
||||
|
|
@ -559,6 +576,9 @@ public:
|
|||
void set_texture_mipmap_bias(float p_texture_mipmap_bias);
|
||||
float get_texture_mipmap_bias() const;
|
||||
|
||||
void set_anisotropic_filtering_level(AnisotropicFiltering p_anisotropic_filtering_level);
|
||||
AnisotropicFiltering get_anisotropic_filtering_level() const;
|
||||
|
||||
void set_use_debanding(bool p_use_debanding);
|
||||
bool is_using_debanding() const;
|
||||
|
||||
|
|
@ -576,12 +596,17 @@ public:
|
|||
#ifndef DISABLE_DEPRECATED
|
||||
void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
|
||||
#endif // DISABLE_DEPRECATED
|
||||
void notify_mouse_entered();
|
||||
void notify_mouse_exited();
|
||||
|
||||
void set_disable_input(bool p_disable);
|
||||
bool is_input_disabled() const;
|
||||
|
||||
void set_disable_input_override(bool p_disable);
|
||||
|
||||
Vector2 get_mouse_position() const;
|
||||
void warp_mouse(const Vector2 &p_position);
|
||||
Point2 wrap_mouse_in_rect(const Vector2 &p_relative, const Rect2 &p_rect);
|
||||
virtual void update_mouse_cursor_state();
|
||||
|
||||
void set_physics_object_picking(bool p_enable);
|
||||
|
|
@ -660,9 +685,7 @@ public:
|
|||
Rect2i subwindow_get_popup_safe_rect(Window *p_window) const;
|
||||
|
||||
Viewport *get_parent_viewport() const;
|
||||
Window *get_base_window() const;
|
||||
|
||||
void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control);
|
||||
Window *get_base_window();
|
||||
|
||||
void set_canvas_cull_mask(uint32_t p_layers);
|
||||
uint32_t get_canvas_cull_mask() const;
|
||||
|
|
@ -670,14 +693,18 @@ public:
|
|||
void set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable);
|
||||
bool get_canvas_cull_mask_bit(uint32_t p_layer) const;
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
bool is_visible_subviewport() const;
|
||||
#endif // TOOLS_ENABLED
|
||||
|
||||
virtual bool is_size_2d_override_stretch_enabled() const { return true; }
|
||||
|
||||
Transform2D get_screen_transform() const;
|
||||
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const;
|
||||
virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
|
||||
virtual bool is_directly_attached_to_screen() const { return false; };
|
||||
virtual bool is_attached_in_viewport() const { return false; };
|
||||
virtual bool is_sub_viewport() const { return false; };
|
||||
virtual Viewport *get_section_root_viewport() const { return nullptr; }
|
||||
virtual bool is_attached_in_viewport() const { return false; }
|
||||
virtual bool is_sub_viewport() const { return false; }
|
||||
|
||||
private:
|
||||
// 2D audio, camera, and physics. (don't put World2D here because World2D is needed for Control nodes).
|
||||
|
|
@ -772,6 +799,11 @@ public:
|
|||
|
||||
void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
|
||||
void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
|
||||
HashMap<StringName, real_t> get_camera_3d_override_properties() const;
|
||||
|
||||
Vector3 camera_3d_override_project_ray_normal(const Point2 &p_pos) const;
|
||||
Vector3 camera_3d_override_project_ray_origin(const Point2 &p_pos) const;
|
||||
Vector3 camera_3d_override_project_local_ray_normal(const Point2 &p_pos) const;
|
||||
|
||||
void set_disable_3d(bool p_disable);
|
||||
bool is_3d_disabled() const;
|
||||
|
|
@ -839,9 +871,9 @@ public:
|
|||
|
||||
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
|
||||
virtual Transform2D get_popup_base_transform() const override;
|
||||
virtual bool is_directly_attached_to_screen() const override;
|
||||
virtual Viewport *get_section_root_viewport() const override;
|
||||
virtual bool is_attached_in_viewport() const override;
|
||||
virtual bool is_sub_viewport() const override { return true; };
|
||||
virtual bool is_sub_viewport() const override { return true; }
|
||||
|
||||
void _validate_property(PropertyInfo &p_property) const;
|
||||
SubViewport();
|
||||
|
|
@ -851,6 +883,7 @@ VARIANT_ENUM_CAST(Viewport::Scaling3DMode);
|
|||
VARIANT_ENUM_CAST(SubViewport::UpdateMode);
|
||||
VARIANT_ENUM_CAST(Viewport::PositionalShadowAtlasQuadrantSubdiv);
|
||||
VARIANT_ENUM_CAST(Viewport::MSAA);
|
||||
VARIANT_ENUM_CAST(Viewport::AnisotropicFiltering);
|
||||
VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA);
|
||||
VARIANT_ENUM_CAST(Viewport::DebugDraw);
|
||||
VARIANT_ENUM_CAST(Viewport::SDFScale);
|
||||
|
|
|
|||
|
|
@ -1,48 +0,0 @@
|
|||
/**************************************************************************/
|
||||
/* window.compat.inc */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
|
||||
void Window::_bind_compatibility_methods() {
|
||||
ClassDB::bind_compatibility_method(D_METHOD("get_theme_icon", "name", "theme_type"), &Window::get_theme_icon, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("get_theme_stylebox", "name", "theme_type"), &Window::get_theme_stylebox, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("get_theme_font", "name", "theme_type"), &Window::get_theme_font, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("get_theme_font_size", "name", "theme_type"), &Window::get_theme_font_size, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("get_theme_color", "name", "theme_type"), &Window::get_theme_color, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("get_theme_constant", "name", "theme_type"), &Window::get_theme_constant, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("has_theme_icon", "name", "theme_type"), &Window::has_theme_icon, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("has_theme_stylebox", "name", "theme_type"), &Window::has_theme_stylebox, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("has_theme_font", "name", "theme_type"), &Window::has_theme_font, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("has_theme_font_size", "name", "theme_type"), &Window::has_theme_font_size, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("has_theme_color", "name", "theme_type"), &Window::has_theme_color, DEFVAL(""));
|
||||
ClassDB::bind_compatibility_method(D_METHOD("has_theme_constant", "name", "theme_type"), &Window::has_theme_constant, DEFVAL(""));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -29,13 +29,11 @@
|
|||
/**************************************************************************/
|
||||
|
||||
#include "window.h"
|
||||
#include "window.compat.inc"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/debugger/engine_debugger.h"
|
||||
#include "core/input/shortcut.h"
|
||||
#include "core/string/translation.h"
|
||||
#include "core/variant/variant_parser.h"
|
||||
#include "core/string/translation_server.h"
|
||||
#include "scene/gui/control.h"
|
||||
#include "scene/theme/theme_db.h"
|
||||
#include "scene/theme/theme_owner.h"
|
||||
|
|
@ -273,16 +271,25 @@ void Window::_validate_property(PropertyInfo &p_property) const {
|
|||
|
||||
//
|
||||
|
||||
Window *Window::get_from_id(DisplayServer::WindowID p_window_id) {
|
||||
if (p_window_id == DisplayServer::INVALID_WINDOW_ID) {
|
||||
return nullptr;
|
||||
}
|
||||
return Object::cast_to<Window>(ObjectDB::get_instance(DisplayServer::get_singleton()->window_get_attached_instance_id(p_window_id)));
|
||||
}
|
||||
|
||||
void Window::set_title(const String &p_title) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
|
||||
title = p_title;
|
||||
tr_title = atr(p_title);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (window_id == DisplayServer::MAIN_WINDOW_ID) {
|
||||
if (window_id == DisplayServer::MAIN_WINDOW_ID && !Engine::get_singleton()->is_project_manager_hint()) {
|
||||
// Append a suffix to the window title to denote that the project is running
|
||||
// from a debug build (including the editor). Since this results in lower performance,
|
||||
// this should be clearly presented to the user.
|
||||
// from a debug build (including the editor, excluding the project manager).
|
||||
// Since this results in lower performance, this should be clearly presented
|
||||
// to the user.
|
||||
tr_title = vformat("%s (DEBUG)", tr_title);
|
||||
}
|
||||
#endif
|
||||
|
|
@ -299,6 +306,15 @@ void Window::set_title(const String &p_title) {
|
|||
}
|
||||
}
|
||||
}
|
||||
emit_signal("title_changed");
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (EngineDebugger::get_singleton() && window_id == DisplayServer::MAIN_WINDOW_ID && !Engine::get_singleton()->is_project_manager_hint()) {
|
||||
Array arr;
|
||||
arr.push_back(tr_title);
|
||||
EngineDebugger::get_singleton()->send_message("window:title", arr);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
String Window::get_title() const {
|
||||
|
|
@ -306,6 +322,11 @@ String Window::get_title() const {
|
|||
return title;
|
||||
}
|
||||
|
||||
String Window::get_translated_title() const {
|
||||
ERR_READ_THREAD_GUARD_V(String());
|
||||
return tr_title;
|
||||
}
|
||||
|
||||
void Window::_settings_changed() {
|
||||
if (visible && initial_position != WINDOW_INITIAL_POSITION_ABSOLUTE && is_in_edited_scene_root()) {
|
||||
Size2 screen_size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
|
||||
|
|
@ -388,6 +409,12 @@ void Window::move_to_center() {
|
|||
|
||||
void Window::set_size(const Size2i &p_size) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
#if defined(ANDROID_ENABLED)
|
||||
if (!get_parent() && is_inside_tree()) {
|
||||
// Can't set root window size on Android.
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
size = p_size;
|
||||
_update_window_size();
|
||||
|
|
@ -458,6 +485,12 @@ void Window::_validate_limit_size() {
|
|||
|
||||
void Window::set_max_size(const Size2i &p_max_size) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
#if defined(ANDROID_ENABLED)
|
||||
if (!get_parent() && is_inside_tree()) {
|
||||
// Can't set root window size on Android.
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
Size2i max_size_clamped = _clamp_limit_size(p_max_size);
|
||||
if (max_size == max_size_clamped) {
|
||||
return;
|
||||
|
|
@ -475,6 +508,12 @@ Size2i Window::get_max_size() const {
|
|||
|
||||
void Window::set_min_size(const Size2i &p_min_size) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
#if defined(ANDROID_ENABLED)
|
||||
if (!get_parent() && is_inside_tree()) {
|
||||
// Can't set root window size on Android.
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
Size2i min_size_clamped = _clamp_limit_size(p_min_size);
|
||||
if (min_size == min_size_clamped) {
|
||||
return;
|
||||
|
|
@ -701,7 +740,11 @@ void Window::_rect_changed_callback(const Rect2i &p_callback) {
|
|||
if (size == p_callback.size && position == p_callback.position) {
|
||||
return;
|
||||
}
|
||||
position = p_callback.position;
|
||||
|
||||
if (position != p_callback.position) {
|
||||
position = p_callback.position;
|
||||
_propagate_window_notification(this, NOTIFICATION_WM_POSITION_CHANGED);
|
||||
}
|
||||
|
||||
if (size != p_callback.size) {
|
||||
size = p_callback.size;
|
||||
|
|
@ -910,7 +953,7 @@ void Window::_make_transient() {
|
|||
if (!is_embedded() && transient_to_focused) {
|
||||
DisplayServer::WindowID focused_window_id = DisplayServer::get_singleton()->get_focused_window();
|
||||
if (focused_window_id != DisplayServer::INVALID_WINDOW_ID) {
|
||||
window = Object::cast_to<Window>(ObjectDB::get_instance(DisplayServer::get_singleton()->window_get_attached_instance_id(focused_window_id)));
|
||||
window = Window::get_from_id(focused_window_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1069,14 +1112,17 @@ void Window::_update_window_size() {
|
|||
|
||||
embedder->_sub_window_update(this);
|
||||
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
|
||||
if (reset_min_first && wrap_controls) {
|
||||
// Avoid an error if setting max_size to a value between min_size and the previous size_limit.
|
||||
DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id);
|
||||
}
|
||||
// When main window embedded in the editor, we can't resize the main window.
|
||||
if (window_id != DisplayServer::MAIN_WINDOW_ID || !Engine::get_singleton()->is_embedded_in_editor()) {
|
||||
if (reset_min_first && wrap_controls) {
|
||||
// Avoid an error if setting max_size to a value between min_size and the previous size_limit.
|
||||
DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id);
|
||||
}
|
||||
|
||||
DisplayServer::get_singleton()->window_set_max_size(max_size_used, window_id);
|
||||
DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
|
||||
DisplayServer::get_singleton()->window_set_size(size, window_id);
|
||||
DisplayServer::get_singleton()->window_set_max_size(max_size_used, window_id);
|
||||
DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
|
||||
DisplayServer::get_singleton()->window_set_size(size, window_id);
|
||||
}
|
||||
}
|
||||
|
||||
//update the viewport
|
||||
|
|
@ -1212,7 +1258,7 @@ void Window::_update_viewport_size() {
|
|||
|
||||
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
|
||||
RenderingServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), attach_to_screen_rect, window_id);
|
||||
} else {
|
||||
} else if (!is_embedded()) {
|
||||
RenderingServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), Rect2i(), DisplayServer::INVALID_WINDOW_ID);
|
||||
}
|
||||
|
||||
|
|
@ -1224,6 +1270,7 @@ void Window::_update_viewport_size() {
|
|||
TS->font_set_global_oversampling(font_oversampling);
|
||||
if (!ci_updated) {
|
||||
update_canvas_items();
|
||||
emit_signal(SNAME("size_changed"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1231,6 +1278,10 @@ void Window::_update_viewport_size() {
|
|||
notification(NOTIFICATION_WM_SIZE_CHANGED);
|
||||
|
||||
if (embedder) {
|
||||
float scale = MIN(embedder->stretch_transform.get_scale().width, embedder->stretch_transform.get_scale().height);
|
||||
Size2 s = Size2(final_size.width * scale, final_size.height * scale).ceil();
|
||||
RS::get_singleton()->viewport_set_global_canvas_transform(get_viewport_rid(), global_canvas_transform * scale * content_scale_factor);
|
||||
RS::get_singleton()->viewport_set_size(get_viewport_rid(), s.width, s.height);
|
||||
embedder->_sub_window_update(this);
|
||||
}
|
||||
}
|
||||
|
|
@ -1395,10 +1446,11 @@ void Window::_notification(int p_what) {
|
|||
|
||||
tr_title = atr(title);
|
||||
#ifdef DEBUG_ENABLED
|
||||
if (window_id == DisplayServer::MAIN_WINDOW_ID) {
|
||||
if (window_id == DisplayServer::MAIN_WINDOW_ID && !Engine::get_singleton()->is_project_manager_hint()) {
|
||||
// Append a suffix to the window title to denote that the project is running
|
||||
// from a debug build (including the editor). Since this results in lower performance,
|
||||
// this should be clearly presented to the user.
|
||||
// from a debug build (including the editor, excluding the project manager).
|
||||
// Since this results in lower performance, this should be clearly presented
|
||||
// to the user.
|
||||
tr_title = vformat("%s (DEBUG)", tr_title);
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1602,7 +1654,7 @@ Size2 Window::_get_contents_minimum_size() const {
|
|||
}
|
||||
}
|
||||
|
||||
return max;
|
||||
return max * content_scale_factor;
|
||||
}
|
||||
|
||||
void Window::child_controls_changed() {
|
||||
|
|
@ -1631,35 +1683,6 @@ bool Window::_can_consume_input_events() const {
|
|||
|
||||
void Window::_window_input(const Ref<InputEvent> &p_ev) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
if (EngineDebugger::is_active()) {
|
||||
// Quit from game window using the stop shortcut (F8 by default).
|
||||
// The custom shortcut is provided via environment variable when running from the editor.
|
||||
if (debugger_stop_shortcut.is_null()) {
|
||||
String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__");
|
||||
if (!shortcut_str.is_empty()) {
|
||||
Variant shortcut_var;
|
||||
|
||||
VariantParser::StreamString ss;
|
||||
ss.s = shortcut_str;
|
||||
|
||||
String errs;
|
||||
int line;
|
||||
VariantParser::parse(&ss, shortcut_var, errs, line);
|
||||
debugger_stop_shortcut = shortcut_var;
|
||||
}
|
||||
|
||||
if (debugger_stop_shortcut.is_null()) {
|
||||
// Define a default shortcut if it wasn't provided or is invalid.
|
||||
debugger_stop_shortcut.instantiate();
|
||||
debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) });
|
||||
}
|
||||
}
|
||||
|
||||
Ref<InputEventKey> k = p_ev;
|
||||
if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) {
|
||||
EngineDebugger::get_singleton()->send_message("request_quit", Array());
|
||||
}
|
||||
}
|
||||
|
||||
if (exclusive_child != nullptr) {
|
||||
if (!is_embedding_subwindows()) { // Not embedding, no need for event.
|
||||
|
|
@ -1984,6 +2007,54 @@ bool Window::has_focus() const {
|
|||
return focused;
|
||||
}
|
||||
|
||||
void Window::start_drag() {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
|
||||
DisplayServer::get_singleton()->window_start_drag(window_id);
|
||||
} else if (embedder) {
|
||||
embedder->_window_start_drag(this);
|
||||
}
|
||||
}
|
||||
|
||||
void Window::start_resize(DisplayServer::WindowResizeEdge p_edge) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
if (get_flag(FLAG_RESIZE_DISABLED)) {
|
||||
return;
|
||||
}
|
||||
if (window_id != DisplayServer::INVALID_WINDOW_ID) {
|
||||
DisplayServer::get_singleton()->window_start_resize(p_edge, window_id);
|
||||
} else if (embedder) {
|
||||
switch (p_edge) {
|
||||
case DisplayServer::WINDOW_EDGE_TOP_LEFT: {
|
||||
embedder->_window_start_resize(Viewport::SUB_WINDOW_RESIZE_TOP_LEFT, this);
|
||||
} break;
|
||||
case DisplayServer::WINDOW_EDGE_TOP: {
|
||||
embedder->_window_start_resize(Viewport::SUB_WINDOW_RESIZE_TOP, this);
|
||||
} break;
|
||||
case DisplayServer::WINDOW_EDGE_TOP_RIGHT: {
|
||||
embedder->_window_start_resize(Viewport::SUB_WINDOW_RESIZE_TOP_RIGHT, this);
|
||||
} break;
|
||||
case DisplayServer::WINDOW_EDGE_LEFT: {
|
||||
embedder->_window_start_resize(Viewport::SUB_WINDOW_RESIZE_LEFT, this);
|
||||
} break;
|
||||
case DisplayServer::WINDOW_EDGE_RIGHT: {
|
||||
embedder->_window_start_resize(Viewport::SUB_WINDOW_RESIZE_RIGHT, this);
|
||||
} break;
|
||||
case DisplayServer::WINDOW_EDGE_BOTTOM_LEFT: {
|
||||
embedder->_window_start_resize(Viewport::SUB_WINDOW_RESIZE_BOTTOM_LEFT, this);
|
||||
} break;
|
||||
case DisplayServer::WINDOW_EDGE_BOTTOM: {
|
||||
embedder->_window_start_resize(Viewport::SUB_WINDOW_RESIZE_BOTTOM, this);
|
||||
} break;
|
||||
case DisplayServer::WINDOW_EDGE_BOTTOM_RIGHT: {
|
||||
embedder->_window_start_resize(Viewport::SUB_WINDOW_RESIZE_BOTTOM_RIGHT, this);
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rect2i Window::get_usable_parent_rect() const {
|
||||
ERR_READ_THREAD_GUARD_V(Rect2i());
|
||||
ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
|
||||
|
|
@ -2149,8 +2220,8 @@ Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName
|
|||
return theme_icon_cache[p_theme_type][p_name];
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
Ref<Texture2D> icon = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
|
||||
theme_icon_cache[p_theme_type][p_name] = icon;
|
||||
return icon;
|
||||
|
|
@ -2173,8 +2244,8 @@ Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringN
|
|||
return theme_style_cache[p_theme_type][p_name];
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
Ref<StyleBox> style = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
|
||||
theme_style_cache[p_theme_type][p_name] = style;
|
||||
return style;
|
||||
|
|
@ -2197,8 +2268,8 @@ Ref<Font> Window::get_theme_font(const StringName &p_name, const StringName &p_t
|
|||
return theme_font_cache[p_theme_type][p_name];
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
Ref<Font> font = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
|
||||
theme_font_cache[p_theme_type][p_name] = font;
|
||||
return font;
|
||||
|
|
@ -2221,8 +2292,8 @@ int Window::get_theme_font_size(const StringName &p_name, const StringName &p_th
|
|||
return theme_font_size_cache[p_theme_type][p_name];
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
int font_size = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
|
||||
theme_font_size_cache[p_theme_type][p_name] = font_size;
|
||||
return font_size;
|
||||
|
|
@ -2245,8 +2316,8 @@ Color Window::get_theme_color(const StringName &p_name, const StringName &p_them
|
|||
return theme_color_cache[p_theme_type][p_name];
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
Color color = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
|
||||
theme_color_cache[p_theme_type][p_name] = color;
|
||||
return color;
|
||||
|
|
@ -2269,8 +2340,8 @@ int Window::get_theme_constant(const StringName &p_name, const StringName &p_the
|
|||
return theme_constant_cache[p_theme_type][p_name];
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
int constant = theme_owner->get_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
|
||||
theme_constant_cache[p_theme_type][p_name] = constant;
|
||||
return constant;
|
||||
|
|
@ -2315,8 +2386,8 @@ bool Window::has_theme_icon(const StringName &p_name, const StringName &p_theme_
|
|||
}
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_ICON, p_name, theme_types);
|
||||
}
|
||||
|
||||
|
|
@ -2332,8 +2403,8 @@ bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_th
|
|||
}
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_STYLEBOX, p_name, theme_types);
|
||||
}
|
||||
|
||||
|
|
@ -2349,8 +2420,8 @@ bool Window::has_theme_font(const StringName &p_name, const StringName &p_theme_
|
|||
}
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT, p_name, theme_types);
|
||||
}
|
||||
|
||||
|
|
@ -2366,8 +2437,8 @@ bool Window::has_theme_font_size(const StringName &p_name, const StringName &p_t
|
|||
}
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_FONT_SIZE, p_name, theme_types);
|
||||
}
|
||||
|
||||
|
|
@ -2383,8 +2454,8 @@ bool Window::has_theme_color(const StringName &p_name, const StringName &p_theme
|
|||
}
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_COLOR, p_name, theme_types);
|
||||
}
|
||||
|
||||
|
|
@ -2400,8 +2471,8 @@ bool Window::has_theme_constant(const StringName &p_name, const StringName &p_th
|
|||
}
|
||||
}
|
||||
|
||||
List<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, &theme_types);
|
||||
Vector<StringName> theme_types;
|
||||
theme_owner->get_theme_type_dependencies(this, p_theme_type, theme_types);
|
||||
return theme_owner->has_theme_item_in_types(Theme::DATA_TYPE_CONSTANT, p_name, theme_types);
|
||||
}
|
||||
|
||||
|
|
@ -2409,7 +2480,7 @@ bool Window::has_theme_constant(const StringName &p_name, const StringName &p_th
|
|||
|
||||
void Window::add_theme_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
ERR_FAIL_COND(!p_icon.is_valid());
|
||||
ERR_FAIL_COND(p_icon.is_null());
|
||||
|
||||
if (theme_icon_override.has(p_name)) {
|
||||
theme_icon_override[p_name]->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
|
||||
|
|
@ -2422,7 +2493,7 @@ void Window::add_theme_icon_override(const StringName &p_name, const Ref<Texture
|
|||
|
||||
void Window::add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
ERR_FAIL_COND(!p_style.is_valid());
|
||||
ERR_FAIL_COND(p_style.is_null());
|
||||
|
||||
if (theme_style_override.has(p_name)) {
|
||||
theme_style_override[p_name]->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
|
||||
|
|
@ -2435,7 +2506,7 @@ void Window::add_theme_style_override(const StringName &p_name, const Ref<StyleB
|
|||
|
||||
void Window::add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
ERR_FAIL_COND(!p_font.is_valid());
|
||||
ERR_FAIL_COND(p_font.is_null());
|
||||
|
||||
if (theme_font_override.has(p_name)) {
|
||||
theme_font_override[p_name]->disconnect_changed(callable_mp(this, &Window::_notify_theme_override_changed));
|
||||
|
|
@ -2635,7 +2706,7 @@ void Window::set_unparent_when_invisible(bool p_unparent) {
|
|||
|
||||
void Window::set_layout_direction(Window::LayoutDirection p_direction) {
|
||||
ERR_MAIN_THREAD_GUARD;
|
||||
ERR_FAIL_INDEX((int)p_direction, 4);
|
||||
ERR_FAIL_INDEX(p_direction, LAYOUT_DIRECTION_MAX);
|
||||
|
||||
layout_dir = p_direction;
|
||||
propagate_notification(Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
|
||||
|
|
@ -2700,13 +2771,20 @@ bool Window::is_layout_rtl() const {
|
|||
String locale = TranslationServer::get_singleton()->get_tool_locale();
|
||||
return TS->is_locale_right_to_left(locale);
|
||||
}
|
||||
} else if (layout_dir == LAYOUT_DIRECTION_LOCALE) {
|
||||
} else if (layout_dir == LAYOUT_DIRECTION_APPLICATION_LOCALE) {
|
||||
if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
|
||||
return true;
|
||||
} else {
|
||||
String locale = TranslationServer::get_singleton()->get_tool_locale();
|
||||
return TS->is_locale_right_to_left(locale);
|
||||
}
|
||||
} else if (layout_dir == LAYOUT_DIRECTION_SYSTEM_LOCALE) {
|
||||
if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
|
||||
return true;
|
||||
} else {
|
||||
String locale = OS::get_singleton()->get_locale();
|
||||
return TS->is_locale_right_to_left(locale);
|
||||
}
|
||||
} else {
|
||||
return (layout_dir == LAYOUT_DIRECTION_RTL);
|
||||
}
|
||||
|
|
@ -2755,12 +2833,16 @@ Transform2D Window::get_popup_base_transform() const {
|
|||
return popup_base_transform;
|
||||
}
|
||||
|
||||
bool Window::is_directly_attached_to_screen() const {
|
||||
Viewport *Window::get_section_root_viewport() const {
|
||||
if (get_embedder()) {
|
||||
return get_embedder()->is_directly_attached_to_screen();
|
||||
return get_embedder()->get_section_root_viewport();
|
||||
}
|
||||
// Distinguish between the case that this is a native Window and not inside the tree.
|
||||
return is_inside_tree();
|
||||
if (is_inside_tree()) {
|
||||
// Native window.
|
||||
return SceneTree::get_singleton()->get_root();
|
||||
}
|
||||
Window *vp = const_cast<Window *>(this);
|
||||
return vp;
|
||||
}
|
||||
|
||||
bool Window::is_attached_in_viewport() const {
|
||||
|
|
@ -2863,6 +2945,9 @@ void Window::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("has_focus"), &Window::has_focus);
|
||||
ClassDB::bind_method(D_METHOD("grab_focus"), &Window::grab_focus);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("start_drag"), &Window::start_drag);
|
||||
ClassDB::bind_method(D_METHOD("start_resize", "edge"), &Window::start_resize);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_ime_active", "active"), &Window::set_ime_active);
|
||||
ClassDB::bind_method(D_METHOD("set_ime_position", "position"), &Window::set_ime_position);
|
||||
|
||||
|
|
@ -2997,6 +3082,8 @@ void Window::_bind_methods() {
|
|||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "extend_to_title"), "set_flag", "get_flag", FLAG_EXTEND_TO_TITLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "mouse_passthrough"), "set_flag", "get_flag", FLAG_MOUSE_PASSTHROUGH);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "sharp_corners"), "set_flag", "get_flag", FLAG_SHARP_CORNERS);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "exclude_from_capture"), "set_flag", "get_flag", FLAG_EXCLUDE_FROM_CAPTURE);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_native"), "set_force_native", "get_force_native");
|
||||
|
||||
ADD_GROUP("Limits", "");
|
||||
|
|
@ -3032,6 +3119,7 @@ void Window::_bind_methods() {
|
|||
ADD_SIGNAL(MethodInfo("theme_changed"));
|
||||
ADD_SIGNAL(MethodInfo("dpi_changed"));
|
||||
ADD_SIGNAL(MethodInfo("titlebar_changed"));
|
||||
ADD_SIGNAL(MethodInfo("title_changed"));
|
||||
|
||||
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
|
||||
BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
|
||||
|
|
@ -3050,6 +3138,8 @@ void Window::_bind_methods() {
|
|||
BIND_ENUM_CONSTANT(FLAG_POPUP);
|
||||
BIND_ENUM_CONSTANT(FLAG_EXTEND_TO_TITLE);
|
||||
BIND_ENUM_CONSTANT(FLAG_MOUSE_PASSTHROUGH);
|
||||
BIND_ENUM_CONSTANT(FLAG_SHARP_CORNERS);
|
||||
BIND_ENUM_CONSTANT(FLAG_EXCLUDE_FROM_CAPTURE);
|
||||
BIND_ENUM_CONSTANT(FLAG_MAX);
|
||||
|
||||
BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
|
||||
|
|
@ -3066,9 +3156,14 @@ void Window::_bind_methods() {
|
|||
BIND_ENUM_CONSTANT(CONTENT_SCALE_STRETCH_INTEGER);
|
||||
|
||||
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_INHERITED);
|
||||
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
|
||||
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_APPLICATION_LOCALE);
|
||||
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR);
|
||||
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
|
||||
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_SYSTEM_LOCALE);
|
||||
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_MAX);
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
|
||||
#endif // DISABLE_DEPRECATED
|
||||
|
||||
BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_ABSOLUTE);
|
||||
BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN);
|
||||
|
|
|
|||
|
|
@ -33,6 +33,7 @@
|
|||
|
||||
#include "scene/main/viewport.h"
|
||||
#include "scene/resources/theme.h"
|
||||
#include "servers/display_server.h"
|
||||
|
||||
class Font;
|
||||
class Shortcut;
|
||||
|
|
@ -62,6 +63,8 @@ public:
|
|||
FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP,
|
||||
FLAG_EXTEND_TO_TITLE = DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE,
|
||||
FLAG_MOUSE_PASSTHROUGH = DisplayServer::WINDOW_FLAG_MOUSE_PASSTHROUGH,
|
||||
FLAG_SHARP_CORNERS = DisplayServer::WINDOW_FLAG_SHARP_CORNERS,
|
||||
FLAG_EXCLUDE_FROM_CAPTURE = DisplayServer::WINDOW_FLAG_EXCLUDE_FROM_CAPTURE,
|
||||
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
|
||||
};
|
||||
|
||||
|
|
@ -86,9 +89,14 @@ public:
|
|||
|
||||
enum LayoutDirection {
|
||||
LAYOUT_DIRECTION_INHERITED,
|
||||
LAYOUT_DIRECTION_LOCALE,
|
||||
LAYOUT_DIRECTION_APPLICATION_LOCALE,
|
||||
LAYOUT_DIRECTION_LTR,
|
||||
LAYOUT_DIRECTION_RTL
|
||||
LAYOUT_DIRECTION_RTL,
|
||||
LAYOUT_DIRECTION_SYSTEM_LOCALE,
|
||||
LAYOUT_DIRECTION_MAX,
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
LAYOUT_DIRECTION_LOCALE = LAYOUT_DIRECTION_APPLICATION_LOCALE,
|
||||
#endif // DISABLE_DEPRECATED
|
||||
};
|
||||
|
||||
enum {
|
||||
|
|
@ -112,7 +120,7 @@ private:
|
|||
String title;
|
||||
String tr_title;
|
||||
mutable int current_screen = 0;
|
||||
mutable Vector2i position;
|
||||
mutable Point2i position;
|
||||
mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE);
|
||||
mutable Size2i min_size;
|
||||
mutable Size2i max_size;
|
||||
|
|
@ -247,10 +255,6 @@ protected:
|
|||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
#ifndef DISABLE_DEPRECATED
|
||||
static void _bind_compatibility_methods();
|
||||
#endif
|
||||
|
||||
bool _set(const StringName &p_name, const Variant &p_value);
|
||||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
|
|
@ -269,9 +273,11 @@ public:
|
|||
};
|
||||
|
||||
static void set_root_layout_direction(int p_root_dir);
|
||||
static Window *get_from_id(DisplayServer::WindowID p_window_id);
|
||||
|
||||
void set_title(const String &p_title);
|
||||
String get_title() const;
|
||||
String get_translated_title() const;
|
||||
|
||||
void set_initial_position(WindowInitialPosition p_initial_position);
|
||||
WindowInitialPosition get_initial_position() const;
|
||||
|
|
@ -372,7 +378,7 @@ public:
|
|||
bool is_wrapping_controls() const;
|
||||
void child_controls_changed();
|
||||
|
||||
Window *get_exclusive_child() const { return exclusive_child; };
|
||||
Window *get_exclusive_child() const { return exclusive_child; }
|
||||
Window *get_parent_visible_window() const;
|
||||
Viewport *get_parent_viewport() const;
|
||||
|
||||
|
|
@ -395,6 +401,9 @@ public:
|
|||
void grab_focus();
|
||||
bool has_focus() const;
|
||||
|
||||
void start_drag();
|
||||
void start_resize(DisplayServer::WindowResizeEdge p_edge);
|
||||
|
||||
Rect2i get_usable_parent_rect() const;
|
||||
|
||||
// Internationalization.
|
||||
|
|
@ -473,7 +482,7 @@ public:
|
|||
virtual Transform2D get_final_transform() const override;
|
||||
virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override;
|
||||
virtual Transform2D get_popup_base_transform() const override;
|
||||
virtual bool is_directly_attached_to_screen() const override;
|
||||
virtual Viewport *get_section_root_viewport() const override;
|
||||
virtual bool is_attached_in_viewport() const override;
|
||||
|
||||
Rect2i get_parent_rect() const;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue