feat: updated engine version to 4.4-rc1
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parent
ee00efde1f
commit
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5459 changed files with 1128836 additions and 198305 deletions
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@ -1,4 +1,5 @@
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#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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@ -23,6 +24,7 @@ common_win = [
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"gl_manager_windows_angle.cpp",
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"wgl_detect_version.cpp",
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"rendering_context_driver_vulkan_windows.cpp",
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"drop_target_windows.cpp",
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]
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if env.msvc:
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@ -58,6 +60,9 @@ sources += res_obj
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prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
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arrange_program_clean(prog)
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if env.msvc:
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env.Depends(prog, "godot.natvis")
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# Build console wrapper app.
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if env["windows_subsystem"] == "gui":
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env_wrap = env.Clone()
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@ -78,16 +83,6 @@ if env["windows_subsystem"] == "gui":
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env_wrap.Depends(prog_wrap, prog)
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sources += common_win_wrap + res_wrap_obj
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# Microsoft Visual Studio Project Generation
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if env["vsproj"]:
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env.vs_srcs += ["platform/windows/" + res_file]
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env.vs_srcs += ["platform/windows/godot.natvis"]
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for x in common_win:
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env.vs_srcs += ["platform/windows/" + str(x)]
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if env["windows_subsystem"] == "gui":
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for x in common_win_wrap:
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env.vs_srcs += ["platform/windows/" + str(x)]
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if env["d3d12"]:
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dxc_target_aliases = {
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"x86_32": "x86",
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