feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -1,4 +1,5 @@
#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
@ -23,6 +24,7 @@ common_win = [
"gl_manager_windows_angle.cpp",
"wgl_detect_version.cpp",
"rendering_context_driver_vulkan_windows.cpp",
"drop_target_windows.cpp",
]
if env.msvc:
@ -58,6 +60,9 @@ sources += res_obj
prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
arrange_program_clean(prog)
if env.msvc:
env.Depends(prog, "godot.natvis")
# Build console wrapper app.
if env["windows_subsystem"] == "gui":
env_wrap = env.Clone()
@ -78,16 +83,6 @@ if env["windows_subsystem"] == "gui":
env_wrap.Depends(prog_wrap, prog)
sources += common_win_wrap + res_wrap_obj
# Microsoft Visual Studio Project Generation
if env["vsproj"]:
env.vs_srcs += ["platform/windows/" + res_file]
env.vs_srcs += ["platform/windows/godot.natvis"]
for x in common_win:
env.vs_srcs += ["platform/windows/" + str(x)]
if env["windows_subsystem"] == "gui":
for x in common_win_wrap:
env.vs_srcs += ["platform/windows/" + str(x)]
if env["d3d12"]:
dxc_target_aliases = {
"x86_32": "x86",