feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -60,15 +60,15 @@
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</member>
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<member name="progressive_web_app/icon_144x144" type="String" setter="" getter="">
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File path to the smallest icon for this web application. If not defined, defaults to the project icon.
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[b]Note:[/b] If the icon is not 144x144, it will be automatically resized for the final build.
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[b]Note:[/b] If the icon is not 144×144, it will be automatically resized for the final build.
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</member>
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<member name="progressive_web_app/icon_180x180" type="String" setter="" getter="">
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File path to the small icon for this web application. If not defined, defaults to the project icon.
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[b]Note:[/b] If the icon is not 180x180, it will be automatically resized for the final build.
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[b]Note:[/b] If the icon is not 180×180, it will be automatically resized for the final build.
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</member>
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<member name="progressive_web_app/icon_512x512" type="String" setter="" getter="">
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File path to the smallest icon for this web application. If not defined, defaults to the project icon.
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[b]Note:[/b] If the icon is not 512x512, it will be automatically resized for the final build.
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File path to the largest icon for this web application. If not defined, defaults to the project icon.
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[b]Note:[/b] If the icon is not 512×512, it will be automatically resized for the final build.
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</member>
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<member name="progressive_web_app/offline_page" type="String" setter="" getter="">
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The page to display, should the server hosting the page not be available. This page is saved in the client's machine.
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@ -87,10 +87,10 @@
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If [code]false[/code], the exported game will not support threads. As a result, it is more prone to performance and audio issues, but will only require to be run on an HTTPS website.
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</member>
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<member name="vram_texture_compression/for_desktop" type="bool" setter="" getter="">
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If [code]true[/code], allows textures to be optimized for desktop through the S3TC algorithm.
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If [code]true[/code], allows textures to be optimized for desktop through the S3TC/BPTC algorithm.
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</member>
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<member name="vram_texture_compression/for_mobile" type="bool" setter="" getter="">
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If [code]true[/code] allows textures to be optimized for mobile through the ETC2 algorithm.
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If [code]true[/code] allows textures to be optimized for mobile through the ETC2/ASTC algorithm.
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</member>
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</members>
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</class>
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