feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -12,16 +12,16 @@
<methods>
<method name="load_from_buffer" qualifiers="static">
<return type="AudioStreamOggVorbis" />
<param index="0" name="buffer" type="PackedByteArray" />
<param index="0" name="stream_data" type="PackedByteArray" />
<description>
Creates a new AudioStreamOggVorbis instance from the given buffer. The buffer must contain Ogg Vorbis data.
Creates a new [AudioStreamOggVorbis] instance from the given buffer. The buffer must contain Ogg Vorbis data.
</description>
</method>
<method name="load_from_file" qualifiers="static">
<return type="AudioStreamOggVorbis" />
<param index="0" name="path" type="String" />
<description>
Creates a new AudioStreamOggVorbis instance from the given file path. The file must be in Ogg Vorbis format.
Creates a new [AudioStreamOggVorbis] instance from the given file path. The file must be in Ogg Vorbis format.
</description>
</method>
</methods>

View file

@ -12,32 +12,32 @@
<link title="Importing audio samples">$DOCS_URL/tutorials/assets_pipeline/importing_audio_samples.html</link>
</tutorials>
<methods>
<method name="load_from_buffer" qualifiers="static">
<method name="load_from_buffer" qualifiers="static" deprecated="Use [method AudioStreamOggVorbis.load_from_buffer] instead.">
<return type="AudioStreamOggVorbis" />
<param index="0" name="buffer" type="PackedByteArray" />
<param index="0" name="stream_data" type="PackedByteArray" />
<description>
This method loads audio data from a PackedByteArray buffer into an AudioStreamOggVorbis object.
Creates a new [AudioStreamOggVorbis] instance from the given buffer. The buffer must contain Ogg Vorbis data.
</description>
</method>
<method name="load_from_file" qualifiers="static">
<method name="load_from_file" qualifiers="static" deprecated="Use [method AudioStreamOggVorbis.load_from_file] instead.">
<return type="AudioStreamOggVorbis" />
<param index="0" name="path" type="String" />
<description>
This method loads audio data from a file into an AudioStreamOggVorbis object. The file path is provided as a string.
Creates a new [AudioStreamOggVorbis] instance from the given file path. The file must be in Ogg Vorbis format.
</description>
</method>
</methods>
<members>
<member name="bar_beats" type="int" setter="" getter="" default="4">
The number of bars within a single beat in the audio track. This is only relevant for music that wishes to make use of interactive music functionality (not implemented yet), not sound effects.
The number of bars within a single beat in the audio track. This is only relevant for music that wishes to make use of interactive music functionality, not sound effects.
A more convenient editor for [member bar_beats] is provided in the [b]Advanced Import Settings[/b] dialog, as it lets you preview your changes without having to reimport the audio.
</member>
<member name="beat_count" type="int" setter="" getter="" default="0">
The beat count of the audio track. This is only relevant for music that wishes to make use of interactive music functionality (not implemented yet), not sound effects.
The beat count of the audio track. This is only relevant for music that wishes to make use of interactive music functionality, not sound effects.
A more convenient editor for [member beat_count] is provided in the [b]Advanced Import Settings[/b] dialog, as it lets you preview your changes without having to reimport the audio.
</member>
<member name="bpm" type="float" setter="" getter="" default="0">
The Beats Per Minute of the audio track. This should match the BPM measure that was used to compose the track. This is only relevant for music that wishes to make use of interactive music functionality (not implemented yet), not sound effects.
The beats per minute of the audio track. This should match the BPM measure that was used to compose the track. This is only relevant for music that wishes to make use of interactive music functionality, not sound effects.
A more convenient editor for [member bpm] is provided in the [b]Advanced Import Settings[/b] dialog, as it lets you preview your changes without having to reimport the audio.
</member>
<member name="loop" type="bool" setter="" getter="" default="false">