feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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@ -91,10 +91,10 @@
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Cellular includes both Worley noise and Voronoi diagrams which creates various regions of the same value.
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</constant>
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<constant name="TYPE_SIMPLEX" value="0" enum="NoiseType">
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As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts.
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As opposed to [constant TYPE_PERLIN], gradients exist in a simplex lattice rather than a grid lattice, avoiding directional artifacts. Internally uses FastNoiseLite's OpenSimplex2 noise type.
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</constant>
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<constant name="TYPE_SIMPLEX_SMOOTH" value="1" enum="NoiseType">
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Modified, higher quality version of [constant TYPE_SIMPLEX], but slower.
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Modified, higher quality version of [constant TYPE_SIMPLEX], but slower. Internally uses FastNoiseLite's OpenSimplex2S noise type.
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</constant>
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<constant name="FRACTAL_NONE" value="0" enum="FractalType">
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No fractal noise.
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@ -118,7 +118,7 @@
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Manhattan distance (taxicab metric) to the nearest point.
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</constant>
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<constant name="DISTANCE_HYBRID" value="3" enum="CellularDistanceFunction">
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Blend of [constant DISTANCE_EUCLIDEAN] and [constant DISTANCE_MANHATTAN] to give curved cell boundaries
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Blend of [constant DISTANCE_EUCLIDEAN] and [constant DISTANCE_MANHATTAN] to give curved cell boundaries.
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</constant>
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<constant name="RETURN_CELL_VALUE" value="0" enum="CellularReturnType">
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The cellular distance function will return the same value for all points within a cell.
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