feat: updated engine version to 4.4-rc1
This commit is contained in:
parent
ee00efde1f
commit
21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions
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@ -7,7 +7,7 @@
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<Authors>Godot Engine contributors</Authors>
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<PackageId>Godot.NET.Sdk</PackageId>
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<Version>4.3.0</Version>
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<Version>4.4.0</Version>
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<PackageVersion>$(PackageVersion_Godot_NET_Sdk)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
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@ -30,6 +30,7 @@
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<None Include="$(GodotSdkPackageVersionsFilePath)" Pack="true" PackagePath="Sdk">
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<Link>Sdk\SdkPackageVersions.props</Link>
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</None>
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<None Include="Sdk\Android.props" Pack="true" PackagePath="Sdk" />
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<None Include="Sdk\iOSNativeAOT.props" Pack="true" PackagePath="Sdk" />
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<None Include="Sdk\iOSNativeAOT.targets" Pack="true" PackagePath="Sdk" />
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</ItemGroup>
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@ -0,0 +1,5 @@
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<Project>
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<PropertyGroup>
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<UseMonoRuntime Condition=" '$(UseMonoRuntime)' == '' and '$(PublishAot)' != 'true' ">true</UseMonoRuntime>
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</PropertyGroup>
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</Project>
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@ -112,5 +112,6 @@
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<DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
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</PropertyGroup>
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<Import Project="$(MSBuildThisFileDirectory)\Android.props" Condition=" '$(GodotTargetPlatform)' == 'android' " />
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<Import Project="$(MSBuildThisFileDirectory)\iOSNativeAOT.props" Condition=" '$(GodotTargetPlatform)' == 'ios' " />
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</Project>
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@ -1,8 +1,8 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<LangVersion>11</LangVersion>
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<TargetFramework>net8.0</TargetFramework>
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<LangVersion>12</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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@ -21,7 +21,7 @@ public static class CSharpAnalyzerVerifier<TAnalyzer>
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{
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public Test()
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{
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ReferenceAssemblies = ReferenceAssemblies.Net.Net60;
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ReferenceAssemblies = Constants.Net80;
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SolutionTransforms.Add((Solution solution, ProjectId projectId) =>
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{
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@ -4,7 +4,6 @@ using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CodeFixes;
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using Microsoft.CodeAnalysis.CSharp.Testing;
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using Microsoft.CodeAnalysis.Diagnostics;
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using Microsoft.CodeAnalysis.Testing;
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using Microsoft.CodeAnalysis.Testing.Verifiers;
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namespace Godot.SourceGenerators.Tests;
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@ -17,7 +16,7 @@ public static class CSharpCodeFixVerifier<TCodeFix, TAnalyzer>
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{
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public Test()
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{
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ReferenceAssemblies = ReferenceAssemblies.Net.Net60;
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ReferenceAssemblies = Constants.Net80;
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SolutionTransforms.Add((Solution solution, ProjectId projectId) =>
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{
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Project project = solution.GetProject(projectId)!
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@ -18,7 +18,7 @@ where TSourceGenerator : ISourceGenerator, new()
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{
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public Test()
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{
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ReferenceAssemblies = ReferenceAssemblies.Net.Net60;
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ReferenceAssemblies = Constants.Net80;
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SolutionTransforms.Add((Solution solution, ProjectId projectId) =>
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{
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@ -1,5 +1,6 @@
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using System.IO;
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using System.Reflection;
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using Microsoft.CodeAnalysis.Testing;
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namespace Godot.SourceGenerators.Tests;
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@ -7,6 +8,13 @@ public static class Constants
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{
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public static Assembly GodotSharpAssembly => typeof(GodotObject).Assembly;
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// Can't find what needs updating to be able to access ReferenceAssemblies.Net.Net80, so we're making our own one.
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public static ReferenceAssemblies Net80 => new ReferenceAssemblies(
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"net8.0",
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new PackageIdentity("Microsoft.NETCore.App.Ref", "8.0.0"),
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Path.Combine("ref", "net8.0")
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);
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public static string ExecutingAssemblyPath { get; }
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public static string SourceFolderPath { get; }
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public static string GeneratedSourceFolderPath { get; }
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@ -74,4 +74,40 @@ public class ExportDiagnosticsTests
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}
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);
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}
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[Fact]
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public async void ExportToolButtonInNonToolClass()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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new string[] { "ExportDiagnostics_GD0108.cs" },
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new string[] { "ExportDiagnostics_GD0108_ScriptProperties.generated.cs" }
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);
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}
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[Fact]
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public async void ExportAndExportToolButtonOnSameMember()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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new string[] { "ExportDiagnostics_GD0109.cs" },
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new string[] { "ExportDiagnostics_GD0109_ScriptProperties.generated.cs" }
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);
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}
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[Fact]
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public async void ExportToolButtonOnNonCallable()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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new string[] { "ExportDiagnostics_GD0110.cs" },
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new string[] { "ExportDiagnostics_GD0110_ScriptProperties.generated.cs" }
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);
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}
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[Fact]
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public async void ExportToolButtonStoringCallable()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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new string[] { "ExportDiagnostics_GD0111.cs" },
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new string[] { "ExportDiagnostics_GD0111_ScriptProperties.generated.cs" }
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);
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}
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}
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@ -1,9 +1,8 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<LangVersion>11</LangVersion>
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<TargetFramework>net8.0</TargetFramework>
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<LangVersion>12</LangVersion>
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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@ -66,4 +66,13 @@ public class ScriptPropertiesGeneratorTests
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"AbstractGenericNode(Of T)_ScriptProperties.generated.cs"
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);
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}
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[Fact]
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public async void ExportedButtons()
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{
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await CSharpSourceGeneratorVerifier<ScriptPropertiesGenerator>.Verify(
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"ExportedToolButtons.cs",
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"ExportedToolButtons_ScriptProperties.generated.cs"
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);
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}
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}
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@ -32,6 +32,10 @@ partial class EventSignals
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add => backing_MySignal += value;
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remove => backing_MySignal -= value;
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}
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protected void EmitSignalMySignal(string @str, int @num)
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{
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EmitSignal(SignalName.MySignal, @str, @num);
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}
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/// <inheritdoc/>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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protected override void RaiseGodotClassSignalCallbacks(in godot_string_name signal, NativeVariantPtrArgs args)
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@ -11,11 +11,27 @@ partial class ExportDiagnostics_GD0107_OK
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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internal new static global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant> GetGodotPropertyDefaultValues()
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{
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var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(2);
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var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(10);
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global::Godot.Node __NodeProperty_default_value = default;
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values.Add(PropertyName.@NodeProperty, global::Godot.Variant.From<global::Godot.Node>(__NodeProperty_default_value));
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global::Godot.Node[] __SystemArrayOfNodesProperty_default_value = default;
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values.Add(PropertyName.@SystemArrayOfNodesProperty, global::Godot.Variant.CreateFrom(__SystemArrayOfNodesProperty_default_value));
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global::Godot.Collections.Array<global::Godot.Node> __GodotArrayOfNodesProperty_default_value = default;
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values.Add(PropertyName.@GodotArrayOfNodesProperty, global::Godot.Variant.CreateFrom(__GodotArrayOfNodesProperty_default_value));
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global::Godot.Collections.Dictionary<global::Godot.Node, string> __GodotDictionaryWithNodeAsKeyProperty_default_value = default;
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values.Add(PropertyName.@GodotDictionaryWithNodeAsKeyProperty, global::Godot.Variant.CreateFrom(__GodotDictionaryWithNodeAsKeyProperty_default_value));
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global::Godot.Collections.Dictionary<string, global::Godot.Node> __GodotDictionaryWithNodeAsValueProperty_default_value = default;
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values.Add(PropertyName.@GodotDictionaryWithNodeAsValueProperty, global::Godot.Variant.CreateFrom(__GodotDictionaryWithNodeAsValueProperty_default_value));
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global::Godot.Node __NodeField_default_value = default;
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values.Add(PropertyName.@NodeField, global::Godot.Variant.From<global::Godot.Node>(__NodeField_default_value));
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global::Godot.Node[] __SystemArrayOfNodesField_default_value = default;
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values.Add(PropertyName.@SystemArrayOfNodesField, global::Godot.Variant.CreateFrom(__SystemArrayOfNodesField_default_value));
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global::Godot.Collections.Array<global::Godot.Node> __GodotArrayOfNodesField_default_value = default;
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values.Add(PropertyName.@GodotArrayOfNodesField, global::Godot.Variant.CreateFrom(__GodotArrayOfNodesField_default_value));
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global::Godot.Collections.Dictionary<global::Godot.Node, string> __GodotDictionaryWithNodeAsKeyField_default_value = default;
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values.Add(PropertyName.@GodotDictionaryWithNodeAsKeyField, global::Godot.Variant.CreateFrom(__GodotDictionaryWithNodeAsKeyField_default_value));
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global::Godot.Collections.Dictionary<string, global::Godot.Node> __GodotDictionaryWithNodeAsValueField_default_value = default;
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values.Add(PropertyName.@GodotDictionaryWithNodeAsValueField, global::Godot.Variant.CreateFrom(__GodotDictionaryWithNodeAsValueField_default_value));
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return values;
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}
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#endif // TOOLS
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@ -0,0 +1,38 @@
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using Godot;
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using Godot.NativeInterop;
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partial class ExportDiagnostics_GD0108
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{
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#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
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/// <summary>
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/// Cached StringNames for the properties and fields contained in this class, for fast lookup.
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/// </summary>
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public new class PropertyName : global::Godot.Node.PropertyName {
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/// <summary>
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/// Cached name for the 'MyButton' property.
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/// </summary>
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public new static readonly global::Godot.StringName @MyButton = "MyButton";
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}
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/// <inheritdoc/>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
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{
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if (name == PropertyName.@MyButton) {
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value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButton);
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return true;
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}
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return base.GetGodotClassPropertyValue(name, out value);
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}
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/// <summary>
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/// Get the property information for all the properties declared in this class.
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/// This method is used by Godot to register the available properties in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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internal new static global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo> GetGodotPropertyList()
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{
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var properties = new global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>();
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return properties;
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}
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#pragma warning restore CS0109
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}
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@ -0,0 +1,38 @@
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using Godot;
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using Godot.NativeInterop;
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partial class ExportDiagnostics_GD0109
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{
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#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
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/// <summary>
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/// Cached StringNames for the properties and fields contained in this class, for fast lookup.
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/// </summary>
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public new class PropertyName : global::Godot.Node.PropertyName {
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/// <summary>
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/// Cached name for the 'MyButton' property.
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/// </summary>
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public new static readonly global::Godot.StringName @MyButton = "MyButton";
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}
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/// <inheritdoc/>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
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{
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if (name == PropertyName.@MyButton) {
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value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButton);
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return true;
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}
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return base.GetGodotClassPropertyValue(name, out value);
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}
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/// <summary>
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/// Get the property information for all the properties declared in this class.
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/// This method is used by Godot to register the available properties in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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internal new static global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo> GetGodotPropertyList()
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{
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var properties = new global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>();
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return properties;
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}
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#pragma warning restore CS0109
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}
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@ -0,0 +1,38 @@
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using Godot;
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using Godot.NativeInterop;
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partial class ExportDiagnostics_GD0110
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{
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#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
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/// <summary>
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/// Cached StringNames for the properties and fields contained in this class, for fast lookup.
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/// </summary>
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public new class PropertyName : global::Godot.Node.PropertyName {
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/// <summary>
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/// Cached name for the 'MyButton' property.
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/// </summary>
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public new static readonly global::Godot.StringName @MyButton = "MyButton";
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}
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/// <inheritdoc/>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
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{
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if (name == PropertyName.@MyButton) {
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value = global::Godot.NativeInterop.VariantUtils.CreateFrom<int>(this.@MyButton);
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return true;
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}
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return base.GetGodotClassPropertyValue(name, out value);
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}
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/// <summary>
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/// Get the property information for all the properties declared in this class.
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/// This method is used by Godot to register the available properties in the editor.
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/// Do not call this method.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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internal new static global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo> GetGodotPropertyList()
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{
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var properties = new global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>();
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return properties;
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}
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#pragma warning restore CS0109
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}
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@ -0,0 +1,116 @@
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using Godot;
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using Godot.NativeInterop;
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partial class ExportDiagnostics_GD0111
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{
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#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
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/// <summary>
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/// Cached StringNames for the properties and fields contained in this class, for fast lookup.
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/// </summary>
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public new class PropertyName : global::Godot.Node.PropertyName {
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/// <summary>
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/// Cached name for the 'MyButtonGet' property.
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/// </summary>
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public new static readonly global::Godot.StringName @MyButtonGet = "MyButtonGet";
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/// <summary>
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/// Cached name for the 'MyButtonGetSet' property.
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/// </summary>
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public new static readonly global::Godot.StringName @MyButtonGetSet = "MyButtonGetSet";
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/// <summary>
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/// Cached name for the 'MyButtonGetWithBackingField' property.
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/// </summary>
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public new static readonly global::Godot.StringName @MyButtonGetWithBackingField = "MyButtonGetWithBackingField";
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/// <summary>
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/// Cached name for the 'MyButtonGetSetWithBackingField' property.
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/// </summary>
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public new static readonly global::Godot.StringName @MyButtonGetSetWithBackingField = "MyButtonGetSetWithBackingField";
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/// <summary>
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/// Cached name for the 'MyButtonOkWithCallableCreationExpression' property.
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/// </summary>
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public new static readonly global::Godot.StringName @MyButtonOkWithCallableCreationExpression = "MyButtonOkWithCallableCreationExpression";
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/// <summary>
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/// Cached name for the 'MyButtonOkWithImplicitCallableCreationExpression' property.
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/// </summary>
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public new static readonly global::Godot.StringName @MyButtonOkWithImplicitCallableCreationExpression = "MyButtonOkWithImplicitCallableCreationExpression";
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/// <summary>
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/// Cached name for the 'MyButtonOkWithCallableFromExpression' property.
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/// </summary>
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public new static readonly global::Godot.StringName @MyButtonOkWithCallableFromExpression = "MyButtonOkWithCallableFromExpression";
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/// <summary>
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/// Cached name for the '_backingField' field.
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/// </summary>
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public new static readonly global::Godot.StringName @_backingField = "_backingField";
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}
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/// <inheritdoc/>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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protected override bool SetGodotClassPropertyValue(in godot_string_name name, in godot_variant value)
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{
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if (name == PropertyName.@MyButtonGetSet) {
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this.@MyButtonGetSet = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
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return true;
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}
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if (name == PropertyName.@MyButtonGetSetWithBackingField) {
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this.@MyButtonGetSetWithBackingField = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
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return true;
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}
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if (name == PropertyName.@_backingField) {
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this.@_backingField = global::Godot.NativeInterop.VariantUtils.ConvertTo<global::Godot.Callable>(value);
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return true;
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}
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return base.SetGodotClassPropertyValue(name, value);
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}
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/// <inheritdoc/>
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[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
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protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
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{
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if (name == PropertyName.@MyButtonGet) {
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value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonGet);
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||||
return true;
|
||||
}
|
||||
if (name == PropertyName.@MyButtonGetSet) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonGetSet);
|
||||
return true;
|
||||
}
|
||||
if (name == PropertyName.@MyButtonGetWithBackingField) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonGetWithBackingField);
|
||||
return true;
|
||||
}
|
||||
if (name == PropertyName.@MyButtonGetSetWithBackingField) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonGetSetWithBackingField);
|
||||
return true;
|
||||
}
|
||||
if (name == PropertyName.@MyButtonOkWithCallableCreationExpression) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonOkWithCallableCreationExpression);
|
||||
return true;
|
||||
}
|
||||
if (name == PropertyName.@MyButtonOkWithImplicitCallableCreationExpression) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonOkWithImplicitCallableCreationExpression);
|
||||
return true;
|
||||
}
|
||||
if (name == PropertyName.@MyButtonOkWithCallableFromExpression) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButtonOkWithCallableFromExpression);
|
||||
return true;
|
||||
}
|
||||
if (name == PropertyName.@_backingField) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@_backingField);
|
||||
return true;
|
||||
}
|
||||
return base.GetGodotClassPropertyValue(name, out value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Get the property information for all the properties declared in this class.
|
||||
/// This method is used by Godot to register the available properties in the editor.
|
||||
/// Do not call this method.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
||||
internal new static global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo> GetGodotPropertyList()
|
||||
{
|
||||
var properties = new global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>();
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@_backingField, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4096, exported: false));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@MyButtonOkWithCallableCreationExpression, hint: (global::Godot.PropertyHint)39, hintString: "", usage: (global::Godot.PropertyUsageFlags)4, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@MyButtonOkWithImplicitCallableCreationExpression, hint: (global::Godot.PropertyHint)39, hintString: "", usage: (global::Godot.PropertyUsageFlags)4, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@MyButtonOkWithCallableFromExpression, hint: (global::Godot.PropertyHint)39, hintString: "", usage: (global::Godot.PropertyUsageFlags)4, exported: true));
|
||||
return properties;
|
||||
}
|
||||
#pragma warning restore CS0109
|
||||
}
|
||||
|
|
@ -807,7 +807,7 @@ partial class ExportedFields
|
|||
properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.@_fieldRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@_fieldGodotDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@_fieldGodotArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@_fieldGodotGenericDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@_fieldGodotGenericDictionary, hint: (global::Godot.PropertyHint)23, hintString: "4/0:;1/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@_fieldGodotGenericArray, hint: (global::Godot.PropertyHint)23, hintString: "2/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)31, name: PropertyName.@_fieldEmptyInt64Array, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
return properties;
|
||||
|
|
|
|||
|
|
@ -925,7 +925,7 @@ partial class ExportedProperties
|
|||
properties.Add(new(type: (global::Godot.Variant.Type)23, name: PropertyName.@PropertyRid, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@PropertyGodotDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@PropertyGodotArray, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@PropertyGodotGenericDictionary, hint: (global::Godot.PropertyHint)0, hintString: "", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)27, name: PropertyName.@PropertyGodotGenericDictionary, hint: (global::Godot.PropertyHint)23, hintString: "4/0:;1/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)28, name: PropertyName.@PropertyGodotGenericArray, hint: (global::Godot.PropertyHint)23, hintString: "2/0:", usage: (global::Godot.PropertyUsageFlags)4102, exported: true));
|
||||
return properties;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,48 @@
|
|||
using Godot;
|
||||
using Godot.NativeInterop;
|
||||
|
||||
partial class ExportedToolButtons
|
||||
{
|
||||
#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
|
||||
/// <summary>
|
||||
/// Cached StringNames for the properties and fields contained in this class, for fast lookup.
|
||||
/// </summary>
|
||||
public new class PropertyName : global::Godot.GodotObject.PropertyName {
|
||||
/// <summary>
|
||||
/// Cached name for the 'MyButton1' property.
|
||||
/// </summary>
|
||||
public new static readonly global::Godot.StringName @MyButton1 = "MyButton1";
|
||||
/// <summary>
|
||||
/// Cached name for the 'MyButton2' property.
|
||||
/// </summary>
|
||||
public new static readonly global::Godot.StringName @MyButton2 = "MyButton2";
|
||||
}
|
||||
/// <inheritdoc/>
|
||||
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
||||
protected override bool GetGodotClassPropertyValue(in godot_string_name name, out godot_variant value)
|
||||
{
|
||||
if (name == PropertyName.@MyButton1) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButton1);
|
||||
return true;
|
||||
}
|
||||
if (name == PropertyName.@MyButton2) {
|
||||
value = global::Godot.NativeInterop.VariantUtils.CreateFrom<global::Godot.Callable>(this.@MyButton2);
|
||||
return true;
|
||||
}
|
||||
return base.GetGodotClassPropertyValue(name, out value);
|
||||
}
|
||||
/// <summary>
|
||||
/// Get the property information for all the properties declared in this class.
|
||||
/// This method is used by Godot to register the available properties in the editor.
|
||||
/// Do not call this method.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
|
||||
internal new static global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo> GetGodotPropertyList()
|
||||
{
|
||||
var properties = new global::System.Collections.Generic.List<global::Godot.Bridge.PropertyInfo>();
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@MyButton1, hint: (global::Godot.PropertyHint)39, hintString: "Click me!", usage: (global::Godot.PropertyUsageFlags)4, exported: true));
|
||||
properties.Add(new(type: (global::Godot.Variant.Type)25, name: PropertyName.@MyButton2, hint: (global::Godot.PropertyHint)39, hintString: "Click me!,ColorRect", usage: (global::Godot.PropertyUsageFlags)4, exported: true));
|
||||
return properties;
|
||||
}
|
||||
#pragma warning restore CS0109
|
||||
}
|
||||
|
|
@ -1,12 +1,37 @@
|
|||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
public partial class ExportDiagnostics_GD0107_OK : Node
|
||||
{
|
||||
[Export]
|
||||
public Node NodeField;
|
||||
|
||||
[Export]
|
||||
public Node[] SystemArrayOfNodesField;
|
||||
|
||||
[Export]
|
||||
public Array<Node> GodotArrayOfNodesField;
|
||||
|
||||
[Export]
|
||||
public Dictionary<Node, string> GodotDictionaryWithNodeAsKeyField;
|
||||
|
||||
[Export]
|
||||
public Dictionary<string, Node> GodotDictionaryWithNodeAsValueField;
|
||||
|
||||
[Export]
|
||||
public Node NodeProperty { get; set; }
|
||||
|
||||
[Export]
|
||||
public Node[] SystemArrayOfNodesProperty { get; set; }
|
||||
|
||||
[Export]
|
||||
public Array<Node> GodotArrayOfNodesProperty { get; set; }
|
||||
|
||||
[Export]
|
||||
public Dictionary<Node, string> GodotDictionaryWithNodeAsKeyProperty { get; set; }
|
||||
|
||||
[Export]
|
||||
public Dictionary<string, Node> GodotDictionaryWithNodeAsValueProperty { get; set; }
|
||||
}
|
||||
|
||||
public partial class ExportDiagnostics_GD0107_KO : Resource
|
||||
|
|
@ -14,6 +39,30 @@ public partial class ExportDiagnostics_GD0107_KO : Resource
|
|||
[Export]
|
||||
public Node {|GD0107:NodeField|};
|
||||
|
||||
[Export]
|
||||
public Node[] {|GD0107:SystemArrayOfNodesField|};
|
||||
|
||||
[Export]
|
||||
public Array<Node> {|GD0107:GodotArrayOfNodesField|};
|
||||
|
||||
[Export]
|
||||
public Dictionary<Node, string> {|GD0107:GodotDictionaryWithNodeAsKeyField|};
|
||||
|
||||
[Export]
|
||||
public Dictionary<string, Node> {|GD0107:GodotDictionaryWithNodeAsValueField|};
|
||||
|
||||
[Export]
|
||||
public Node {|GD0107:NodeProperty|} { get; set; }
|
||||
|
||||
[Export]
|
||||
public Node[] {|GD0107:SystemArrayOfNodesProperty|} { get; set; }
|
||||
|
||||
[Export]
|
||||
public Array<Node> {|GD0107:GodotArrayOfNodesProperty|} { get; set; }
|
||||
|
||||
[Export]
|
||||
public Dictionary<Node, string> {|GD0107:GodotDictionaryWithNodeAsKeyProperty|} { get; set; }
|
||||
|
||||
[Export]
|
||||
public Dictionary<string, Node> {|GD0107:GodotDictionaryWithNodeAsValueProperty|} { get; set; }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
public partial class ExportDiagnostics_GD0108 : Node
|
||||
{
|
||||
[ExportToolButton("")]
|
||||
public Callable {|GD0108:MyButton|} => new Callable();
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
[Tool]
|
||||
public partial class ExportDiagnostics_GD0109 : Node
|
||||
{
|
||||
[Export, ExportToolButton("")]
|
||||
public Callable {|GD0109:MyButton|} => new Callable();
|
||||
}
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
[Tool]
|
||||
public partial class ExportDiagnostics_GD0110 : Node
|
||||
{
|
||||
[ExportToolButton("")]
|
||||
public int {|GD0110:MyButton|} => new();
|
||||
}
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
[Tool]
|
||||
public partial class ExportDiagnostics_GD0111 : Node
|
||||
{
|
||||
private Callable _backingField;
|
||||
|
||||
[ExportToolButton("")]
|
||||
public Callable {|GD0111:MyButtonGet|} { get; }
|
||||
|
||||
[ExportToolButton("")]
|
||||
public Callable {|GD0111:MyButtonGetSet|} { get; set; }
|
||||
|
||||
[ExportToolButton("")]
|
||||
public Callable {|GD0111:MyButtonGetWithBackingField|} { get => _backingField; }
|
||||
|
||||
[ExportToolButton("")]
|
||||
public Callable {|GD0111:MyButtonGetSetWithBackingField|} { get => _backingField; set => _backingField = value; }
|
||||
|
||||
[ExportToolButton("")]
|
||||
public Callable MyButtonOkWithCallableCreationExpression => new Callable(this, "");
|
||||
|
||||
[ExportToolButton("")]
|
||||
public Callable MyButtonOkWithImplicitCallableCreationExpression => new(this, "");
|
||||
|
||||
[ExportToolButton("")]
|
||||
public Callable MyButtonOkWithCallableFromExpression => Callable.From(null);
|
||||
}
|
||||
|
|
@ -0,0 +1,12 @@
|
|||
using Godot;
|
||||
using System;
|
||||
|
||||
[Tool]
|
||||
public partial class ExportedToolButtons : GodotObject
|
||||
{
|
||||
[ExportToolButton("Click me!")]
|
||||
public Callable MyButton1 => Callable.From(() => { GD.Print("Clicked MyButton1!"); });
|
||||
|
||||
[ExportToolButton("Click me!", Icon = "ColorRect")]
|
||||
public Callable MyButton2 => Callable.From(() => { GD.Print("Clicked MyButton2!"); });
|
||||
}
|
||||
|
|
@ -395,6 +395,11 @@ public class MustBeVariantAnnotatedMethods
|
|||
public void MethodWithWrongAttribute()
|
||||
{
|
||||
}
|
||||
|
||||
[NestedGenericTypeAttributeContainer.NestedGenericTypeAttribute<bool>()]
|
||||
public void MethodWithNestedAttribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[GenericTypeAttribute<bool>()]
|
||||
|
|
@ -657,3 +662,11 @@ public class ClassNonVariantAnnotated
|
|||
public class GenericTypeAttribute<[MustBeVariant] T> : Attribute
|
||||
{
|
||||
}
|
||||
|
||||
public class NestedGenericTypeAttributeContainer
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
|
||||
public class NestedGenericTypeAttribute<[MustBeVariant] T> : Attribute
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,3 +3,7 @@
|
|||
Rule ID | Category | Severity | Notes
|
||||
--------|----------|----------|--------------------
|
||||
GD0003 | Usage | Error | ScriptPathAttributeGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0003.html)
|
||||
GD0108 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0108.html)
|
||||
GD0109 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0109.html)
|
||||
GD0110 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0110.html)
|
||||
GD0111 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0111.html)
|
||||
|
|
|
|||
|
|
@ -107,6 +107,46 @@ namespace Godot.SourceGenerators
|
|||
"Types not derived from Node should not export Node members. Node export is only supported in Node-derived classes.",
|
||||
helpLinkUri: string.Format(_helpLinkFormat, "GD0107"));
|
||||
|
||||
public static readonly DiagnosticDescriptor OnlyToolClassesShouldUseExportToolButtonRule =
|
||||
new DiagnosticDescriptor(id: "GD0108",
|
||||
title: "The exported tool button is not in a tool class",
|
||||
messageFormat: "The exported tool button '{0}' is not in a tool class",
|
||||
category: "Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
isEnabledByDefault: true,
|
||||
"The exported tool button is not in a tool class. Annotate the class with the '[Tool]' attribute, or remove the '[ExportToolButton]' attribute.",
|
||||
helpLinkUri: string.Format(_helpLinkFormat, "GD0108"));
|
||||
|
||||
public static readonly DiagnosticDescriptor ExportToolButtonShouldNotBeUsedWithExportRule =
|
||||
new DiagnosticDescriptor(id: "GD0109",
|
||||
title: "The '[ExportToolButton]' attribute cannot be used with another '[Export]' attribute",
|
||||
messageFormat: "The '[ExportToolButton]' attribute cannot be used with another '[Export]' attribute on '{0}'",
|
||||
category: "Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
isEnabledByDefault: true,
|
||||
"The '[ExportToolButton]' attribute cannot be used with the '[Export]' attribute. Remove one of the attributes.",
|
||||
helpLinkUri: string.Format(_helpLinkFormat, "GD0109"));
|
||||
|
||||
public static readonly DiagnosticDescriptor ExportToolButtonIsNotCallableRule =
|
||||
new DiagnosticDescriptor(id: "GD0110",
|
||||
title: "The exported tool button is not a Callable",
|
||||
messageFormat: "The exported tool button '{0}' is not a Callable",
|
||||
category: "Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
isEnabledByDefault: true,
|
||||
"The exported tool button is not a Callable. The '[ExportToolButton]' attribute is only supported on members of type Callable.",
|
||||
helpLinkUri: string.Format(_helpLinkFormat, "GD0110"));
|
||||
|
||||
public static readonly DiagnosticDescriptor ExportToolButtonMustBeExpressionBodiedProperty =
|
||||
new DiagnosticDescriptor(id: "GD0111",
|
||||
title: "The exported tool button must be an expression-bodied property",
|
||||
messageFormat: "The exported tool button '{0}' must be an expression-bodied property",
|
||||
category: "Usage",
|
||||
DiagnosticSeverity.Error,
|
||||
isEnabledByDefault: true,
|
||||
"The exported tool button must be an expression-bodied property. The '[ExportToolButton]' attribute is only supported on expression-bodied properties with a 'new Callable(...)' or 'Callable.From(...)' expression.",
|
||||
helpLinkUri: string.Format(_helpLinkFormat, "GD0111"));
|
||||
|
||||
public static readonly DiagnosticDescriptor SignalDelegateMissingSuffixRule =
|
||||
new DiagnosticDescriptor(id: "GD0201",
|
||||
title: "The name of the delegate must end with 'EventHandler'",
|
||||
|
|
|
|||
|
|
@ -155,6 +155,32 @@ namespace Godot.SourceGenerators
|
|||
};
|
||||
}
|
||||
|
||||
public static string GetAccessibilityKeyword(this INamedTypeSymbol namedTypeSymbol)
|
||||
{
|
||||
if (namedTypeSymbol.DeclaredAccessibility == Accessibility.NotApplicable)
|
||||
{
|
||||
// Accessibility not specified. Get the default accessibility.
|
||||
return namedTypeSymbol.ContainingSymbol switch
|
||||
{
|
||||
null or INamespaceSymbol => "internal",
|
||||
ITypeSymbol { TypeKind: TypeKind.Class or TypeKind.Struct } => "private",
|
||||
ITypeSymbol { TypeKind: TypeKind.Interface } => "public",
|
||||
_ => "",
|
||||
};
|
||||
}
|
||||
|
||||
return namedTypeSymbol.DeclaredAccessibility switch
|
||||
{
|
||||
Accessibility.Private => "private",
|
||||
Accessibility.Protected => "protected",
|
||||
Accessibility.Internal => "internal",
|
||||
Accessibility.ProtectedAndInternal => "private",
|
||||
Accessibility.ProtectedOrInternal => "private",
|
||||
Accessibility.Public => "public",
|
||||
_ => "",
|
||||
};
|
||||
}
|
||||
|
||||
public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
|
||||
{
|
||||
return symbol.IsGenericType ?
|
||||
|
|
@ -261,6 +287,12 @@ namespace Godot.SourceGenerators
|
|||
public static bool IsGodotGlobalClassAttribute(this INamedTypeSymbol symbol)
|
||||
=> symbol.FullQualifiedNameOmitGlobal() == GodotClasses.GlobalClassAttr;
|
||||
|
||||
public static bool IsGodotExportToolButtonAttribute(this INamedTypeSymbol symbol)
|
||||
=> symbol.FullQualifiedNameOmitGlobal() == GodotClasses.ExportToolButtonAttr;
|
||||
|
||||
public static bool IsGodotToolAttribute(this INamedTypeSymbol symbol)
|
||||
=> symbol.FullQualifiedNameOmitGlobal() == GodotClasses.ToolAttr;
|
||||
|
||||
public static bool IsSystemFlagsAttribute(this INamedTypeSymbol symbol)
|
||||
=> symbol.FullQualifiedNameOmitGlobal() == GodotClasses.SystemFlagsAttr;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,13 +3,14 @@
|
|||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>10</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Description>Core C# source generator for Godot projects.</Description>
|
||||
<Authors>Godot Engine contributors</Authors>
|
||||
|
||||
<PackageId>Godot.SourceGenerators</PackageId>
|
||||
<Version>4.3.0</Version>
|
||||
<Version>4.4.0</Version>
|
||||
<PackageVersion>$(PackageVersion_Godot_SourceGenerators)</PackageVersion>
|
||||
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
|
||||
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>
|
||||
|
|
|
|||
|
|
@ -4,15 +4,18 @@ namespace Godot.SourceGenerators
|
|||
{
|
||||
public const string GodotObject = "Godot.GodotObject";
|
||||
public const string Node = "Godot.Node";
|
||||
public const string Callable = "Godot.Callable";
|
||||
public const string AssemblyHasScriptsAttr = "Godot.AssemblyHasScriptsAttribute";
|
||||
public const string ExportAttr = "Godot.ExportAttribute";
|
||||
public const string ExportCategoryAttr = "Godot.ExportCategoryAttribute";
|
||||
public const string ExportGroupAttr = "Godot.ExportGroupAttribute";
|
||||
public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
|
||||
public const string ExportToolButtonAttr = "Godot.ExportToolButtonAttribute";
|
||||
public const string SignalAttr = "Godot.SignalAttribute";
|
||||
public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
|
||||
public const string GodotClassNameAttr = "Godot.GodotClassNameAttribute";
|
||||
public const string GlobalClassAttr = "Godot.GlobalClassAttribute";
|
||||
public const string ToolAttr = "Godot.ToolAttribute";
|
||||
public const string SystemFlagsAttr = "System.FlagsAttribute";
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -88,7 +88,9 @@ namespace Godot.SourceGenerators
|
|||
HideQuaternionEdit = 35,
|
||||
Password = 36,
|
||||
LayersAvoidance = 37,
|
||||
Max = 38
|
||||
DictionaryType = 38,
|
||||
ToolButton = 39,
|
||||
Max = 40
|
||||
}
|
||||
|
||||
[Flags]
|
||||
|
|
|
|||
|
|
@ -274,6 +274,14 @@ namespace Godot.SourceGenerators
|
|||
return null;
|
||||
}
|
||||
|
||||
public static ITypeSymbol[]? GetGenericElementTypes(ITypeSymbol typeSymbol)
|
||||
{
|
||||
if (typeSymbol is INamedTypeSymbol { IsGenericType: true } genericType)
|
||||
return genericType.TypeArguments.ToArray();
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static StringBuilder Append(this StringBuilder source, string a, string b)
|
||||
=> source.Append(a).Append(b);
|
||||
|
||||
|
|
|
|||
|
|
@ -135,7 +135,7 @@ namespace Godot.SourceGenerators
|
|||
{
|
||||
ITypeParameterSymbol? typeParamSymbol = parentSymbol switch
|
||||
{
|
||||
IMethodSymbol methodSymbol when parentSyntax.Parent is AttributeSyntax &&
|
||||
IMethodSymbol methodSymbol when parentSyntax.Ancestors().Any(s => s is AttributeSyntax) &&
|
||||
methodSymbol.ContainingType.TypeParameters.Length > 0
|
||||
=> methodSymbol.ContainingType.TypeParameters[typeArgumentIndex],
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,9 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Text;
|
||||
|
||||
|
|
@ -68,6 +70,7 @@ namespace Godot.SourceGenerators
|
|||
bool hasNamespace = classNs.Length != 0;
|
||||
|
||||
bool isInnerClass = symbol.ContainingType != null;
|
||||
bool isToolClass = symbol.GetAttributes().Any(a => a.AttributeClass?.IsGodotToolAttribute() ?? false);
|
||||
|
||||
string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
|
||||
+ "_ScriptProperties.generated";
|
||||
|
|
@ -276,6 +279,16 @@ namespace Godot.SourceGenerators
|
|||
if (propertyInfo == null)
|
||||
continue;
|
||||
|
||||
if (propertyInfo.Value.Hint == PropertyHint.ToolButton && !isToolClass)
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(
|
||||
Common.OnlyToolClassesShouldUseExportToolButtonRule,
|
||||
member.Symbol.Locations.FirstLocationWithSourceTreeOrDefault(),
|
||||
member.Symbol.ToDisplayString()
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
AppendPropertyInfo(source, propertyInfo.Value);
|
||||
}
|
||||
|
||||
|
|
@ -417,31 +430,127 @@ namespace Godot.SourceGenerators
|
|||
var exportAttr = memberSymbol.GetAttributes()
|
||||
.FirstOrDefault(a => a.AttributeClass?.IsGodotExportAttribute() ?? false);
|
||||
|
||||
var exportToolButtonAttr = memberSymbol.GetAttributes()
|
||||
.FirstOrDefault(a => a.AttributeClass?.IsGodotExportToolButtonAttribute() ?? false);
|
||||
|
||||
if (exportAttr != null && exportToolButtonAttr != null)
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(
|
||||
Common.ExportToolButtonShouldNotBeUsedWithExportRule,
|
||||
memberSymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
|
||||
memberSymbol.ToDisplayString()
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
var propertySymbol = memberSymbol as IPropertySymbol;
|
||||
var fieldSymbol = memberSymbol as IFieldSymbol;
|
||||
|
||||
if (exportAttr != null && propertySymbol != null)
|
||||
{
|
||||
if (propertySymbol.GetMethod == null)
|
||||
if (propertySymbol.GetMethod == null || propertySymbol.SetMethod == null || propertySymbol.SetMethod.IsInitOnly)
|
||||
{
|
||||
// Exports can be neither read-only nor write-only but the diagnostic errors for properties are already
|
||||
// reported by ScriptPropertyDefValGenerator.cs so just quit early here.
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
if (exportToolButtonAttr != null && propertySymbol != null && propertySymbol.GetMethod == null)
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(
|
||||
Common.ExportedPropertyIsWriteOnlyRule,
|
||||
propertySymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
|
||||
propertySymbol.ToDisplayString()
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
if (exportToolButtonAttr != null && propertySymbol != null)
|
||||
{
|
||||
if (!PropertyIsExpressionBodiedAndReturnsNewCallable(context.Compilation, propertySymbol))
|
||||
{
|
||||
// This should never happen, as we filtered WriteOnly properties, but just in case.
|
||||
context.ReportDiagnostic(Diagnostic.Create(
|
||||
Common.ExportedPropertyIsWriteOnlyRule,
|
||||
Common.ExportToolButtonMustBeExpressionBodiedProperty,
|
||||
propertySymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
|
||||
propertySymbol.ToDisplayString()
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
if (propertySymbol.SetMethod == null || propertySymbol.SetMethod.IsInitOnly)
|
||||
static bool PropertyIsExpressionBodiedAndReturnsNewCallable(Compilation compilation, IPropertySymbol? propertySymbol)
|
||||
{
|
||||
// This should never happen, as we filtered ReadOnly properties, but just in case.
|
||||
context.ReportDiagnostic(Diagnostic.Create(
|
||||
Common.ExportedMemberIsReadOnlyRule,
|
||||
propertySymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
|
||||
propertySymbol.ToDisplayString()
|
||||
));
|
||||
return null;
|
||||
if (propertySymbol == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var propertyDeclarationSyntax = propertySymbol.DeclaringSyntaxReferences
|
||||
.Select(r => r.GetSyntax() as PropertyDeclarationSyntax).FirstOrDefault();
|
||||
if (propertyDeclarationSyntax == null || propertyDeclarationSyntax.Initializer != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (propertyDeclarationSyntax.AccessorList != null)
|
||||
{
|
||||
var accessors = propertyDeclarationSyntax.AccessorList.Accessors;
|
||||
foreach (var accessor in accessors)
|
||||
{
|
||||
if (!accessor.IsKind(SyntaxKind.GetAccessorDeclaration))
|
||||
{
|
||||
// Only getters are allowed.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ExpressionBodyReturnsNewCallable(compilation, accessor.ExpressionBody))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!ExpressionBodyReturnsNewCallable(compilation, propertyDeclarationSyntax.ExpressionBody))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ExpressionBodyReturnsNewCallable(Compilation compilation, ArrowExpressionClauseSyntax? expressionSyntax)
|
||||
{
|
||||
if (expressionSyntax == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var semanticModel = compilation.GetSemanticModel(expressionSyntax.SyntaxTree);
|
||||
|
||||
switch (expressionSyntax.Expression)
|
||||
{
|
||||
case ImplicitObjectCreationExpressionSyntax creationExpression:
|
||||
// We already validate that the property type must be 'Callable'
|
||||
// so we can assume this constructor is valid.
|
||||
return true;
|
||||
|
||||
case ObjectCreationExpressionSyntax creationExpression:
|
||||
var typeSymbol = semanticModel.GetSymbolInfo(creationExpression.Type).Symbol as ITypeSymbol;
|
||||
if (typeSymbol != null)
|
||||
{
|
||||
return typeSymbol.FullQualifiedNameOmitGlobal() == GodotClasses.Callable;
|
||||
}
|
||||
break;
|
||||
|
||||
case InvocationExpressionSyntax invocationExpression:
|
||||
var methodSymbol = semanticModel.GetSymbolInfo(invocationExpression).Symbol as IMethodSymbol;
|
||||
if (methodSymbol != null && methodSymbol.Name == "From")
|
||||
{
|
||||
return methodSymbol.ContainingType.FullQualifiedNameOmitGlobal() == GodotClasses.Callable;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -450,14 +559,41 @@ namespace Godot.SourceGenerators
|
|||
var memberVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(marshalType)!.Value;
|
||||
string memberName = memberSymbol.Name;
|
||||
|
||||
string? hintString = null;
|
||||
|
||||
if (exportToolButtonAttr != null)
|
||||
{
|
||||
if (memberVariantType != VariantType.Callable)
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(
|
||||
Common.ExportToolButtonIsNotCallableRule,
|
||||
memberSymbol.Locations.FirstLocationWithSourceTreeOrDefault(),
|
||||
memberSymbol.ToDisplayString()
|
||||
));
|
||||
return null;
|
||||
}
|
||||
|
||||
hintString = exportToolButtonAttr.ConstructorArguments[0].Value?.ToString() ?? "";
|
||||
foreach (var namedArgument in exportToolButtonAttr.NamedArguments)
|
||||
{
|
||||
if (namedArgument is { Key: "Icon", Value.Value: string { Length: > 0 } })
|
||||
{
|
||||
hintString += $",{namedArgument.Value.Value}";
|
||||
}
|
||||
}
|
||||
|
||||
return new PropertyInfo(memberVariantType, memberName, PropertyHint.ToolButton,
|
||||
hintString: hintString, PropertyUsageFlags.Editor, exported: true);
|
||||
}
|
||||
|
||||
if (exportAttr == null)
|
||||
{
|
||||
return new PropertyInfo(memberVariantType, memberName, PropertyHint.None,
|
||||
hintString: null, PropertyUsageFlags.ScriptVariable, exported: false);
|
||||
hintString: hintString, PropertyUsageFlags.ScriptVariable, exported: false);
|
||||
}
|
||||
|
||||
if (!TryGetMemberExportHint(typeCache, memberType, exportAttr, memberVariantType,
|
||||
isTypeArgument: false, out var hint, out var hintString))
|
||||
isTypeArgument: false, out var hint, out hintString))
|
||||
{
|
||||
var constructorArguments = exportAttr.ConstructorArguments;
|
||||
|
||||
|
|
@ -728,8 +864,81 @@ namespace Godot.SourceGenerators
|
|||
|
||||
if (!isTypeArgument && variantType == VariantType.Dictionary)
|
||||
{
|
||||
// TODO: Dictionaries are not supported in the inspector
|
||||
return false;
|
||||
var elementTypes = MarshalUtils.GetGenericElementTypes(type);
|
||||
|
||||
if (elementTypes == null)
|
||||
return false; // Non-generic Dictionary, so there's no hint to add
|
||||
Debug.Assert(elementTypes.Length == 2);
|
||||
|
||||
var keyElementMarshalType = MarshalUtils.ConvertManagedTypeToMarshalType(elementTypes[0], typeCache);
|
||||
var valueElementMarshalType = MarshalUtils.ConvertManagedTypeToMarshalType(elementTypes[1], typeCache);
|
||||
|
||||
if (keyElementMarshalType == null || valueElementMarshalType == null)
|
||||
{
|
||||
// To maintain compatibility with previous versions of Godot before 4.4,
|
||||
// we must preserve the old behavior for generic dictionaries with non-marshallable
|
||||
// generic type arguments.
|
||||
return false;
|
||||
}
|
||||
|
||||
var keyElementVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(keyElementMarshalType.Value)!.Value;
|
||||
var keyIsPresetHint = false;
|
||||
var keyHintString = (string?)null;
|
||||
|
||||
if (keyElementVariantType == VariantType.String || keyElementVariantType == VariantType.StringName)
|
||||
keyIsPresetHint = GetStringArrayEnumHint(keyElementVariantType, exportAttr, out keyHintString);
|
||||
|
||||
if (!keyIsPresetHint)
|
||||
{
|
||||
bool hintRes = TryGetMemberExportHint(typeCache, elementTypes[0],
|
||||
exportAttr, keyElementVariantType, isTypeArgument: true,
|
||||
out var keyElementHint, out var keyElementHintString);
|
||||
|
||||
// Format: type/hint:hint_string
|
||||
if (hintRes)
|
||||
{
|
||||
keyHintString = (int)keyElementVariantType + "/" + (int)keyElementHint + ":";
|
||||
|
||||
if (keyElementHintString != null)
|
||||
keyHintString += keyElementHintString;
|
||||
}
|
||||
else
|
||||
{
|
||||
keyHintString = (int)keyElementVariantType + "/" + (int)PropertyHint.None + ":";
|
||||
}
|
||||
}
|
||||
|
||||
var valueElementVariantType = MarshalUtils.ConvertMarshalTypeToVariantType(valueElementMarshalType.Value)!.Value;
|
||||
var valueIsPresetHint = false;
|
||||
var valueHintString = (string?)null;
|
||||
|
||||
if (valueElementVariantType == VariantType.String || valueElementVariantType == VariantType.StringName)
|
||||
valueIsPresetHint = GetStringArrayEnumHint(valueElementVariantType, exportAttr, out valueHintString);
|
||||
|
||||
if (!valueIsPresetHint)
|
||||
{
|
||||
bool hintRes = TryGetMemberExportHint(typeCache, elementTypes[1],
|
||||
exportAttr, valueElementVariantType, isTypeArgument: true,
|
||||
out var valueElementHint, out var valueElementHintString);
|
||||
|
||||
// Format: type/hint:hint_string
|
||||
if (hintRes)
|
||||
{
|
||||
valueHintString = (int)valueElementVariantType + "/" + (int)valueElementHint + ":";
|
||||
|
||||
if (valueElementHintString != null)
|
||||
valueHintString += valueElementHintString;
|
||||
}
|
||||
else
|
||||
{
|
||||
valueHintString = (int)valueElementVariantType + "/" + (int)PropertyHint.None + ":";
|
||||
}
|
||||
}
|
||||
|
||||
hint = PropertyHint.TypeString;
|
||||
|
||||
hintString = keyHintString != null && valueHintString != null ? $"{keyHintString};{valueHintString}" : null;
|
||||
return hintString != null;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -196,16 +196,13 @@ namespace Godot.SourceGenerators
|
|||
continue;
|
||||
}
|
||||
|
||||
if (marshalType == MarshalType.GodotObjectOrDerived)
|
||||
if (!isNode && MemberHasNodeType(propertyType, marshalType.Value))
|
||||
{
|
||||
if (!isNode && propertyType.InheritsFrom("GodotSharp", GodotClasses.Node))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(
|
||||
Common.OnlyNodesShouldExportNodesRule,
|
||||
property.Locations.FirstLocationWithSourceTreeOrDefault()
|
||||
));
|
||||
continue;
|
||||
}
|
||||
context.ReportDiagnostic(Diagnostic.Create(
|
||||
Common.OnlyNodesShouldExportNodesRule,
|
||||
property.Locations.FirstLocationWithSourceTreeOrDefault()
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
var propertyDeclarationSyntax = property.DeclaringSyntaxReferences
|
||||
|
|
@ -315,16 +312,13 @@ namespace Godot.SourceGenerators
|
|||
continue;
|
||||
}
|
||||
|
||||
if (marshalType == MarshalType.GodotObjectOrDerived)
|
||||
if (!isNode && MemberHasNodeType(fieldType, marshalType.Value))
|
||||
{
|
||||
if (!isNode && fieldType.InheritsFrom("GodotSharp", GodotClasses.Node))
|
||||
{
|
||||
context.ReportDiagnostic(Diagnostic.Create(
|
||||
Common.OnlyNodesShouldExportNodesRule,
|
||||
field.Locations.FirstLocationWithSourceTreeOrDefault()
|
||||
));
|
||||
continue;
|
||||
}
|
||||
context.ReportDiagnostic(Diagnostic.Create(
|
||||
Common.OnlyNodesShouldExportNodesRule,
|
||||
field.Locations.FirstLocationWithSourceTreeOrDefault()
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
EqualsValueClauseSyntax? initializer = field.DeclaringSyntaxReferences
|
||||
|
|
@ -424,6 +418,27 @@ namespace Godot.SourceGenerators
|
|||
context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
|
||||
}
|
||||
|
||||
private static bool MemberHasNodeType(ITypeSymbol memberType, MarshalType marshalType)
|
||||
{
|
||||
if (marshalType == MarshalType.GodotObjectOrDerived)
|
||||
{
|
||||
return memberType.InheritsFrom("GodotSharp", GodotClasses.Node);
|
||||
}
|
||||
if (marshalType == MarshalType.GodotObjectOrDerivedArray)
|
||||
{
|
||||
var elementType = ((IArrayTypeSymbol)memberType).ElementType;
|
||||
return elementType.InheritsFrom("GodotSharp", GodotClasses.Node);
|
||||
}
|
||||
if (memberType is INamedTypeSymbol { IsGenericType: true } genericType)
|
||||
{
|
||||
return genericType.TypeArguments
|
||||
.Any(static typeArgument
|
||||
=> typeArgument.InheritsFrom("GodotSharp", GodotClasses.Node));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private struct ExportedPropertyMetadata
|
||||
{
|
||||
public ExportedPropertyMetadata(string name, MarshalType type, ITypeSymbol typeSymbol, string? value)
|
||||
|
|
|
|||
|
|
@ -5,13 +5,6 @@ using Microsoft.CodeAnalysis;
|
|||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Text;
|
||||
|
||||
// TODO:
|
||||
// Determine a proper way to emit the signal.
|
||||
// 'Emit(nameof(TheEvent))' creates a StringName every time and has the overhead of string marshaling.
|
||||
// I haven't decided on the best option yet. Some possibilities:
|
||||
// - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
|
||||
// - Generate a 'EmitSignalName' method for each event signal.
|
||||
|
||||
namespace Godot.SourceGenerators
|
||||
{
|
||||
[Generator]
|
||||
|
|
@ -276,7 +269,7 @@ namespace Godot.SourceGenerators
|
|||
source.Append(
|
||||
$" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal()}\"/>\n");
|
||||
|
||||
source.Append(" public event ")
|
||||
source.Append($" {signalDelegate.DelegateSymbol.GetAccessibilityKeyword()} event ")
|
||||
.Append(signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal())
|
||||
.Append(" @")
|
||||
.Append(signalName)
|
||||
|
|
@ -288,6 +281,43 @@ namespace Godot.SourceGenerators
|
|||
.Append(signalName)
|
||||
.Append(" -= value;\n")
|
||||
.Append("}\n");
|
||||
|
||||
// Generate EmitSignal{EventName} method to raise the event
|
||||
|
||||
var invokeMethodSymbol = signalDelegate.InvokeMethodData.Method;
|
||||
int paramCount = invokeMethodSymbol.Parameters.Length;
|
||||
|
||||
string raiseMethodModifiers = signalDelegate.DelegateSymbol.ContainingType.IsSealed ?
|
||||
"private" :
|
||||
"protected";
|
||||
|
||||
source.Append($" {raiseMethodModifiers} void EmitSignal{signalName}(");
|
||||
for (int i = 0; i < paramCount; i++)
|
||||
{
|
||||
var paramSymbol = invokeMethodSymbol.Parameters[i];
|
||||
source.Append($"{paramSymbol.Type.FullQualifiedNameIncludeGlobal()} @{paramSymbol.Name}");
|
||||
if (i < paramCount - 1)
|
||||
{
|
||||
source.Append(", ");
|
||||
}
|
||||
}
|
||||
source.Append(")\n");
|
||||
source.Append(" {\n");
|
||||
source.Append($" EmitSignal(SignalName.{signalName}");
|
||||
foreach (var paramSymbol in invokeMethodSymbol.Parameters)
|
||||
{
|
||||
// Enums must be converted to the underlying type before they can be implicitly converted to Variant
|
||||
if (paramSymbol.Type.TypeKind == TypeKind.Enum)
|
||||
{
|
||||
var underlyingType = ((INamedTypeSymbol)paramSymbol.Type).EnumUnderlyingType!;
|
||||
source.Append($", ({underlyingType.FullQualifiedNameIncludeGlobal()})@{paramSymbol.Name}");
|
||||
continue;
|
||||
}
|
||||
|
||||
source.Append($", @{paramSymbol.Name}");
|
||||
}
|
||||
source.Append(");\n");
|
||||
source.Append(" }\n");
|
||||
}
|
||||
|
||||
// Generate RaiseGodotClassSignalCallbacks
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ namespace GodotTools.BuildLogger
|
|||
|
||||
WriteLine(line);
|
||||
|
||||
string errorLine = $@"error,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
|
||||
string errorLine = $@"error,{e.File?.CsvEscape() ?? string.Empty},{e.LineNumber},{e.ColumnNumber}," +
|
||||
$"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," +
|
||||
$"{e.ProjectFile?.CsvEscape() ?? string.Empty}";
|
||||
_issuesStreamWriter.WriteLine(errorLine);
|
||||
|
|
@ -101,7 +101,7 @@ namespace GodotTools.BuildLogger
|
|||
|
||||
WriteLine(line);
|
||||
|
||||
string warningLine = $@"warning,{e.File.CsvEscape()},{e.LineNumber},{e.ColumnNumber}," +
|
||||
string warningLine = $@"warning,{e.File?.CsvEscape() ?? string.Empty},{e.LineNumber},{e.ColumnNumber}," +
|
||||
$"{e.Code?.CsvEscape() ?? string.Empty},{e.Message.CsvEscape()}," +
|
||||
$"{e.ProjectFile?.CsvEscape() ?? string.Empty}";
|
||||
_issuesStreamWriter.WriteLine(warningLine);
|
||||
|
|
|
|||
|
|
@ -1,8 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{639E48BD-44E5-4091-8EDD-22D36DC0768D}</ProjectGuid>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<LangVersion>10</LangVersion>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<LangVersion>12</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<LangVersion>10</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<RuntimeIdentifier>win-x86</RuntimeIdentifier>
|
||||
<SelfContained>False</SelfContained>
|
||||
<RollForward>LatestMajor</RollForward>
|
||||
</PropertyGroup>
|
||||
|
|
|
|||
|
|
@ -1,17 +1,22 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<LangVersion>10</LangVersion>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<LangVersion>12</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Build" Version="15.1.548" ExcludeAssets="runtime" />
|
||||
<PackageReference Include="Microsoft.Build.Locator" Version="1.2.6" />
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
|
||||
<PackageReference Include="NuGet.Frameworks" Version="6.12.1" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
|
||||
<ProjectReference Include="..\GodotTools.Shared\GodotTools.Shared.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -12,6 +12,8 @@ namespace GodotTools.ProjectEditor
|
|||
{
|
||||
public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GeneratedGodotNupkgsVersions.GodotNETSdk}";
|
||||
|
||||
public static string GodotMinimumRequiredTfm => "net8.0";
|
||||
|
||||
public static ProjectRootElement GenGameProject(string name)
|
||||
{
|
||||
if (name.Length == 0)
|
||||
|
|
@ -22,13 +24,7 @@ namespace GodotTools.ProjectEditor
|
|||
root.Sdk = GodotSdkAttrValue;
|
||||
|
||||
var mainGroup = root.AddPropertyGroup();
|
||||
mainGroup.AddProperty("TargetFramework", "net6.0");
|
||||
|
||||
var net7 = mainGroup.AddProperty("TargetFramework", "net7.0");
|
||||
net7.Condition = " '$(GodotTargetPlatform)' == 'android' ";
|
||||
|
||||
var net8 = mainGroup.AddProperty("TargetFramework", "net8.0");
|
||||
net8.Condition = " '$(GodotTargetPlatform)' == 'ios' ";
|
||||
mainGroup.AddProperty("TargetFramework", GodotMinimumRequiredTfm);
|
||||
|
||||
mainGroup.AddProperty("EnableDynamicLoading", "true");
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using Microsoft.Build.Construction;
|
||||
using Microsoft.Build.Evaluation;
|
||||
using Microsoft.Build.Locator;
|
||||
using NuGet.Frameworks;
|
||||
|
||||
namespace GodotTools.ProjectEditor
|
||||
{
|
||||
|
|
@ -19,8 +23,21 @@ namespace GodotTools.ProjectEditor
|
|||
}
|
||||
}
|
||||
|
||||
public static class ProjectUtils
|
||||
public static partial class ProjectUtils
|
||||
{
|
||||
[GeneratedRegex(@"\s*'\$\(GodotTargetPlatform\)'\s*==\s*'(?<platform>[A-z]+)'\s*", RegexOptions.IgnoreCase)]
|
||||
private static partial Regex GodotTargetPlatformConditionRegex();
|
||||
|
||||
private static readonly string[] _platformNames =
|
||||
{
|
||||
"windows",
|
||||
"linuxbsd",
|
||||
"macos",
|
||||
"android",
|
||||
"ios",
|
||||
"web",
|
||||
};
|
||||
|
||||
public static void MSBuildLocatorRegisterLatest(out Version version, out string path)
|
||||
{
|
||||
var instance = MSBuildLocator.QueryVisualStudioInstances()
|
||||
|
|
@ -36,11 +53,22 @@ namespace GodotTools.ProjectEditor
|
|||
|
||||
public static MSBuildProject? Open(string path)
|
||||
{
|
||||
var root = ProjectRootElement.Open(path);
|
||||
var root = ProjectRootElement.Open(path, ProjectCollection.GlobalProjectCollection, preserveFormatting: true);
|
||||
return root != null ? new MSBuildProject(root) : null;
|
||||
}
|
||||
|
||||
public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
|
||||
public static void UpgradeProjectIfNeeded(MSBuildProject project, string projectName)
|
||||
{
|
||||
// NOTE: The order in which changes are made to the project is important.
|
||||
|
||||
// Migrate to MSBuild project Sdks style if using the old style.
|
||||
MigrateToProjectSdksStyle(project, projectName);
|
||||
|
||||
EnsureGodotSdkIsUpToDate(project);
|
||||
EnsureTargetFrameworkMatchesMinimumRequirement(project);
|
||||
}
|
||||
|
||||
private static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
|
||||
{
|
||||
var origRoot = project.Root;
|
||||
|
||||
|
|
@ -64,5 +92,128 @@ namespace GodotTools.ProjectEditor
|
|||
root.Sdk = godotSdkAttrValue;
|
||||
project.HasUnsavedChanges = true;
|
||||
}
|
||||
|
||||
private static void EnsureTargetFrameworkMatchesMinimumRequirement(MSBuildProject project)
|
||||
{
|
||||
var root = project.Root;
|
||||
string minTfmValue = ProjectGenerator.GodotMinimumRequiredTfm;
|
||||
var minTfmVersion = NuGetFramework.Parse(minTfmValue).Version;
|
||||
|
||||
ProjectPropertyGroupElement? mainPropertyGroup = null;
|
||||
ProjectPropertyElement? mainTargetFrameworkProperty = null;
|
||||
|
||||
var propertiesToChange = new List<ProjectPropertyElement>();
|
||||
|
||||
foreach (var propertyGroup in root.PropertyGroups)
|
||||
{
|
||||
bool groupHasCondition = !string.IsNullOrEmpty(propertyGroup.Condition);
|
||||
|
||||
// Check if the property group should be excluded from checking for 'TargetFramework' properties.
|
||||
if (groupHasCondition && !ConditionMatchesGodotPlatform(propertyGroup.Condition))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Store a reference to the first property group without conditions,
|
||||
// in case we need to add a new 'TargetFramework' property later.
|
||||
if (mainPropertyGroup == null && !groupHasCondition)
|
||||
{
|
||||
mainPropertyGroup = propertyGroup;
|
||||
}
|
||||
|
||||
foreach (var property in propertyGroup.Properties)
|
||||
{
|
||||
// We are looking for 'TargetFramework' properties.
|
||||
if (property.Name != "TargetFramework")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool propertyHasCondition = !string.IsNullOrEmpty(property.Condition);
|
||||
|
||||
// Check if the property should be excluded.
|
||||
if (propertyHasCondition && !ConditionMatchesGodotPlatform(property.Condition))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!groupHasCondition && !propertyHasCondition)
|
||||
{
|
||||
// Store a reference to the 'TargetFramework' that has no conditions
|
||||
// because it applies to all platforms.
|
||||
if (mainTargetFrameworkProperty == null)
|
||||
{
|
||||
mainTargetFrameworkProperty = property;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the 'TargetFramework' property is conditional, it may no longer be needed
|
||||
// when the main one is upgraded to the new minimum version.
|
||||
var tfmVersion = NuGetFramework.Parse(property.Value).Version;
|
||||
if (tfmVersion <= minTfmVersion)
|
||||
{
|
||||
propertiesToChange.Add(property);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mainTargetFrameworkProperty == null)
|
||||
{
|
||||
// We haven't found a 'TargetFramework' property without conditions,
|
||||
// we'll just add one in the first property group without conditions.
|
||||
if (mainPropertyGroup == null)
|
||||
{
|
||||
// We also don't have a property group without conditions,
|
||||
// so we'll add a new one to the project.
|
||||
mainPropertyGroup = root.AddPropertyGroup();
|
||||
}
|
||||
|
||||
mainTargetFrameworkProperty = mainPropertyGroup.AddProperty("TargetFramework", minTfmValue);
|
||||
project.HasUnsavedChanges = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var tfmVersion = NuGetFramework.Parse(mainTargetFrameworkProperty.Value).Version;
|
||||
if (tfmVersion < minTfmVersion)
|
||||
{
|
||||
mainTargetFrameworkProperty.Value = minTfmValue;
|
||||
project.HasUnsavedChanges = true;
|
||||
}
|
||||
}
|
||||
|
||||
var mainTfmVersion = NuGetFramework.Parse(mainTargetFrameworkProperty.Value).Version;
|
||||
foreach (var property in propertiesToChange)
|
||||
{
|
||||
// If the main 'TargetFramework' property targets a version newer than
|
||||
// the minimum required by Godot, we don't want to remove the conditional
|
||||
// 'TargetFramework' properties, only upgrade them to the new minimum.
|
||||
// Otherwise, it can be removed.
|
||||
if (mainTfmVersion > minTfmVersion)
|
||||
{
|
||||
property.Value = minTfmValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
property.Parent.RemoveChild(property);
|
||||
}
|
||||
|
||||
project.HasUnsavedChanges = true;
|
||||
}
|
||||
|
||||
static bool ConditionMatchesGodotPlatform(string condition)
|
||||
{
|
||||
// Check if the condition is checking the 'GodotTargetPlatform' for one of the
|
||||
// Godot platforms with built-in support in the Godot.NET.Sdk.
|
||||
var match = GodotTargetPlatformConditionRegex().Match(condition);
|
||||
if (match.Success)
|
||||
{
|
||||
string platform = match.Groups["platform"].Value;
|
||||
return _platformNames.Contains(platform, StringComparer.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,12 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<!-- Specify compile items manually to avoid including dangling generated items. -->
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
</PropertyGroup>
|
||||
<Import Project="GenerateGodotNupkgsVersions.targets" />
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<LangVersion>12</LangVersion>
|
||||
<!-- Specify compile items manually to avoid including dangling generated items. -->
|
||||
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
|
||||
</PropertyGroup>
|
||||
|
||||
<Import Project="GenerateGodotNupkgsVersions.targets" />
|
||||
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -265,11 +265,6 @@ namespace GodotTools.Build
|
|||
success = Publish(buildInfo);
|
||||
}
|
||||
|
||||
if (!success)
|
||||
{
|
||||
ShowBuildErrorDialog("Failed to publish .NET project");
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -75,7 +75,19 @@ namespace GodotTools.Export
|
|||
};
|
||||
}
|
||||
|
||||
private string? _maybeLastExportError;
|
||||
private void AddExceptionMessage(EditorExportPlatform platform, Exception exception)
|
||||
{
|
||||
string? exceptionMessage = exception.Message;
|
||||
if (string.IsNullOrEmpty(exceptionMessage))
|
||||
{
|
||||
exceptionMessage = $"Exception thrown: {exception.GetType().Name}";
|
||||
}
|
||||
|
||||
platform.AddMessage(EditorExportPlatform.ExportMessageType.Error, "Export .NET Project", exceptionMessage);
|
||||
|
||||
// We also print exceptions as we receive them to stderr.
|
||||
Console.Error.WriteLine(exception);
|
||||
}
|
||||
|
||||
// With this method we can override how a file is exported in the PCK
|
||||
public override void _ExportFile(string path, string type, string[] features)
|
||||
|
|
@ -92,8 +104,8 @@ namespace GodotTools.Export
|
|||
|
||||
if (!ProjectContainsDotNet())
|
||||
{
|
||||
_maybeLastExportError = $"This project contains C# files but no solution file was found at the following path: {GodotSharpDirs.ProjectSlnPath}\n" +
|
||||
"A solution file is required for projects with C# files. Please ensure that the solution file exists in the specified location and try again.";
|
||||
GetExportPlatform().AddMessage(EditorExportPlatform.ExportMessageType.Error, "Export .NET Project", $"This project contains C# files but no solution file was found at the following path: {GodotSharpDirs.ProjectSlnPath}\n" +
|
||||
"A solution file is required for projects with C# files. Please ensure that the solution file exists in the specified location and try again.");
|
||||
throw new InvalidOperationException($"{path} is a C# file but no solution file exists.");
|
||||
}
|
||||
|
||||
|
|
@ -124,16 +136,7 @@ namespace GodotTools.Export
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_maybeLastExportError = e.Message;
|
||||
|
||||
// 'maybeLastExportError' cannot be null or empty if there was an error, so we
|
||||
// must consider the possibility of exceptions being thrown without a message.
|
||||
if (string.IsNullOrEmpty(_maybeLastExportError))
|
||||
_maybeLastExportError = $"Exception thrown: {e.GetType().Name}";
|
||||
|
||||
GD.PushError($"Failed to export project: {_maybeLastExportError}");
|
||||
Console.Error.WriteLine(e);
|
||||
// TODO: Do something on error once _ExportBegin supports failing.
|
||||
AddExceptionMessage(GetExportPlatform(), e);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -144,7 +147,9 @@ namespace GodotTools.Export
|
|||
if (!ProjectContainsDotNet())
|
||||
return;
|
||||
|
||||
if (!DeterminePlatformFromFeatures(features, out string? platform))
|
||||
string osName = GetExportPlatform().GetOsName();
|
||||
|
||||
if (!TryDeterminePlatformFromOSName(osName, out string? platform))
|
||||
throw new NotSupportedException("Target platform not supported.");
|
||||
|
||||
if (!new[] { OS.Platforms.Windows, OS.Platforms.LinuxBSD, OS.Platforms.MacOS, OS.Platforms.Android, OS.Platforms.iOS }
|
||||
|
|
@ -211,6 +216,8 @@ namespace GodotTools.Export
|
|||
|
||||
bool embedBuildResults = ((bool)GetOption("dotnet/embed_build_outputs") || platform == OS.Platforms.Android) && platform != OS.Platforms.MacOS;
|
||||
|
||||
var exportedJars = new HashSet<string>();
|
||||
|
||||
foreach (PublishConfig config in targets)
|
||||
{
|
||||
string ridOS = config.RidOS;
|
||||
|
|
@ -240,7 +247,6 @@ namespace GodotTools.Export
|
|||
{
|
||||
publishOutputDir = Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, "godot-publish-dotnet",
|
||||
$"{buildConfig}-{runtimeIdentifier}");
|
||||
|
||||
}
|
||||
|
||||
outputPaths.Add(publishOutputDir);
|
||||
|
|
@ -317,6 +323,41 @@ namespace GodotTools.Export
|
|||
{
|
||||
if (embedBuildResults)
|
||||
{
|
||||
if (platform == OS.Platforms.Android)
|
||||
{
|
||||
string fileName = Path.GetFileName(path);
|
||||
|
||||
if (IsSharedObject(fileName))
|
||||
{
|
||||
AddSharedObject(path, tags: new string[] { arch },
|
||||
Path.Join(projectDataDirName,
|
||||
Path.GetRelativePath(publishOutputDir,
|
||||
Path.GetDirectoryName(path)!)));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bool IsSharedObject(string fileName)
|
||||
{
|
||||
if (fileName.EndsWith(".jar"))
|
||||
{
|
||||
// Don't export the same jar twice. Otherwise we will have conflicts.
|
||||
// This can happen when exporting for multiple architectures. Dotnet
|
||||
// stores the jars in .godot/mono/temp/bin/Export[Debug|Release] per
|
||||
// target architecture. Jars are cpu agnostic so only 1 is needed.
|
||||
var jarName = Path.GetFileName(fileName);
|
||||
return exportedJars.Add(jarName);
|
||||
}
|
||||
|
||||
if (fileName.EndsWith(".so") || fileName.EndsWith(".a") || fileName.EndsWith(".dex"))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
string filePath = SanitizeSlashes(Path.GetRelativePath(publishOutputDir, path));
|
||||
byte[] fileData = File.ReadAllBytes(path);
|
||||
string hash = Convert.ToBase64String(SHA512.HashData(fileData));
|
||||
|
|
@ -355,24 +396,23 @@ namespace GodotTools.Export
|
|||
if (outputPaths.Count > 2)
|
||||
{
|
||||
// lipo the simulator binaries together
|
||||
// TODO: Move this to the native lipo implementation we have in the macos export plugin.
|
||||
var lipoArgs = new List<string>();
|
||||
lipoArgs.Add("-create");
|
||||
lipoArgs.AddRange(outputPaths.Skip(1).Select(x => Path.Combine(x, $"{GodotSharpDirs.ProjectAssemblyName}.dylib")));
|
||||
lipoArgs.Add("-output");
|
||||
lipoArgs.Add(Path.Combine(outputPaths[1], $"{GodotSharpDirs.ProjectAssemblyName}.dylib"));
|
||||
|
||||
int lipoExitCode = OS.ExecuteCommand(XcodeHelper.FindXcodeTool("lipo"), lipoArgs);
|
||||
if (lipoExitCode != 0)
|
||||
throw new InvalidOperationException($"Command 'lipo' exited with code: {lipoExitCode}.");
|
||||
string outputPath = Path.Combine(outputPaths[1], $"{GodotSharpDirs.ProjectAssemblyName}.dylib");
|
||||
string[] files = outputPaths
|
||||
.Skip(1)
|
||||
.Select(path => Path.Combine(path, $"{GodotSharpDirs.ProjectAssemblyName}.dylib"))
|
||||
.ToArray();
|
||||
|
||||
if (!Internal.LipOCreateFile(outputPath, files))
|
||||
{
|
||||
throw new InvalidOperationException($"Failed to 'lipo' simulator binaries.");
|
||||
}
|
||||
|
||||
outputPaths.RemoveRange(2, outputPaths.Count - 2);
|
||||
}
|
||||
|
||||
var xcFrameworkPath = Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, publishConfig.BuildConfig,
|
||||
$"{GodotSharpDirs.ProjectAssemblyName}_aot.xcframework");
|
||||
if (!BuildManager.GenerateXCFrameworkBlocking(outputPaths,
|
||||
Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, publishConfig.BuildConfig, xcFrameworkPath)))
|
||||
string xcFrameworkPath = Path.Combine(GodotSharpDirs.ProjectBaseOutputPath, publishConfig.BuildConfig, $"{GodotSharpDirs.ProjectAssemblyName}_aot.xcframework");
|
||||
if (!BuildManager.GenerateXCFrameworkBlocking(outputPaths, xcFrameworkPath))
|
||||
{
|
||||
throw new InvalidOperationException("Failed to generate xcframework.");
|
||||
}
|
||||
|
|
@ -446,25 +486,22 @@ namespace GodotTools.Export
|
|||
Directory.Delete(folder, recursive: true);
|
||||
}
|
||||
_tempFolders.Clear();
|
||||
|
||||
// TODO: The following is just a workaround until the export plugins can be made to abort with errors
|
||||
|
||||
// We check for empty as well, because it's set to empty after hot-reloading
|
||||
if (!string.IsNullOrEmpty(_maybeLastExportError))
|
||||
{
|
||||
string lastExportError = _maybeLastExportError;
|
||||
_maybeLastExportError = null;
|
||||
|
||||
GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project");
|
||||
}
|
||||
}
|
||||
|
||||
private static bool DeterminePlatformFromFeatures(IEnumerable<string> features, [NotNullWhen(true)] out string? platform)
|
||||
/// <summary>
|
||||
/// Tries to determine the platform from the export preset's platform OS name.
|
||||
/// </summary>
|
||||
/// <param name="osName">Name of the export operating system.</param>
|
||||
/// <param name="platform">Platform name for the recognized supported platform.</param>
|
||||
/// <returns>
|
||||
/// <see langword="true"/> when the platform OS name is recognized as a supported platform,
|
||||
/// <see langword="false"/> otherwise.
|
||||
/// </returns>
|
||||
private static bool TryDeterminePlatformFromOSName(string osName, [NotNullWhen(true)] out string? platform)
|
||||
{
|
||||
foreach (var feature in features)
|
||||
if (OS.PlatformFeatureMap.TryGetValue(osName, out platform))
|
||||
{
|
||||
if (OS.PlatformFeatureMap.TryGetValue(feature, out platform))
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
platform = null;
|
||||
|
|
|
|||
|
|
@ -1,93 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace GodotTools.Export
|
||||
{
|
||||
public static class XcodeHelper
|
||||
{
|
||||
private static string? _XcodePath = null;
|
||||
|
||||
public static string XcodePath
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_XcodePath == null)
|
||||
{
|
||||
_XcodePath = FindXcode();
|
||||
|
||||
if (_XcodePath == null)
|
||||
throw new FileNotFoundException("Could not find Xcode.");
|
||||
}
|
||||
|
||||
return _XcodePath;
|
||||
}
|
||||
}
|
||||
|
||||
private static string? FindSelectedXcode()
|
||||
{
|
||||
var outputWrapper = new Godot.Collections.Array();
|
||||
|
||||
int exitCode = Godot.OS.Execute("xcode-select", new string[] { "--print-path" }, output: outputWrapper);
|
||||
|
||||
if (exitCode == 0)
|
||||
{
|
||||
string output = (string)outputWrapper[0];
|
||||
return output.Trim();
|
||||
}
|
||||
|
||||
Console.Error.WriteLine($"'xcode-select --print-path' exited with code: {exitCode}");
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static string? FindXcode()
|
||||
{
|
||||
string? selectedXcode = FindSelectedXcode();
|
||||
if (selectedXcode != null)
|
||||
{
|
||||
if (Directory.Exists(Path.Combine(selectedXcode, "Contents", "Developer")))
|
||||
return selectedXcode;
|
||||
|
||||
// The path already pointed to Contents/Developer
|
||||
var dirInfo = new DirectoryInfo(selectedXcode);
|
||||
if (dirInfo is not { Parent.Name: "Contents", Name: "Developer" })
|
||||
{
|
||||
Console.WriteLine(Path.GetDirectoryName(selectedXcode));
|
||||
Console.WriteLine(System.IO.Directory.GetParent(selectedXcode)?.Name);
|
||||
Console.Error.WriteLine("Unrecognized path for selected Xcode");
|
||||
}
|
||||
else
|
||||
{
|
||||
return System.IO.Path.GetFullPath($"{selectedXcode}/../..");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.Error.WriteLine("Could not find the selected Xcode; trying with a hint path");
|
||||
}
|
||||
|
||||
const string XcodeHintPath = "/Applications/Xcode.app";
|
||||
|
||||
if (Directory.Exists(XcodeHintPath))
|
||||
{
|
||||
if (Directory.Exists(Path.Combine(XcodeHintPath, "Contents", "Developer")))
|
||||
return XcodeHintPath;
|
||||
|
||||
Console.Error.WriteLine($"Found Xcode at '{XcodeHintPath}' but it's missing the 'Contents/Developer' sub-directory");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static string FindXcodeTool(string toolName)
|
||||
{
|
||||
string XcodeDefaultToolchain = Path.Combine(XcodePath, "Contents", "Developer", "Toolchains", "XcodeDefault.xctoolchain");
|
||||
|
||||
string path = Path.Combine(XcodeDefaultToolchain, "usr", "bin", toolName);
|
||||
if (File.Exists(path))
|
||||
return path;
|
||||
|
||||
throw new FileNotFoundException($"Cannot find Xcode tool: {toolName}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7,6 +7,7 @@ using System.Collections.Generic;
|
|||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using GodotTools.Build;
|
||||
using GodotTools.Ides;
|
||||
using GodotTools.Ides.Rider;
|
||||
|
|
@ -176,7 +177,7 @@ namespace GodotTools
|
|||
|
||||
private static readonly string[] VsCodeNames =
|
||||
{
|
||||
"code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss"
|
||||
"code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss", "codium"
|
||||
};
|
||||
|
||||
[UsedImplicitly]
|
||||
|
|
@ -259,11 +260,12 @@ namespace GodotTools
|
|||
|
||||
var args = new List<string>
|
||||
{
|
||||
Path.Combine(GodotSharpDirs.DataEditorToolsDir, "GodotTools.OpenVisualStudio.dll"),
|
||||
GodotSharpDirs.ProjectSlnPath,
|
||||
line >= 0 ? $"{scriptPath};{line + 1};{col + 1}" : scriptPath
|
||||
};
|
||||
|
||||
string command = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "GodotTools.OpenVisualStudio.exe");
|
||||
string command = DotNetFinder.FindDotNetExe() ?? "dotnet";
|
||||
|
||||
try
|
||||
{
|
||||
|
|
@ -328,7 +330,7 @@ namespace GodotTools
|
|||
args.Add("-b");
|
||||
args.Add(vscodeBundleId);
|
||||
|
||||
// The reusing of existing windows made by the 'open' command might not choose a wubdiw that is
|
||||
// The reusing of existing windows made by the 'open' command might not choose a window that is
|
||||
// editing our folder. It's better to ask for a new window and let VSCode do the window management.
|
||||
args.Add("-n");
|
||||
|
||||
|
|
@ -337,6 +339,28 @@ namespace GodotTools
|
|||
|
||||
args.Add("--args");
|
||||
}
|
||||
|
||||
// Try VSCodium as a fallback if Visual Studio Code can't be found.
|
||||
if (!macOSAppBundleInstalled)
|
||||
{
|
||||
const string VscodiumBundleId = "com.vscodium.codium";
|
||||
macOSAppBundleInstalled = Internal.IsMacOSAppBundleInstalled(VscodiumBundleId);
|
||||
|
||||
if (macOSAppBundleInstalled)
|
||||
{
|
||||
args.Add("-b");
|
||||
args.Add(VscodiumBundleId);
|
||||
|
||||
// The reusing of existing windows made by the 'open' command might not choose a window that is
|
||||
// editing our folder. It's better to ask for a new window and let VSCode do the window management.
|
||||
args.Add("-n");
|
||||
|
||||
// The open process must wait until the application finishes (which is instant in VSCode's case)
|
||||
args.Add("--wait-apps");
|
||||
|
||||
args.Add("--args");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
args.Add(Path.GetDirectoryName(GodotSharpDirs.ProjectSlnPath)!);
|
||||
|
|
@ -359,7 +383,7 @@ namespace GodotTools
|
|||
{
|
||||
if (!macOSAppBundleInstalled && string.IsNullOrEmpty(_vsCodePath))
|
||||
{
|
||||
GD.PushError("Cannot find code editor: VSCode");
|
||||
GD.PushError("Cannot find code editor: Visual Studio Code or VSCodium");
|
||||
return Error.FileNotFound;
|
||||
}
|
||||
|
||||
|
|
@ -369,7 +393,7 @@ namespace GodotTools
|
|||
{
|
||||
if (string.IsNullOrEmpty(_vsCodePath))
|
||||
{
|
||||
GD.PushError("Cannot find code editor: VSCode");
|
||||
GD.PushError("Cannot find code editor: Visual Studio Code or VSCodium");
|
||||
return Error.FileNotFound;
|
||||
}
|
||||
|
||||
|
|
@ -382,7 +406,7 @@ namespace GodotTools
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GD.PushError($"Error when trying to run code editor: VSCode. Exception message: '{e.Message}'");
|
||||
GD.PushError($"Error when trying to run code editor: Visual Studio Code or VSCodium. Exception message: '{e.Message}'");
|
||||
}
|
||||
|
||||
break;
|
||||
|
|
@ -415,12 +439,7 @@ namespace GodotTools
|
|||
var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath)
|
||||
?? throw new InvalidOperationException("Cannot open C# project.");
|
||||
|
||||
// NOTE: The order in which changes are made to the project is important
|
||||
|
||||
// Migrate to MSBuild project Sdks style if using the old style
|
||||
ProjectUtils.MigrateToProjectSdksStyle(msbuildProject, GodotSharpDirs.ProjectAssemblyName);
|
||||
|
||||
ProjectUtils.EnsureGodotSdkIsUpToDate(msbuildProject);
|
||||
ProjectUtils.UpgradeProjectIfNeeded(msbuildProject, GodotSharpDirs.ProjectAssemblyName);
|
||||
|
||||
if (msbuildProject.HasUnsavedChanges)
|
||||
{
|
||||
|
|
@ -548,7 +567,7 @@ namespace GodotTools
|
|||
{
|
||||
settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudio}" +
|
||||
$",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
|
||||
$",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
|
||||
$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
|
||||
$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
|
||||
$",Custom:{(int)ExternalEditorId.CustomEditor}";
|
||||
}
|
||||
|
|
@ -556,14 +575,14 @@ namespace GodotTools
|
|||
{
|
||||
settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudioForMac}" +
|
||||
$",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
|
||||
$",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
|
||||
$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
|
||||
$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
|
||||
$",Custom:{(int)ExternalEditorId.CustomEditor}";
|
||||
}
|
||||
else if (OS.IsUnixLike)
|
||||
{
|
||||
settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
|
||||
$",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
|
||||
$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
|
||||
$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
|
||||
$",Custom:{(int)ExternalEditorId.CustomEditor}";
|
||||
}
|
||||
|
|
@ -700,6 +719,23 @@ namespace GodotTools
|
|||
private static IntPtr InternalCreateInstance(IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
|
||||
{
|
||||
Internal.Initialize(unmanagedCallbacks, unmanagedCallbacksSize);
|
||||
|
||||
var populateConstructorMethod =
|
||||
AppDomain.CurrentDomain
|
||||
.GetAssemblies()
|
||||
.First(x => x.GetName().Name == "GodotSharpEditor")
|
||||
.GetType("Godot.EditorConstructors")?
|
||||
.GetMethod("AddEditorConstructors",
|
||||
BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public);
|
||||
|
||||
if (populateConstructorMethod == null)
|
||||
{
|
||||
throw new MissingMethodException("Godot.EditorConstructors",
|
||||
"AddEditorConstructors");
|
||||
}
|
||||
|
||||
populateConstructorMethod.Invoke(null, null);
|
||||
|
||||
return new GodotSharpEditor().NativeInstance;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{27B00618-A6F2-4828-B922-05CAEB08C286}</ProjectGuid>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<LangVersion>12</LangVersion>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
<LangVersion>10</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
<!-- The Godot editor uses the Debug Godot API assemblies -->
|
||||
<GodotApiConfiguration>Debug</GodotApiConfiguration>
|
||||
|
|
@ -13,13 +14,16 @@
|
|||
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<!-- Needed for our source generators to work despite this not being a Godot game project -->
|
||||
<PropertyGroup>
|
||||
<IsGodotToolsProject>true</IsGodotToolsProject>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<CompilerVisibleProperty Include="IsGodotToolsProject" />
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup Condition=" Exists('$(GodotApiAssembliesDir)/GodotSharp.dll') ">
|
||||
<!-- The project is part of the Godot source tree -->
|
||||
<!-- Use the Godot source tree output folder instead of '$(ProjectDir)/bin' -->
|
||||
|
|
@ -27,6 +31,7 @@
|
|||
<!-- Must not append '$(TargetFramework)' to the output path in this case -->
|
||||
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" />
|
||||
<PackageReference Include="JetBrains.Rider.PathLocator" Version="1.0.9" />
|
||||
|
|
@ -41,14 +46,17 @@
|
|||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Godot.NET.Sdk\Godot.SourceGenerators\Godot.SourceGenerators.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
|
||||
<ProjectReference Include="..\..\..\glue\GodotSharp\Godot.SourceGenerators.Internal\Godot.SourceGenerators.Internal.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj" />
|
||||
<ProjectReference Include="..\GodotTools.IdeMessaging\GodotTools.IdeMessaging.csproj" />
|
||||
<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" />
|
||||
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
|||
|
|
@ -35,6 +35,13 @@ namespace GodotTools.Internals
|
|||
return godot_icall_Internal_IsMacOSAppBundleInstalled(bundleIdIn);
|
||||
}
|
||||
|
||||
public static bool LipOCreateFile(string outputPath, string[] files)
|
||||
{
|
||||
using godot_string outputPathIn = Marshaling.ConvertStringToNative(outputPath);
|
||||
using godot_packed_string_array filesIn = Marshaling.ConvertSystemArrayToNativePackedStringArray(files);
|
||||
return godot_icall_Internal_LipOCreateFile(outputPathIn, filesIn);
|
||||
}
|
||||
|
||||
public static bool GodotIs32Bits() => godot_icall_Internal_GodotIs32Bits();
|
||||
|
||||
public static bool GodotIsRealTDouble() => godot_icall_Internal_GodotIsRealTDouble();
|
||||
|
|
@ -121,6 +128,8 @@ namespace GodotTools.Internals
|
|||
|
||||
private static partial bool godot_icall_Internal_IsMacOSAppBundleInstalled(in godot_string bundleId);
|
||||
|
||||
private static partial bool godot_icall_Internal_LipOCreateFile(in godot_string outputPath, in godot_packed_string_array files);
|
||||
|
||||
private static partial bool godot_icall_Internal_GodotIs32Bits();
|
||||
|
||||
private static partial bool godot_icall_Internal_GodotIsRealTDouble();
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -265,6 +265,7 @@ class BindingsGenerator {
|
|||
bool is_singleton = false;
|
||||
bool is_singleton_instance = false;
|
||||
bool is_ref_counted = false;
|
||||
bool is_span_compatible = false;
|
||||
|
||||
/**
|
||||
* Class is a singleton, but can't be declared as a static class as that would
|
||||
|
|
@ -803,15 +804,17 @@ class BindingsGenerator {
|
|||
void _append_text_param(StringBuilder &p_output, const String &p_link_target);
|
||||
void _append_text_undeclared(StringBuilder &p_output, const String &p_link_target);
|
||||
|
||||
void _append_xml_method(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
|
||||
void _append_xml_member(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
|
||||
void _append_xml_signal(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
|
||||
void _append_xml_enum(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
|
||||
void _append_xml_method(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts, const TypeInterface *p_source_itype);
|
||||
void _append_xml_member(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts, const TypeInterface *p_source_itype);
|
||||
void _append_xml_signal(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts, const TypeInterface *p_source_itype);
|
||||
void _append_xml_enum(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts, const TypeInterface *p_source_itype);
|
||||
void _append_xml_constant(StringBuilder &p_xml_output, const TypeInterface *p_target_itype, const StringName &p_target_cname, const String &p_link_target, const Vector<String> &p_link_target_parts);
|
||||
void _append_xml_constant_in_global_scope(StringBuilder &p_xml_output, const String &p_target_cname, const String &p_link_target);
|
||||
void _append_xml_param(StringBuilder &p_xml_output, const String &p_link_target, bool p_is_signal);
|
||||
void _append_xml_undeclared(StringBuilder &p_xml_output, const String &p_link_target);
|
||||
|
||||
bool _validate_api_type(const TypeInterface *p_target_itype, const TypeInterface *p_source_itype);
|
||||
|
||||
int _determine_enum_prefix(const EnumInterface &p_ienum);
|
||||
void _apply_prefix_to_enum_constants(EnumInterface &p_ienum, int p_prefix_length);
|
||||
|
||||
|
|
@ -840,7 +843,7 @@ class BindingsGenerator {
|
|||
Error _generate_cs_type(const TypeInterface &itype, const String &p_output_file);
|
||||
|
||||
Error _generate_cs_property(const TypeInterface &p_itype, const PropertyInterface &p_iprop, StringBuilder &p_output);
|
||||
Error _generate_cs_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, int &p_method_bind_count, StringBuilder &p_output);
|
||||
Error _generate_cs_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, int &p_method_bind_count, StringBuilder &p_output, bool p_use_span);
|
||||
Error _generate_cs_signal(const BindingsGenerator::TypeInterface &p_itype, const BindingsGenerator::SignalInterface &p_isignal, StringBuilder &p_output);
|
||||
|
||||
Error _generate_cs_native_calls(const InternalCall &p_icall, StringBuilder &r_output);
|
||||
|
|
|
|||
|
|
@ -116,7 +116,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
|
|||
continue;
|
||||
}
|
||||
|
||||
String name = prop.name.substr(prop.name.find("/") + 1, prop.name.length());
|
||||
String name = prop.name.substr(prop.name.find_char('/') + 1, prop.name.length());
|
||||
suggestions.push_back(quoted(name));
|
||||
}
|
||||
} break;
|
||||
|
|
|
|||
|
|
@ -41,9 +41,11 @@
|
|||
#include "core/os/os.h"
|
||||
#include "core/version.h"
|
||||
#include "editor/debugger/editor_debugger_node.h"
|
||||
#include "editor/editor_main_screen.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_paths.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/export/lipo.h"
|
||||
#include "editor/gui/editor_run_bar.h"
|
||||
#include "editor/plugins/script_editor_plugin.h"
|
||||
#include "editor/themes/editor_scale.h"
|
||||
|
|
@ -117,6 +119,13 @@ bool godot_icall_Internal_IsMacOSAppBundleInstalled(const godot_string *p_bundle
|
|||
#endif
|
||||
}
|
||||
|
||||
bool godot_icall_Internal_LipOCreateFile(const godot_string *p_output_path, const godot_packed_array *p_files) {
|
||||
String output_path = *reinterpret_cast<const String *>(p_output_path);
|
||||
PackedStringArray files = *reinterpret_cast<const PackedStringArray *>(p_files);
|
||||
LipO lip;
|
||||
return lip.create_file(output_path, files);
|
||||
}
|
||||
|
||||
bool godot_icall_Internal_GodotIs32Bits() {
|
||||
return sizeof(void *) == 4;
|
||||
}
|
||||
|
|
@ -157,7 +166,7 @@ bool godot_icall_Internal_ScriptEditorEdit(Resource *p_resource, int32_t p_line,
|
|||
}
|
||||
|
||||
void godot_icall_Internal_EditorNodeShowScriptScreen() {
|
||||
EditorNode::get_singleton()->editor_select(EditorNode::EDITOR_SCRIPT);
|
||||
EditorNode::get_editor_main_screen()->select(EditorMainScreen::EDITOR_SCRIPT);
|
||||
}
|
||||
|
||||
void godot_icall_Internal_EditorRunPlay() {
|
||||
|
|
@ -258,6 +267,7 @@ static const void *unmanaged_callbacks[]{
|
|||
(void *)godot_icall_EditorProgress_Step,
|
||||
(void *)godot_icall_Internal_FullExportTemplatesDir,
|
||||
(void *)godot_icall_Internal_IsMacOSAppBundleInstalled,
|
||||
(void *)godot_icall_Internal_LipOCreateFile,
|
||||
(void *)godot_icall_Internal_GodotIs32Bits,
|
||||
(void *)godot_icall_Internal_GodotIsRealTDouble,
|
||||
(void *)godot_icall_Internal_GodotMainIteration,
|
||||
|
|
|
|||
|
|
@ -216,6 +216,7 @@ bool get_default_installation_dir(String &r_dotnet_root) {
|
|||
#endif
|
||||
}
|
||||
|
||||
#ifndef WINDOWS_ENABLED
|
||||
bool get_install_location_from_file(const String &p_file_path, String &r_dotnet_root) {
|
||||
Error err = OK;
|
||||
Ref<FileAccess> f = FileAccess::open(p_file_path, FileAccess::READ, &err);
|
||||
|
|
@ -233,6 +234,7 @@ bool get_install_location_from_file(const String &p_file_path, String &r_dotnet_
|
|||
r_dotnet_root = line;
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool get_dotnet_self_registered_dir(String &r_dotnet_root) {
|
||||
#if defined(WINDOWS_ENABLED)
|
||||
|
|
@ -260,7 +262,7 @@ bool get_dotnet_self_registered_dir(String &r_dotnet_root) {
|
|||
return false;
|
||||
}
|
||||
|
||||
r_dotnet_root = String::utf16((const char16_t *)buffer.ptr());
|
||||
r_dotnet_root = String::utf16((const char16_t *)buffer.ptr()).replace("\\", "/");
|
||||
RegCloseKey(hkey);
|
||||
return true;
|
||||
#else
|
||||
|
|
|
|||
|
|
@ -1,16 +1,8 @@
|
|||
#!/usr/bin/env python
|
||||
from misc.utility.scons_hints import *
|
||||
|
||||
Import("env")
|
||||
|
||||
import editor.template_builders as build_template_cs
|
||||
|
||||
env["BUILDERS"]["MakeCSharpTemplateBuilder"] = Builder(
|
||||
action=env.Run(build_template_cs.make_templates),
|
||||
suffix=".h",
|
||||
src_suffix=".cs",
|
||||
)
|
||||
|
||||
# Template files
|
||||
templates_sources = Glob("*/*.cs")
|
||||
|
||||
env.Alias("editor_template_cs", [env.MakeCSharpTemplateBuilder("templates.gen.h", templates_sources)])
|
||||
env.CommandNoCache("templates.gen.h", Glob("*/*.cs"), env.Run(build_template_cs.make_templates))
|
||||
|
|
|
|||
|
|
@ -3,6 +3,8 @@
|
|||
using _BINDINGS_NAMESPACE_;
|
||||
using System;
|
||||
|
||||
[Tool]
|
||||
[GlobalClass]
|
||||
public partial class VisualShaderNode_CLASS_ : _BASE_
|
||||
{
|
||||
public override string _GetName()
|
||||
|
|
@ -20,37 +22,37 @@ public partial class VisualShaderNode_CLASS_ : _BASE_
|
|||
return "";
|
||||
}
|
||||
|
||||
public override long _GetReturnIconType()
|
||||
public override VisualShaderNode.PortType _GetReturnIconType()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override long _GetInputPortCount()
|
||||
public override int _GetInputPortCount()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override string _GetInputPortName(long port)
|
||||
public override string _GetInputPortName(int port)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
public override long _GetInputPortType(long port)
|
||||
public override VisualShaderNode.PortType _GetInputPortType(int port)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public override long _GetOutputPortCount()
|
||||
public override int _GetOutputPortCount()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public override string _GetOutputPortName(long port)
|
||||
public override string _GetOutputPortName(int port)
|
||||
{
|
||||
return "result";
|
||||
}
|
||||
|
||||
public override long _GetOutputPortType(long port)
|
||||
public override VisualShaderNode.PortType _GetOutputPortType(int port)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,6 +32,7 @@
|
|||
#define SEMVER_H
|
||||
|
||||
#include "core/string/ustring.h"
|
||||
|
||||
#include "modules/regex/regex.h"
|
||||
|
||||
// <sys/sysmacros.h> is included somewhere, which defines major(dev) to gnu_dev_major(dev)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue