feat: updated engine version to 4.4-rc1
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</brief_description>
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<description>
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MP3 audio stream driver. See [member data] if you want to load an MP3 file at run-time.
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[b]Note:[/b] This class can optionally support legacy MP1 and MP2 formats, provided that the engine is compiled with the [code]minimp3_extra_formats=yes[/code] SCons option. These extra formats are not enabled by default.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="load_from_buffer" qualifiers="static">
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<return type="AudioStreamMP3" />
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<param index="0" name="stream_data" type="PackedByteArray" />
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<description>
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Creates a new [AudioStreamMP3] instance from the given buffer. The buffer must contain MP3 data.
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</description>
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</method>
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<method name="load_from_file" qualifiers="static">
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<return type="AudioStreamMP3" />
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<param index="0" name="path" type="String" />
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<description>
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Creates a new [AudioStreamMP3] instance from the given file path. The file must be in MP3 format.
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</description>
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</method>
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</methods>
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<members>
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<member name="bar_beats" type="int" setter="set_bar_beats" getter="get_bar_beats" default="4">
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</member>
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</tutorials>
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<members>
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<member name="bar_beats" type="int" setter="" getter="" default="4">
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The number of bars within a single beat in the audio track. This is only relevant for music that wishes to make use of interactive music functionality (not implemented yet), not sound effects.
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The number of bars within a single beat in the audio track. This is only relevant for music that wishes to make use of interactive music functionality, not sound effects.
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A more convenient editor for [member bar_beats] is provided in the [b]Advanced Import Settings[/b] dialog, as it lets you preview your changes without having to reimport the audio.
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</member>
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<member name="beat_count" type="int" setter="" getter="" default="0">
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The beat count of the audio track. This is only relevant for music that wishes to make use of interactive music functionality (not implemented yet), not sound effects.
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The beat count of the audio track. This is only relevant for music that wishes to make use of interactive music functionality, not sound effects.
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A more convenient editor for [member beat_count] is provided in the [b]Advanced Import Settings[/b] dialog, as it lets you preview your changes without having to reimport the audio.
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</member>
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<member name="bpm" type="float" setter="" getter="" default="0">
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The Beats Per Minute of the audio track. This should match the BPM measure that was used to compose the track. This is only relevant for music that wishes to make use of interactive music functionality (not implemented yet), not sound effects.
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The beats per minute of the audio track. This should match the BPM measure that was used to compose the track. This is only relevant for music that wishes to make use of interactive music functionality, not sound effects.
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A more convenient editor for [member bpm] is provided in the [b]Advanced Import Settings[/b] dialog, as it lets you preview your changes without having to reimport the audio.
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</member>
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<member name="loop" type="bool" setter="" getter="" default="false">
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