feat: erased accidentally added engine files

This commit is contained in:
Sara 2025-04-14 11:13:27 +02:00
parent f0fc98b2b8
commit 202693b275
12525 changed files with 0 additions and 6255369 deletions

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#define M_PI 3.14159265359

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#[compute]
#version 450
#VERSION_DEFINES
#include "_included.glsl"
void main() {
vec3 static_light = vec3(0, 1, 0);
}

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static const char compute_shader_glsl[] = {
R"<!>(#[compute]
#version 450
#VERSION_DEFINES
#define M_PI 3.14159265359
void main() {
vec3 static_light = vec3(0, 1, 0);
}
)<!>"
};

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#[versions]
lines = "#define MODE_LINES";
#[vertex]
#version 450
#VERSION_DEFINES
layout(location = 0) out vec3 uv_interp;
void main() {
#ifdef MODE_LINES
uv_interp = vec3(0,0,1);
#endif
}
#[fragment]
#version 450
#VERSION_DEFINES
#include "_included.glsl"
layout(location = 0) out vec4 dst_color;
void main() {
dst_color = vec4(1,1,0,0);
}

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static const char vertex_fragment_shader_glsl[] = {
R"<!>(#[versions]
lines = "#define MODE_LINES";
#[vertex]
#version 450
#VERSION_DEFINES
layout(location = 0) out vec3 uv_interp;
void main() {
#ifdef MODE_LINES
uv_interp = vec3(0,0,1);
#endif
}
#[fragment]
#version 450
#VERSION_DEFINES
#define M_PI 3.14159265359
layout(location = 0) out vec4 dst_color;
void main() {
dst_color = vec4(1,1,0,0);
}
)<!>"
};