Add max() to Span.
Remove `<algorithm>` include from `rendering_device_commons.h`, using `Span` instead.
This commit is contained in:
parent
c01c7b800d
commit
1fa332cad4
4 changed files with 17 additions and 3 deletions
|
|
@ -33,8 +33,6 @@
|
|||
#include "core/object/object.h"
|
||||
#include "core/variant/type_info.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#define STEPIFY(m_number, m_alignment) ((((m_number) + ((m_alignment) - 1)) / (m_alignment)) * (m_alignment))
|
||||
|
||||
// This may one day be used in Godot for interoperability between C arrays, Vector and LocalVector.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue