[doc] Use "param" instead of "code" to refer to parameters #3
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50 changed files with 362 additions and 362 deletions
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@ -101,14 +101,14 @@
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<return type="void" />
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<param index="0" name="bone_idx" type="int" />
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<description>
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Sets the bone index, [code]bone_index[/code], of the first bone. When possible, this will also update the [code]bone_name[/code] of the first bone based on data provided by the [Skeleton3D].
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Sets the bone index, [param bone_idx], of the first bone. When possible, this will also update the [code]bone_name[/code] of the first bone based on data provided by the [Skeleton3D].
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</description>
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</method>
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<method name="set_joint_one_bone_name">
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<return type="void" />
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<param index="0" name="bone_name" type="String" />
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<description>
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Sets the bone name, [code]bone_name[/code], of the first bone. When possible, this will also update the [code]bone_index[/code] of the first bone based on data provided by the [Skeleton3D].
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Sets the bone name, [param bone_name], of the first bone. When possible, this will also update the [code]bone_index[/code] of the first bone based on data provided by the [Skeleton3D].
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</description>
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</method>
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<method name="set_joint_one_length">
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@ -129,14 +129,14 @@
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<return type="void" />
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<param index="0" name="bone_idx" type="int" />
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<description>
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Sets the bone index, [code]bone_index[/code], of the second bone. When possible, this will also update the [code]bone_name[/code] of the second bone based on data provided by the [Skeleton3D].
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Sets the bone index, [param bone_idx], of the second bone. When possible, this will also update the [code]bone_name[/code] of the second bone based on data provided by the [Skeleton3D].
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</description>
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</method>
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<method name="set_joint_two_bone_name">
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<return type="void" />
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<param index="0" name="bone_name" type="String" />
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<description>
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Sets the bone name, [code]bone_name[/code], of the second bone. When possible, this will also update the [code]bone_index[/code] of the second bone based on data provided by the [Skeleton3D].
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Sets the bone name, [param bone_name], of the second bone. When possible, this will also update the [code]bone_index[/code] of the second bone based on data provided by the [Skeleton3D].
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</description>
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</method>
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<method name="set_joint_two_length">
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