Port member initialization from constructor to declaration (C++11)

Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
This commit is contained in:
Rémi Verschelde 2020-05-12 17:01:17 +02:00
parent e7c9d81876
commit 1f6f364a56
325 changed files with 1689 additions and 3480 deletions

View file

@ -48,13 +48,10 @@ public:
Ref<Shape2D> shape;
Transform2D shape_transform;
Vector2 autotile_coord;
bool one_way_collision;
float one_way_collision_margin;
bool one_way_collision = false;
float one_way_collision_margin = 1.0;
ShapeData() {
one_way_collision = false;
one_way_collision_margin = 1.0;
}
ShapeData() {}
};
enum BitmaskMode {
@ -92,22 +89,18 @@ public:
};
struct AutotileData {
BitmaskMode bitmask_mode;
Size2 size;
int spacing;
Vector2 icon_coord;
BitmaskMode bitmask_mode = BITMASK_2X2;
// Default size to prevent invalid value
Size2 size = Size2(64, 64);
Vector2 icon_coord = Vector2(0, 0);
int spacing = 0;
Map<Vector2, uint32_t> flags;
Map<Vector2, Ref<OccluderPolygon2D>> occluder_map;
Map<Vector2, Ref<NavigationPolygon>> navpoly_map;
Map<Vector2, int> priority_map;
Map<Vector2, int> z_index_map;
// Default size to prevent invalid value
explicit AutotileData() :
bitmask_mode(BITMASK_2X2),
size(64, 64),
spacing(0),
icon_coord(0, 0) {}
explicit AutotileData() {}
};
private:
@ -124,16 +117,13 @@ private:
Vector2 navigation_polygon_offset;
Ref<NavigationPolygon> navigation_polygon;
Ref<ShaderMaterial> material;
TileMode tile_mode;
Color modulate;
AutotileData autotile_data;
int z_index;
TileMode tile_mode = SINGLE_TILE;
// Default modulate for back-compat
explicit TileData() :
tile_mode(SINGLE_TILE),
modulate(1, 1, 1),
z_index(0) {}
Color modulate = Color(1, 1, 1);
AutotileData autotile_data;
int z_index = 0;
explicit TileData() {}
};
Map<int, TileData> tile_map;