Remove redundant info on the enum types used

This commit is contained in:
Haoyu Qiu 2025-05-08 11:56:10 +08:00
parent 1b37dacc18
commit 1e82bafa3a
144 changed files with 359 additions and 361 deletions

View file

@ -69,7 +69,7 @@
If [member root_path] was spawned by a [MultiplayerSpawner], the node will be also be spawned and despawned based on this synchronizer visibility options.
</member>
<member name="visibility_update_mode" type="int" setter="set_visibility_update_mode" getter="get_visibility_update_mode" enum="MultiplayerSynchronizer.VisibilityUpdateMode" default="0">
Specifies when visibility filters are updated (see [enum VisibilityUpdateMode] for options).
Specifies when visibility filters are updated.
</member>
</members>
<signals>