Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
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54 changed files with 928 additions and 106 deletions
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@ -100,7 +100,7 @@ FileAccess *FileAccess::open(const String& p_path, int p_mode_flags, Error *r_er
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FileAccess *ret=NULL;
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if (!(p_mode_flags&WRITE) && PackedData::get_singleton() && !PackedData::get_singleton()->is_disabled()) {
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ret = PackedData::get_singleton()->try_open_path(p_path);
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if (ret) {
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if (ret) {
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if (r_error)
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*r_error=OK;
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return ret;
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