Merge pull request #60957 from DeeJayLSP/sample_pcm
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commit
1c820f19b1
14 changed files with 146 additions and 144 deletions
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@ -14,7 +14,7 @@
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</tutorials>
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<methods>
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<method name="get_recording" qualifiers="const">
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<return type="AudioStreamSample" />
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<return type="AudioStreamWAV" />
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<description>
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Returns the recorded sample.
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</description>
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</method>
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</methods>
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<members>
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<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="1">
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Specifies the format in which the sample will be recorded. See [enum AudioStreamSample.Format] for available formats.
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<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamWAV.Format" default="1">
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Specifies the format in which the sample will be recorded. See [enum AudioStreamWAV.Format] for available formats.
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</member>
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</members>
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</class>
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Base class for audio streams.
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</brief_description>
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<description>
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Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamSample]) and OGG (via [AudioStreamOGGVorbis]) file formats.
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Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via [AudioStreamWAV]) and OGG (via [AudioStreamOGGVorbis]) file formats.
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</description>
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<tutorials>
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<link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link>
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@ -1,10 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioStreamSample" inherits="AudioStream" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="AudioStreamWAV" inherits="AudioStream" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Stores audio data loaded from WAV files.
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</brief_description>
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<description>
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AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped.
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AudioStreamWAV stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped.
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This class can also be used to store dynamically-generated PCM audio data. See also [AudioStreamGenerator] for procedural audio generation.
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</description>
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<tutorials>
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@ -14,7 +14,7 @@
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<return type="int" enum="Error" />
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<argument index="0" name="path" type="String" />
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<description>
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Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved.
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Saves the AudioStreamWAV as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved.
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[b]Note:[/b] A [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing.
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</description>
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</method>
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Contains the audio data in bytes.
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[b]Note:[/b] This property expects signed PCM8 data. To convert unsigned PCM8 to signed PCM8, subtract 128 from each byte.
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</member>
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<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="0">
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<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamWAV.Format" default="0">
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Audio format. See [enum Format] constants for values.
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</member>
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<member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin" default="0">
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<member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end" default="0">
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The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present.
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</member>
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<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode" default="0">
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<member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamWAV.LoopMode" default="0">
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The loop mode. This information will be imported automatically from the WAV file if present. See [enum LoopMode] constants for values.
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</member>
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<member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" default="44100">
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