Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
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e8f73124a7
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124 changed files with 350 additions and 580 deletions
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@ -369,14 +369,14 @@ void TileSet::create_tile(int p_id) {
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ERR_FAIL_COND(tile_map.has(p_id));
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tile_map[p_id] = TileData();
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tile_map[p_id].autotile_data = AutotileData();
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_change_notify("");
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notify_property_list_changed();
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emit_changed();
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}
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void TileSet::autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].autotile_data.bitmask_mode = p_mode;
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_change_notify("");
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notify_property_list_changed();
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emit_changed();
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}
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@ -389,7 +389,6 @@ void TileSet::tile_set_texture(int p_id, const Ref<Texture2D> &p_texture) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].texture = p_texture;
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emit_changed();
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_change_notify("texture");
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}
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Ref<Texture2D> TileSet::tile_get_texture(int p_id) const {
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@ -412,7 +411,6 @@ void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].modulate = p_modulate;
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emit_changed();
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_change_notify("modulate");
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}
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Color TileSet::tile_get_modulate(int p_id) const {
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@ -435,7 +433,6 @@ void TileSet::tile_set_region(int p_id, const Rect2 &p_region) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].region = p_region;
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emit_changed();
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_change_notify("region");
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}
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Rect2 TileSet::tile_get_region(int p_id) const {
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@ -447,7 +444,6 @@ void TileSet::tile_set_tile_mode(int p_id, TileMode p_tile_mode) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].tile_mode = p_tile_mode;
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emit_changed();
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_change_notify("tile_mode");
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}
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TileSet::TileMode TileSet::tile_get_tile_mode(int p_id) const {
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@ -669,7 +665,6 @@ void TileSet::tile_set_name(int p_id, const String &p_name) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].name = p_name;
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emit_changed();
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_change_notify("name");
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}
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String TileSet::tile_get_name(int p_id) const {
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@ -1060,7 +1055,7 @@ bool TileSet::is_tile_bound(int p_drawn_id, int p_neighbor_id) {
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void TileSet::remove_tile(int p_id) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map.erase(p_id);
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_change_notify("");
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notify_property_list_changed();
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emit_changed();
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}
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@ -1083,7 +1078,7 @@ int TileSet::find_tile_by_name(const String &p_name) const {
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void TileSet::clear() {
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tile_map.clear();
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_change_notify("");
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notify_property_list_changed();
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emit_changed();
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}
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