Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local
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commit
199ea349f5
26 changed files with 111 additions and 111 deletions
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@ -1858,7 +1858,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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}
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Transform3D facing = Transform3D().looking_at(direction, current_up);
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current_xform = base_xform.translated(current_point) * facing;
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current_xform = base_xform.translated_local(current_point) * facing;
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}
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// Create the mesh.
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@ -1897,7 +1897,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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switch (mode) {
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case MODE_DEPTH: {
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current_xform.translate(Vector3(0, 0, -depth));
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current_xform.translate_local(Vector3(0, 0, -depth));
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} break;
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case MODE_SPIN: {
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current_xform.rotate(Vector3(0, 1, 0), spin_step);
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@ -1945,7 +1945,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
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}
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Transform3D facing = Transform3D().looking_at(direction, current_up);
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current_xform = base_xform.translated(current_point) * facing;
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current_xform = base_xform.translated_local(current_point) * facing;
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} break;
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}
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@ -545,7 +545,7 @@ void GridMapEditor::_update_paste_indicator() {
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Basis rot;
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rot.set_orthogonal_index(paste_indicator.orientation);
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xf.basis = rot * xf.basis;
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xf.translate((-center * node->get_cell_size()) / scale);
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xf.translate_local((-center * node->get_cell_size()) / scale);
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RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
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@ -553,7 +553,7 @@ void GridMapEditor::_update_paste_indicator() {
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xf = Transform3D();
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xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
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xf.basis = rot * xf.basis;
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xf.translate(item.grid_offset * node->get_cell_size());
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xf.translate_local(item.grid_offset * node->get_cell_size());
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Basis item_rot;
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item_rot.set_orthogonal_index(item.orientation);
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@ -347,7 +347,7 @@ namespace Godot
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/// </summary>
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/// <param name="offset">The offset to translate by.</param>
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/// <returns>The translated matrix.</returns>
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public Transform2D Translated(Vector2 offset)
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public Transform2D TranslatedLocal(Vector2 offset)
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{
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Transform2D copy = this;
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copy.origin += copy.BasisXform(offset);
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@ -239,7 +239,7 @@ namespace Godot
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/// </summary>
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/// <param name="offset">The offset to translate by.</param>
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/// <returns>The translated matrix.</returns>
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public Transform3D Translated(Vector3 offset)
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public Transform3D TranslatedLocal(Vector3 offset)
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{
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return new Transform3D(basis, new Vector3
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(
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