Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local

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Rémi Verschelde 2022-07-28 10:03:07 +02:00 committed by GitHub
commit 199ea349f5
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26 changed files with 111 additions and 111 deletions

View file

@ -1858,7 +1858,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
Transform3D facing = Transform3D().looking_at(direction, current_up);
current_xform = base_xform.translated(current_point) * facing;
current_xform = base_xform.translated_local(current_point) * facing;
}
// Create the mesh.
@ -1897,7 +1897,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
switch (mode) {
case MODE_DEPTH: {
current_xform.translate(Vector3(0, 0, -depth));
current_xform.translate_local(Vector3(0, 0, -depth));
} break;
case MODE_SPIN: {
current_xform.rotate(Vector3(0, 1, 0), spin_step);
@ -1945,7 +1945,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
Transform3D facing = Transform3D().looking_at(direction, current_up);
current_xform = base_xform.translated(current_point) * facing;
current_xform = base_xform.translated_local(current_point) * facing;
} break;
}

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@ -545,7 +545,7 @@ void GridMapEditor::_update_paste_indicator() {
Basis rot;
rot.set_orthogonal_index(paste_indicator.orientation);
xf.basis = rot * xf.basis;
xf.translate((-center * node->get_cell_size()) / scale);
xf.translate_local((-center * node->get_cell_size()) / scale);
RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
@ -553,7 +553,7 @@ void GridMapEditor::_update_paste_indicator() {
xf = Transform3D();
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
xf.basis = rot * xf.basis;
xf.translate(item.grid_offset * node->get_cell_size());
xf.translate_local(item.grid_offset * node->get_cell_size());
Basis item_rot;
item_rot.set_orthogonal_index(item.orientation);

View file

@ -347,7 +347,7 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
public Transform2D Translated(Vector2 offset)
public Transform2D TranslatedLocal(Vector2 offset)
{
Transform2D copy = this;
copy.origin += copy.BasisXform(offset);

View file

@ -239,7 +239,7 @@ namespace Godot
/// </summary>
/// <param name="offset">The offset to translate by.</param>
/// <returns>The translated matrix.</returns>
public Transform3D Translated(Vector3 offset)
public Transform3D TranslatedLocal(Vector3 offset)
{
return new Transform3D(basis, new Vector3
(