diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index d55a8c6cf4..5ee8b55e69 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -34,7 +34,7 @@
The mode used to cast shadows from this instance.
- Overrides the bounding box of this node with a custom one. This can be used to avoid the expensive [AABB] recalculation that happens when a skeleton is used with a [MeshInstance3D] or to have precise control over the [MeshInstance3D]'s bounding box. To use the default AABB, set value to an [AABB] with all fields set to [code]0.0[/code]. To avoid frustum culling, set [member custom_aabb] to a very large AABB that covers your entire game world such as [code]AABB(-10000, -10000, -10000, 20000, 20000, 20000)[/code]. To disable all forms of culling (including occlusion culling), call [method RenderingServer.instance_set_ignore_culling] on the [GeometryInstance3D]'s [RID].
+ Overrides the bounding box of this node with a custom one. This can be used to avoid the expensive [AABB] recalculation that happens when a skeleton is used with a [MeshInstance3D] or to have precise control over the [MeshInstance3D]'s bounding box. To use the default AABB, set value to an [AABB] with all fields set to [code]0.0[/code]. To avoid frustum culling, set [member custom_aabb] to a very large AABB that covers your entire game world such as [code]AABB(-10000, -10000, -10000, 20000, 20000, 20000)[/code]. To disable all forms of culling (including occlusion and layer culling), call [method RenderingServer.instance_set_ignore_culling] on the [GeometryInstance3D]'s [RID].
The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box.
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index af08a7b754..c85a4e4327 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -2002,7 +2002,7 @@
- If [code]true[/code], ignores both frustum and occlusion culling on the specified 3D geometry instance. This is not the same as [member GeometryInstance3D.ignore_occlusion_culling], which only ignores occlusion culling and leaves frustum culling intact.
+ If [code]true[/code], ignores all culling on the specified 3D geometry instance, including frustum culling, occlusion culling, and layer culling. This is not the same as [member GeometryInstance3D.ignore_occlusion_culling], which only ignores occlusion culling but leaves frustum and layer culling intact.