Explicitly include scene_tree.h where used
Pre-requisite before removing `scene_tree.h` from `node.h` which has cascading consequences on most of the codebase.
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@ -38,6 +38,7 @@
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#include "editor/import/3d/resource_importer_scene.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/skeleton_3d.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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#include "scene/resources/3d/primitive_meshes.h"
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#include "scene/resources/material.h"
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@ -36,6 +36,7 @@
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#include "editor/file_system/editor_file_system.h"
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#include "editor/file_system/editor_paths.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/image_texture.h"
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namespace TestGltf {
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