RendererRD: Remove binding specifier for push constants

This is unsupported and glslang made it raise an error in 11.7.0:
https://github.com/KhronosGroup/glslang/pull/2810

Co-authored-by: Clay John <claynjohn@gmail.com>
This commit is contained in:
Rémi Verschelde 2022-02-11 18:40:24 +01:00
parent cf13f8af64
commit 18d6b75ba8
No known key found for this signature in database
GPG key ID: C3336907360768E1
55 changed files with 66 additions and 66 deletions

View file

@ -11,7 +11,7 @@ triangles = "#define MODE_TRIANGLES";
#include "lm_common_inc.glsl"
layout(push_constant, binding = 0, std430) uniform Params {
layout(push_constant, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;
@ -78,7 +78,7 @@ void main() {
#include "lm_common_inc.glsl"
layout(push_constant, binding = 0, std430) uniform Params {
layout(push_constant, std430) uniform Params {
uint base_index;
uint slice;
vec2 uv_offset;

View file

@ -70,7 +70,7 @@ layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2DArray de
layout(set = 1, binding = 1) uniform texture2DArray source_light;
#endif
layout(push_constant, binding = 0, std430) uniform Params {
layout(push_constant, std430) uniform Params {
ivec2 atlas_size; // x used for light probe mode total probes
uint ray_count;
uint ray_to;

View file

@ -14,7 +14,7 @@ layout(location = 4) flat out uvec3 vertex_indices;
layout(location = 5) flat out vec3 face_normal;
layout(location = 6) flat out uint fragment_action;
layout(push_constant, binding = 0, std430) uniform Params {
layout(push_constant, std430) uniform Params {
vec2 atlas_size;
vec2 uv_offset;
vec3 to_cell_size;
@ -69,7 +69,7 @@ void main() {
#include "lm_common_inc.glsl"
layout(push_constant, binding = 0, std430) uniform Params {
layout(push_constant, std430) uniform Params {
vec2 atlas_size;
vec2 uv_offset;
vec3 to_cell_size;