Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
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147 changed files with 607 additions and 611 deletions
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@ -37,14 +37,14 @@ class EditorFolding {
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Vector<String> _get_unfolds(const Object *p_object);
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void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
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void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<RES> &resources);
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void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<Ref<Resource>> &resources);
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void _do_object_unfolds(Object *p_object, Set<RES> &resources);
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void _do_node_unfolds(Node *p_root, Node *p_node, Set<RES> &resources);
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void _do_object_unfolds(Object *p_object, Set<Ref<Resource>> &resources);
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void _do_node_unfolds(Node *p_root, Node *p_node, Set<Ref<Resource>> &resources);
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public:
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void save_resource_folding(const RES &p_resource, const String &p_path);
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void load_resource_folding(RES p_resource, const String &p_path);
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void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path);
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void load_resource_folding(Ref<Resource> p_resource, const String &p_path);
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void save_scene_folding(const Node *p_scene, const String &p_path);
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void load_scene_folding(Node *p_scene, const String &p_path);
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