Merge pull request #50682 from aaronfranke/basis-looking-at

Move code for looking_at to Basis
This commit is contained in:
Rémi Verschelde 2021-08-10 11:28:12 +02:00 committed by GitHub
commit 16d73fefdb
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
11 changed files with 52 additions and 55 deletions

View file

@ -1129,3 +1129,21 @@ void Basis::rotate_sh(real_t *p_values) {
p_values[7] = -d3;
p_values[8] = d4 * s_scale_dst4;
}
Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up) {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(p_target.is_equal_approx(Vector3()), Basis(), "The target vector can't be zero.");
ERR_FAIL_COND_V_MSG(p_up.is_equal_approx(Vector3()), Basis(), "The up vector can't be zero.");
#endif
Vector3 v_z = -p_target.normalized();
Vector3 v_x = p_up.cross(v_z);
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(v_x.is_equal_approx(Vector3()), Basis(), "The target vector and up vector can't be parallel to each other.");
#endif
v_x.normalize();
Vector3 v_y = v_z.cross(v_x);
Basis basis;
basis.set(v_x, v_y, v_z);
return basis;
}

View file

@ -242,6 +242,8 @@ public:
operator Quaternion() const { return get_quaternion(); }
static Basis looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); };
Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); }

View file

@ -71,40 +71,12 @@ void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
Transform3D t = *this;
t.set_look_at(origin, p_target, p_up);
t.basis = Basis::looking_at(p_target - origin, p_up);
return t;
}
void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) {
#ifdef MATH_CHECKS
ERR_FAIL_COND(p_eye == p_target);
ERR_FAIL_COND(p_up.length() == 0);
#endif
// Reference: MESA source code
Vector3 v_x, v_y, v_z;
/* Make rotation matrix */
/* Z vector */
v_z = p_eye - p_target;
v_z.normalize();
v_y = p_up;
v_x = v_y.cross(v_z);
#ifdef MATH_CHECKS
ERR_FAIL_COND(v_x.length() == 0);
#endif
/* Recompute Y = Z cross X */
v_y = v_z.cross(v_x);
v_x.normalize();
v_y.normalize();
basis.set(v_x, v_y, v_z);
basis = Basis::looking_at(p_target - p_eye, p_up);
origin = p_eye;
}