Docs for some nodes in visual shader(part 3)
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeInput" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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Represents the input shader parameter within the visual shader graph.
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</brief_description>
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<description>
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</description>
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<return type="String">
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</return>
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<description>
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Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
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</description>
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</method>
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</methods>
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<members>
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<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]"">
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One of the several input constants in lower-case style like: "vertex"([/code]VERTEX[code]) or "point_size"([code]POINT_SIZE[/code]).
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</member>
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</members>
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<signals>
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<signal name="input_type_changed">
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<description>
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Emitted when input is changed via [member input_name].
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</description>
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</signal>
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</signals>
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