fix crash on aot unloading

This commit is contained in:
Travis Lange 2025-05-16 16:26:40 -04:00
parent f2cc3f1275
commit 15c684aad9

View file

@ -539,7 +539,8 @@ void GDMono::initialize() {
if (load_coreclr(coreclr_dll_handle)) {
godot_plugins_initialize = initialize_coreclr_and_godot_plugins(runtime_initialized);
} else {
godot_plugins_initialize = try_load_native_aot_library(hostfxr_dll_handle);
void *dll_handle = nullptr;
godot_plugins_initialize = try_load_native_aot_library(dll_handle);
if (godot_plugins_initialize != nullptr) {
runtime_initialized = true;
}